#include "TextureViewer.h" #include #include "Code/CaptureContext.h" #include "Widgets/ResourcePreview.h" #include "FlowLayout.h" #include "ui_TextureViewer.h" struct Formatter { static QString Format(float f) { return QString::number(f); } static QString Format(double d) { return QString::number(d); } static QString Format(uint32_t u) { return QString::number(u); } static QString Format(uint16_t u) { return QString::number(u); } static QString Format(int32_t i) { return QString::number(i); } }; TextureViewer::TextureViewer(CaptureContext *ctx, QWidget *parent) : QFrame(parent), ui(new Ui::TextureViewer), m_Ctx(ctx) { ui->setupUi(this); m_Ctx->AddLogViewer(this); ui->render->SetOutput(m_Ctx, NULL); ui->pixelContext->SetOutput(m_Ctx, NULL); memset(&m_TexDisplay, 0, sizeof(m_TexDisplay)); m_TexDisplay.sampleIdx = ~0U; m_TexDisplay.linearDisplayAsGamma = true; m_TexDisplay.rangemax = 1.0f; on_checkerBack_clicked(); QWidget *renderContainer = ui->renderContainer; QObject::connect(ui->render, &CustomPaintWidget::clicked, this, &TextureViewer::render_mouseClick); QObject::connect(ui->render, &CustomPaintWidget::mouseMove, this, &TextureViewer::render_mouseMove); QObject::connect(ui->render, &CustomPaintWidget::mouseWheel, this, &TextureViewer::render_mouseWheel); QObject::connect(ui->render, &CustomPaintWidget::resize, this, &TextureViewer::render_resize); QObject::connect(ui->zoomOption->lineEdit(), &QLineEdit::returnPressed, this, &TextureViewer::on_zoomOption_returnPressed); QObject::connect(ui->depthDisplay, &QToolButton::toggled, this, &TextureViewer::on_channelsWidget_toggled); QObject::connect(ui->stencilDisplay, &QToolButton::toggled, this, &TextureViewer::on_channelsWidget_toggled); QObject::connect(ui->flip_y, &QToolButton::toggled, this, &TextureViewer::on_channelsWidget_toggled); QObject::connect(ui->channelRed, &QToolButton::toggled, this, &TextureViewer::on_channelsWidget_toggled); QObject::connect(ui->channelGreen, &QToolButton::toggled, this, &TextureViewer::on_channelsWidget_toggled); QObject::connect(ui->channelBlue, &QToolButton::toggled, this, &TextureViewer::on_channelsWidget_toggled); QObject::connect(ui->channelAlpha, &QToolButton::toggled, this, &TextureViewer::on_channelsWidget_toggled); QObject::connect(ui->gammaDisplay, &QToolButton::toggled, this, &TextureViewer::on_channelsWidget_toggled); QObject::connect(ui->channels, QOverload::of(&QComboBox::currentIndexChanged), this, &TextureViewer::on_channelsWidget_selected); QObject::connect(ui->hdrMul, QOverload::of(&QComboBox::currentIndexChanged), this, &TextureViewer::on_channelsWidget_selected); QObject::connect(ui->customShader, QOverload::of(&QComboBox::currentIndexChanged), this, &TextureViewer::on_channelsWidget_selected); ui->dockarea->addToolWindow(ui->renderContainer, ToolWindowManager::EmptySpace); ui->dockarea->setToolWindowProperties(renderContainer, ToolWindowManager::DisallowUserDocking | ToolWindowManager::HideCloseButton | ToolWindowManager::DisableDraggableTab); ToolWindowManager::AreaReference ref(ToolWindowManager::AddTo, ui->dockarea->areaOf(renderContainer)); /* QWidget *lockedTabTest = new QWidget(this); lockedTabTest->setWindowTitle(tr("Locked Tab #1")); ui->dockarea->addToolWindow(lockedTabTest, ref); ui->dockarea->setToolWindowProperties(lockedTabTest, ToolWindowManager::DisallowUserDocking | ToolWindowManager::HideCloseButton); lockedTabTest = new QWidget(this); lockedTabTest->setWindowTitle(tr("Locked Tab #2")); ui->dockarea->addToolWindow(lockedTabTest, ref); ui->dockarea->setToolWindowProperties(lockedTabTest, ToolWindowManager::DisallowUserDocking | ToolWindowManager::HideCloseButton); lockedTabTest = new QWidget(this); lockedTabTest->setWindowTitle(tr("Locked Tab #3")); ui->dockarea->addToolWindow(lockedTabTest, ref); ui->dockarea->setToolWindowProperties(lockedTabTest, ToolWindowManager::DisallowUserDocking | ToolWindowManager::HideCloseButton); lockedTabTest = new QWidget(this); lockedTabTest->setWindowTitle(tr("Locked Tab #4")); ui->dockarea->addToolWindow(lockedTabTest, ref); ui->dockarea->setToolWindowProperties(lockedTabTest, ToolWindowManager::DisallowUserDocking | ToolWindowManager::HideCloseButton);*/ ui->dockarea->addToolWindow(ui->inputThumbs, ToolWindowManager::AreaReference( ToolWindowManager::RightOf, ui->dockarea->areaOf(renderContainer), 0.25f)); ui->dockarea->setToolWindowProperties(ui->inputThumbs, ToolWindowManager::HideCloseButton); ui->dockarea->addToolWindow( ui->outputThumbs, ToolWindowManager::AreaReference(ToolWindowManager::AddTo, ui->dockarea->areaOf(ui->inputThumbs))); ui->dockarea->setToolWindowProperties(ui->outputThumbs, ToolWindowManager::HideCloseButton); // need