/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2016 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "d3d12_command_queue.h" #include "d3d12_command_list.h" #include "d3d12_resources.h" void STDMETHODCALLTYPE WrappedID3D12CommandQueue::UpdateTileMappings( ID3D12Resource *pResource, UINT NumResourceRegions, const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates, const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, ID3D12Heap *pHeap, UINT NumRanges, const D3D12_TILE_RANGE_FLAGS *pRangeFlags, const UINT *pHeapRangeStartOffsets, const UINT *pRangeTileCounts, D3D12_TILE_MAPPING_FLAGS Flags) { m_pReal->UpdateTileMappings(Unwrap(pResource), NumResourceRegions, pResourceRegionStartCoordinates, pResourceRegionSizes, Unwrap(pHeap), NumRanges, pRangeFlags, pHeapRangeStartOffsets, pRangeTileCounts, Flags); } void STDMETHODCALLTYPE WrappedID3D12CommandQueue::CopyTileMappings( ID3D12Resource *pDstResource, const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate, ID3D12Resource *pSrcResource, const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate, const D3D12_TILE_REGION_SIZE *pRegionSize, D3D12_TILE_MAPPING_FLAGS Flags) { m_pReal->CopyTileMappings(Unwrap(pDstResource), pDstRegionStartCoordinate, Unwrap(pSrcResource), pSrcRegionStartCoordinate, pRegionSize, Flags); } bool WrappedID3D12CommandQueue::Serialise_ExecuteCommandLists(UINT NumCommandLists, ID3D12CommandList *const *ppCommandLists) { SERIALISE_ELEMENT(UINT, num, NumCommandLists); std::vector ids; ids.reserve(num); for(UINT i = 0; i < num; i++) ids.push_back(GetResID(ppCommandLists[i])); m_pSerialiser->Serialise("ppCommandLists", ids); if(m_State <= EXECUTING) { std::vector unwrappedLists; unwrappedLists.reserve(num); for(UINT i = 0; i < num; i++) unwrappedLists.push_back(Unwrap(GetResourceManager()->GetLiveAs(ids[i]))); m_pReal->ExecuteCommandLists(num, &unwrappedLists[0]); } return true; } void STDMETHODCALLTYPE WrappedID3D12CommandQueue::ExecuteCommandLists( UINT NumCommandLists, ID3D12CommandList *const *ppCommandLists) { ID3D12CommandList **unwrapped = new ID3D12CommandList *[NumCommandLists]; for(UINT i = 0; i < NumCommandLists; i++) unwrapped[i] = Unwrap(ppCommandLists[i]); m_pReal->ExecuteCommandLists(NumCommandLists, unwrapped); SAFE_DELETE_ARRAY(unwrapped); bool capframe = false; set refdIDs; for(UINT i = 0; i < NumCommandLists; i++) { D3D12ResourceRecord *record = GetRecord(ppCommandLists[i]); // TODO apply barriers from command list to current resource state tracking m_pDevice->ApplyBarriers(record->bakedCommands->cmdInfo->barriers); // need to lock the whole section of code, not just the check on // m_State, as we also need to make sure we don't check the state, // start marking dirty resources then while we're doing so the // state becomes capframe. // the next sections where we mark resources referenced and add // the submit chunk to the frame record don't have to be protected. // Only the decision of whether we're inframe or not, and marking // dirty. { SCOPED_LOCK(m_pDevice->GetCapTransitionLock()); if(m_State == WRITING_CAPFRAME) { for(auto it = record->bakedCommands->cmdInfo->dirtied.begin(); it != record->bakedCommands->cmdInfo->dirtied.end(); ++it) GetResourceManager()->MarkPendingDirty(*it); capframe = true; } else { for(auto it = record->bakedCommands->cmdInfo->dirtied.begin(); it != record->bakedCommands->cmdInfo->dirtied.end(); ++it) GetResourceManager()->MarkDirtyResource(*it); } } if(capframe) { // pull in frame refs from this baked command buffer record->bakedCommands->AddResourceReferences(GetResourceManager()); record->bakedCommands->AddReferencedIDs(refdIDs); // ref the parent command buffer by itself, this will pull in the cmd buffer pool GetResourceManager()->MarkResourceFrameReferenced(record->GetResourceID(), eFrameRef_Read); // reference all executed bundles as well for(size_t b = 0; b < record->bakedCommands->cmdInfo->bundles.size(); b++) { record->bakedCommands->cmdInfo->bundles[b]->bakedCommands->AddResourceReferences( GetResourceManager()); record->bakedCommands->cmdInfo->bundles[b]->bakedCommands->AddReferencedIDs(refdIDs); GetResourceManager()->MarkResourceFrameReferenced( record->bakedCommands->cmdInfo->bundles[b]->GetResourceID(), eFrameRef_Read); record->bakedCommands->cmdInfo->bundles[b]->bakedCommands->AddRef(); } { m_CmdListRecords.push_back(record->bakedCommands); for(size_t sub = 0; sub < record->bakedCommands->cmdInfo->bundles.size(); sub++) m_CmdListRecords.push_back(record->bakedCommands->cmdInfo->bundles[sub]->bakedCommands); } record->bakedCommands->AddRef(); } record->cmdInfo->dirtied.clear(); } if(capframe) { // flush coherent maps for(UINT i = 0; i < NumCommandLists; i++) { SCOPED_SERIALISE_CONTEXT(EXECUTE_CMD_LISTS); Serialise_ExecuteCommandLists(1, ppCommandLists + i); m_QueueRecord->AddChunk(scope.Get()); } } } void STDMETHODCALLTYPE WrappedID3D12CommandQueue::SetMarker(UINT Metadata, const void *pData, UINT Size) { m_pReal->SetMarker(Metadata, pData, Size); } void STDMETHODCALLTYPE WrappedID3D12CommandQueue::BeginEvent(UINT Metadata, const void *pData, UINT Size) { m_pReal->BeginEvent(Metadata, pData, Size); } void STDMETHODCALLTYPE WrappedID3D12CommandQueue::EndEvent() { m_pReal->EndEvent(); } bool WrappedID3D12CommandQueue::Serialise_Signal(ID3D12Fence *pFence, UINT64 Value) { SERIALISE_ELEMENT(ResourceId, Fence, GetResID(pFence)); SERIALISE_ELEMENT(UINT64, val, Value); if(m_State <= EXECUTING) { pFence = GetResourceManager()->GetLiveAs(Fence); m_pReal->Signal(Unwrap(pFence), val); } return true; } HRESULT STDMETHODCALLTYPE WrappedID3D12CommandQueue::Signal(ID3D12Fence *pFence, UINT64 Value) { if(m_State == WRITING_CAPFRAME) { SCOPED_SERIALISE_CONTEXT(SIGNAL); Serialise_Signal(pFence, Value); m_QueueRecord->AddChunk(scope.Get()); } return m_pReal->Signal(Unwrap(pFence), Value); } HRESULT STDMETHODCALLTYPE WrappedID3D12CommandQueue::Wait(ID3D12Fence *pFence, UINT64 Value) { return m_pReal->Wait(Unwrap(pFence), Value); } HRESULT STDMETHODCALLTYPE WrappedID3D12CommandQueue::GetTimestampFrequency(UINT64 *pFrequency) { return m_pReal->GetTimestampFrequency(pFrequency); } HRESULT STDMETHODCALLTYPE WrappedID3D12CommandQueue::GetClockCalibration(UINT64 *pGpuTimestamp, UINT64 *pCpuTimestamp) { return m_pReal->GetClockCalibration(pGpuTimestamp, pCpuTimestamp); }