/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2020-2026 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "d3d12_test.h" RD_TEST(D3D12_Draw_Zoo, D3D12GraphicsTest) { static constexpr const char *Description = "Draws several variants using different vertex/index offsets."; std::string common = R"EOSHADER( struct v2f { float4 pos : SV_POSITION; float4 col : COLOR; float4 uv : TEXCOORD; float vertidx : VID; float instidx : IID; }; )EOSHADER"; std::string vertex = R"EOSHADER( struct DefaultA2V { float3 pos : POSITION; float4 col : COLOR0; float2 uv : TEXCOORD0; }; v2f main(DefaultA2V IN, uint vid : SV_VertexID, uint instid : SV_InstanceID) { v2f OUT = (v2f)0; OUT.pos = float4(IN.pos.xyz, 1); OUT.pos.x += IN.col.w; OUT.col = IN.col; OUT.uv = float4(IN.uv, 0, 1); OUT.vertidx = float(vid); OUT.instidx = float(instid); return OUT; } )EOSHADER"; std::string pixel = R"EOSHADER( float4 main(v2f IN) : SV_Target0 { return float4(IN.vertidx, IN.instidx, IN.col.w, IN.col.g + IN.uv.x); } )EOSHADER"; int main() { // initialise, create window, create device, etc if(!Init()) return 3; ID3DBlobPtr vsblob = Compile(common + vertex, "main", "vs_5_0"); ID3DBlobPtr psblob = Compile(common + pixel, "main", "ps_5_0"); bool supportSM60 = (m_HighestShaderModel >= D3D_SHADER_MODEL_6_0) && m_DXILSupport; bool supportSM66 = (m_HighestShaderModel >= D3D_SHADER_MODEL_6_6) && m_DXILSupport; ID3DBlobPtr vs_6_0_blob = supportSM60 ? Compile(common + vertex, "main", "vs_6_0") : NULL; ID3DBlobPtr ps_6_0_blob = supportSM60 ? Compile(common + pixel, "main", "ps_6_0") : NULL; ID3DBlobPtr vs_6_6_blob = supportSM66 ? Compile(common + vertex, "main", "vs_6_6") : NULL; ID3DBlobPtr ps_6_6_blob = supportSM66 ? Compile(common + pixel, "main", "ps_6_6") : NULL; D3D12_INPUT_CLASSIFICATION perVertex = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA; std::vector layoutdesc = { {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, perVertex, 0}, {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, perVertex, 0}, {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 28, perVertex, 0}, }; ID3D12RootSignaturePtr sig = MakeSig({}); ID3D12PipelineStatePtr psos[3]; size_t countPSOs = 0; psos[countPSOs++] = MakePSO() .RootSig(sig) .InputLayout(layoutdesc) .StripRestart(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF) .VS(vsblob) .PS(psblob) .RTVs({DXGI_FORMAT_R32G32B32A32_FLOAT}); if(vs_6_0_blob && ps_6_0_blob) psos[countPSOs++] = MakePSO() .RootSig(sig) .InputLayout() .StripRestart(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF) .VS(vs_6_0_blob) .PS(ps_6_0_blob) .RTVs({DXGI_FORMAT_R32G32B32A32_FLOAT}); if(vs_6_6_blob && ps_6_6_blob) psos[countPSOs++] = MakePSO() .RootSig(sig) .InputLayout() .StripRestart(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF) .VS(vs_6_6_blob) .PS(ps_6_6_blob) .RTVs({DXGI_FORMAT_R32G32B32A32_FLOAT}); layoutdesc[1].AlignedByteOffset = 0; layoutdesc[1].InputSlot = 1; layoutdesc[1].InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA; layoutdesc[1].InstanceDataStepRate = 1; size_t countInstPSOs = 0; ID3D12PipelineStatePtr instpsos[3]; instpsos[countInstPSOs++] = MakePSO() .RootSig(sig) .InputLayout(layoutdesc) .VS(vsblob) .PS(psblob) .RTVs({DXGI_FORMAT_R32G32B32A32_FLOAT}); if(vs_6_0_blob && ps_6_0_blob) instpsos[countInstPSOs++] = MakePSO() .RootSig(sig) .InputLayout(layoutdesc) .VS(vs_6_0_blob) .PS(ps_6_0_blob) .RTVs({DXGI_FORMAT_R32G32B32A32_FLOAT}); if(vs_6_6_blob && ps_6_6_blob) instpsos[countInstPSOs++] = MakePSO() .RootSig(sig) .InputLayout(layoutdesc) .VS(vs_6_6_blob) .PS(ps_6_6_blob) .RTVs({DXGI_FORMAT_R32G32B32A32_FLOAT}); TEST_ASSERT(countPSOs == countInstPSOs, "Mismatched number of PSOs"); DefaultA2V triangle[] = { // 0 {Vec3f(-1.0f, -1.0f, -1.0f), Vec4f(1.0f, 1.0f, 1.0f, 0.0f), Vec2f(-1.0f, -1.0f)}, // 1, 2, 3 {Vec3f(-0.5f, 0.5f, 0.0f), Vec4f(1.0f, 0.1f, 0.0f, 0.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(0.0f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 0.0f), Vec2f(0.0f, 1.0f)}, {Vec3f(0.5f, 0.5f, 0.0f), Vec4f(0.0f, 0.1f, 1.0f, 0.0f), Vec2f(1.0f, 0.0f)}, // 4, 5, 6 {Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(1.0f, 0.1f, 0.0f, 0.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 0.0f), Vec2f(0.0f, 1.0f)}, {Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 0.1f, 1.0f, 0.0f), Vec2f(1.0f, 0.0f)}, // 7, 8, 9 {Vec3f(-0.5f, 0.0f, 0.0f), Vec4f(1.0f, 0.1f, 0.0f, 0.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(0.0f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 0.0f), Vec2f(0.0f, 1.0f)}, {Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 0.1f, 1.0f, 0.0f), Vec2f(1.0f, 0.0f)}, // 10, 11, 12 {Vec3f(0.0f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 0.0f), Vec2f(0.0f, 1.0f)}, {Vec3f(0.5f, 0.0f, 0.0f), Vec4f(1.0f, 0.1f, 0.0f, 0.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 0.1f, 1.0f, 0.0f), Vec2f(1.0f, 0.0f)}, // strips: 13, 14, 15, ... {Vec3f(-0.5f, 0.2f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 0.0f), Vec2f(0.0f, 1.0f)}, {Vec3f(-0.5f, 0.0f, 0.0f), Vec4f(0.2f, 0.1f, 0.0f, 0.0f), Vec2f(0.0f, 0.0f)}, {Vec3f(-0.3f, 0.2f, 0.0f), Vec4f(0.4f, 0.1f, 1.0f, 0.0f), Vec2f(1.0f, 0.0f)}, {Vec3f(-0.3f, 0.0f, 0.0f), Vec4f(0.6f, 0.1f, 1.0f, 0.0f), Vec2f(1.0f, 0.0f)}, {Vec3f(-0.1f, 0.2f, 0.0f), Vec4f(0.8f, 0.1f, 1.0f, 0.0f), Vec2f(1.0f, 0.0f)}, {Vec3f(-0.1f, 0.0f, 0.0f), Vec4f(1.0f, 0.5f, 1.0f, 0.0f), Vec2f(1.0f, 0.0f)}, {Vec3f(0.1f, 0.2f, 0.0f), Vec4f(0.0f, 0.8f, 1.0f, 0.0f), Vec2f(1.0f, 0.0f)}, {Vec3f(0.1f, 0.0f, 0.0f), Vec4f(0.2f, 0.1f, 0.5f, 0.0f), Vec2f(1.0f, 0.0f)}, {Vec3f(0.3f, 0.2f, 0.0f), Vec4f(0.4f, 0.3f, 