import rdtest import renderdoc as rd class GL_VAO_0(rdtest.TestCase): demos_test_name = 'GL_VAO_0' def check_capture(self): action = self.find_action("Draw") # There are 4 actions with variations on client-memory VBs or IBs for i in range(0, 4): assert action is not None self.set_event(action.eventId, False) pipe = self.controller.GetPipelineState() vp = pipe.GetViewport(0) self.check_triangle(vp=(vp.x, vp.y, vp.width, vp.height)) postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices) postvs_ref: rdtest.MeshReference = { 0: { 'vtx': 0, 'idx': 0, 'gl_Position': [-0.5, -0.5, 0.0, 1.0], 'v2f_block.pos': [-0.5, -0.5, 0.0, 1.0], 'v2f_block.col': [0.0, 1.0, 0.0, 1.0], 'v2f_block.uv': [0.0, 0.0, 0.0, 1.0], }, 1: { 'vtx': 1, 'idx': 1, 'gl_Position': [0.0, 0.5, 0.0, 1.0], 'v2f_block.pos': [0.0, 0.5, 0.0, 1.0], 'v2f_block.col': [0.0, 1.0, 0.0, 1.0], 'v2f_block.uv': [0.0, 1.0, 0.0, 1.0], }, 2: { 'vtx': 2, 'idx': 2, 'gl_Position': [0.5, -0.5, 0.0, 1.0], 'v2f_block.pos': [0.5, -0.5, 0.0, 1.0], 'v2f_block.col': [0.0, 1.0, 0.0, 1.0], 'v2f_block.uv': [1.0, 0.0, 0.0, 1.0], }, } self.check_mesh_data(postvs_ref, postvs_data) action = action.nextAction action = self.find_action("Instanced") assert action is not None self.set_event(action.eventId, False) # Each instance should have color output of 0.5 * instance in blue for i in range(0, action.numInstances): postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices, i) postvs_ref: rdtest.MeshReference = { 0: { 'vtx': 0, 'idx': 0, 'v2f_block.col': [0.0, 0.0, 0.5*(i+1), 0.0], }, } self.check_mesh_data(postvs_ref, postvs_data) rdtest.log.success(f'Instance {i} is OK')