/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2016-2026 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #include "D3D12PipelineStateViewer.h" #include #include #include #include #include #include "Code/Resources.h" #include "Widgets/ComputeDebugSelector.h" #include "Widgets/Extended/RDHeaderView.h" #include "Windows/DescriptorViewer.h" #include "flowlayout/FlowLayout.h" #include "toolwindowmanager/ToolWindowManager.h" #include "PipelineStateViewer.h" #include "ui_D3D12PipelineStateViewer.h" struct D3D12VBIBTag { D3D12VBIBTag() { offset = 0; } D3D12VBIBTag(ResourceId i, uint64_t offs, uint64_t sz, QString f = QString()) { id = i; offset = offs; size = sz; format = f; } ResourceId id; uint64_t offset; uint64_t size; QString format; }; Q_DECLARE_METATYPE(D3D12VBIBTag); struct D3D12CBufTag { D3D12CBufTag() { index = DescriptorAccess::NoShaderBinding; } D3D12CBufTag(uint32_t index, uint32_t arrayElement) : index(index), arrayElement(arrayElement) {} D3D12CBufTag(Descriptor descriptor) : index(DescriptorAccess::NoShaderBinding), arrayElement(0), descriptor(descriptor) { } Descriptor descriptor; uint32_t index, arrayElement; }; Q_DECLARE_METATYPE(D3D12CBufTag); struct D3D12ViewTag { enum ResType { SRV, UAV, OMTarget, OMDepth, }; D3D12ViewTag() : type(SRV) {} D3D12ViewTag(ResType t, const DescriptorAccess &access, const Descriptor &desc) : type(t), access(access), descriptor(desc) { } ResType type; DescriptorAccess access; Descriptor descriptor; }; Q_DECLARE_METATYPE(D3D12ViewTag); D3D12PipelineStateViewer::D3D12PipelineStateViewer(ICaptureContext &ctx, PipelineStateViewer &common, QWidget *parent) : QFrame(parent), ui(new Ui::D3D12PipelineStateViewer), m_Ctx(ctx), m_Common(common) { ui->setupUi(this); m_ComputeDebugSelector = new ComputeDebugSelector(this); const QIcon &action = Icons::action(); const QIcon &action_hover = Icons::action_hover(); RDLabel *shaderLabels[] = { ui->vsPipeline, ui->hsPipeline, ui->dsPipeline, ui->gsPipeline, ui->psPipeline, ui->csPipeline, ui->asPipeline, ui->msPipeline, ui->vsShader, ui->hsShader, ui->dsShader, ui->gsShader, ui->psShader, ui->csShader, ui->asShader, ui->msShader, }; RDLabel *rootsigLabels[] = { ui->vsRootSig, ui->hsRootSig, ui->dsRootSig, ui->gsRootSig, ui->psRootSig, ui->csRootSig, ui->asRootSig, ui->msRootSig, }; QToolButton *sigButtons[] = { ui->vsRootSigButton, ui->hsRootSigButton, ui->dsRootSigButton, ui->gsRootSigButton, ui->psRootSigButton, ui->csRootSigButton, ui->asRootSigButton, ui->msRootSigButton, }; QToolButton *viewButtons[] = { ui->vsShaderViewButton, ui->hsShaderViewButton, ui->dsShaderViewButton, ui->gsShaderViewButton, ui->psShaderViewButton, ui->csShaderViewButton, ui->asShaderViewButton, ui->msShaderViewButton, }; QToolButton *editButtons[] = { ui->vsShaderEditButton, ui->hsShaderEditButton, ui->dsShaderEditButton, ui->gsShaderEditButton, ui->psShaderEditButton, ui->csShaderEditButton, ui->asShaderEditButton, ui->msShaderEditButton, }; QToolButton *saveButtons[] = { ui->vsShaderSaveButton, ui->hsShaderSaveButton, ui->dsShaderSaveButton, ui->gsShaderSaveButton, ui->psShaderSaveButton, ui->csShaderSaveButton, ui->asShaderSaveButton, ui->msShaderSaveButton, }; RDTreeWidget *resources[] = { ui->vsResources, ui->hsResources, ui->dsResources, ui->gsResources, ui->psResources, ui->csResources, ui->asResources, ui->msResources, }; RDTreeWidget *uavs[] = { ui->vsUAVs, ui->hsUAVs, ui->dsUAVs, ui->gsUAVs, ui->psUAVs, ui->csUAVs, ui->asUAVs, ui->msUAVs, }; RDTreeWidget *samplers[] = { ui->vsSamplers, ui->hsSamplers, ui->dsSamplers, ui->gsSamplers, ui->psSamplers, ui->csSamplers, ui->asSamplers, ui->msSamplers, }; RDTreeWidget *cbuffers[] = { ui->vsCBuffers, ui->hsCBuffers, ui->dsCBuffers, ui->gsCBuffers, ui->psCBuffers, ui->csCBuffers, ui->asCBuffers, ui->msCBuffers, }; // setup FlowLayout for shader groups QWidget *shaderGroups[] = { ui->vsShaderGroup, ui->hsShaderGroup, ui->dsShaderGroup, ui->gsShaderGroup, ui->psShaderGroup, ui->csShaderGroup, ui->asShaderGroup, ui->msShaderGroup, }; // setup FlowLayout for shader groups for(QWidget *shaderGroup : shaderGroups) { QLayout *oldLayout = shaderGroup->layout(); QObjectList childs = shaderGroup->children(); childs.removeOne((QObject *)oldLayout); delete oldLayout; FlowLayout *shaderFlow = new FlowLayout(shaderGroup, -1, 3, 3); for(QObject *o : childs) shaderFlow->addWidget(qobject_cast(o)); shaderGroup->setLayout(shaderFlow); } for(QToolButton *b : viewButtons) QObject::connect(b, &QToolButton::clicked, this, &D3D12PipelineStateViewer::shaderView_clicked); for(QToolButton *b : sigButtons) QObject::connect(b, &QToolButton::clicked, this, &D3D12PipelineStateViewer::rootSigView_clicked); QObject::connect(ui->predicateView, &QToolButton::clicked, this, &D3D12PipelineStateViewer::predicateView_clicked); for(RDLabel *b : shaderLabels) { b->setAutoFillBackground(true); b->setBackgroundRole(QPalette::ToolTipBase); b->setForegroundRole(QPalette::ToolTipText); b->setMinimumSizeHint(QSize(250, 0)); } for(RDLabel *b : rootsigLabels) { b->setAutoFillBackground(true); b->setBackgroundRole(QPalette::ToolTipBase); b->setForegroundRole(QPalette::ToolTipText); b->setMinimumSizeHint(QSize(100, 0)); } { ui->predicate->setAutoFillBackground(true); ui->predicate->setBackgroundRole(QPalette::ToolTipBase); ui->predicate->setForegroundRole(QPalette::ToolTipText); ui->predicate->setMinimumSizeHint(QSize(250, 0)); } QObject::connect(m_ComputeDebugSelector, &ComputeDebugSelector::beginDebug, this, &D3D12PipelineStateViewer::computeDebugSelector_beginDebug); for(QToolButton *b : editButtons) QObject::connect(b, &QToolButton::clicked, &m_Common, &PipelineStateViewer::shaderEdit_clicked); for(QToolButton *b : saveButtons) QObject::connect(b, &QToolButton::clicked, this, &D3D12PipelineStateViewer::shaderSave_clicked); QObject::connect(ui->iaLayouts, &RDTreeWidget::leave, this, &D3D12PipelineStateViewer::vertex_leave); QObject::connect(ui->iaBuffers, &RDTreeWidget::leave, this, &D3D12PipelineStateViewer::vertex_leave); QObject::connect(ui->targetOutputs, &RDTreeWidget::itemActivated, this, &D3D12PipelineStateViewer::resource_itemActivated); QObject::connect(ui->gsStreamOut, &RDTreeWidget::itemActivated, this, &D3D12PipelineStateViewer::resource_itemActivated); for(RDTreeWidget *res : resources) QObject::connect(res, &RDTreeWidget::itemActivated, this, &D3D12PipelineStateViewer::resource_itemActivated); for(RDTreeWidget *res : uavs) QObject::connect(res, &RDTreeWidget::itemActivated, this, &D3D12PipelineStateViewer::resource_itemActivated); for(RDTreeWidget *cbuffer : cbuffers) QObject::connect(cbuffer, &RDTreeWidget::itemActivated, this, &D3D12PipelineStateViewer::cbuffer_itemActivated); { QMenu *extensionsMenu = new QMenu(this); ui->extensions->setMenu(extensionsMenu); ui->extensions->setPopupMode(QToolButton::InstantPopup); QObject::connect(extensionsMenu, &QMenu::aboutToShow, [this, extensionsMenu]() { extensionsMenu->clear(); m_Ctx.Extensions().MenuDisplaying(PanelMenu::PipelineStateViewer, extensionsMenu, ui->extensions, {}); }); } addGridLines(ui->rasterizerGridLayout, palette().color(QPalette::WindowText)); addGridLines(ui->blendStateGridLayout, palette().color(QPalette::WindowText)); addGridLines(ui->depthStateGridLayout, palette().color(QPalette::WindowText)); { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->iaLayouts->setHeader(header); ui->iaLayouts->setColumns({tr("Slot"), tr("Semantic"), tr("Index"), tr("Format"), tr("Input Slot"), tr("Offset"), tr("Class"), tr("Step Rate"), tr("Go")}); header->setColumnStretchHints({1, 4, 2, 3, 2, 2, 1, 1, -1}); ui->iaLayouts->setClearSelectionOnFocusLoss(true); ui->iaLayouts->setInstantTooltips(true); ui->iaLayouts->setHoverIconColumn(8, action, action_hover); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->iaBuffers->setHeader(header); ui->iaBuffers->setColumns( {tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Byte Length"), tr("Go")}); header->setColumnStretchHints({1, 4, 2, 2, 3, -1}); ui->iaBuffers->setClearSelectionOnFocusLoss(true); ui->iaBuffers->setInstantTooltips(true); ui->iaBuffers->setHoverIconColumn(5, action, action_hover); m_Common.SetupResourceView(ui->iaBuffers); } for(RDTreeWidget *res : resources) { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); res->setHeader(header); header->setResizeContentsPrecision(20); res->setColumns({tr("Binding"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")}); header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1}); res->setHoverIconColumn(8, action, action_hover); res->setClearSelectionOnFocusLoss(true); res->setInstantTooltips(true); m_Common.SetupResourceView(res); } for(RDTreeWidget *uav : uavs) { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); uav->setHeader(header); header->setResizeContentsPrecision(20); uav->setColumns({tr("Binding"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")}); header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1}); uav->setHoverIconColumn(8, action, action_hover); uav->setClearSelectionOnFocusLoss(true); uav->setInstantTooltips(true); m_Common.SetupResourceView(uav); } for(RDTreeWidget *samp : samplers) { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); samp->setHeader(header); header->setResizeContentsPrecision(20); samp->setColumns({tr("Binding"), tr("Addressing"), tr("Filter"), tr("LOD Clamp"), tr("LOD Bias")}); header->setColumnStretchHints({1, 2, 2, 2, 2}); samp->setClearSelectionOnFocusLoss(true); samp->setInstantTooltips(true); m_Common.SetupResourceView(samp); } for(RDTreeWidget *cbuffer : cbuffers) { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); cbuffer->setHeader(header); header->setResizeContentsPrecision(20); cbuffer->setColumns({tr("Binding"), tr("Buffer"), tr("Byte Range"), tr("Size"), tr("Go")}); header->setColumnStretchHints({2, 4, 3, 3, -1}); cbuffer->setHoverIconColumn(4, action, action_hover); cbuffer->setClearSelectionOnFocusLoss(true); cbuffer->setInstantTooltips(true); m_Common.SetupResourceView(cbuffer); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->gsStreamOut->setHeader(header); ui->gsStreamOut->setColumns({tr("Slot"), tr("Buffer"), tr("Byte Offset"), tr("Byte Length"), tr("Count Buffer"), tr("Count Byte Offset"), tr("Go")}); header->setColumnStretchHints({1, 4, 2, 3, 4, 2, -1}); header->setMinimumSectionSize(40); ui->gsStreamOut->setHoverIconColumn(6, action, action_hover); ui->gsStreamOut->setClearSelectionOnFocusLoss(true); ui->gsStreamOut->setInstantTooltips(true); m_Common.SetupResourceView(ui->gsStreamOut); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->viewports->setHeader(header); ui->viewports->setColumns( {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("MinDepth"), tr("MaxDepth")}); header->setColumnStretchHints({-1, -1, -1, -1, -1, -1, 