/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2023-2026 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "vk_test.h" RD_TEST(VK_Stripped_Shaders, VulkanGraphicsTest) { static constexpr const char *Description = "Tests shaders with their debug/reflection info stripped out and stored in separate blobs."; int main() { // initialise, create window, create context, etc if(!Init()) return 3; vkh::GraphicsPipelineCreateInfo pipeCreateInfo; VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo()); pipeCreateInfo.layout = layout; pipeCreateInfo.renderPass = mainWindow->rp; pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)}; pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = { vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col), vkh::vertexAttr(2, 0, DefaultA2V, uv), }; pipeCreateInfo.stages = { CompileShaderModule(VKDefaultVertex + "\n// shader source // vertex", ShaderLang::glsl, ShaderStage::vert, "main", {}, SPIRVTarget::vulkan, CompileOptionFlags::SeparateDebug), CompileShaderModule(VKDefaultPixel + "\n// shader source // pixel", ShaderLang::glsl, ShaderStage::frag, "main", {}, SPIRVTarget::vulkan, CompileOptionFlags::SeparateDebug | CompileOptionFlags::RelativeDebugName), }; VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo); while(Running()) { VkCommandBuffer cmd = GetCommandBuffer(); vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo()); VkImage swapimg = StartUsingBackbuffer(cmd); vkh::cmdClearImage(cmd, swapimg, vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f)); vkCmdBeginRenderPass(cmd, mainWindow->beginRP(), VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe); mainWindow->setViewScissor(cmd); vkh::cmdBindVertexBuffers(cmd, {DefaultTriVB.buffer}); setMarker(cmd, "test: shader source"); setMarker(cmd, "vertex manual absolute"); setMarker(cmd, "pixel manual relative"); vkCmdDraw(cmd, 3, 1, 0, 0); vkCmdEndRenderPass(cmd); FinishUsingBackbuffer(cmd); vkEndCommandBuffer(cmd); SubmitAndPresent({cmd}); } return 0; } }; REGISTER_TEST();