1.0f, 0.0f), Vec2f(1.0f, 0.0f)}, {Vec3f(0.3f, 0.0f, 0.0f), Vec4f(0.6f, 0.1f, 1.0f, 0.0f), Vec2f(1.0f, 0.0f)}, {Vec3f(0.5f, 0.2f, 0.0f), Vec4f(0.8f, 0.3f, 1.0f, 0.0f), Vec2f(1.0f, 0.0f)}, {Vec3f(0.5f, 0.0f, 0.0f), Vec4f(1.0f, 0.1f, 1.0f, 0.0f), Vec2f(1.0f, 0.0f)}, }; std::vector vbData; vbData.resize(600); { DefaultA2V *src = (DefaultA2V *)triangle; DefaultA2V *dst = (DefaultA2V *)&vbData[0]; // up-pointing src to offset 0 memcpy(dst + 0, src + 1, sizeof(DefaultA2V)); memcpy(dst + 1, src + 2, sizeof(DefaultA2V)); memcpy(dst + 2, src + 3, sizeof(DefaultA2V)); // invalid vert for index 3 and 4 memcpy(dst + 3, src + 0, sizeof(DefaultA2V)); memcpy(dst + 4, src + 0, sizeof(DefaultA2V)); // down-pointing src at offset 5 memcpy(dst + 5, src + 4, sizeof(DefaultA2V)); memcpy(dst + 6, src + 5, sizeof(DefaultA2V)); memcpy(dst + 7, src + 6, sizeof(DefaultA2V)); // invalid vert for 8 - 12 memcpy(dst + 8, src + 0, sizeof(DefaultA2V)); memcpy(dst + 9, src + 0, sizeof(DefaultA2V)); memcpy(dst + 10, src + 0, sizeof(DefaultA2V)); memcpy(dst + 11, src + 0, sizeof(DefaultA2V)); memcpy(dst + 12, src + 0, sizeof(DefaultA2V)); // left-pointing src data to offset 13 memcpy(dst + 13, src + 7, sizeof(DefaultA2V)); memcpy(dst + 14, src + 8, sizeof(DefaultA2V)); memcpy(dst + 15, src + 9, sizeof(DefaultA2V)); // invalid vert for 16-22 memcpy(dst + 16, src + 0, sizeof(DefaultA2V)); memcpy(dst + 17, src + 0, sizeof(DefaultA2V)); memcpy(dst + 18, src + 0, sizeof(DefaultA2V)); memcpy(dst + 19, src + 0, sizeof(DefaultA2V)); memcpy(dst + 20, src + 0, sizeof(DefaultA2V)); memcpy(dst + 21, src + 0, sizeof(DefaultA2V)); memcpy(dst + 22, src + 0, sizeof(DefaultA2V)); // right-pointing src data to offset 23 memcpy(dst + 23, src + 10, sizeof(DefaultA2V)); memcpy(dst + 24, src + 11, sizeof(DefaultA2V)); memcpy(dst + 25, src + 12, sizeof(DefaultA2V)); // strip after 30 memcpy(dst + 30, src + 13, sizeof(DefaultA2V)); memcpy(dst + 31, src + 14, sizeof(DefaultA2V)); memcpy(dst + 32, src + 15, sizeof(DefaultA2V)); memcpy(dst + 33, src + 16, sizeof(DefaultA2V)); memcpy(dst + 34, src + 17, sizeof(DefaultA2V)); memcpy(dst + 35, src + 18, sizeof(DefaultA2V)); memcpy(dst + 36, src + 19, sizeof(DefaultA2V)); memcpy(dst + 37, src + 20, sizeof(DefaultA2V)); memcpy(dst + 38, src + 21, sizeof(DefaultA2V)); memcpy(dst + 39, src + 22, sizeof(DefaultA2V)); memcpy(dst + 40, src + 23, sizeof(DefaultA2V)); memcpy(dst + 41, src + 24, sizeof(DefaultA2V)); } for(size_t i = 0; i < vbData.size(); i++) { vbData[i].uv.x = float(i); vbData[i].col.y = float(i) / 200.0f; } vbData.resize(vbData.size() + 100); ID3D12ResourcePtr vb = MakeBuffer().Data(vbData).Size(UINT(vbData.size() * sizeof(DefaultA2V))); Vec4f instData[256] = {}; for(int i = 0; i < ARRAY_COUNT(instData); i++) instData[i] = Vec4f(-100.0f, -100.0f, -100.0f, -100.0f); { instData[0] = Vec4f(0.0f, 