1}); header->setMinimumSectionSize(40); ui->viewports->setClearSelectionOnFocusLoss(true); ui->viewports->setInstantTooltips(true); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->scissors->setHeader(header); ui->scissors->setColumns({tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height")}); header->setColumnStretchHints({-1, -1, -1, -1, 1}); header->setMinimumSectionSize(40); ui->scissors->setClearSelectionOnFocusLoss(true); ui->scissors->setInstantTooltips(true); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->targetOutputs->setHeader(header); ui->targetOutputs->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")}); header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1}); ui->targetOutputs->setHoverIconColumn(8, action, action_hover); ui->targetOutputs->setClearSelectionOnFocusLoss(true); ui->targetOutputs->setInstantTooltips(true); m_Common.SetupResourceView(ui->targetOutputs); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->blends->setHeader(header); ui->blends->setColumns({tr("Slot"), tr("Enabled"), tr("Col Src"), tr("Col Dst"), tr("Col Op"), tr("Alpha Src"), tr("Alpha Dst"), tr("Alpha Op"), tr("Logic Op"), tr("Write Mask")}); ui->blends->setColumns({tr("Slot"), tr("Enabled"), tr("Col Src"), tr("Col Dst"), tr("Col Op"), tr("Alpha Src"), tr("Alpha Dst"), tr("Alpha Op"), tr("Logic Op"), tr("Write Mask")}); header->setColumnStretchHints({-1, 1, 2, 2, 2, 2, 2, 2, 2, 1}); ui->blends->setClearSelectionOnFocusLoss(true); ui->blends->setInstantTooltips(true); } { RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this); ui->stencils->setHeader(header); ui->stencils->setColumns({tr("Face"), tr("Func"), tr("Fail Op"), tr("Depth Fail Op"), tr("Pass Op"), tr("Write Mask"), tr("Comp Mask"), tr("Ref")}); header->setColumnStretchHints({1, 2, 2, 2, 2, 1, 1, 1}); ui->stencils->setClearSelectionOnFocusLoss(true); ui->stencils->setInstantTooltips(true); } // this is often changed just because we're changing some tab in the designer. ui->stagesTabs->setCurrentIndex(0); ui->stagesTabs->tabBar()->setVisible(false); setOldMeshPipeFlow(); m_Common.setMeshViewPixmap(ui->meshView); ui->iaLayouts->setFont(Formatter::PreferredFont()); ui->iaBuffers->setFont(Formatter::PreferredFont()); ui->gsStreamOut->setFont(Formatter::PreferredFont()); ui->asShader->setFont(Formatter::PreferredFont()); ui->asResources->setFont(Formatter::PreferredFont()); ui->asSamplers->setFont(Formatter::PreferredFont()); ui->asCBuffers->setFont(Formatter::PreferredFont()); ui->asUAVs->setFont(Formatter::PreferredFont()); ui->msShader->setFont(Formatter::PreferredFont()); ui->msResources->setFont(Formatter::PreferredFont()); ui->msSamplers->setFont(Formatter::PreferredFont()); ui->msCBuffers->setFont(Formatter::PreferredFont()); ui->msUAVs->setFont(Formatter::PreferredFont()); ui->vsShader->setFont(Formatter::PreferredFont()); ui->vsResources->setFont(Formatter::PreferredFont()); ui->vsSamplers->setFont(Formatter::PreferredFont()); ui->vsCBuffers->setFont(Formatter::PreferredFont()); ui->vsUAVs->setFont(Formatter::PreferredFont()); ui->gsShader->setFont(Formatter::PreferredFont()); ui->gsResources->setFont(Formatter::PreferredFont()); ui->gsSamplers->setFont(Formatter::PreferredFont()); ui->gsCBuffers->setFont(Formatter::PreferredFont()); ui->gsUAVs->setFont(Formatter::PreferredFont()); ui->hsShader->setFont(Formatter::PreferredFont()); ui->hsResources->setFont(Formatter::PreferredFont()); ui->hsSamplers->setFont(Formatter::PreferredFont()); ui->hsCBuffers->setFont(Formatter::PreferredFont()); ui->hsUAVs->setFont(Formatter::PreferredFont()); ui->dsShader->setFont(Formatter::PreferredFont()); ui->dsResources->setFont(Formatter::PreferredFont()); ui->dsSamplers->setFont(Formatter::PreferredFont()); ui->dsCBuffers->setFont(Formatter::PreferredFont()); ui->dsUAVs->setFont(Formatter::PreferredFont()); ui->psShader->setFont(Formatter::PreferredFont()); ui->psResources->setFont(Formatter::PreferredFont()); ui->psSamplers->setFont(Formatter::PreferredFont()); ui->psCBuffers->setFont(Formatter::PreferredFont()); ui->psUAVs->setFont(Formatter::PreferredFont()); ui->csShader->setFont(Formatter::PreferredFont()); ui->csResources->setFont(Formatter::PreferredFont()); ui->csSamplers->setFont(Formatter::PreferredFont()); ui->csCBuffers->setFont(Formatter::PreferredFont()); ui->csUAVs->setFont(Formatter::PreferredFont()); ui->viewports->setFont(Formatter::PreferredFont()); ui->scissors->setFont(Formatter::PreferredFont()); ui->targetOutputs->setFont(Formatter::PreferredFont()); ui->blends->setFont(Formatter::PreferredFont()); // reset everything back to defaults clearState(); } D3D12PipelineStateViewer::~D3D12PipelineStateViewer() { delete ui; delete m_ComputeDebugSelector; } void D3D12PipelineStateViewer::OnCaptureLoaded() { OnEventChanged(m_Ctx.CurEvent()); } void D3D12PipelineStateViewer::OnCaptureClosed() { setOldMeshPipeFlow(); clearState(); } void D3D12PipelineStateViewer::OnEventChanged(uint32_t eventId) { m_Ctx.Replay().AsyncInvoke([this](IReplayController *r) { rdcarray access = m_Ctx.CurPipelineState().GetDescriptorAccess(); ResourceId descriptorStore; rdcarray ranges; rdcarray locations; for(const DescriptorAccess &acc : access) { if(acc.descriptorStore != descriptorStore) { if(descriptorStore != ResourceId()) locations.append(r->GetDescriptorLocations(descriptorStore, ranges)); descriptorStore = acc.descriptorStore; ranges.clear(); } // if the last range is contiguous with this access, append this access as a new range to query if(!ranges.empty() && ranges.back().descriptorSize == acc.byteSize && ranges.back().offset + ranges.back().descriptorSize == acc.byteOffset && ranges.back().type == acc.type) { ranges.back().count++; continue; } DescriptorRange range = acc; ranges.push_back(range); } if(descriptorStore != ResourceId()) locations.append(r->GetDescriptorLocations(descriptorStore, ranges)); // we only write to m_Locations etc on the GUI thread so we know there's no race here. GUIInvoke::call(this, [this, access = std::move(access), locations = std::move(locations)]() { m_Locations.clear(); for(size_t i = 0; i < qMin(access.size(), locations.size()); i++) { m_Locations[{access[i].descriptorStore, access[i].byteOffset}] = locations[i]; } setState(); }); }); } void D3D12PipelineStateViewer::SelectPipelineStage(PipelineStage stage) { if(stage == PipelineStage::SampleMask) ui->pipeFlow->setSelectedStage((int)PipelineStage::ColorDepthOutput); else ui->pipeFlow->setSelectedStage((int)stage); } ResourceId D3D12PipelineStateViewer::GetResource(RDTreeWidgetItem *item) { QVariant tag = item->tag(); if(tag.canConvert()) { return tag.value(); } else if(tag.canConvert()) { D3D12ViewTag viewTag = tag.value(); return viewTag.descriptor.resource; } else if(tag.canConvert()) { D3D12VBIBTag buf = tag.value(); return buf.id; } else if(tag.canConvert()) { const D3D12Pipe::Shader *stage = stageForSender(item->treeWidget()); if(stage == NULL) return ResourceId(); D3D12CBufTag cb = tag.value(); if(cb.index == DescriptorAccess::NoShaderBinding) return cb.descriptor.resource; return m_Ctx.CurPipelineState() .GetConstantBlock(stage->stage, cb.index, cb.arrayElement) .descriptor.resource; } return ResourceId(); } void D3D12PipelineStateViewer::on_showUnused_toggled(bool checked) { setState(); } void D3D12PipelineStateViewer::on_showEmpty_toggled(bool checked) { setState(); } void D3D12PipelineStateViewer::setInactiveRow(RDTreeWidgetItem *node) { node->setItalic(true); } void D3D12PipelineStateViewer::setEmptyRow(RDTreeWidgetItem *node) { node->setBackgroundColor(QColor(255, 70, 70)); node->setForegroundColor(QColor(0, 0, 0)); } void D3D12PipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, const D3D12ViewTag &view, TextureDescription *tex) { if(tex == NULL) return; QString text; const Descriptor &res = view.descriptor; bool viewdetails = false; for(const D3D12Pipe::ResourceData &im : m_Ctx.CurD3D12PipelineState()->resourceStates) { if(im.resourceId == tex->resourceId) { text += tr("Texture is in the '%1' state\n\n").arg(im.states[0].name); break; } } if(res.format.compType != CompType::Typeless && res.format != tex->format) { text += tr("The texture is format %1, the view treats it as %2.\n") .arg(tex->format.Name()) .arg(res.format.Name()); viewdetails = true; } if(view.type == D3D12ViewTag::OMDepth) { if(m_Ctx.CurD3D12PipelineState()->outputMerger.depthReadOnly) text += tr("Depth component is read-only\n"); if(m_Ctx.CurD3D12PipelineState()->outputMerger.stencilReadOnly) text += tr("Stencil component is read-only\n"); } if(tex->mips > 1 && (tex->mips != res.numMips || res.firstMip > 0)) { if(res.numMips == 1) text += tr("The texture has %1 mips, the view covers mip %2.\n").arg(tex->mips).arg(res.firstMip); else text += tr("The texture has %1 mips, the view covers mips %2-%3.\n") .arg(tex->mips) .arg(res.firstMip) .arg(res.firstMip + res.numMips - 1); viewdetails = true; } if(tex->arraysize > 1 && (tex->arraysize != res.numSlices || res.firstSlice > 0)) { if(res.numSlices == 1) text += tr("The texture has %1 array slices, the view covers slice %2.\n") .arg(tex->arraysize) .arg(res.firstSlice); else text += tr("The texture has %1 array slices, the view covers slices %2-%3.\n") .arg(tex->arraysize) .arg(res.firstSlice) .arg(res.firstSlice + res.numSlices - 1); viewdetails = true; } if(view.descriptor.minLODClamp != 0.0f) { text += tr("The texture has a ResourceMinLODClamp of %1.\n").arg(view.descriptor.minLODClamp); viewdetails = true; } text = text.trimmed(); node->setToolTip(text); if(viewdetails) node->setBackgroundColor(m_Common.GetViewDetailsColor()); } void D3D12PipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, const D3D12ViewTag &view, BufferDescription *buf) { if(buf == NULL) return; QString text; const Descriptor &res = view.descriptor; for(const D3D12Pipe::ResourceData &im : m_Ctx.CurD3D12PipelineState()->resourceStates) { if(im.resourceId == buf->resourceId) { text += tr("Buffer is in the '%1' state\n\n").arg(im.states[0].name); break; } } bool viewdetails = false; if(res.byteOffset > 0 || res.byteSize < buf->length) { text += tr("The view covers bytes %1-%2 (%3 elements).\nThe buffer is %4 bytes in length (%5 " "elements).