/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2016-2017 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #pragma once #include struct IReplayOutput; class CaptureContext; class CustomPaintWidget : public QWidget { private: Q_OBJECT public: explicit CustomPaintWidget(QWidget *parent = 0); explicit CustomPaintWidget(CaptureContext *c, QWidget *parent = 0); ~CustomPaintWidget(); // this is needed to solve a chicken-and-egg problem. We need to recreate the widget // whenever we go from custom rendering to painting (e.g. log loaded or closed). But // we need the widget to have been recreated before we create the output, so we can // pass in the winId. // So we go by whether or not we have a CaptureContext * and go on faith that the // output will be set before any painting work has to happen. void setOutput(IReplayOutput *out) { m_Output = out; } void setColours(QColor dark, QColor light) { m_Dark = dark; m_Light = light; } signals: void clicked(QMouseEvent *e); void doubleClicked(QMouseEvent *e); void mouseMove(QMouseEvent *e); void resize(QResizeEvent *e); void mouseWheel(QWheelEvent *e); void keyPress(QKeyEvent *e); void keyRelease(QKeyEvent *e); private: void mousePressEvent(QMouseEvent *e) override; void mouseDoubleClickEvent(QMouseEvent *event) override; void mouseMoveEvent(QMouseEvent *e) override; void wheelEvent(QWheelEvent *e) override; void resizeEvent(QResizeEvent *e) override; void keyPressEvent(QKeyEvent *e) override; void keyReleaseEvent(QKeyEvent *e) override; public slots: protected: void paintEvent(QPaintEvent *e) override; QPaintEngine *paintEngine() const override { return m_Ctx ? NULL : QWidget::paintEngine(); } CaptureContext *m_Ctx; IReplayOutput *m_Output; QColor m_Dark; QColor m_Light; };