0.4f, 1.0f, 0.0f); instData[1] = Vec4f(0.5f, 0.5f, 0.0f, 0.5f); instData[5] = Vec4f(0.0f, 0.6f, 0.5f, 0.0f); instData[6] = Vec4f(0.5f, 0.7f, 1.0f, 0.5f); instData[13] = Vec4f(0.0f, 0.8f, 0.3f, 0.0f); instData[14] = Vec4f(0.5f, 0.9f, 0.1f, 0.5f); } ID3D12ResourcePtr instvb = MakeBuffer().Data(instData).Size(8192); std::vector idxData; idxData.resize(2048); { idxData[0] = 0; idxData[1] = 1; idxData[2] = 2; idxData[5] = 5; idxData[6] = 6; idxData[7] = 7; idxData[13] = 63; idxData[14] = 64; idxData[15] = 65; idxData[23] = 103; idxData[24] = 104; idxData[25] = 105; idxData[37] = 104; idxData[38] = 105; idxData[39] = 106; idxData[42] = 30; idxData[43] = 31; idxData[44] = 32; idxData[45] = 33; idxData[46] = 34; idxData[47] = 0xffff; idxData[48] = 36; idxData[49] = 37; idxData[50] = 38; idxData[51] = 39; idxData[52] = 40; idxData[53] = 41; idxData[54] = 130; idxData[55] = 131; idxData[56] = 132; idxData[57] = 133; idxData[58] = 134; idxData[59] = 0xffff; idxData[60] = 136; idxData[61] = 137; idxData[62] = 138; idxData[63] = 139; idxData[64] = 140; idxData[65] = 141; } ID3D12ResourcePtr ib = MakeBuffer().Data(idxData).Size(4096); ResourceBarrier(vb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER); ResourceBarrier(instvb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER); ResourceBarrier(ib, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_INDEX_BUFFER); ID3D12ResourcePtr rtvtex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, screenWidth, screenHeight) .RTV() .InitialState(D3D12_RESOURCE_STATE_RENDER_TARGET); while(Running()) { ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer(); Reset(cmd); D3D12_CPU_DESCRIPTOR_HANDLE offrtv = MakeRTV(rtvtex).CreateCPU(1); OMSetRenderTargets(cmd, {offrtv}, {}); ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET); D3D12_CPU_DESCRIPTOR_HANDLE bbrtv = MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0); ClearRenderTargetView(cmd, bbrtv, {0.2f, 0.2f, 0.2f, 1.0f}); const char *markers[] = {"SM5.0", "SM6.0", "SM6.6"}; for(size_t i = 0; i < countPSOs; ++i) { ClearRenderTargetView(cmd, offrtv, {0.2f, 0.2f, 0.2f, 1.0f}); cmd->SetGraphicsRootSignature(sig); D3D12_VIEWPORT view = {0.0f, 0.0f, 48.0f, 48.0f, 0.0f, 1.0f}; RSSetViewport(cmd, view); RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight}); setMarker(cmd, markers[i]); cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); D3D12_VERTEX_BUFFER_VIEW vbs[2] = {}; vbs[0].BufferLocation = vb->GetGPUVirtualAddress(); vbs[0].SizeInBytes = 4096; vbs[0].StrideInBytes = sizeof(DefaultA2V); vbs[1].BufferLocation = instvb->GetGPUVirtualAddress(); vbs[1].StrideInBytes = sizeof(Vec4f); vbs[1].SizeInBytes = 4096; D3D12_INDEX_BUFFER_VIEW ibv = {}; ibv.BufferLocation = ib->GetGPUVirtualAddress(); ibv.Format = DXGI_FORMAT_R16_UINT; ibv.SizeInBytes = 1024; cmd->SetPipelineState(psos[i]); /////////////////////////////////////////////////// // non-indexed, non-instanced // basic test RSSetViewport(cmd, view); vbs[0].BufferLocation = vb->GetGPUVirtualAddress() + 0; cmd->IASetVertexBuffers(0, 2, vbs); cmd->DrawInstanced(3, 1, 0, 0); view.TopLeftX += view.Width; // test with vertex offset RSSetViewport(cmd, view); vbs[0].BufferLocation = vb->GetGPUVirtualAddress() + 0; cmd->IASetVertexBuffers(0, 2, vbs); cmd->DrawInstanced(3, 1, 5, 0); view.TopLeftX += view.Width; // test with vertex offset and vbuffer offset RSSetViewport(cmd, view); vbs[0].BufferLocation = vb->GetGPUVirtualAddress() + 5 * sizeof(DefaultA2V); cmd->IASetVertexBuffers(0, 2, vbs); cmd->DrawInstanced(3, 1, 8, 0); view.TopLeftX += view.Width; // adjust to next row view.TopLeftX = 0.0f; view.TopLeftY += view.Height; /////////////////////////////////////////////////// // indexed, non-instanced ibv.BufferLocation = ib->GetGPUVirtualAddress(); // basic test RSSetViewport(cmd, view); vbs[0].BufferLocation = vb->GetGPUVirtualAddress() + 0; cmd->IASetVertexBuffers(0, 2, vbs); cmd->IASetIndexBuffer(&ibv); cmd->DrawIndexedInstanced(3, 1, 0, 0, 0); view.TopLeftX += view.Width; // test with first index RSSetViewport(cmd, view); vbs[0].BufferLocation = vb->GetGPUVirtualAddress() + 0; cmd->IASetVertexBuffers(0, 2, vbs); cmd->IASetIndexBuffer(&ibv); cmd->DrawIndexedInstanced(3, 1, 5, 0, 0); view.TopLeftX += view.Width; // test with first index and vertex offset RSSetViewport(cmd, view); vbs[0].BufferLocation = vb->GetGPUVirtualAddress() + 0; cmd->IASetVertexBuffers(0, 2, vbs); cmd->IASetIndexBuffer(&ibv); cmd->DrawIndexedInstanced(3, 1, 13, -50, 0); view.TopLeftX += view.Width; // test with first index and vertex offset and vbuffer offset RSSetViewport(cmd, view); vbs[0].BufferLocation = vb->GetGPUVirtualAddress() + 10 * sizeof(DefaultA2V); cmd->IASetVertexBuffers(0, 2, vbs); cmd->IASetIndexBuffer(&ibv); cmd->DrawIndexedInstanced(3, 1, 23, -100, 0); view.TopLeftX += view.Width; // test with first index and vertex offset and vbuffer offset and ibuffer offset RSSetViewport(cmd, view); vbs[0].BufferLocation = vb->GetGPUVirtualAddress() + 19 * sizeof(DefaultA2V); ibv.BufferLocation = ib->GetGPUVirtualAddress() + 14 * sizeof(uint16_t); cmd->IASetVertexBuffers(0, 2, vbs); cmd->IASetIndexBuffer(&ibv); cmd->DrawIndexedInstanced(3, 1, 23, -100, 0); view.TopLeftX += view.Width; cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); // indexed strip with primitive restart vbs[0].BufferLocation = vb->GetGPUVirtualAddress(); ibv.BufferLocation = ib->GetGPUVirtualAddress(); RSSetViewport(cmd, view); cmd->IASetVertexBuffers(0, 2, vbs); cmd->IASetIndexBuffer(&ibv); cmd->DrawIndexedInstanced(12, 1, 42, 0, 0); view.TopLeftX += view.Width; // indexed strip with primitive restart and vertex offset RSSetViewport(cmd, view); cmd->IASetVertexBuffers(0, 2, vbs); cmd->IASetIndexBuffer(&ibv); cmd->DrawIndexedInstanced(12, 1, 54, -100, 0); view.TopLeftX += view.Width; // adjust to next row view.TopLeftX = 0.0f; view.TopLeftY += view.Height; cmd->SetPipelineState(instpsos[i]); cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); /////////////////////////////////////////////////// // non-indexed, instanced // basic test RSSetViewport(cmd, view); vbs[0].BufferLocation = vb->GetGPUVirtualAddress() + 0; vbs[1].BufferLocation = instvb->GetGPUVirtualAddress() + 0; cmd->IASetVertexBuffers(0, 2, vbs); cmd->DrawInstanced(3, 2, 0, 0); view.TopLeftX += view.Width; // basic test with first instance RSSetViewport(cmd, view); vbs[0].BufferLocation = vb->GetGPUVirtualAddress() + 5 * sizeof(DefaultA2V); vbs[1].BufferLocation = instvb->GetGPUVirtualAddress() + 0; cmd->IASetVertexBuffers(0, 2, vbs); cmd->DrawInstanced(3, 2, 0, 5); view.TopLeftX += view.Width; // basic test with first instance and instance buffer offset RSSetViewport(cmd, view); vbs[0].BufferLocation = vb->GetGPUVirtualAddress() + 13 * sizeof(DefaultA2V); vbs[1].BufferLocation = instvb->GetGPUVirtualAddress() + 8 * sizeof(Vec4f); cmd->IASetVertexBuffers(0, 2, vbs); cmd->DrawInstanced(3, 2, 0, 5); view.TopLeftX += view.Width; // adjust to next row view.TopLeftX = 0.0f; view.TopLeftY += view.Height; /////////////////////////////////////////////////// // indexed, instanced ibv.BufferLocation = ib->GetGPUVirtualAddress(); // basic test RSSetViewport(cmd, view); vbs[0].BufferLocation = vb->GetGPUVirtualAddress() + 0; vbs[1].BufferLocation = instvb->GetGPUVirtualAddress() + 0; cmd->IASetVertexBuffers(0, 2, vbs); cmd->IASetIndexBuffer(&ibv); cmd->DrawIndexedInstanced(3, 2, 5, 0, 0); view.TopLeftX += view.Width; // basic test with first instance RSSetViewport(cmd, view); vbs[0].BufferLocation = vb->GetGPUVirtualAddress() + 0; vbs[1].BufferLocation = instvb->GetGPUVirtualAddress() + 0; cmd->IASetVertexBuffers(0, 2, vbs); cmd->IASetIndexBuffer(&ibv); cmd->DrawIndexedInstanced(3, 2, 13, -50, 5); view.TopLeftX += view.Width; // basic test with first instance and instance buffer offset RSSetViewport(cmd, view); vbs[0].BufferLocation = vb->GetGPUVirtualAddress() + 0; vbs[1].BufferLocation = instvb->GetGPUVirtualAddress() + 8 * sizeof(Vec4f); cmd->IASetVertexBuffers(0, 2, vbs); cmd->IASetIndexBuffer(&ibv); cmd->DrawIndexedInstanced(3, 2, 23, -80, 5); view.TopLeftX += view.Width; } ResourceBarrier(cmd, rtvtex, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE); blitToSwap(cmd, rtvtex, bb); ResourceBarrier(cmd, rtvtex, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET); cmd->Close(); Submit({cmd}); Present(); } return 0; } }; REGISTER_TEST();