\n") .arg(res.byteOffset) .arg(res.byteOffset + res.byteSize) .arg(res.byteSize / qMax(1U, res.elementByteSize)) .arg(buf->length) .arg(buf->length / qMax(1U, res.elementByteSize)); viewdetails = true; } text = text.trimmed(); node->setToolTip(text); if(viewdetails) node->setBackgroundColor(m_Common.GetViewDetailsColor()); } void D3D12PipelineStateViewer::addResourceRow(const D3D12ViewTag &view, const ShaderResource *shaderInput, bool spacesUsed, RDTreeWidget *resources) { const Descriptor &descriptor = view.descriptor; bool uav = view.type == D3D12ViewTag::UAV; bool filledSlot = (descriptor.resource != ResourceId()); // D3D12 does not report unused elements at all because we enumerate exclusively from the // perspective of which descriptors are used bool usedSlot = true; // if a target is set to RTVs or DSV, it is implicitly used if(filledSlot) usedSlot = usedSlot || view.type == D3D12ViewTag::OMTarget || view.type == D3D12ViewTag::OMDepth; if(showNode(usedSlot, filledSlot)) { QString regname; if(view.type == D3D12ViewTag::OMDepth || view.type == D3D12ViewTag::OMTarget) { // regname unused } else if(shaderInput) { if(!spacesUsed) regname = QFormatStr("%1").arg(shaderInput->fixedBindNumber); else regname = QFormatStr("space%1, %2") .arg(shaderInput->fixedBindSetOrSpace) .arg(shaderInput->fixedBindNumber); if(!shaderInput->name.empty()) regname += lit(": ") + shaderInput->name; if(shaderInput->bindArraySize > 1) regname += QFormatStr("[%1]").arg(view.access.arrayElement); } else if(view.access.index == DescriptorAccess::NoShaderBinding) { regname = m_Locations[{view.access.descriptorStore, view.access.byteOffset}].logicalBindName; } uint32_t w = 1, h = 1, d = 1; uint32_t a = 1; QString format = tr("Unknown"); QString typeName = tr("Unknown"); if(!filledSlot) { format = lit("-"); typeName = lit("-"); w = h = d = a = 0; } TextureDescription *tex = m_Ctx.GetTexture(descriptor.resource); if(tex) { w = tex->width; h = tex->height; d = tex->depth; a = tex->arraysize; format = tex->format.Name(); typeName = ToQStr(tex->type); if(descriptor.swizzle.red != TextureSwizzle::Red || descriptor.swizzle.green != TextureSwizzle::Green || descriptor.swizzle.blue != TextureSwizzle::Blue || descriptor.swizzle.alpha != TextureSwizzle::Alpha) { format += tr(" swizzle[%1%2%3%4]") .arg(ToQStr(descriptor.swizzle.red)) .arg(ToQStr(descriptor.swizzle.green)) .arg(ToQStr(descriptor.swizzle.blue)) .arg(ToQStr(descriptor.swizzle.alpha)); } if(tex->type == TextureType::Texture2DMS || tex->type == TextureType::Texture2DMSArray) { typeName += QFormatStr(" %1x").arg(tex->msSamp); } if(tex->format != descriptor.format) format = tr("Viewed as %1").arg(descriptor.format.Name()); } BufferDescription *buf = m_Ctx.GetBuffer(descriptor.resource); if(buf) { w = buf->length; h = 0; d = 0; a = 0; format = QString(); typeName = QFormatStr("%1Buffer").arg(uav ? lit("RW") : QString()); if(isByteAddress(descriptor, shaderInput)) { typeName = QFormatStr("%1ByteAddressBuffer").arg(uav ? lit("RW") : QString()); } else if(descriptor.elementByteSize > 0 && descriptor.format.type == ResourceFormatType::Undefined) { // for structured buffers, display how many 'elements' there are in the buffer a = buf->length / descriptor.elementByteSize; typeName = QFormatStr("%1StructuredBuffer[%2]").arg(uav ? lit("RW") : QString()).arg(a); } if(descriptor.secondary != ResourceId()) { typeName += tr(" (Counter %1: %2)").arg(ToQStr(descriptor.secondary)).arg(descriptor.bufferStructCount); } // get the buffer type, whether it's just a basic type or a complex struct if(shaderInput && !shaderInput->isTexture) { if(shaderInput->variableType.baseType == VarType::Struct) format = lit("struct ") + shaderInput->variableType.name; else if(descriptor.format.compType == CompType::Typeless) format = shaderInput->variableType.name; else format = descriptor.format.Name(); } } if(descriptor.type == DescriptorType::AccelerationStructure) { typeName = tr("Acceleration Structure"); w = descriptor.byteSize; h = 0; d = 0; a = 0; format = QString(); } RDTreeWidgetItem *node = NULL; if(view.type == D3D12ViewTag::OMTarget) { node = new RDTreeWidgetItem( {view.access.index, descriptor.resource, typeName, w, h, d, a, format, QString()}); } else if(view.type == D3D12ViewTag::OMDepth) { node = new RDTreeWidgetItem( {tr("Depth"), descriptor.resource, typeName, w, h, d, a, format, QString()}); } else { node = new RDTreeWidgetItem( {regname, descriptor.resource, typeName, w, h, d, a, format, QString()}); } node->setTag(QVariant::fromValue(view)); if(tex) setViewDetails(node, view, tex); else if(buf) setViewDetails(node, view, buf); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); resources->addTopLevelItem(node); } } bool D3D12PipelineStateViewer::showNode(bool usedSlot, bool filledSlot) { // show if it's referenced by the shader - regardless of empty or not if(usedSlot) return true; // it's not referenced, but if it's bound and we have "show unused" then show it if(m_ShowUnused && filledSlot) return true; // it's empty, and we have "show empty" if(m_ShowEmpty && !filledSlot) return true; return false; } const D3D12Pipe::Shader *D3D12PipelineStateViewer::stageForSender(QWidget *widget) { if(!m_Ctx.IsCaptureLoaded()) return NULL; while(widget) { if(widget == ui->stagesTabs->widget(0)) return &m_Ctx.CurD3D12PipelineState()->vertexShader; if(widget == ui->stagesTabs->widget(1)) return &m_Ctx.CurD3D12PipelineState()->vertexShader; if(widget == ui->stagesTabs->widget(2)) return &m_Ctx.CurD3D12PipelineState()->hullShader; if(widget == ui->stagesTabs->widget(3)) return &m_Ctx.CurD3D12PipelineState()->domainShader; if(widget == ui->stagesTabs->widget(4)) return &m_Ctx.CurD3D12PipelineState()->geometryShader; if(widget == ui->stagesTabs->widget(5)) return &m_Ctx.CurD3D12PipelineState()->pixelShader; if(widget == ui->stagesTabs->widget(6)) return &m_Ctx.CurD3D12PipelineState()->pixelShader; if(widget == ui->stagesTabs->widget(7)) return &m_Ctx.CurD3D12PipelineState()->pixelShader; if(widget == ui->stagesTabs->widget(8)) return &m_Ctx.CurD3D12PipelineState()->computeShader; if(widget == ui->stagesTabs->widget(9)) return &m_Ctx.CurD3D12PipelineState()->ampShader; if(widget == ui->stagesTabs->widget(10)) return &m_Ctx.CurD3D12PipelineState()->meshShader; widget = widget->parentWidget(); } qCritical() << "Unrecognised control calling event handler"; return NULL; } void D3D12PipelineStateViewer::setOldMeshPipeFlow() { m_MeshPipe = false; ui->pipeFlow->setStages( { lit("IA"), lit("VS"), lit("HS"), lit("DS"), lit("GS"), lit("RS"), lit("PS"), lit("OM"), lit("CS"), }, { tr("Input Assembler"), tr("Vertex Shader"), tr("Hull Shader"), tr("Domain Shader"), tr("Geometry Shader"), tr("Rasterizer"), tr("Pixel Shader"), tr("Output Merger"), tr("Compute Shader"), }); ui->pipeFlow->setIsolatedStage(8); // compute shader isolated } void D3D12PipelineStateViewer::setNewMeshPipeFlow() { m_MeshPipe = true; ui->pipeFlow->setStages( { lit("AS"), lit("MS"), lit("RS"), lit("PS"), lit("OM"), lit("CS"), }, { tr("Amp. Shader"), tr("Mesh Shader"), tr("Rasterizer"), tr("Pixel Shader"), tr("Output Merger"), tr("Compute Shader"), }); ui->pipeFlow->setIsolatedStage(5); // compute shader isolated } void D3D12PipelineStateViewer::clearShaderState(RDLabel *pipeline, RDLabel *shader, RDLabel *rootSig, RDTreeWidget *tex, RDTreeWidget *samp, RDTreeWidget *cbuffer, RDTreeWidget *sub) { rootSig->setText(ToQStr(ResourceId())); pipeline->setText(ToQStr(ResourceId())); shader->hide(); tex->clear(); samp->clear(); sub->clear(); cbuffer->clear(); } void D3D12PipelineStateViewer::clearState() { m_VBNodes.clear(); m_EmptyNodes.clear(); ui->iaLayouts->clear(); ui->iaBuffers->clear(); ui->topology->setText(QString()); ui->primRestart->setVisible(false); ui->topologyDiagram->setPixmap(QPixmap()); clearShaderState(ui->asPipeline, ui->asShader, ui->asRootSig, ui->asResources, ui->asSamplers, ui->asCBuffers, ui->asUAVs); clearShaderState(ui->msPipeline, ui->msShader, ui->msRootSig, ui->msResources, ui->msSamplers, ui->msCBuffers, ui->msUAVs); clearShaderState(ui->vsPipeline, ui->vsShader, ui->vsRootSig, ui->vsResources, ui->vsSamplers, ui->vsCBuffers, ui->vsUAVs); clearShaderState(ui->gsPipeline, ui->gsShader, ui->gsRootSig, ui->gsResources, ui->gsSamplers, ui->gsCBuffers, ui->gsUAVs); clearShaderState(ui->hsPipeline, ui->hsShader, ui->hsRootSig, ui->hsResources, ui->hsSamplers, ui->hsCBuffers, ui->hsUAVs); clearShaderState(ui->dsPipeline, ui->dsShader, ui->dsRootSig, ui->dsResources, ui->dsSamplers, ui->dsCBuffers, ui->dsUAVs); clearShaderState(ui->psPipeline, ui->psShader, ui->psRootSig, ui->psResources, ui->psSamplers, ui->psCBuffers, ui->psUAVs); clearShaderState(ui->csPipeline, ui->csShader, ui->csRootSig, ui->csResources, ui->csSamplers, ui->csCBuffers, ui->csUAVs); ui->gsStreamOut->clear(); QToolButton *shaderButtons[] = { // view buttons ui->asShaderViewButton, ui->msShaderViewButton, ui->vsShaderViewButton, ui->hsShaderViewButton, ui->dsShaderViewButton, ui->gsShaderViewButton, ui->psShaderViewButton, ui->csShaderViewButton, // edit buttons ui->asShaderEditButton, ui->msShaderEditButton, ui->vsShaderEditButton, ui->hsShaderEditButton, ui->dsShaderEditButton, ui->gsShaderEditButton, ui->psShaderEditButton, ui->csShaderEditButton, // save buttons ui->asShaderSaveButton, ui->msShaderSaveButton, ui->vsShaderSaveButton, ui->hsShaderSaveButton, ui->dsShaderSaveButton, ui->gsShaderSaveButton, ui->psShaderSaveButton, ui->csShaderSaveButton, }; for(QToolButton *b : shaderButtons) b->setEnabled(false); QToolButton *sigButtons[] = { ui->vsRootSigButton, ui->hsRootSigButton, ui->dsRootSigButton, ui->gsRootSigButton, ui->psRootSigButton, ui->csRootSigButton, ui->asRootSigButton, ui->msRootSigButton, }; for(QToolButton *b : sigButtons) b->setEnabled(false); const QPixmap &tick = Pixmaps::tick(this); const QPixmap &cross = Pixmaps::cross(this); ui->fillMode->setText(tr("Solid", "Fill Mode")); ui->cullMode->setText(tr("Front", "Cull Mode")); ui->frontCCW->setPixmap(tick); ui->conservativeRaster->setPixmap(cross); ui->baseShadingRate->setText(lit("1x1")); ui->shadingRateCombiners->setText(lit("Passthrough, Passthrough")); ui->shadingRateImage->setText(ToQStr(ResourceId())); ui->depthBias->setText(lit("0.0")); ui->depthBiasClamp->setText(lit("0.0")); ui->slopeScaledBias->setText(lit("0.0")); ui->forcedSampleCount->setText(lit("0")); ui->depthClip->setPixmap(tick); ui->lineAA->setText(lit("-")); ui->sampleMask->setText(lit("FFFFFFFF")); ui->independentBlend->setPixmap(cross); ui->alphaToCoverage->setPixmap(tick); ui->blendFactor->setText(lit("0.00, 0.00, 0.00, 