/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2019-2024 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "vk_test.h" RD_TEST(VK_Shader_Editing, VulkanGraphicsTest) { static constexpr const char *Description = "Ensures that shader editing works with different combinations of shader re-use."; const char *vertex = R"EOSHADER( #version 430 core layout(location = 0) in vec3 Position; void main() { gl_Position = vec4(Position.xyz, 1); } )EOSHADER"; const char *pixel = R"EOSHADER( #version 430 core layout(location = 0, index = 0) out vec4 Color; layout(constant_id = 1) const int spec_canary = 0; void main() { if(spec_canary != 1337) { Color = vec4(0.2, 0.0, 0.2, 1.0); return; } #if 1 Color = vec4(0.0, 1.0, 0.0, 1.0); #else Color = vec4(0.0, 1.0, 1.0, 1.0); #endif } )EOSHADER"; const std::string comp = R"EOSHADER( struct PushData { uint4 data; }; [[vk::push_constant]] ConstantBuffer push; StructuredBuffer inbuf : register(b0); RWStructuredBuffer outbuf : register(b1); [numthreads(1, 1, 1)] void hlsl_main () { outbuf[0].x += inbuf[0].x * push.data.x; outbuf[0].y += inbuf[0].y * push.data.y; outbuf[0].z += inbuf[0].z * push.data.z; outbuf[0].w += inbuf[0].w * push.data.w; } )EOSHADER"; int main() { // initialise, create window, create context, etc if(!Init()) return 3; VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo()); AllocatedImage img( this, vkh::ImageCreateInfo(mainWindow->scissor.extent.width, mainWindow->scissor.extent.height, 0, VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT), VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY})); VkImageView imgview = createImageView( vkh::ImageViewCreateInfo(img.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT)); vkh::RenderPassCreator renderPassCreateInfo; renderPassCreateInfo.attachments.push_back( vkh::AttachmentDescription(VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL, VK_ATTACHMENT_LOAD_OP_CLEAR)); renderPassCreateInfo.addSubpass({VkAttachmentReference({0, VK_IMAGE_LAYOUT_GENERAL})}); VkRenderPass renderPass = createRenderPass(renderPassCreateInfo); VkFramebuffer framebuffer = createFramebuffer( vkh::FramebufferCreateInfo(renderPass, {imgview}, mainWindow->scissor.extent)); vkh::GraphicsPipelineCreateInfo pipeCreateInfo; pipeCreateInfo.layout = layout; pipeCreateInfo.renderPass = renderPass; pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)}; pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = { vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col), vkh::vertexAttr(2, 0, DefaultA2V, uv), }; pipeCreateInfo.stages = { CompileShaderModule(vertex, ShaderLang::glsl, ShaderStage::vert, "main"), CompileShaderModule(pixel, ShaderLang::glsl, ShaderStage::frag, "main"), }; VkSpecializationMapEntry specmap[1] = { {1, 0 * sizeof(uint32_t), sizeof(uint32_t)}, }; uint32_t specvals[1] = {1337}; VkSpecializationInfo spec = {}; spec.mapEntryCount = ARRAY_COUNT(specmap); spec.pMapEntries = specmap; spec.dataSize = sizeof(specvals); spec.pData = specvals; pipeCreateInfo.stages[1].pSpecializationInfo = &spec; VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo); // use the same source but make a distinct shader module so we can edit it separately pipeCreateInfo.stages[1] = CompileShaderModule(pixel, ShaderLang::glsl, ShaderStage::frag, "main"); pipeCreateInfo.stages[1].pSpecializationInfo = &spec; VkPipeline pipe2 = createGraphicsPipeline(pipeCreateInfo); AllocatedBuffer vb( this, vkh::BufferCreateInfo(sizeof(DefaultTri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT), VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU})); vb.upload(DefaultTri); VkDescriptorSetLayout compSetLayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({ {0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT}, {1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT}, })); VkPipelineLayout compLayout = createPipelineLayout(vkh::PipelineLayoutCreateInfo( {compSetLayout}, { vkh::PushConstantRange(VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(Vec4i)), })); VkPipeline compPipe1 = createComputePipeline(vkh::ComputePipelineCreateInfo( compLayout, CompileShaderModule(comp, ShaderLang::hlsl, ShaderStage::comp, "hlsl_main"))); AllocatedBuffer bufin(this, vkh::BufferCreateInfo(1024, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT), VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU})); AllocatedBuffer bufout(this, vkh::BufferCreateInfo(1024, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT), VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU})); setName(bufin.buffer, "bufin"); setName(bufout.buffer, "bufout"); VkDescriptorSet compSet = allocateDescriptorSet(compSetLayout); vkh::updateDescriptorSets( device, { vkh::WriteDescriptorSet(compSet, 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, {vkh::DescriptorBufferInfo(bufin.buffer)}), vkh::WriteDescriptorSet(compSet, 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, {vkh::DescriptorBufferInfo(bufout.buffer)}), }); while(Running()) { VkCommandBuffer cmd = GetCommandBuffer(); vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo()); VkImage swapimg = StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL); vkCmdBeginRenderPass(cmd, vkh::RenderPassBeginInfo(renderPass, framebuffer, mainWindow->scissor, {vkh::ClearValue(0.2f, 0.2f, 0.2f, 1.0f)}), VK_SUBPASS_CONTENTS_INLINE); VkViewport v = mainWindow->viewport; v.width /= 2.0f; vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe); vkCmdSetViewport(cmd, 0, 1, &v); vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor); vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0}); setMarker(cmd, "Draw 1"); vkCmdDraw(cmd, 3, 1, 0, 0); v.x += v.width; vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe2); vkCmdSetViewport(cmd, 0, 1, &v); setMarker(cmd, "Draw 2"); vkCmdDraw(cmd, 3, 1, 0, 0); vkCmdEndRenderPass(cmd); vkh::cmdPipelineBarrier( cmd, { vkh::ImageMemoryBarrier(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL, img.image), }); blitToSwap(cmd, img.image, VK_IMAGE_LAYOUT_GENERAL, swapimg, VK_IMAGE_LAYOUT_GENERAL); FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL); // Fill bufin with 111 vkCmdFillBuffer(cmd, bufin.buffer, 0, 1024, 111); // Fill bufout with 222 vkCmdFillBuffer(cmd, bufout.buffer, 0, 1024, 222); vkh::cmdPipelineBarrier( cmd, {}, { vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, bufin.buffer, 0, 1024), vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_WRITE_BIT, bufout.buffer, 0, 1024), }); vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, compPipe1); vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, compLayout, 0, {compSet}, {}); Vec4i push = {5, 6, 7, 8}; vkCmdPushConstants(cmd, compLayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(Vec4i), &push); setMarker(cmd, "Pre-Dispatch"); vkCmdDispatch(cmd, 1, 1, 1); setMarker(cmd, "Post-Dispatch"); vkEndCommandBuffer(cmd); Submit(0, 1, {cmd}); Present(); } return 0; } }; REGISTER_TEST();