/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2014 Crytek * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include #include #include #include #include #include #include #include #include #include using std::wstring; wstring GetUsername() { char buf[256] = {0}; getlogin_r(buf, 255); return wstring(buf, buf+strlen(buf)); } void DisplayRendererPreview(ReplayRenderer *renderer, TextureDisplay displayCfg) { Display *dpy = XOpenDisplay(NULL); if(dpy == NULL) return; static int visAttribs[] = { GLX_X_RENDERABLE, True, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 8, GLX_DOUBLEBUFFER, True, 0 }; int numCfgs = 0; GLXFBConfig *fbcfg = glXChooseFBConfig(dpy, DefaultScreen(dpy), visAttribs, &numCfgs); if(fbcfg == NULL) { XCloseDisplay(dpy); return; } XVisualInfo *vInfo = glXGetVisualFromFBConfig(dpy, fbcfg[0]); XSetWindowAttributes swa = {0}; swa.event_mask = StructureNotifyMask; swa.colormap = XCreateColormap(dpy, RootWindow(dpy, vInfo->screen), vInfo->visual, AllocNone); Window win = XCreateWindow(dpy, RootWindow(dpy, vInfo->screen), 200, 200, 1280, 720, 0, vInfo->depth, InputOutput, vInfo->visual, CWBorderPixel | CWColormap | CWEventMask, &swa); XStoreName(dpy, win, "renderdoccmd"); XMapWindow(dpy, win); GLXWindow glwnd = glXCreateWindow(dpy, fbcfg[0], win, NULL); void *displayAndDrawable[] = { (void *)dpy, (void *)glwnd }; ReplayOutput *out = ReplayRenderer_CreateOutput(renderer, displayAndDrawable); OutputConfig c = { eOutputType_TexDisplay }; ReplayOutput_SetOutputConfig(out, c); ReplayOutput_SetTextureDisplay(out, displayCfg); bool done = false; while(!done) { while(XPending(dpy) > 0) { XEvent event = {0}; XNextEvent(dpy, &event); switch(event.type) { case ButtonPress: done = true; default: break; } } ReplayRenderer_SetFrameEvent(renderer, 0, 10000000+rand()%1000); ReplayOutput_Display(out); usleep(40000); } } // symbol defined in libGL but not librenderdoc. // Forces link of libGL after renderdoc (otherwise all symbols would // be resolved and libGL wouldn't link, meaning dlsym(RTLD_NEXT) would fai extern "C" void glXWaitGL(); int renderdoccmd(int argc, wchar_t **argv); int main(int argc, char *argv[]) { std::setlocale(LC_CTYPE, ""); volatile bool never_run = false; if(never_run) glXWaitGL(); // do any linux-specific setup here // process any linux-specific arguments here wchar_t **wargv = new wchar_t*[argc]; iconv_t ic = iconv_open("WCHAR_T", "UTF-8"); for(int i=0; i < argc; i++) { size_t len = strlen(argv[i]); wargv[i] = new wchar_t[len+2]; memset(wargv[i], 0, (len+2)*sizeof(wchar_t)); char *inbuf = argv[i]; size_t insize = len+1; // include null terminator char *outbuf = (char *)wargv[i]; size_t outsize = len*sizeof(wchar_t); iconv(ic, &inbuf, &insize, &outbuf, &outsize); } iconv_close(ic); int ret = renderdoccmd(argc, wargv); for(int i=0; i < argc; i++) delete[] wargv[i]; delete[] wargv; return ret; }