0.00")); ui->viewports->clear(); ui->scissors->clear(); ui->targetOutputs->clear(); ui->blends->clear(); ui->depthEnabled->setPixmap(tick); ui->depthFunc->setText(lit("GREATER_EQUAL")); ui->depthWrite->setPixmap(tick); ui->depthBounds->setPixmap(QPixmap()); ui->depthBounds->setText(lit("0.0-1.0")); ui->stencils->clear(); ui->predicateGroup->setVisible(false); ui->computeDebugSelector->setEnabled(false); } void D3D12PipelineStateViewer::setShaderState(const D3D12Pipe::Shader &stage, RDLabel *pipeline, RDLabel *shader, RDLabel *rootSig) { const ShaderReflection *shaderDetails = stage.reflection; const D3D12Pipe::State &state = *m_Ctx.CurD3D12PipelineState(); rootSig->setText(ToQStr(state.rootSignature.resourceId)); QString shText = ToQStr(stage.resourceId); if(stage.resourceId != ResourceId()) shText = tr("%1 - %2 Shader") .arg(ToQStr(state.pipelineResourceId)) .arg(ToQStr(stage.stage, GraphicsAPI::D3D12)); pipeline->setText(shText); if(shaderDetails && !shaderDetails->debugInfo.files.empty()) { const ShaderDebugInfo &dbg = shaderDetails->debugInfo; int entryFile = qMax(0, dbg.entryLocation.fileIndex); QString entryName = dbg.entrySourceName; TruncateStringFromEnd(entryName); QString filename = QFileInfo(dbg.files[entryFile].filename).fileName(); TruncateStringFromEnd(filename); shText = QFormatStr("%1() - %2").arg(entryName).arg(filename); shader->show(); shader->setText(shText); } else { shader->hide(); } } void D3D12PipelineStateViewer::setState() { if(!m_Ctx.IsCaptureLoaded()) { clearState(); return; } // cache latest state of these checkboxes m_ShowUnused = ui->showUnused->isChecked(); m_ShowEmpty = ui->showEmpty->isChecked(); const D3D12Pipe::State &state = *m_Ctx.CurD3D12PipelineState(); const ActionDescription *action = m_Ctx.CurAction(); const QPixmap &tick = Pixmaps::tick(this); const QPixmap &cross = Pixmaps::cross(this); // highlight the appropriate stages in the flowchart if(action == NULL) { QList allOn; for(int i = 0; i < ui->pipeFlow->stageNames().count(); i++) allOn.append(true); ui->pipeFlow->setStagesEnabled(allOn); } else if(action->flags & ActionFlags::Dispatch) { QList computeOnly; for(int i = 0; i < ui->pipeFlow->stageNames().count(); i++) computeOnly.append(false); computeOnly.back() = true; ui->pipeFlow->setStagesEnabled(computeOnly); } else if(action->flags & ActionFlags::MeshDispatch) { setNewMeshPipeFlow(); ui->pipeFlow->setStagesEnabled( {state.ampShader.resourceId != ResourceId(), true, true, true, true, false}); } else { bool streamOutActive = false; for(const D3D12Pipe::StreamOutBind &o : state.streamOut.outputs) { if(o.resourceId != ResourceId()) { streamOutActive = true; break; } } if(state.geometryShader.resourceId == ResourceId() && streamOutActive) { ui->pipeFlow->setStageName(4, lit("SO"), tr("Stream Out")); } else { ui->pipeFlow->setStageName(4, lit("GS"), tr("Geometry Shader")); } setOldMeshPipeFlow(); ui->pipeFlow->setStagesEnabled( {true, true, state.hullShader.resourceId != ResourceId(), state.domainShader.resourceId != ResourceId(), state.geometryShader.resourceId != ResourceId() || streamOutActive, true, state.pixelShader.resourceId != ResourceId(), true, false}); } //////////////////////////////////////////////// // Vertex Input int vs = 0; bool usedVBuffers[128] = {}; uint32_t layoutOffs[128] = {}; if(m_MeshPipe) { setShaderState(state.ampShader, ui->asPipeline, ui->asShader, ui->asRootSig); setShaderState(state.meshShader, ui->msPipeline, ui->msShader, ui->msRootSig); if(state.meshShader.reflection) ui->msTopology->setText(ToQStr(state.meshShader.reflection->outputTopology)); else ui->msTopology->setText(QString()); } else { vs = ui->iaLayouts->verticalScrollBar()->value(); ui->iaLayouts->beginUpdate(); ui->iaLayouts->clear(); { int i = 0; for(const D3D12Pipe::Layout &l : state.inputAssembly.layouts) { QString byteOffs = Formatter::HumanFormat(l.byteOffset, Formatter::OffsetSize); // D3D12 specific value if(l.byteOffset == ~0U) { byteOffs = lit("APPEND_ALIGNED (%1)").arg(layoutOffs[l.inputSlot]); } else { layoutOffs[l.inputSlot] = l.byteOffset; } layoutOffs[l.inputSlot] += l.format.compByteWidth * l.format.compCount; bool filledSlot = true; bool usedSlot = false; for(int ia = 0; state.vertexShader.reflection && ia < state.vertexShader.reflection->inputSignature.count(); ia++) { if(!QString(state.vertexShader.reflection->inputSignature[ia].semanticName) .compare(l.semanticName, Qt::CaseInsensitive) && state.vertexShader.reflection->inputSignature[ia].semanticIndex == l.semanticIndex) { usedSlot = true; break; } } if(showNode(usedSlot, filledSlot)) { RDTreeWidgetItem *node = new RDTreeWidgetItem( {i, l.semanticName, l.semanticIndex, l.format.Name(), l.inputSlot, byteOffs, l.perInstance ? lit("PER_INSTANCE") : lit("PER_VERTEX"), l.instanceDataStepRate, QString()}); node->setTag(i); if(usedSlot) usedVBuffers[l.inputSlot] = true; if(!usedSlot) setInactiveRow(node); ui->iaLayouts->addTopLevelItem(node); } i++; } } ui->iaLayouts->clearSelection(); ui->iaLayouts->endUpdate(); ui->iaLayouts->verticalScrollBar()->setValue(vs); int numCPs = PatchList_Count(state.inputAssembly.topology); if(numCPs > 0) { ui->topology->setText(tr("PatchList (%1 Control Points)").arg(numCPs)); } else { ui->topology->setText(ToQStr(state.inputAssembly.topology)); } m_Common.setTopologyDiagram(ui->topologyDiagram, state.inputAssembly.topology); bool ibufferUsed = action && (action->flags & ActionFlags::Indexed); if(ibufferUsed) { ui->primRestart->setVisible(true); if(state.inputAssembly.indexStripCutValue != 0) // D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED ui->primRestart->setText( tr("Restart Idx: 0x%1").arg(Formatter::Format(state.inputAssembly.indexStripCutValue, true))); else ui->primRestart->setText(tr("Restart Idx: Disabled")); } else { ui->primRestart->setVisible(false); } m_VBNodes.clear(); m_EmptyNodes.clear(); vs = ui->iaBuffers->verticalScrollBar()->value(); ui->iaBuffers->beginUpdate(); ui->iaBuffers->clear(); if(state.inputAssembly.indexBuffer.resourceId != ResourceId()) { if(ibufferUsed || m_ShowUnused) { uint64_t length = state.inputAssembly.indexBuffer.byteSize; BufferDescription *buf = m_Ctx.GetBuffer(state.inputAssembly.indexBuffer.resourceId); RDTreeWidgetItem *node = new RDTreeWidgetItem( {tr("Index"), state.inputAssembly.indexBuffer.resourceId, (qulonglong)state.inputAssembly.indexBuffer.byteStride, (qulonglong)state.inputAssembly.indexBuffer.byteOffset, (qulonglong)length, QString()}); QString iformat; if(state.inputAssembly.indexBuffer.byteStride == 1) iformat = lit("ubyte"); else if(state.inputAssembly.indexBuffer.byteStride == 2) iformat = lit("ushort"); else if(state.inputAssembly.indexBuffer.byteStride == 4) iformat = lit("uint"); iformat += lit(" indices[%1]").arg(RENDERDOC_NumVerticesPerPrimitive(state.inputAssembly.topology)); uint32_t drawOffset = (action ? action->indexOffset * state.inputAssembly.indexBuffer.byteStride : 0); node->setTag(QVariant::fromValue( D3D12VBIBTag(state.inputAssembly.indexBuffer.resourceId, state.inputAssembly.indexBuffer.byteOffset + drawOffset, drawOffset > state.inputAssembly.indexBuffer.byteSize ? 0 : state.inputAssembly.indexBuffer.byteSize - drawOffset, iformat))); for(const D3D12Pipe::ResourceData &res : m_Ctx.CurD3D12PipelineState()->resourceStates) { if(res.resourceId == state.inputAssembly.indexBuffer.resourceId) { node->setToolTip(tr("Buffer is in the '%1' state").arg(res.states[0].name)); break; } } if(!ibufferUsed) setInactiveRow(node); if(state.inputAssembly.indexBuffer.resourceId == ResourceId()) { setEmptyRow(node); m_EmptyNodes.push_back(node); } ui->iaBuffers->addTopLevelItem(node); } } else { if(ibufferUsed || m_ShowEmpty) { RDTreeWidgetItem *node = new RDTreeWidgetItem( {tr("Index"), tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()}); QString iformat; if(state.inputAssembly.indexBuffer.byteStride == 1) iformat = lit("ubyte"); else if(state.inputAssembly.indexBuffer.byteStride == 2) iformat = lit("ushort"); else if(state.inputAssembly.indexBuffer.byteStride == 4) iformat = lit("uint"); iformat += lit(" indices[%1]").arg(RENDERDOC_NumVerticesPerPrimitive(state.inputAssembly.topology)); uint32_t drawOffset = (action ? action->indexOffset * state.inputAssembly.indexBuffer.byteStride : 0); node->setTag(QVariant::fromValue( D3D12VBIBTag(state.inputAssembly.indexBuffer.resourceId, state.inputAssembly.indexBuffer.byteOffset + drawOffset, drawOffset > state.inputAssembly.indexBuffer.byteSize ? 0 : state.inputAssembly.indexBuffer.byteSize - drawOffset, iformat))); for(const D3D12Pipe::ResourceData &res : m_Ctx.CurD3D12PipelineState()->resourceStates) { if(res.resourceId == state.inputAssembly.indexBuffer.resourceId) { node->setToolTip(tr("Buffer is in the '%1' state").arg(res.states[0].name)); break; } } setEmptyRow(node); m_EmptyNodes.push_back(node); if(!ibufferUsed) setInactiveRow(node); ui->iaBuffers->addTopLevelItem(node); } } for(int i = 0; i < 128; i++) { if(i >= state.inputAssembly.vertexBuffers.count()) { // for vbuffers that are referenced but not bound, make sure we add an empty row if(usedVBuffers[i]) { RDTreeWidgetItem *node = new RDTreeWidgetItem({i, tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()}); node->setTag(QVariant::fromValue(D3D12VBIBTag(ResourceId(), 0, 0))); setEmptyRow(node); m_EmptyNodes.push_back(node); m_VBNodes.push_back(node); ui->iaBuffers->addTopLevelItem(node); } else { m_VBNodes.push_back(NULL); } continue; } const D3D12Pipe::VertexBuffer &v = state.inputAssembly.vertexBuffers[i]; bool filledSlot = (v.resourceId != ResourceId()); bool usedSlot = (usedVBuffers[i]); if(showNode(usedSlot, filledSlot)) { qulonglong length = v.byteSize; BufferDescription *buf = m_Ctx.GetBuffer(v.resourceId); RDTreeWidgetItem *node = NULL; if(filledSlot) node = new RDTreeWidgetItem( {i, v.resourceId, v.byteStride, (qulonglong)v.byteOffset, length, QString()}); else node = new RDTreeWidgetItem({i, tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()}); node->setTag(QVariant::fromValue(D3D12VBIBTag(v.resourceId, v.byteOffset, v.byteSize, m_Common.GetVBufferFormatString(i)))); for(const D3D12Pipe::ResourceData &res : m_Ctx.CurD3D12PipelineState()->resourceStates) { if(res.resourceId == v.resourceId) { node->setToolTip(tr("Buffer is in the '%1' state").arg(res.states[0].name)); break; } } if(!filledSlot) { setEmptyRow(node); m_EmptyNodes.push_back(node); } if(!usedSlot) setInactiveRow(node); m_VBNodes.push_back(node); ui->iaBuffers->addTopLevelItem(node); } else { m_VBNodes.push_back(NULL); } } ui->iaBuffers->clearSelection(); ui->iaBuffers->endUpdate(); ui->iaBuffers->verticalScrollBar()->setValue(vs); setShaderState(state.vertexShader, ui->vsPipeline, ui->vsShader, ui->vsRootSig); setShaderState(state.geometryShader, ui->gsPipeline, ui->gsShader, ui->gsRootSig); setShaderState(state.hullShader, ui->hsPipeline, ui->hsShader, ui->hsRootSig); setShaderState(state.domainShader, ui->dsPipeline, ui->dsShader, ui->dsRootSig); } setShaderState(state.pixelShader, ui->psPipeline, ui->psShader, ui->psRootSig); setShaderState(state.computeShader, ui->csPipeline, ui->csShader, ui->csRootSig); // fill in descriptor access { RDTreeWidget *resources[] = { ui->vsResources, ui->hsResources, ui->dsResources, ui->gsResources, ui->psResources, ui->csResources, ui->asResources, ui->msResources, }; RDTreeWidget *uavs[] = { ui->vsUAVs, ui->hsUAVs, ui->dsUAVs, ui->gsUAVs, ui->psUAVs, ui->csUAVs, ui->asUAVs, ui->msUAVs, }; RDTreeWidget *samplers[] = { ui->vsSamplers, ui->hsSamplers, ui->dsSamplers, ui->gsSamplers, ui->psSamplers, ui->csSamplers, ui->asSamplers, ui->msSamplers, }; RDTreeWidget *cbuffers[] = { ui->vsCBuffers, ui->hsCBuffers, ui->dsCBuffers, ui->gsCBuffers, ui->psCBuffers, ui->csCBuffers, ui->asCBuffers, ui->msCBuffers, }; ScopedTreeUpdater restorers[] = { ui->vsResources, ui->hsResources, ui->dsResources, ui->gsResources, ui->psResources, ui->csResources, ui->asResources, ui->msResources, ui->vsUAVs, ui->hsUAVs, ui->dsUAVs, ui->gsUAVs, ui->psUAVs, ui->csUAVs, ui->asUAVs, ui->msUAVs, ui->vsSamplers, ui->hsSamplers, ui->dsSamplers, ui->gsSamplers, ui->psSamplers, ui->csSamplers, ui->asSamplers, ui->msSamplers, ui->vsCBuffers, ui->hsCBuffers, ui->dsCBuffers, ui->gsCBuffers, ui->psCBuffers, ui->csCBuffers, ui->asCBuffers, ui->msCBuffers, }; const ShaderReflection *shaderRefls[NumShaderStages]; // this is a simple flag to see if any non-zero spaces are used. If not, we can be more concise // and omit the space when listing the binding for a particular register. bool spacesUsed[NumShaderStages] = {}; for(ShaderStage stage : values()) { shaderRefls[(uint32_t)stage] = m_Ctx.CurPipelineState().GetShaderReflection(stage); if(!shaderRefls[(uint32_t)stage]) continue; for(const ConstantBlock &bind : shaderRefls[(uint32_t)stage]->constantBlocks) spacesUsed[(uint32_t)stage] |= bind.fixedBindSetOrSpace > 0; for(const ShaderSampler &bind : shaderRefls[(uint32_t)stage]->samplers) spacesUsed[(uint32_t)stage] |= bind.fixedBindSetOrSpace > 0; for(const ShaderResource &bind : shaderRefls[(uint32_t)stage]->readOnlyResources) spacesUsed[(uint32_t)stage] |= bind.fixedBindSetOrSpace > 0; for(const ShaderResource &bind : shaderRefls[(uint32_t)stage]->readWriteResources) spacesUsed[(uint32_t)stage] |= bind.fixedBindSetOrSpace > 0; } rdcarray descriptors = m_Ctx.CurPipelineState().GetAllUsedDescriptors(); std::sort(descriptors.begin(), descriptors.end(), [](const UsedDescriptor &a, const UsedDescriptor &b) { // sort by declared shader interface resource order if(a.access.index != b.access.index) return a.access.index < b.access.index; return a.access.arrayElement < b.access.arrayElement; }); for(const UsedDescriptor &used : descriptors) { if(used.access.type == DescriptorType::Unknown || used.access.stage == ShaderStage::Count) continue; const ShaderReflection *refl = shaderRefls[(uint32_t)used.access.stage]; if(IsConstantBlockDescriptor(used.access.type)) { const Descriptor &descriptor = used.descriptor; QVariant cbuftag; const ConstantBlock *shaderBind = NULL; if(used.access.index == DescriptorAccess::NoShaderBinding) { cbuftag = QVariant::fromValue(D3D12CBufTag(descriptor)); } else { if(refl && used.access.index < refl->constantBlocks.size()) shaderBind = &refl->constantBlocks[used.access.index]; cbuftag = QVariant::fromValue(D3D12CBufTag(used.access.index, used.access.arrayElement)); } bool filledSlot = (descriptor.resource != ResourceId()); // D3D12 does not report unused elements at all because we enumerate exclusively from the // perspective of which descriptors are used bool usedSlot = true; if(showNode(usedSlot, filledSlot)) { ulong length = descriptor.byteSize; uint64_t offset = descriptor.byteOffset; int numvars = shaderBind ? shaderBind->variables.count() : 0; uint32_t bytesize = shaderBind ? shaderBind->byteSize : 0; QString regname; if(used.access.index == DescriptorAccess::NoShaderBinding) { regname = m_Locations[{used.access.descriptorStore, used.access.byteOffset}].logicalBindName; } else if(shaderBind) { if(!spacesUsed[(uint32_t)used.access.stage]) regname = QFormatStr("%1").arg(shaderBind->fixedBindNumber); else regname = QFormatStr("space%1, %2") .arg(shaderBind->fixedBindSetOrSpace) .arg(shaderBind->fixedBindNumber); if(!shaderBind->name.empty()) regname += lit(": ") + shaderBind->name; if(shaderBind->bindArraySize > 1) regname += QFormatStr("[%1]").arg(used.access.arrayElement); } QString sizestr; if(bytesize == (uint32_t)length) sizestr = tr("%1 Variables, %2 bytes") .arg(numvars) .arg(Formatter::HumanFormat(length, Formatter::OffsetSize)); else sizestr = tr("%1 Variables, %2 bytes needed, %3 provided") .arg(numvars) .arg(Formatter::HumanFormat(bytesize, Formatter::OffsetSize)) .arg(Formatter::HumanFormat(length, Formatter::OffsetSize)); if(length < bytesize) filledSlot = false; // ignore offset into virtualised data storage on root constants, display as 0-based if(descriptor.flags & DescriptorFlags::InlineData) offset = 0; RDTreeWidgetItem *node = new RDTreeWidgetItem({ regname, (descriptor.flags & DescriptorFlags::InlineData) ? ResourceId() : descriptor.resource, QFormatStr("%1 - %2") .arg(Formatter::HumanFormat(offset, Formatter::OffsetSize)) .arg(Formatter::HumanFormat(offset + bytesize, Formatter::OffsetSize)), sizestr, QString(), }); node->setTag(cbuftag); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); cbuffers[(uint32_t)used.access.stage]->addTopLevelItem(node); } } else if(IsSamplerDescriptor(used.access.type)) { const SamplerDescriptor &samplerDescriptor = used.sampler; const ShaderSampler *shaderBind = NULL; if(refl && used.access.index < refl->samplers.size()) shaderBind = &refl->samplers[used.access.index]; bool filledSlot = samplerDescriptor.filter.minify != FilterMode::NoFilter; // D3D12 does not report unused elements at all because we enumerate exclusively from the // perspective of which descriptors are used bool usedSlot = true; if(showNode(usedSlot, filledSlot)) { QString regname; if(used.access.index == DescriptorAccess::NoShaderBinding) { regname = m_Locations[{used.access.descriptorStore, used.access.byteOffset}].logicalBindName; } else if(shaderBind) { if(!spacesUsed[(uint32_t)used.access.stage]) regname = QFormatStr("%1").arg(shaderBind->fixedBindNumber); else regname = QFormatStr("space%1, %2") .arg(shaderBind->fixedBindSetOrSpace) .arg(shaderBind->fixedBindNumber); if(!shaderBind->name.empty()) regname += lit(": ") + shaderBind->name; if(shaderBind->bindArraySize > 1) regname += QFormatStr("[%1]").arg(used.access.arrayElement); } QString borderColor; if(samplerDescriptor.borderColorType == CompType::Float) borderColor = QFormatStr("%1, %2, %3, %4") .arg(samplerDescriptor.borderColorValue.floatValue[0]) .arg(samplerDescriptor.borderColorValue.floatValue[1]) .arg(samplerDescriptor.borderColorValue.floatValue[2]) .arg(samplerDescriptor.borderColorValue.floatValue[3]); else borderColor = QFormatStr("%1, %2, %3, %4") .arg(samplerDescriptor.borderColorValue.uintValue[0]) .arg(samplerDescriptor.borderColorValue.uintValue[1]) .arg(samplerDescriptor.borderColorValue.uintValue[2]) .arg(samplerDescriptor.borderColorValue.uintValue[3]); QString addressing; QString addPrefix; QString addVal; QString addr[] = {ToQStr(samplerDescriptor.addressU, GraphicsAPI::D3D12), ToQStr(samplerDescriptor.addressV, GraphicsAPI::D3D12), ToQStr(samplerDescriptor.addressW, GraphicsAPI::D3D12)}; // arrange like either UVW: WRAP or UV: WRAP, W: CLAMP for(int a = 0; a < 3; a++) { const QString str[] = {lit("U"), lit("V"), lit("W")}; QString prefix = str[a]; if(a == 0 || addr[a] == addr[a - 1]) { addPrefix += prefix; } else { addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal); addPrefix = prefix; } addVal = addr[a]; } addressing += addPrefix + lit(": ") + addVal; if(samplerDescriptor.UseBorder()) addressing += QFormatStr("<%1>").arg(borderColor); if(samplerDescriptor.unnormalized) addressing += lit(" (Non-norm)"); QString filter = ToQStr(samplerDescriptor.filter); if(samplerDescriptor.maxAnisotropy > 1) filter += QFormatStr(" %1x").arg(samplerDescriptor.maxAnisotropy); if(samplerDescriptor.filter.filter == FilterFunction::Comparison) filter += QFormatStr(" (%1)").arg(ToQStr(samplerDescriptor.compareFunction)); else if(samplerDescriptor.filter.filter != FilterFunction::Normal) filter += QFormatStr(" (%1)").arg(ToQStr(samplerDescriptor.filter.filter)); RDTreeWidgetItem *node = new RDTreeWidgetItem({regname, addressing, filter, QFormatStr("%1 - %2") .arg(samplerDescriptor.minLOD == -FLT_MAX ? lit("0") : QString::number(samplerDescriptor.minLOD)) .arg(samplerDescriptor.maxLOD == FLT_MAX ? lit("FLT_MAX") : QString::number(samplerDescriptor.maxLOD)), samplerDescriptor.mipBias}); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); samplers[(uint32_t)used.access.stage]->addTopLevelItem(node); } } else { const bool srv = IsReadOnlyDescriptor(used.access.type); RDTreeWidget *tree = srv ? resources[(uint32_t)used.access.stage] : uavs[(uint32_t)used.access.stage]; const Descriptor &view = used.descriptor; D3D12ViewTag tag; tag.type = srv ? D3D12ViewTag::SRV : D3D12ViewTag::UAV; tag.access = used.access; tag.descriptor = view; const rdcarray &resArray = srv ? refl->readOnlyResources : refl->readWriteResources; const ShaderResource *shaderBind = NULL; if(refl && used.access.index < resArray.size()) shaderBind = &resArray[used.access.index]; bool filledSlot = view.resource != ResourceId(); // D3D12 does not report unused elements at all because we enumerate exclusively from the // perspective of which descriptors are used bool usedSlot = true; if(showNode(usedSlot, filledSlot)) { addResourceRow(tag, shaderBind, spacesUsed[(uint32_t)used.access.stage], tree); } } } } QToolButton *shaderButtons[] = { // view buttons ui->asShaderViewButton, ui->msShaderViewButton, ui->vsShaderViewButton, ui->hsShaderViewButton, ui->dsShaderViewButton, ui->gsShaderViewButton, ui->psShaderViewButton, ui->csShaderViewButton, // edit buttons ui->asShaderEditButton, ui->msShaderEditButton, ui->vsShaderEditButton, ui->hsShaderEditButton, ui->dsShaderEditButton, ui->gsShaderEditButton, ui->psShaderEditButton, ui->csShaderEditButton, // save buttons ui->asShaderSaveButton, ui->msShaderSaveButton, ui->vsShaderSaveButton, ui->hsShaderSaveButton, ui->dsShaderSaveButton, ui->gsShaderSaveButton, ui->psShaderSaveButton, ui->csShaderSaveButton, }; for(QToolButton *b : shaderButtons) { const D3D12Pipe::Shader *stage = stageForSender(b); if(stage == NULL || stage->resourceId == ResourceId()) continue; b->setEnabled(stage->reflection && state.pipelineResourceId != ResourceId()); m_Common.SetupShaderEditButton(b, state.pipelineResourceId, stage->resourceId, stage->reflection); } QToolButton *sigButtons[] = { ui->vsRootSigButton, ui->hsRootSigButton, ui->dsRootSigButton, ui->gsRootSigButton, ui->psRootSigButton, ui->csRootSigButton, ui->asRootSigButton, ui->msRootSigButton, }; for(QToolButton *b : sigButtons) b->setEnabled(state.rootSignature.resourceId != ResourceId()); bool streamoutSet = false; vs = ui->gsStreamOut->verticalScrollBar()->value(); ui->gsStreamOut->beginUpdate(); ui->gsStreamOut->clear(); for(int i = 0; i < state.streamOut.outputs.count(); i++) { const D3D12Pipe::StreamOutBind &s = state.streamOut.outputs[i]; bool filledSlot = (s.resourceId != ResourceId()); bool usedSlot = (filledSlot); if(showNode(usedSlot, filledSlot)) { qulonglong length = s.byteSize; BufferDescription *buf = m_Ctx.GetBuffer(s.resourceId); RDTreeWidgetItem *node = new RDTreeWidgetItem({ i, s.resourceId, Formatter::HumanFormat(s.byteOffset, Formatter::OffsetSize), Formatter::HumanFormat(length, Formatter::OffsetSize), s.writtenCountResourceId, Formatter::HumanFormat(s.writtenCountByteOffset, Formatter::OffsetSize), QString(), }); node->setTag(QVariant::fromValue(s.resourceId)); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); streamoutSet = true; ui->gsStreamOut->addTopLevelItem(node); } } ui->gsStreamOut->verticalScrollBar()->setValue(vs); ui->gsStreamOut->clearSelection(); ui->gsStreamOut->endUpdate(); ui->gsStreamOut->setVisible(streamoutSet); ui->soGroup->setVisible(streamoutSet); //////////////////////////////////////////////// // Rasterizer vs = ui->viewports->verticalScrollBar()->value(); ui->viewports->beginUpdate(); ui->viewports->clear(); for(int i = 0; i < state.rasterizer.viewports.count(); i++) { const Viewport &v = state.rasterizer.viewports[i]; RDTreeWidgetItem *node = new RDTreeWidgetItem({i, v.x, v.y, v.width, v.height, v.minDepth, v.maxDepth}); if(v.width == 0 || v.height == 0 || v.minDepth == v.maxDepth) setEmptyRow(node); ui->viewports->addTopLevelItem(node); } ui->viewports->verticalScrollBar()->setValue(vs); ui->viewports->clearSelection(); ui->viewports->endUpdate(); vs = ui->scissors->verticalScrollBar()->value(); ui->scissors->beginUpdate(); ui->scissors->clear(); for(int i = 0; i < state.rasterizer.scissors.count(); i++) { const Scissor &s = state.rasterizer.scissors[i]; RDTreeWidgetItem *node = new RDTreeWidgetItem({i, s.x, s.y, s.width, s.height}); if(s.width == 0 || s.height == 0) setEmptyRow(node); ui->scissors->addTopLevelItem(node); } ui->scissors->clearSelection(); ui->scissors->verticalScrollBar()->setValue(vs); ui->scissors->endUpdate(); ui->fillMode->setText(ToQStr(state.rasterizer.state.fillMode)); ui->cullMode->setText(ToQStr(state.rasterizer.state.cullMode)); ui->frontCCW->setPixmap(state.rasterizer.state.frontCCW ? tick : cross); switch(state.rasterizer.state.lineRasterMode) { case LineRaster::Default: ui->lineAA->setText(lit("Default")); break; case LineRaster::Bresenham: ui->lineAA->setText(lit("Aliased")); break; case LineRaster::RectangularSmooth: ui->lineAA->setText(lit("Alpha antialiased")); break; case LineRaster::Rectangular: ui->lineAA->setText(lit("Quadrilateral (narrow)")); break; case LineRaster::RectangularD3D: ui->lineAA->setText(lit("Quadrilateral")); break; } ui->sampleMask->setText(Formatter::Format(state.rasterizer.sampleMask, true)); ui->depthClip->setPixmap(state.rasterizer.state.depthClip ? tick : cross); ui->depthBias->setText(Formatter::Format(state.rasterizer.state.depthBias)); ui->depthBiasClamp->setText(Formatter::Format(state.rasterizer.state.depthBiasClamp)); ui->slopeScaledBias->setText(Formatter::Format(state.rasterizer.state.slopeScaledDepthBias)); ui->forcedSampleCount->setText(QString::number(state.rasterizer.state.forcedSampleCount)); ui->conservativeRaster->setPixmap( state.rasterizer.state.conservativeRasterization != ConservativeRaster::Disabled ? tick : cross); ui->baseShadingRate->setText(QFormatStr("%1x%2") .arg(state.rasterizer.state.baseShadingRate.first) .arg(state.rasterizer.state.baseShadingRate.second)); ui->shadingRateCombiners->setText( QFormatStr("%1, %2") .arg(ToQStr(state.rasterizer.state.shadingRateCombiners.first, GraphicsAPI::D3D12)) .arg(ToQStr(state.rasterizer.state.shadingRateCombiners.second, GraphicsAPI::D3D12))); ui->shadingRateImage->setText(ToQStr(state.rasterizer.state.shadingRateImage)); //////////////////////////////////////////////// // Predication if(state.predication.resourceId == ResourceId()) { ui->predicateGroup->setVisible(false); } else { ui->predicateGroup->setVisible(true); ui->predicate->setText( tr("%1 + %2 byte offset") .arg(ToQStr(state.predication.resourceId)) .arg(Formatter::HumanFormat(state.predication.offset, Formatter::OffsetSize))); ui->predicateSkipIfZero->setText(state.predication.skipIfZero ? lit("== 0") : lit("!= 0")); } //////////////////////////////////////////////// // Output Merger bool targets[32] = {}; vs = ui->targetOutputs->verticalScrollBar()->value(); ui->targetOutputs->beginUpdate(); ui->targetOutputs->clear(); { rdcarray rts = m_Ctx.CurPipelineState().GetOutputTargets(); for(uint32_t i = 0; i < rts.size(); i++) { DescriptorAccess access; access.index = i; addResourceRow(D3D12ViewTag(D3D12ViewTag::OMTarget, access, rts[i]), NULL, false, ui->targetOutputs); if(rts[i].resource != ResourceId()) targets[i] = true; } Descriptor depth = m_Ctx.CurPipelineState().GetDepthTarget(); addResourceRow(D3D12ViewTag(D3D12ViewTag::OMDepth, DescriptorAccess(), depth), NULL, false, ui->targetOutputs); } ui->targetOutputs->clearSelection(); ui->targetOutputs->endUpdate(); ui->targetOutputs->verticalScrollBar()->setValue(vs); vs = ui->blends->verticalScrollBar()->value(); ui->blends->beginUpdate(); ui->blends->clear(); { int i = 0; for(const ColorBlend &blend : state.outputMerger.blendState.blends) { bool filledSlot = (blend.enabled || targets[i]); bool usedSlot = (targets[i]); if(showNode(usedSlot, filledSlot)) { RDTreeWidgetItem *node = NULL; node = new RDTreeWidgetItem( {i, blend.enabled ? tr("True") : tr("False"), ToQStr(blend.colorBlend.source), ToQStr(blend.colorBlend.destination), ToQStr(blend.colorBlend.operation), ToQStr(blend.alphaBlend.source), ToQStr(blend.alphaBlend.destination), ToQStr(blend.alphaBlend.operation), blend.logicOperationEnabled ? ToQStr(blend.logicOperation) : tr("Disabled"), QFormatStr("%1%2%3%4") .arg((blend.writeMask & 0x1) == 0 ? lit("_") : lit("R")) .arg((blend.writeMask & 0x2) == 0 ? lit("_") : lit("G")) .arg((blend.writeMask & 0x4) == 0 ? lit("_") : lit("B")) .arg((blend.writeMask & 0x8) == 0 ? lit("_") : lit("A"))}); if(!filledSlot) setEmptyRow(node); if(!usedSlot) setInactiveRow(node); ui->blends->addTopLevelItem(node); } i++; } } ui->blends->clearSelection(); ui->blends->endUpdate(); ui->blends->verticalScrollBar()->setValue(vs); ui->alphaToCoverage->setPixmap(state.outputMerger.blendState.alphaToCoverage ? tick : cross); ui->independentBlend->setPixmap(state.outputMerger.blendState.independentBlend ? tick : cross); ui->blendFactor->setText(QFormatStr("%1, %2, %3, %4") .arg(state.outputMerger.blendState.blendFactor[0], 0, 'f', 2) .arg(state.outputMerger.blendState.blendFactor[1], 0, 'f', 2) .arg(state.outputMerger.blendState.blendFactor[2], 0, 'f', 2) .arg(state.outputMerger.blendState.blendFactor[3], 0, 'f', 2)); if(state.outputMerger.depthStencilState.depthEnable) { ui->depthEnabled->setPixmap(tick); ui->depthFunc->setText(ToQStr(state.outputMerger.depthStencilState.depthFunction)); if(state.outputMerger.depthReadOnly) { ui->depthWrite->setPixmap(QPixmap()); ui->depthWrite->setText(tr("Read-Only DSV")); } else { ui->depthWrite->setPixmap(state.outputMerger.depthStencilState.depthWrites ? tick : cross); ui->depthWrite->setText(QString()); } } else { ui->depthEnabled->setPixmap(cross); ui->depthFunc->setText(tr("Disabled")); ui->depthWrite->setPixmap(QPixmap()); ui->depthWrite->setText(tr("Disabled")); } if(state.outputMerger.depthStencilState.depthBoundsEnable) { ui->depthBounds->setPixmap(QPixmap()); ui->depthBounds->setText(Formatter::Format(state.outputMerger.depthStencilState.minDepthBounds) + lit("-") + Formatter::Format(state.outputMerger.depthStencilState.maxDepthBounds)); } else { ui->depthBounds->setText(QString()); ui->depthBounds->setPixmap(cross); } ui->stencils->beginUpdate(); ui->stencils->clear(); if(state.outputMerger.depthStencilState.stencilEnable) { ui->stencils->addTopLevelItem(new RDTreeWidgetItem({ tr("Front"), ToQStr(state.outputMerger.depthStencilState.frontFace.function), ToQStr(state.outputMerger.depthStencilState.frontFace.failOperation), ToQStr(state.outputMerger.depthStencilState.frontFace.depthFailOperation), ToQStr(state.outputMerger.depthStencilState.frontFace.passOperation), QVariant(), QVariant(), QVariant(), })); if(state.outputMerger.stencilReadOnly) { ui->stencils->topLevelItem(0)->setText(5, tr("Read-Only DSV")); ui->stencils->topLevelItem(0)->setToolTip(QString()); } else { m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(0), 5, state.outputMerger.depthStencilState.frontFace.writeMask); } m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(0), 6, state.outputMerger.depthStencilState.frontFace.compareMask); m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(0), 7, state.outputMerger.depthStencilState.frontFace.reference); ui->stencils->addTopLevelItem(new RDTreeWidgetItem({ tr("Back"), ToQStr(state.outputMerger.depthStencilState.backFace.function), ToQStr(state.outputMerger.depthStencilState.backFace.failOperation), ToQStr(state.outputMerger.depthStencilState.backFace.depthFailOperation), ToQStr(state.outputMerger.depthStencilState.backFace.passOperation), QVariant(), QVariant(), QVariant(), })); m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(1), 5, state.outputMerger.depthStencilState.backFace.writeMask); m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(1), 6, state.outputMerger.depthStencilState.backFace.compareMask); m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(1), 7, state.outputMerger.depthStencilState.backFace.reference); } else { ui->stencils->addTopLevelItem(new RDTreeWidgetItem( {tr("Front"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-")})); ui->stencils->addTopLevelItem(new RDTreeWidgetItem( {tr("Back"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-")})); } ui->stencils->clearSelection(); ui->stencils->endUpdate(); // set up thread debugging inputs bool enableDebug = m_Ctx.APIProps().shaderDebugging && state.computeShader.reflection && state.computeShader.reflection->debugInfo.debuggable && action && (action->flags & ActionFlags::Dispatch); if(enableDebug) { // Validate dispatch/threadgroup dimensions enableDebug &= action->dispatchDimension[0] > 0; enableDebug &= action->dispatchDimension[1] > 0; enableDebug &= action->dispatchDimension[2] > 0; const rdcfixedarray &threadDims = (action->dispatchThreadsDimension[0] == 0) ? state.computeShader.reflection->dispatchThreadsDimension : action->dispatchThreadsDimension; enableDebug &= threadDims[0] > 0; enableDebug &= threadDims[1] > 0; enableDebug &= threadDims[2] > 0; } if(enableDebug) { ui->computeDebugSelector->setEnabled(true); // set maximums for CS debugging m_ComputeDebugSelector->SetThreadBounds( action->dispatchDimension, (action->dispatchThreadsDimension[0] == 0) ? state.computeShader.reflection->dispatchThreadsDimension : action->dispatchThreadsDimension); ui->computeDebugSelector->setToolTip( tr("Debug this compute shader by specifying group/thread ID or dispatch ID")); } else { ui->computeDebugSelector->setEnabled(false); if(!m_Ctx.APIProps().shaderDebugging) ui->computeDebugSelector->setToolTip(tr("This API does not support shader debugging")); else if(!action || !