to add a way to make this less than 50% programmatically ui->dockarea->addToolWindow( ui->pixelContextLayout, ToolWindowManager::AreaReference(ToolWindowManager::BottomOf, ui->dockarea->areaOf(ui->outputThumbs), 0.25f)); ui->dockarea->setToolWindowProperties(ui->pixelContextLayout, ToolWindowManager::HideCloseButton); ui->dockarea->setAllowFloatingWindow(false); ui->dockarea->setRubberBandLineWidth(50); renderContainer->setWindowTitle(tr("Unbound")); ui->pixelContextLayout->setWindowTitle(tr("Pixel Context")); ui->outputThumbs->setWindowTitle(tr("Outputs")); ui->inputThumbs->setWindowTitle(tr("Inputs")); QVBoxLayout *vertical = new QVBoxLayout(this); vertical->setSpacing(3); vertical->setContentsMargins(0, 0, 0, 0); QWidget *flow1widget = new QWidget(this); QWidget *flow2widget = new QWidget(this); FlowLayout *flow1 = new FlowLayout(flow1widget, 0, 3, 3); FlowLayout *flow2 = new FlowLayout(flow2widget, 0, 3, 3); flow1widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Minimum); flow2widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Minimum); flow1->addWidget(ui->channelsToolbar); flow1->addWidget(ui->subresourceToolbar); flow1->addWidget(ui->actionToolbar); flow2->addWidget(ui->zoomToolbar); flow2->addWidget(ui->overlayToolbar); flow2->addWidget(ui->rangeToolbar); vertical->addWidget(flow1widget); vertical->addWidget(flow2widget); vertical->addWidget(ui->dockarea); Ui_TextureViewer *u = ui; u->pixelcontextgrid->setAlignment(u->pixelHistory, Qt::AlignCenter); u->pixelcontextgrid->setAlignment(u->debugPixelContext, Qt::AlignCenter); QWidget *statusflowWidget = new QWidget(this); FlowLayout *statusflow = new FlowLayout(statusflowWidget, 0, 3, 0); statusflowWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Minimum); ui->statusbar->removeWidget(ui->texStatusDim); ui->statusbar->removeWidget(ui->pickSwatch); ui->statusbar->removeWidget(ui->statusText); statusflow->addWidget(ui->texStatusDim); statusflow->addWidget(ui->pickSwatch); statusflow->addWidget(ui->statusText); ui->statusbar->addWidget(statusflowWidget); ui->channels->addItems({tr("RGBA"), tr("RGBM"), tr("Custom")}); ui->zoomOption->addItems({"10%", "25%", "50%", "75%", "100%", "200%", "400%", "800%"}); ui->hdrMul->addItems({"2", "4", "8", "16", "32", "128"}); ui->overlay->addItems({tr("None"), tr("Highlight Drawcall"), tr("Wireframe Mesh"), tr("Depth Test"), tr("Stencil Test"), tr("Backface Cull"), tr("Viewport/Scissor Region"), tr("NaN/INF/-ve Display"), tr("Clipping"), tr("Clear Before Pass"), tr("Clear Before Draw"), tr("Quad Overdraw (Pass)"), tr("Quad Overdraw (Draw)"), tr("Triangle Size (Pass)"), tr("Triangle Size (Draw)")}); ui->zoomOption->setCurrentText(""); ui->fitToWindow->toggle(); UI_UpdateTextureDetails(); } TextureViewer::~TextureViewer() { m_Ctx->RemoveLogViewer(this); delete ui; } void TextureViewer::RT_FetchCurrentPixel(uint32_t x, uint32_t y, PixelValue &pickValue, PixelValue &realValue) { // FetchTexture tex = CurrentTexture; // if (tex == null) return; // if (m_TexDisplay.FlipY) // y = (tex.height - 1) - y; m_Output->PickPixel(m_TexDisplay.texid, true, x, y, m_TexDisplay.sliceFace, m_TexDisplay.mip, m_TexDisplay.sampleIdx, &pickValue); if(m_TexDisplay.CustomShader != ResourceId()) m_Output->PickPixel(m_TexDisplay.texid, false, x, y, m_TexDisplay.sliceFace, m_TexDisplay.mip, m_TexDisplay.sampleIdx, &realValue); } void TextureViewer::RT_PickPixelsAndUpdate() { PixelValue pickValue, realValue; uint32_t x = (uint32_t)m_PickedPoint.x(); uint32_t y = (uint32_t)m_PickedPoint.y(); RT_FetchCurrentPixel(x, y, pickValue, realValue); m_Output->SetPixelContextLocation(x, y); m_CurHoverValue = pickValue; m_CurPixelValue = pickValue; m_CurRealValue = realValue; GUIInvoke::call([this]() { UI_UpdateStatusText(); }); } void TextureViewer::RT_PickHoverAndUpdate() { PixelValue pickValue, realValue; uint32_t x = (uint32_t)m_CurHoverPixel.x(); uint32_t y = (uint32_t)m_CurHoverPixel.y(); RT_FetchCurrentPixel(x, y, pickValue, realValue); m_CurHoverValue = pickValue; GUIInvoke::call([this]() { UI_UpdateStatusText(); }); } void TextureViewer::RT_UpdateAndDisplay() { if(m_Output != NULL) m_Output->SetTextureDisplay(m_TexDisplay); GUIInvoke::call([this]() { ui->render->update(); }); } void TextureViewer::UI_UpdateStatusText() { FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid); if(texptr == NULL) return; FetchTexture &tex = *texptr; bool dsv = ((tex.creationFlags & eTextureCreate_DSV) != 0) || (tex.format.compType == eCompType_Depth); bool uintTex = (tex.format.compType == eCompType_UInt); bool sintTex = (tex.format.compType == eCompType_SInt); if(m_TexDisplay.overlay == eTexOverlay_QuadOverdrawPass || m_TexDisplay.overlay == eTexOverlay_QuadOverdrawDraw) { dsv = false; uintTex = false; sintTex = true; } QColor swatchColor; if(dsv || uintTex || sintTex) { swatchColor = QColor(0, 0, 0); } else { float r = qBound(0.0f, m_CurHoverValue.value_f[0], 1.0f); float g = qBound(0.0f, m_CurHoverValue.value_f[1], 1.0f); float b = qBound(0.0f, m_CurHoverValue.value_f[2], 1.0f); if(tex.format.srgbCorrected || (tex.creationFlags & eTextureCreate_SwapBuffer) > 0) { r = powf(r, 1.0f / 2.2f); g = powf(g, 1.0f / 2.2f); b = powf(b, 1.0f / 2.2f); } swatchColor = QColor(int(255.0f * r), int(255.0f * g), int(255.0f * b)); } { QPalette Pal(palette()); Pal.setColor(QPalette::Background, swatchColor); ui->pickSwatch->setAutoFillBackground(true); ui->pickSwatch->setPalette(Pal); } int y = m_CurHoverPixel.y() >> (int)m_TexDisplay.mip; uint mipWidth = qMax(1U, tex.width >> (int)m_TexDisplay.mip); uint mipHeight = qMax(1U, tex.height >> (int)m_TexDisplay.mip); if(m_Ctx->APIProps().pipelineType == eGraphicsAPI_OpenGL) y = (int)(mipHeight - 1) - y; if(m_TexDisplay.FlipY) y = (int)(mipHeight - 1) - y; y = qMax(0, y); int x = m_CurHoverPixel.x() >> (int)m_TexDisplay.mip; float invWidth = mipWidth > 0 ? 1.0f / mipWidth : 0.0f; float invHeight = mipHeight > 0 ? 1.0f / mipHeight : 0.0f; QString hoverCoords = QString("%1, %2 (%3, %4)") .arg(x, 4) .arg(y, 4) .arg((x * invWidth), 5, 'f', 4) .arg((y * invHeight), 5, 'f', 4); QString statusText = tr("Hover - ") + hoverCoords; uint32_t hoverX = (uint32_t)m_CurHoverPixel.x(); uint32_t hoverY = (uint32_t)m_CurHoverPixel.y(); if(hoverX > tex.width || hoverY > tex.height || hoverX < 0 || hoverY < 0) statusText = tr("Hover - ") + "[" + hoverCoords + "]"; if(m_PickedPoint.x() >= 0) { x = m_PickedPoint.x() >> (int)m_TexDisplay.mip; y = m_PickedPoint.y() >> (int)m_TexDisplay.mip; if(m_Ctx->APIProps().pipelineType == eGraphicsAPI_OpenGL) y = (int)(mipHeight - 1) - y; if(m_TexDisplay.FlipY) y = (int)(mipHeight - 1) - y; y = qMax(0, y); statusText += tr(" - Right click - ") + QString("%1, %2: ").arg(x, 4).arg(y, 4); PixelValue val = m_CurPixelValue; if(m_TexDisplay.CustomShader != ResourceId()) { statusText += Formatter::Format(val.value_f[0]) + ", " + Formatter::Format(val.value_f[1]) + ", " + Formatter::Format(val.value_f[2]) + ", " + Formatter::Format(val.value_f[3]); val = m_CurRealValue; statusText += tr(" (Real: "); } if(dsv) { statusText += tr("Depth "); if(uintTex) { if(tex.format.compByteWidth == 2) statusText += Formatter::Format(val.value_u16[0]); else statusText += Formatter::Format(val.value_u[0]); } else { statusText += Formatter::Format(val.value_f[0]); } int stencil = (int)(255.0f * val.value_f[1]); statusText += tr(", Stencil %1 / 0x%2").arg(stencil).arg(stencil, 0, 16); } else { if(uintTex) { statusText += Formatter::Format(val.value_u[0]) + ", " + Formatter::Format(val.value_u[1]) + ", " + Formatter::Format(val.value_u[2]) + ", " + Formatter::Format(val.value_u[3]); } else if(sintTex) { statusText += Formatter::Format(val.value_i[0]) + ", " + Formatter::Format(val.value_i[1]) + ", " + Formatter::Format(val.value_i[2]) + ", " + Formatter::Format(val.value_i[3]); } else { statusText += Formatter::Format(val.value_f[0]) + ", " + Formatter::Format(val.value_f[1]) + ", " + Formatter::Format(val.value_f[2]) + ", " + Formatter::Format(val.value_f[3]); } } if(m_TexDisplay.CustomShader != ResourceId()) statusText += ")"; // PixelPicked = true; } else { statusText += tr(" - Right click to pick a pixel"); if(m_Output != NULL) { m_Ctx->Renderer()->AsyncInvoke([this](IReplayRenderer *) { m_Output->DisablePixelContext(); }); } // PixelPicked = false; } // try and keep status text consistent by sticking to the high water mark // of length (prevents nasty oscillation when the length of the string is // just popping over/under enough to overflow onto the next line). if(statusText.length() > m_HighWaterStatusLength) m_HighWaterStatusLength = statusText.length(); if(statusText.length() < m_HighWaterStatusLength) statusText += QString(m_HighWaterStatusLength - statusText.length(), ' '); ui->statusText->setText(statusText); } void TextureViewer::UI_UpdateTextureDetails() { QString status; FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid); if(texptr == NULL) { ui->texStatusDim->setText(status); ui->renderContainer->setWindowTitle(tr("Unbound")); return; } FetchTexture ¤t = *texptr; #if 1 ui->renderContainer->setWindowTitle(tr(current.name.elems)); #else ResourceId followID = m_Following.GetResourceId(m_Ctx); { bool