/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2022-2026 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "d3d12_test.h" RD_TEST(D3D12_Compute_Only, D3D12GraphicsTest) { static constexpr const char *Description = "Test that uses a compute only queue with no graphics queue"; std::string compute = R"EOSHADER( cbuffer blah : register(b0) { uint4 mult; }; RWStructuredBuffer bufin : register(u0); RWStructuredBuffer bufout : register(u1); [numthreads(1,1,1)] void main() { bufout[0].x += bufin[0].x * mult.x; bufout[0].y += bufin[0].y * mult.y; bufout[0].z += bufin[0].z * mult.z; bufout[0].w += bufin[0].w * mult.w; } )EOSHADER"; int main() { headless = true; queueType = D3D12_COMMAND_LIST_TYPE_COMPUTE; // initialise, create window, create device, etc if(!Init()) return 3; ID3DBlobPtr csblob = Compile(compute, "main", "cs_5_0"); ID3D12RootSignaturePtr sig = MakeSig({ uavParam(D3D12_SHADER_VISIBILITY_ALL, 0, 0), uavParam(D3D12_SHADER_VISIBILITY_ALL, 0, 1), constParam(D3D12_SHADER_VISIBILITY_ALL, 0, 0, 4), tableParam(D3D12_SHADER_VISIBILITY_ALL, D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 0, 2, 1, 3), }); ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).CS(csblob); ID3D12ResourcePtr bufin = MakeBuffer().Size(1024).UAV(); ID3D12ResourcePtr bufout = MakeBuffer().Size(1024).UAV(); bufin->SetName(L"bufin"); bufout->SetName(L"bufout"); ID3D12ResourcePtr tex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 8, 8) .InitialState(D3D12_RESOURCE_STATE_UNORDERED_ACCESS) .UAV(); tex->SetName(L"tex"); { ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer(); Reset(cmd); cmd->SetDescriptorHeaps(1, &m_CBVUAVSRV.GetInterfacePtr()); float col[] = {0.25f, 0.5f, 0.75f, 1.0f}; D3D12_RECT rect = {}; rect.right = rect.bottom = 8; cmd->ClearUnorderedAccessViewFloat( MakeUAV(tex).Format(DXGI_FORMAT_R32G32B32A32_FLOAT).CreateGPU(3), MakeUAV(tex).Format(DXGI_FORMAT_R32G32B32A32_FLOAT).CreateClearCPU(3), tex, col, 1, &rect); cmd->Close(); Submit({cmd}); } if(rdoc) rdoc->StartFrameCapture(NULL, NULL); { ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer(); Reset(cmd); cmd->SetDescriptorHeaps(1, &m_CBVUAVSRV.GetInterfacePtr()); uint32_t a[4] = {111, 111, 111, 111}; uint32_t b[4] = {222, 222, 222, 222}; D3D12_RECT rect = {}; rect.right = 1024; rect.bottom = 1; cmd->ClearUnorderedAccessViewUint( MakeUAV(bufin).Format(DXGI_FORMAT_R32G32B32A32_UINT).CreateGPU(0), MakeUAV(bufin).Format(DXGI_FORMAT_R32G32B32A32_UINT).CreateClearCPU(0), bufin, a, 1, &rect); cmd->ClearUnorderedAccessViewUint( MakeUAV(bufout).Format(DXGI_FORMAT_R32G32B32A32_UINT).CreateGPU(1), MakeUAV(bufout).Format(DXGI_FORMAT_R32G32B32A32_UINT).CreateClearCPU(1), bufout, b, 1, &rect); setMarker(cmd, "Pre-Dispatch"); cmd->SetComputeRootSignature(sig); cmd->SetPipelineState(pso); cmd->SetComputeRootUnorderedAccessView(0, bufin->GetGPUVirtualAddress()); cmd->SetComputeRootUnorderedAccessView(1, bufout->GetGPUVirtualAddress()); cmd->SetComputeRoot32BitConstant(2, 5, 0); cmd->SetComputeRoot32BitConstant(2, 6, 1); cmd->SetComputeRoot32BitConstant(2, 7, 2); cmd->SetComputeRoot32BitConstant(2, 8, 3); cmd->SetComputeRootDescriptorTable(3, m_CBVUAVSRV->GetGPUDescriptorHandleForHeapStart()); cmd->Dispatch(1, 1, 1); setMarker(cmd, "Post-Dispatch"); cmd->Close(); Submit({cmd}); } if(rdoc) rdoc->EndFrameCapture(NULL, NULL); GPUSync(); msleep(1000); return 0; } }; REGISTER_TEST();