found = false; string name = ""; foreach(var t in m_Ctx.CurTextures) { if(t.ID == followID) { name = t.name; found = true; } } foreach(var b in m_Ctx.CurBuffers) { if(b.ID == followID) { name = b.name; found = true; } } if(followID == ResourceId.Null) { m_PreviewPanel.Text = "Unbound"; } else if(found) { switch(m_Following.Type) { case FollowType.OutputColour: m_PreviewPanel.Text = string.Format("Cur Output {0} - {1}", m_Following.index, name); break; case FollowType.OutputDepth: m_PreviewPanel.Text = string.Format("Cur Depth Output - {0}", name); break; case FollowType.ReadWrite: m_PreviewPanel.Text = string.Format("Cur RW Output - {0}", name); break; case FollowType.ReadOnly: m_PreviewPanel.Text = string.Format("Cur Input {0} - {1}", m_Following.index, name); break; } } else { switch(m_Following.Type) { case FollowType.OutputColour: m_PreviewPanel.Text = string.Format("Cur Output {0}", m_Following.index); break; case FollowType.OutputDepth: m_PreviewPanel.Text = string.Format("Cur Depth Output"); break; case FollowType.ReadWrite: m_PreviewPanel.Text = string.Format("Cur RW Output"); break; case FollowType.ReadOnly: m_PreviewPanel.Text = string.Format("Cur Input {0}", m_Following.index); break; } } } #endif status = QString(current.name.elems) + " - "; if(current.dimension >= 1) status += QString::number(current.width); if(current.dimension >= 2) status += "x" + QString::number(current.height); if(current.dimension >= 3) status += "x" + QString::number(current.depth); if(current.arraysize > 1) status += "[" + QString::number(current.arraysize) + "]"; if(current.msQual > 0 || current.msSamp > 1) status += QString(" MS{%1x %2Q}").arg(current.msSamp).arg(current.msQual); status += QString(" %1 mips").arg(current.mips); status += " - " + QString(current.format.strname.elems); if(current.format.compType != m_TexDisplay.typeHint && m_TexDisplay.typeHint != eCompType_None) { status += tr(" Viewed as TODO"); // m_TexDisplay.typeHint.Str(); } ui->texStatusDim->setText(status); } void TextureViewer::UI_OnTextureSelectionChanged(bool newdraw) { FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid); // reset high-water mark m_HighWaterStatusLength = 0; if(texptr == NULL) return; FetchTexture &tex = *texptr; bool newtex = true; // refresh scroll position setScrollPosition(getScrollPosition()); UI_UpdateStatusText(); ui->mipLevel->clear(); m_TexDisplay.mip = 0; m_TexDisplay.sliceFace = 0; bool usemipsettings = true; bool useslicesettings = true; if(tex.msSamp > 1) { for(uint32_t i = 0; i < tex.msSamp; i++) ui->mipLevel->addItem(QString("Sample %1").arg(i)); // add an option to display unweighted average resolved value, // to get an idea of how the samples average if(tex.format.compType != eCompType_UInt && tex.format.compType != eCompType_SInt && tex.format.compType != eCompType_Depth && (tex.creationFlags & eTextureCreate_DSV) == 0) ui->mipLevel->addItem(tr("Average val")); ui->mipLabel->setText(tr("Sample")); ui->mipLevel->setCurrentIndex(0); } else { for(uint32_t i = 0; i < tex.mips; i++) ui->mipLevel->addItem(QString::number(i) + QString(" - ") + QString::number(qMax(1U, tex.width >> i)) + QString("x") + QString::number(qMax(1U, tex.height >> i))); ui->mipLabel->setText(tr("Mip")); int highestMip = -1; // only switch to the selected mip for outputs, and when changing drawcall /* if (!CurrentTextureIsLocked && m_Following.Type != FollowType.ReadOnly && newdraw) highestMip = m_Following.GetHighestMip(m_Ctx); */ // assuming we get a valid mip for the highest mip, only switch to it // if we've selected a new texture, or if it's different than the last mip. // This prevents the case where the user has clicked on another mip and // we don't want to snap their view back when stepping between events with the // same mip used. But it does mean that if they are stepping between // events with different mips used, then we will update in that case. if(highestMip >= 0 && (newtex || highestMip != m_PrevHighestMip)) { usemipsettings = false; ui->mipLevel->setCurrentIndex(qBound(0, highestMip, (int)tex.mips - 1)); } if(ui->mipLevel->currentIndex() == -1) ui->mipLevel->setCurrentIndex(qBound(0, m_PrevHighestMip, (int)tex.mips - 1)); m_PrevHighestMip = highestMip; } if(tex.mips == 1 && tex.msSamp <= 1) ui->mipLevel->setEnabled(false); else ui->mipLevel->setEnabled(true); ui->sliceFace->clear(); if(tex.numSubresources == tex.mips && tex.depth <= 1) { ui->sliceFace->setEnabled(false); } else { ui->mipLevel->setEnabled(true); QString cubeFaces[] = {"X+", "X-", "Y+", "Y-", "Z+", "Z-"}; uint32_t numSlices = (qMax(1U, tex.depth) * tex.numSubresources) / tex.mips; // for 3D textures, display the number of slices at this mip if(tex.depth > 1) numSlices = qMax(1u, tex.depth >> (int)ui->mipLevel->currentIndex()); for(uint32_t i = 0; i < numSlices; i++) { if(tex.cubemap) { QString name = cubeFaces[i % 6]; if(numSlices > 6) name = QString("[%1] %2").arg(i / 6).arg( cubeFaces[i % 6]); // Front 1, Back 2, 3, 4 etc for cube arrays ui->sliceFace->addItem(name); } else { ui->sliceFace->addItem(tr("Slice ") + i); } } int firstArraySlice = -1; // only switch to the selected mip for outputs, and when changing drawcall /* if (!CurrentTextureIsLocked && m_Following.Type != FollowType.ReadOnly && newdraw) firstArraySlice = m_Following.GetFirstArraySlice(m_Ctx); */ // see above with highestMip and prevHighestMip for the logic behind this if(firstArraySlice >= 0 && (newtex || firstArraySlice != m_PrevFirstArraySlice)) { useslicesettings = false; ui->sliceFace->setCurrentIndex(qBound(0, firstArraySlice, (int)numSlices - 1)); } if(ui->sliceFace->currentIndex() == -1) ui->sliceFace->setCurrentIndex(qBound(0, m_PrevFirstArraySlice, (int)numSlices - 1)); m_PrevFirstArraySlice = firstArraySlice; } UI_UpdateFittedScale(); UI_UpdateTextureDetails(); UI_UpdateChannels(); m_Ctx->Renderer()->AsyncInvoke([this](IReplayRenderer *) { // RT_UpdateVisualRange(r); RT_UpdateAndDisplay(); if(m_Output != NULL) RT_PickPixelsAndUpdate(); // TODO - GetUsage and update TimelineBar }); } void TextureViewer::UI_UpdateChannels() { FetchTexture *tex = m_Ctx->GetTexture(m_TexDisplay.texid); #define SHOW(widget) widget->setVisible(true) #define HIDE(widget) widget->setVisible(false) #define ENABLE(widget) widget->setEnabled(true) #define DISABLE(widget) widget->setEnabled(false) if(tex != NULL && (tex->creationFlags & eTextureCreate_SwapBuffer)) { // swapbuffer is always srgb for 8-bit types, linear for 16-bit types DISABLE(ui->gammaDisplay); if(tex->format.compByteWidth == 2 && !tex->format.special) m_TexDisplay.linearDisplayAsGamma = false; else m_TexDisplay.linearDisplayAsGamma = true; } else { if(tex != NULL && !tex->format.srgbCorrected) ENABLE(ui->gammaDisplay); else DISABLE(ui->gammaDisplay); m_TexDisplay.linearDisplayAsGamma = !ui->gammaDisplay->isEnabled() || ui->gammaDisplay->isChecked(); } if(tex != NULL && tex->format.srgbCorrected) m_TexDisplay.linearDisplayAsGamma = false; bool dsv = false; if(tex != NULL) dsv = ((tex->creationFlags & eTextureCreate_DSV) != 0) || (tex->format.compType == eCompType_Depth); if(dsv && ui->channels->currentIndex() != 2) { // Depth display (when not using custom) HIDE(ui->channelRed); HIDE(ui->channelGreen); HIDE(ui->channelBlue); HIDE(ui->channelAlpha); HIDE(ui->mulSep); HIDE(ui->mulLabel); HIDE(ui->hdrMul); HIDE(ui->customShader); HIDE(ui->customCreate); HIDE(ui->customEdit); HIDE(ui->customDelete); SHOW(ui->depthStencilSep); SHOW(ui->depthDisplay); SHOW(ui->stencilDisplay); m_TexDisplay.Red = ui->depthDisplay->isChecked(); m_TexDisplay.Green = ui->stencilDisplay->isChecked(); m_TexDisplay.Blue = false; m_TexDisplay.Alpha = false; if(m_TexDisplay.Red == m_TexDisplay.Green && !m_TexDisplay.Red) { m_TexDisplay.Red = true; ui->depthDisplay->setChecked(true); } m_TexDisplay.HDRMul = -1.0f; if(m_TexDisplay.CustomShader != ResourceId()) { memset(m_CurPixelValue.value_f, 0, sizeof(float) * 4); memset(m_CurRealValue.value_f, 0, sizeof(float) * 4); UI_UpdateStatusText(); } m_TexDisplay.CustomShader = ResourceId(); } else if(ui->channels->currentIndex() == 0 || !m_Ctx->LogLoaded()) { // RGBA SHOW(ui->channelRed); SHOW(ui->channelGreen); SHOW(ui->channelBlue); SHOW(ui->channelAlpha); HIDE(ui->mulSep); HIDE(ui->mulLabel); HIDE(ui->hdrMul); HIDE(ui->customShader); HIDE(ui->customCreate); HIDE(ui->customEdit); HIDE(ui->customDelete); HIDE(ui->depthStencilSep); HIDE(ui->depthDisplay); HIDE(ui->stencilDisplay); m_TexDisplay.Red = ui->channelRed->isChecked(); m_TexDisplay.Green = ui->channelGreen->isChecked(); m_TexDisplay.Blue = ui->channelBlue->isChecked(); m_TexDisplay.Alpha = ui->channelAlpha->isChecked(); m_TexDisplay.HDRMul = -1.0f; if(m_TexDisplay.CustomShader != ResourceId()) { memset(m_CurPixelValue.value_f, 0, sizeof(float) * 4); memset(m_CurRealValue.value_f, 0, sizeof(float) * 4); UI_UpdateStatusText(); } m_TexDisplay.CustomShader = ResourceId(); } else if(ui->channels->currentIndex() == 1) { // RGBM SHOW(ui->channelRed); SHOW(ui->channelGreen); SHOW(ui->channelBlue); HIDE(ui->channelAlpha); SHOW(ui->mulSep); SHOW(ui->mulLabel); SHOW(ui->hdrMul); HIDE(ui->customShader); HIDE(ui->customCreate); HIDE(ui->customEdit); HIDE(ui->customDelete); HIDE(ui->depthStencilSep); HIDE(ui->depthDisplay); HIDE(ui->stencilDisplay); m_TexDisplay.Red = ui->channelRed->isChecked(); m_TexDisplay.Green = ui->channelGreen->isChecked(); m_TexDisplay.Blue = ui->channelBlue->isChecked(); m_TexDisplay.Alpha = false; bool ok = false; float mul = ui->hdrMul->currentText().toFloat(&ok); if(!ok) { mul = 32.0f; ui->hdrMul->setCurrentText("32"); } m_TexDisplay.HDRMul = mul; if(m_TexDisplay.CustomShader != ResourceId()) { memset(m_CurPixelValue.value_f, 0, sizeof(float) * 4); memset(m_CurRealValue.value_f, 0, sizeof(float) * 4); UI_UpdateStatusText(); } m_TexDisplay.CustomShader = ResourceId(); } else if(ui->channels->currentIndex() == 2) { // custom shaders SHOW(ui->channelRed); SHOW(ui->channelGreen); SHOW(ui->channelBlue); SHOW(ui->channelAlpha); HIDE(ui->mulSep); HIDE(ui->mulLabel); HIDE(ui->hdrMul); SHOW(ui->customShader); SHOW(ui->customCreate); SHOW(ui->customEdit); SHOW(ui->customDelete); HIDE(ui->depthStencilSep); HIDE(ui->depthDisplay); HIDE(ui->stencilDisplay); m_TexDisplay.Red = ui->channelRed->isChecked(); m_TexDisplay.Green = ui->channelGreen->isChecked(); m_TexDisplay.Blue = ui->channelBlue->isChecked(); m_TexDisplay.Alpha = ui->channelAlpha->isChecked(); m_TexDisplay.HDRMul = -1.0f; m_TexDisplay.CustomShader = ResourceId(); /* if (m_CustomShaders.ContainsKey(customShader.Text.ToUpperInvariant())) { if (m_TexDisplay.CustomShader == ResourceId.Null) { m_CurPixelValue = null; m_CurRealValue = null; UI_UpdateStatusText(); } m_TexDisplay.CustomShader = m_CustomShaders[customShader.Text.ToUpperInvariant()]; customDelete.Enabled = customEdit.Enabled = true; } else { customDelete.Enabled = customEdit.Enabled = false; }*/ } #undef HIDE #undef SHOW #undef ENABLE #undef DISABLE m_TexDisplay.FlipY = ui->flip_y->isChecked(); INVOKE_MEMFN(RT_UpdateAndDisplay); // INVOKE_MEMFN(RT_UpdateVisualRange); } void TextureViewer::render_mouseWheel(QWheelEvent *e) { QPoint cursorPos = e->pos(); setFitToWindow(false); // scroll in logarithmic scale double logScale = logf(m_TexDisplay.scale); logScale += e->delta() / 2500.0; UI_SetScale((float)expf(logScale), cursorPos.x(), cursorPos.y()); e->accept(); } void TextureViewer::render_mouseMove(QMouseEvent *e) { if(m_Output == NULL) return; m_CurHoverPixel.setX(int(((float)e->x() - m_TexDisplay.offx) / m_TexDisplay.scale)); m_CurHoverPixel.setY(int(((float)e->y() - m_TexDisplay.offy) / m_TexDisplay.scale)); if(m_TexDisplay.texid != ResourceId()) { FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid); if(texptr != NULL) { if(e->buttons() & Qt::RightButton) { ui->render->setCursor(QCursor(Qt::CrossCursor)); m_PickedPoint = m_CurHoverPixel; m_PickedPoint.setX(qBound(0, m_PickedPoint.x(), (int)texptr->width - 1)); m_PickedPoint.setY(qBound(0, m_PickedPoint.y(), (int)texptr->height - 1)); INVOKE_MEMFN(RT_PickPixelsAndUpdate); } else if(e->buttons() == Qt::NoButton) { INVOKE_MEMFN(RT_PickHoverAndUpdate); } } } QPoint curpos = QCursor::pos(); if(e->buttons() & Qt::LeftButton) { if(qAbs(m_DragStartPos.x() - curpos.x()) > ui->renderHScroll->singleStep() || qAbs(m_DragStartPos.y() - curpos.y()) > ui->renderVScroll->singleStep()) { setScrollPosition(QPoint(m_DragStartScroll.x() + (curpos.x() - m_DragStartPos.x()), m_DragStartScroll.y() + (curpos.y() - m_DragStartPos.y()))); } ui->render->setCursor(QCursor(Qt::SizeAllCursor)); } if(e->buttons() == Qt::NoButton) { ui->render->setCursor(QCursor(Qt::ArrowCursor)); } UI_UpdateStatusText(); } void TextureViewer::render_mouseClick(QMouseEvent *e) { ui->render->setFocus(); if(e->buttons() & Qt::RightButton) render_mouseMove(e); if(e->buttons() & Qt::LeftButton) { m_DragStartPos = QCursor::pos(); m_DragStartScroll = getScrollPosition(); ui->render->setCursor(QCursor(Qt::SizeAllCursor)); } } void TextureViewer::render_resize(QResizeEvent *e) { UI_UpdateFittedScale(); UI_CalcScrollbars(); INVOKE_MEMFN(RT_UpdateAndDisplay); } float TextureViewer::CurMaxScrollX() { FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid); QSizeF size(1.0f, 1.0f); if(texptr != NULL) size = QSizeF(texptr->width, texptr->height); return ui->render->width() - size.width() * m_TexDisplay.scale; } float TextureViewer::CurMaxScrollY() { FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid); QSizeF size(1.0f, 1.0f); if(texptr != NULL) size = QSizeF(texptr->width, texptr->height); return ui->render->height() - size.height() * m_TexDisplay.scale; } QPoint TextureViewer::getScrollPosition() { return QPoint((int)m_TexDisplay.offx, m_TexDisplay.offy); } void TextureViewer::setScrollPosition(const QPoint &pos) { m_TexDisplay.offx = qMax(CurMaxScrollX(), (float)pos.x()); m_TexDisplay.offy = qMax(CurMaxScrollY(), (float)pos.y()); m_TexDisplay.offx = qMin(0.0f, m_TexDisplay.offx); m_TexDisplay.offy = qMin(0.0f, m_TexDisplay.offy); if(ScrollUpdateScrollbars) { if(ui->renderHScroll->isEnabled()) ui->renderHScroll->setValue(qBound(0, int(m_TexDisplay.offx), ui->renderHScroll->maximum())); if(ui->renderVScroll->isEnabled()) ui->renderVScroll->setValue(qBound(0, int(m_TexDisplay.offy), ui->renderVScroll->maximum())); } INVOKE_MEMFN(RT_UpdateAndDisplay); } void TextureViewer::UI_CalcScrollbars() { FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid); QSizeF size(1.0f, 1.0f); if(texptr != NULL) { size = QSizeF(texptr->width, texptr->height); } if((int)floor(size.width() * m_TexDisplay.scale) <= ui->render->width()) { ui->renderHScroll->setEnabled(false); } else { ui->renderHScroll->setEnabled(true); ui->renderHScroll->setMaximum( (int)ceil(size.width() * m_TexDisplay.scale - (float)ui->render->width())); ui->renderHScroll->setPageStep(qMax(1, ui->renderHScroll->maximum() / 6)); } if((int)floor(size.height() * m_TexDisplay.scale) <= ui->render->height()) { ui->renderVScroll->setEnabled(false); } else { ui->renderVScroll->setEnabled(true); ui->renderVScroll->setMaximum( (int)ceil(size.height() * m_TexDisplay.scale - (float)ui->render->height())); ui->renderVScroll->setPageStep(qMax(1, ui->renderVScroll->maximum() / 6)); } } void TextureViewer::on_renderHScroll_valueChanged(int position) { ScrollUpdateScrollbars = false; { float delta = (float)position / (float)ui->renderHScroll->maximum(); setScrollPosition(QPoint((int)(CurMaxScrollX() * delta), getScrollPosition().y())); } ScrollUpdateScrollbars = true; } void TextureViewer::on_renderVScroll_valueChanged(int position) { ScrollUpdateScrollbars = false; { float delta = (float)position / (float)ui->renderVScroll->maximum(); setScrollPosition(QPoint(getScrollPosition().x(), (int)(CurMaxScrollY() * delta))); } ScrollUpdateScrollbars = true; } void TextureViewer::OnLogfileLoaded() { WId renderID = ui->render->winId(); WId contextID = ui->pixelContext->winId(); m_Ctx->Renderer()->BlockInvoke([renderID, contextID, this](IReplayRenderer *r) { m_Output = r->CreateOutput(m_Ctx->m_CurWinSystem, m_Ctx->FillWindowingData(renderID), eOutputType_TexDisplay); m_Output->SetPixelContext(m_Ctx->m_CurWinSystem, m_Ctx->FillWindowingData(contextID)); ui->render->SetOutput(m_Ctx, m_Output); OutputConfig c = {eOutputType_TexDisplay}; m_Output->SetOutputConfig(c); }); } void TextureViewer::OnLogfileClosed() { m_Output = NULL; ui->render->SetOutput(m_Ctx, NULL); UI_UpdateTextureDetails(); } void TextureViewer::OnEventSelected(uint32_t eventID) { // if (!CurrentTextureIsLocked || (CurrentTexture != null && m_TexDisplay.texid != // CurrentTexture.ID)) UI_OnTextureSelectionChanged(true); if(m_Output == NULL) return; // hack to select texture until we have thumbnails & following TextureDisplay &d = m_TexDisplay; if(m_Ctx->APIProps().pipelineType == eGraphicsAPI_D3D11) { d.texid = m_Ctx->CurD3D11PipelineState.m_OM.RenderTargets[0].Resource; if(d.texid == ResourceId()) d.texid = m_Ctx->CurD3D11PipelineState.m_OM.DepthTarget.Resource; } else if(m_Ctx->APIProps().pipelineType == eGraphicsAPI_OpenGL) { d.texid = m_Ctx->CurGLPipelineState.m_FB.m_DrawFBO.Color[0].Obj; if(d.texid == ResourceId()) d.texid = m_Ctx->CurGLPipelineState.m_FB.m_DrawFBO.Depth.Obj; } else { const VulkanPipelineState &pipe = m_Ctx->CurVulkanPipelineState; if(pipe.Pass.renderpass.colorAttachments.count > 0) d.texid = pipe.Pass.framebuffer.attachments[pipe.Pass.renderpass.colorAttachments[0]].img; if(pipe.Pass.renderpass.depthstencilAttachment != -1) d.texid = pipe.Pass.framebuffer.attachments[pipe.Pass.renderpass.depthstencilAttachment].img; if(d.texid == ResourceId()) { const FetchDrawcall *draw = m_Ctx->CurDrawcall(); if(draw) d.texid = draw->copyDestination; } } INVOKE_MEMFN(RT_UpdateAndDisplay); } float TextureViewer::GetFitScale() { FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid); if(texptr == NULL) return 1.0f; float xscale = (float)ui->render->width() / (float)texptr->width; float yscale = (float)ui->render->height() / (float)texptr->height; return qMin(xscale, yscale); } void TextureViewer::UI_UpdateFittedScale() { if(ui->fitToWindow->isChecked()) UI_SetScale(1.0f); } void TextureViewer::UI_SetScale(float s) { UI_SetScale(s, ui->render->width() / 2, ui->render->height() / 2); } void TextureViewer::UI_SetScale(float s, int x, int y) { if(ui->fitToWindow->isChecked()) s = GetFitScale(); float prevScale = m_TexDisplay.scale; m_TexDisplay.scale = qBound(0.1f, s, 256.0f); INVOKE_MEMFN(RT_UpdateAndDisplay); float scaleDelta = (m_TexDisplay.scale / prevScale); QPoint newPos = getScrollPosition(); newPos -= QPoint(x, y); newPos = QPoint((int)(newPos.x() * scaleDelta), (int)(newPos.y() * scaleDelta)); newPos += QPoint(x, y); setScrollPosition(newPos); setCurrentZoomValue(m_TexDisplay.scale); UI_CalcScrollbars(); } void TextureViewer::setCurrentZoomValue(float zoom) { ui->zoomOption->setCurrentText(QString::number(ceil(zoom * 100)) + "%"); } float TextureViewer::getCurrentZoomValue() { if(ui->fitToWindow->isChecked()) return m_TexDisplay.scale; QString zoomText = ui->zoomOption->currentText().replace('%', ' '); bool ok = false; int zoom = zoomText.toInt(&ok); if(!ok) zoom = 100; return (float)(zoom) / 100.0f; } void TextureViewer::setFitToWindow(bool checked) { if(checked) { UI_UpdateFittedScale(); ui->fitToWindow->setChecked(true); } else if(!checked) { ui->fitToWindow->setChecked(false); float curScale = m_TexDisplay.scale; ui->zoomOption->setCurrentText(""); setCurrentZoomValue(curScale); } } void TextureViewer::on_fitToWindow_toggled(bool checked) { UI_UpdateFittedScale(); } void TextureViewer::on_zoomExactSize_clicked() { ui->fitToWindow->setChecked(false); UI_SetScale(1.0f); } void TextureViewer::on_zoomOption_currentIndexChanged(int index) { if(index >= 0) { setFitToWindow(false); ui->zoomOption->setCurrentText(ui->zoomOption->itemText(index)); UI_SetScale(getCurrentZoomValue()); } } void TextureViewer::on_zoomOption_returnPressed() { UI_SetScale(getCurrentZoomValue()); } void TextureViewer::on_overlay_currentIndexChanged(int index) { m_TexDisplay.overlay = eTexOverlay_None; if(ui->overlay->currentIndex() > 0) m_TexDisplay.overlay = (TextureDisplayOverlay)ui->overlay->currentIndex(); INVOKE_MEMFN(RT_UpdateAndDisplay); } void TextureViewer::on_zoomRange_clicked() { } void TextureViewer::on_autoFit_clicked() { } void TextureViewer::on_reset01_clicked() { } void TextureViewer::on_visualiseRange_clicked() { } void TextureViewer::on_backcolorPick_clicked() { QColor col = QColorDialog::getColor(Qt::black, this, tr("Choose background colour")); if(!col.isValid()) col = QColor(0, 0, 0); col = col.toRgb(); m_TexDisplay.darkBackgroundColour = m_TexDisplay.lightBackgroundColour = FloatVector(col.redF(), col.greenF(), col.blueF(), 1.0f); ui->backcolorPick->setChecked(true); ui->checkerBack->setChecked(false); INVOKE_MEMFN(RT_UpdateAndDisplay); if(m_Output == NULL) { ui->render->update(); ui->pixelcontextgrid->update(); } } void TextureViewer::on_checkerBack_clicked() { ui->checkerBack->setChecked(true); ui->backcolorPick->setChecked(false); m_TexDisplay.lightBackgroundColour = FloatVector(0.81f, 0.81f, 0.81f, 1.0f); m_TexDisplay.darkBackgroundColour = FloatVector(0.57f, 0.57f, 0.57f, 1.0f); INVOKE_MEMFN(RT_UpdateAndDisplay); if(m_Output == NULL) { ui->render->update(); ui->pixelcontextgrid->update(); } } void TextureViewer::on_mipLevel_currentIndexChanged(int index) { FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid); if(texptr == NULL) return; FetchTexture &tex = *texptr; uint prevSlice = m_TexDisplay.sliceFace; if(tex.mips > 1) { m_TexDisplay.mip = (uint32_t)index; m_TexDisplay.sampleIdx = 0; } else { m_TexDisplay.mip = 0; m_TexDisplay.sampleIdx = (uint32_t)index; if(m_TexDisplay.sampleIdx == tex.msSamp) m_TexDisplay.sampleIdx = ~0U; } // For 3D textures, update the slice list for this mip if(tex.depth > 1) { uint32_t newSlice = prevSlice >> (int)m_TexDisplay.mip; uint32_t numSlices = qMax(1U, tex.depth >> (int)m_TexDisplay.mip); ui->sliceFace->clear(); for(uint32_t i = 0; i < numSlices; i++) ui->sliceFace->addItem(tr("Slice ") + i); // changing sliceFace index will handle updating range & re-picking ui->sliceFace->setCurrentIndex((int)qBound(0U, newSlice, numSlices - 1)); return; } // INVOKE_MEMFN(RT_UpdateVisualRange); if(m_Output != NULL && m_PickedPoint.x() >= 0 && m_PickedPoint.y() >= 0) { m_Ctx->Renderer()->AsyncInvoke([this](IReplayRenderer *) { if(m_Output != NULL) RT_PickPixelsAndUpdate(); }); } INVOKE_MEMFN(RT_UpdateAndDisplay); } void TextureViewer::on_sliceFace_currentIndexChanged(int index) { FetchTexture *texptr = m_Ctx->GetTexture(m_TexDisplay.texid); if(texptr == NULL) return; FetchTexture &tex = *texptr; m_TexDisplay.sliceFace = (uint32_t)index; if(tex.depth > 1) m_TexDisplay.sliceFace = (uint32_t)(index << (int)m_TexDisplay.mip); // INVOKE_MEMFN(RT_UpdateVisualRange); if(m_Output != NULL && m_PickedPoint.x() >= 0 && m_PickedPoint.y() >= 0) { m_Ctx->Renderer()->AsyncInvoke([this](IReplayRenderer *) { if(m_Output != NULL) RT_PickPixelsAndUpdate(); }); } INVOKE_MEMFN(RT_UpdateAndDisplay); }