(action->flags & ActionFlags::Dispatch)) ui->computeDebugSelector->setToolTip(tr("No dispatch selected")); else if(!state.computeShader.reflection) ui->computeDebugSelector->setToolTip(tr("No compute shader bound")); else if(!state.computeShader.reflection->debugInfo.debuggable) ui->computeDebugSelector->setToolTip( tr("This shader doesn't support debugging: %1") .arg(state.computeShader.reflection->debugInfo.debugStatus)); else ui->computeDebugSelector->setToolTip(tr("Invalid dispatch/threadgroup dimensions.")); } } void D3D12PipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, int column) { const D3D12Pipe::Shader *stage = stageForSender(item->treeWidget()); if(stage == NULL) return; QVariant tag = item->tag(); TextureDescription *tex = NULL; BufferDescription *buf = NULL; CompType typeCast = CompType::Typeless; if(tag.canConvert()) { ResourceId id = tag.value(); tex = m_Ctx.GetTexture(id); buf = m_Ctx.GetBuffer(id); } else if(tag.canConvert()) { D3D12ViewTag view = tag.value(); tex = m_Ctx.GetTexture(view.descriptor.resource); buf = m_Ctx.GetBuffer(view.descriptor.resource); typeCast = view.descriptor.format.compType; } if(tex) { if(tex->type == TextureType::Buffer) { IBufferViewer *viewer = m_Ctx.ViewTextureAsBuffer( tex->resourceId, Subresource(), BufferFormatter::GetTextureFormatString(*tex)); m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this); } else { if(!m_Ctx.HasTextureViewer()) m_Ctx.ShowTextureViewer(); ITextureViewer *viewer = m_Ctx.GetTextureViewer(); viewer->ViewTexture(tex->resourceId, typeCast, true); } return; } else if(buf) { D3D12ViewTag view; view.descriptor.resource = buf->resourceId; if(tag.canConvert()) view = tag.value(); uint64_t offs = 0; uint64_t size = buf->length; if(view.descriptor.resource != ResourceId()) { offs = view.descriptor.byteOffset; size = view.descriptor.byteSize; } else { // last thing, see if it's a streamout buffer if(stage == &m_Ctx.CurD3D12PipelineState()->geometryShader) { for(int i = 0; i < m_Ctx.CurD3D12PipelineState()->streamOut.outputs.count(); i++) { if(buf->resourceId == m_Ctx.CurD3D12PipelineState()->streamOut.outputs[i].resourceId) { size = m_Ctx.CurD3D12PipelineState()->streamOut.outputs[i].byteSize; offs += m_Ctx.CurD3D12PipelineState()->streamOut.outputs[i].byteOffset; break; } } } } QString format; const ShaderResource *shaderRes = NULL; if(stage->reflection) { const rdcarray &resArray = view.type == D3D12ViewTag::SRV ? stage->reflection->readOnlyResources : stage->reflection->readWriteResources; if(view.access.index < resArray.size()) shaderRes = &resArray[view.access.index]; } if(shaderRes) { format = BufferFormatter::GetBufferFormatString(Packing::D3DUAV, stage->resourceId, *shaderRes, view.descriptor.format); if(view.descriptor.flags & DescriptorFlags::RawBuffer) format = lit("xint"); } IBufferViewer *viewer = m_Ctx.ViewBuffer(offs, size, view.descriptor.resource, format); m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this); } } void D3D12PipelineStateViewer::cbuffer_itemActivated(RDTreeWidgetItem *item, int column) { const D3D12Pipe::Shader *stage = stageForSender(item->treeWidget()); if(stage == NULL) return; QVariant tag = item->tag(); if(!tag.canConvert()) return; D3D12CBufTag cb = tag.value(); if(cb.index == DescriptorAccess::NoShaderBinding) { if(cb.descriptor.resource != ResourceId()) { IBufferViewer *viewer = m_Ctx.ViewBuffer(cb.descriptor.byteOffset, cb.descriptor.byteSize, cb.descriptor.resource); m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this); } return; } IBufferViewer *prev = m_Ctx.ViewConstantBuffer(stage->stage, cb.index, cb.arrayElement); m_Ctx.AddDockWindow(prev->Widget(), DockReference::TransientPopupArea, this, 0.3f); } void D3D12PipelineStateViewer::on_iaLayouts_itemActivated(RDTreeWidgetItem *item, int column) { on_meshView_clicked(); } void D3D12PipelineStateViewer::on_iaBuffers_itemActivated(RDTreeWidgetItem *item, int column) { QVariant tag = item->tag(); if(tag.canConvert()) { D3D12VBIBTag buf = tag.value(); if(buf.id != ResourceId()) { IBufferViewer *viewer = m_Ctx.ViewBuffer(buf.offset, buf.size, buf.id, buf.format); m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this); } } } void D3D12PipelineStateViewer::highlightIABind(int slot) { int idx = ((slot + 1) * 21) % 32; // space neighbouring colours reasonably distinctly const D3D12Pipe::InputAssembly &IA = m_Ctx.CurD3D12PipelineState()->inputAssembly; QColor col = QColor::fromHslF(float(idx) / 32.0f, 1.0f, qBound(0.05, palette().color(QPalette::Base).lightnessF(), 0.95)); ui->iaLayouts->beginUpdate(); ui->iaBuffers->beginUpdate(); if(slot < m_VBNodes.count()) { if(m_VBNodes[slot] && !m_EmptyNodes.contains(m_VBNodes[slot])) { m_VBNodes[slot]->setBackgroundColor(col); m_VBNodes[slot]->setForegroundColor(contrastingColor(col, QColor(0, 0, 0))); } } for(int i = 0; i < ui->iaLayouts->topLevelItemCount(); i++) { RDTreeWidgetItem *item = ui->iaLayouts->topLevelItem(i); if((int)IA.layouts[item->tag().toUInt()].inputSlot != slot) { item->setBackground(QBrush()); item->setForeground(QBrush()); } else { item->setBackgroundColor(col); item->setForegroundColor(contrastingColor(col, QColor(0, 0, 0))); } } ui->iaLayouts->endUpdate(); ui->iaBuffers->endUpdate(); } void D3D12PipelineStateViewer::on_iaLayouts_mouseMove(QMouseEvent *e) { if(!m_Ctx.IsCaptureLoaded()) return; RDTreeWidgetItem *item = ui->iaLayouts->itemAt(e->pos()); vertex_leave(NULL); const D3D12Pipe::InputAssembly &IA = m_Ctx.CurD3D12PipelineState()->inputAssembly; if(item) { uint32_t buffer = IA.layouts[item->tag().toUInt()].inputSlot; highlightIABind((int)buffer); } } void D3D12PipelineStateViewer::on_iaBuffers_mouseMove(QMouseEvent *e) { if(!m_Ctx.IsCaptureLoaded()) return; RDTreeWidgetItem *item = ui->iaBuffers->itemAt(e->pos()); vertex_leave(NULL); if(item) { int idx = m_VBNodes.indexOf(item); if(idx >= 0) { highlightIABind(idx); } else { if(!m_EmptyNodes.contains(item)) { item->setBackground(ui->iaBuffers->palette().brush(QPalette::Window)); item->setForeground(ui->iaBuffers->palette().brush(QPalette::WindowText)); } } } } void D3D12PipelineStateViewer::vertex_leave(QEvent *e) { ui->iaLayouts->beginUpdate(); ui->iaBuffers->beginUpdate(); for(int i = 0; i < ui->iaLayouts->topLevelItemCount(); i++) { RDTreeWidgetItem *item = ui->iaLayouts->topLevelItem(i); item->setBackground(QBrush()); item->setForeground(QBrush()); } for(int i = 0; i < ui->iaBuffers->topLevelItemCount(); i++) { RDTreeWidgetItem *item = ui->iaBuffers->topLevelItem(i); if(m_EmptyNodes.contains(item)) continue; item->setBackground(QBrush()); item->setForeground(QBrush()); } ui->iaLayouts->endUpdate(); ui->iaBuffers->endUpdate(); } void D3D12PipelineStateViewer::on_pipeFlow_stageSelected(int index) { if(m_MeshPipe) { // remap since AS/MS are the last tabs but appear first in the flow switch(index) { // AS case 0: ui->stagesTabs->setCurrentIndex(9); break; // MS case 1: ui->stagesTabs->setCurrentIndex(10); break; // raster onwards are the same, just skipping VTX,VS,HS,DS,GS case 2: ui->stagesTabs->setCurrentIndex(5); break; case 3: ui->stagesTabs->setCurrentIndex(6); break; case 4: ui->stagesTabs->setCurrentIndex(7); break; case 5: ui->stagesTabs->setCurrentIndex(8); break; } } else { ui->stagesTabs->setCurrentIndex(index); } } void D3D12PipelineStateViewer::shaderView_clicked() { QWidget *sender = qobject_cast(QObject::sender()); const D3D12Pipe::Shader *stage = stageForSender(sender); if(stage == NULL || stage->resourceId == ResourceId()) return; if(!stage->reflection) return; IShaderViewer *shad = m_Ctx.ViewShader(stage->reflection, m_Ctx.CurD3D12PipelineState()->pipelineResourceId); m_Ctx.AddDockWindow(shad->Widget(), DockReference::AddTo, this); } void D3D12PipelineStateViewer::rootSigView_clicked() { DescriptorViewer *view = (DescriptorViewer *)m_Ctx.ViewDescriptors({}, {}); view->ViewD3D12State(); m_Ctx.AddDockWindow(view->Widget(), DockReference::AddTo, this); } void D3D12PipelineStateViewer::predicateView_clicked() { IBufferViewer *viewer = m_Ctx.ViewBuffer(m_Ctx.CurD3D12PipelineState()->predication.offset, ~0ULL, m_Ctx.CurD3D12PipelineState()->predication.resourceId, lit("ulong predicateValue")); m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this); } void D3D12PipelineStateViewer::shaderSave_clicked() { const D3D12Pipe::Shader *stage = stageForSender(qobject_cast(QObject::sender())); if(stage == NULL) return; const ShaderReflection *shaderDetails = stage->reflection; if(stage->resourceId == ResourceId()) return; m_Common.SaveShaderFile(shaderDetails); } QVariantList D3D12PipelineStateViewer::exportViewHTML(const Descriptor &descriptor, bool rw, const ShaderResource *shaderInput, const QString &extraParams) { QString name = descriptor.resource == ResourceId() ? tr("Empty") : QString(m_Ctx.GetResourceName(descriptor.resource)); QString viewType = tr("Unknown"); QString typeName = tr("Unknown"); QString format = tr("Unknown"); uint64_t w = 1; uint32_t h = 1, d = 1; uint32_t a = 0; QString viewFormat = descriptor.format.Name(); TextureDescription *tex = m_Ctx.GetTexture(descriptor.resource); BufferDescription *buf = m_Ctx.GetBuffer(descriptor.resource); QString viewParams; // check to see if it's a texture if(tex) { w = tex->width; h = tex->height; d = tex->depth; a = tex->arraysize; format = tex->format.Name(); viewType = ToQStr(descriptor.type); typeName = ToQStr(tex->type); if(descriptor.swizzle.red != TextureSwizzle::Red || descriptor.swizzle.green != TextureSwizzle::Green || descriptor.swizzle.blue != TextureSwizzle::Blue || descriptor.swizzle.alpha != TextureSwizzle::Alpha) { format += tr(" swizzle[%1%2%3%4]") .arg(ToQStr(descriptor.swizzle.red)) .arg(ToQStr(descriptor.swizzle.green)) .arg(ToQStr(descriptor.swizzle.blue)) .arg(ToQStr(descriptor.swizzle.alpha)); } if(tex->mips > 1) viewParams = tr("Highest Mip: %1, Num Mips: %2").arg(descriptor.firstMip).arg(descriptor.numMips); if(tex->arraysize > 1) { if(!viewParams.isEmpty()) viewParams += lit(", "); viewParams += tr("First Slice: %1, Array Size: %2").arg(descriptor.firstSlice).arg(descriptor.numSlices); } if(descriptor.minLODClamp != 0.0f) { if(!viewParams.isEmpty()) viewParams += lit(", "); viewParams += tr("MinLODClamp: %1").arg(descriptor.minLODClamp); } } // if not a texture, it must be a buffer if(buf) { w = buf->length; h = 0; d = 0; a = 0; format = descriptor.format.Name(); viewType = ToQStr(descriptor.type); typeName = lit("Buffer"); if(isByteAddress(descriptor, shaderInput)) { typeName = rw ? lit("RWByteAddressBuffer") : lit("ByteAddressBuffer"); } else if(descriptor.elementByteSize > 0) { // for structured buffers, display how many 'elements' there are in the buffer typeName = QFormatStr("%1[%2]") .arg(rw ? lit("RWStructuredBuffer") : lit("StructuredBuffer")) .arg(buf->length / descriptor.elementByteSize); } if(descriptor.flags & DescriptorFlags::AppendBuffer || descriptor.flags & DescriptorFlags::CounterBuffer) { typeName += tr(" (Count: %1)").arg(descriptor.bufferStructCount); } if(shaderInput && !shaderInput->isTexture) { if(descriptor.format.compType == CompType::Typeless) { if(shaderInput->variableType.baseType == VarType::Struct) viewFormat = format = lit("struct ") + shaderInput->variableType.name; else viewFormat = format = shaderInput->variableType.name; } else { format = descriptor.format.Name(); } } viewParams = tr("Byte Offset: %1, Byte Size %2, Flags %3") .arg(descriptor.byteOffset) .arg(descriptor.byteSize) .arg(ToQStr(descriptor.flags)); if(descriptor.secondary != ResourceId()) { viewParams += tr(", Counter in %1 at %2 bytes") .arg(m_Ctx.GetResourceName(descriptor.secondary)) .arg(descriptor.counterByteOffset); } } if(viewParams.isEmpty()) viewParams = extraParams; else viewParams += lit(", ") + extraParams; return {name, viewType, typeName, (qulonglong)w, h, d, a, viewFormat, format, viewParams}; } void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D12Pipe::InputAssembly &ia) { const ActionDescription *action = m_Ctx.CurAction(); { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Input Layouts")); xml.writeEndElement(); QList rows; int i = 0; for(const D3D12Pipe::Layout &l : ia.layouts) { rows.push_back({i, l.semanticName, l.semanticIndex, l.format.Name(), l.inputSlot, l.byteOffset, (bool)l.perInstance, l.instanceDataStepRate}); i++; } m_Common.exportHTMLTable( xml, {tr("Slot"), tr("Semantic Name"), tr("Semantic Index"), tr("Format"), tr("Input Slot"), tr("Byte Offset"), tr("Per Instance"), tr("Instance Data Step Rate")}, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Vertex Buffers")); xml.writeEndElement(); QList rows; int i = 0; for(const D3D12Pipe::VertexBuffer &vb : ia.vertexBuffers) { QString name = m_Ctx.GetResourceName(vb.resourceId); uint64_t length = 0; if(vb.resourceId == ResourceId()) { continue; } else { BufferDescription *buf = m_Ctx.GetBuffer(vb.resourceId); if(buf) length = buf->length; } length = qMin(length, (uint64_t)vb.byteSize); rows.push_back({i, name, vb.byteStride, (qulonglong)vb.byteOffset, (qulonglong)length}); i++; } m_Common.exportHTMLTable( xml, {tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Byte Length")}, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Index Buffer")); xml.writeEndElement(); QString name = m_Ctx.GetResourceName(ia.indexBuffer.resourceId); uint64_t length = 0; if(ia.indexBuffer.resourceId == ResourceId()) { name = tr("Empty"); } else { BufferDescription *buf = m_Ctx.GetBuffer(ia.indexBuffer.resourceId); if(buf) length = buf->length; } length = qMin(length, (uint64_t)ia.indexBuffer.byteSize); QString ifmt = lit("UNKNOWN"); if(ia.indexBuffer.byteStride == 2) ifmt = lit("R16_UINT"); if(ia.indexBuffer.byteStride == 4) ifmt = lit("R32_UINT"); m_Common.exportHTMLTable(xml, {tr("Buffer"), tr("Format"), tr("Offset"), tr("Byte Length")}, {name, ifmt, (qulonglong)ia.indexBuffer.byteOffset, (qulonglong)length}); } xml.writeStartElement(lit("p")); xml.writeEndElement(); m_Common.exportHTMLTable(xml, {tr("Primitive Topology")}, {ToQStr(ia.topology)}); } void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D12Pipe::Shader &sh) { const ShaderReflection *shaderDetails = sh.reflection; { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Shader")); xml.writeEndElement(); QString shadername = tr("Unknown"); const D3D12Pipe::State &state = *m_Ctx.CurD3D12PipelineState(); if(sh.resourceId == ResourceId()) shadername = tr("Unbound"); else shadername = tr("%1 - %2 Shader") .arg(m_Ctx.GetResourceName(state.pipelineResourceId)) .arg(ToQStr(sh.stage, GraphicsAPI::D3D12)); if(shaderDetails && !shaderDetails->debugInfo.files.empty()) { const ShaderDebugInfo &dbg = shaderDetails->debugInfo; int entryFile = qMax(0, dbg.entryLocation.fileIndex); shadername = QFormatStr("%1() - %2") .arg(shaderDetails->debugInfo.entrySourceName) .arg(QFileInfo(dbg.files[entryFile].filename).fileName()); } xml.writeStartElement(lit("p")); xml.writeCharacters(shadername); xml.writeEndElement(); if(sh.resourceId == ResourceId()) return; } bool spacesUsed = false; for(ShaderStage stage : values()) { for(const ConstantBlock &bind : shaderDetails->constantBlocks) spacesUsed |= bind.fixedBindSetOrSpace > 0; for(const ShaderSampler &bind : shaderDetails->samplers) spacesUsed |= bind.fixedBindSetOrSpace > 0; for(const ShaderResource &bind : shaderDetails->readOnlyResources) spacesUsed |= bind.fixedBindSetOrSpace > 0; for(const ShaderResource &bind : shaderDetails->readWriteResources) spacesUsed |= bind.fixedBindSetOrSpace > 0; } QList rowsRO; QList rowsRW; QList rowsSampler; QList rowsCB; for(const UsedDescriptor &used : m_Ctx.CurPipelineState().GetConstantBlocks(sh.stage)) { if(used.access.stage != sh.stage) continue; const Descriptor &descriptor = used.descriptor; const ConstantBlock *shaderCBuf = NULL; if(used.access.index < sh.reflection->constantBlocks.size()) shaderCBuf = &sh.reflection->constantBlocks[used.access.index]; QString name; uint64_t length = descriptor.byteSize; uint64_t offset = descriptor.byteOffset; int numvars = shaderCBuf ? shaderCBuf->variables.count() : 0; uint32_t bytesize = shaderCBuf ? shaderCBuf->byteSize : 0; if(descriptor.resource != ResourceId()) name = m_Ctx.GetResourceName(descriptor.resource); else name = tr("Empty"); QString regname; if(used.access.index == DescriptorAccess::NoShaderBinding) { regname = m_Locations[{used.access.descriptorStore, used.access.byteOffset}].logicalBindName; } else if(shaderCBuf) { if(!spacesUsed) regname = QFormatStr("%1").arg(shaderCBuf->fixedBindNumber); else regname = QFormatStr("space%1, %2") .arg(shaderCBuf->fixedBindSetOrSpace) .arg(shaderCBuf->fixedBindNumber); if(!shaderCBuf->name.empty()) regname += lit(": ") + shaderCBuf->name; if(shaderCBuf->bindArraySize > 1) regname += QFormatStr("[%1]").arg(used.access.arrayElement); } length = qMin(length, (uint64_t)bytesize); rowsCB.push_back({regname, name, (qulonglong)offset, (qulonglong)length, numvars}); } for(const UsedDescriptor &used : m_Ctx.CurPipelineState().GetSamplers(sh.stage)) { if(used.access.stage != sh.stage) continue; const SamplerDescriptor &descriptor = used.sampler; const ShaderSampler *shaderSamp = NULL; if(used.access.index < sh.reflection->samplers.size()) shaderSamp = &sh.reflection->samplers[used.access.index]; { QString borderColor; if(descriptor.borderColorType == CompType::Float) borderColor = QFormatStr("%1, %2, %3, %4") .arg(descriptor.borderColorValue.floatValue[0]) .arg(descriptor.borderColorValue.floatValue[1]) .arg(descriptor.borderColorValue.floatValue[2]) .arg(descriptor.borderColorValue.floatValue[3]); else borderColor = QFormatStr("%1, %2, %3, %4") .arg(descriptor.borderColorValue.uintValue[0]) .arg(descriptor.borderColorValue.uintValue[1]) .arg(descriptor.borderColorValue.uintValue[2]) .arg(descriptor.borderColorValue.uintValue[3]); QString addressing; QString addPrefix; QString addVal; QString addr[] = {ToQStr(descriptor.addressU, GraphicsAPI::D3D12), ToQStr(descriptor.addressV, GraphicsAPI::D3D12), ToQStr(descriptor.addressW, GraphicsAPI::D3D12)}; // arrange like either UVW: WRAP or UV: WRAP, W: CLAMP for(int a = 0; a < 3; a++) { const QString str[] = {lit("U"), lit("V"), lit("W")}; QString prefix = str[a]; if(a == 0 || addr[a] == addr[a - 1]) { addPrefix += prefix; } else { addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal); addPrefix = prefix; } addVal = addr[a]; } addressing += addPrefix + lit(": ") + addVal; if(descriptor.UseBorder()) addressing += QFormatStr("<%1>").arg(borderColor); if(descriptor.unnormalized) addressing += lit(" (Un-norm)"); QString filter = ToQStr(descriptor.filter); if(descriptor.maxAnisotropy > 1) filter += QFormatStr(" %1x").arg(descriptor.maxAnisotropy); if(descriptor.filter.filter == FilterFunction::Comparison) filter += QFormatStr(" (%1)").arg(ToQStr(descriptor.compareFunction)); else if(descriptor.filter.filter != FilterFunction::Normal) filter += QFormatStr(" (%1)").arg(ToQStr(descriptor.filter.filter)); QString regname; if(used.access.index == DescriptorAccess::NoShaderBinding) { regname = m_Locations[{used.access.descriptorStore, used.access.byteOffset}].logicalBindName; } else if(shaderSamp) { if(!spacesUsed) regname = QFormatStr("%1").arg(shaderSamp->fixedBindNumber); else regname = QFormatStr("space%1, %2") .arg(shaderSamp->fixedBindSetOrSpace) .arg(shaderSamp->fixedBindNumber); if(!shaderSamp->name.empty()) regname += lit(": ") + shaderSamp->name; if(shaderSamp->bindArraySize > 1) regname += QFormatStr("[%1]").arg(used.access.arrayElement); } rowsSampler.push_back( {regname, addressing, filter, QFormatStr("%1 - %2") .arg(descriptor.minLOD == -FLT_MAX ? lit("0") : QString::number(descriptor.minLOD)) .arg(descriptor.maxLOD == FLT_MAX ? lit("FLT_MAX") : QString::number(descriptor.maxLOD)), descriptor.mipBias}); } } for(const UsedDescriptor &used : m_Ctx.CurPipelineState().GetReadOnlyResources(sh.stage)) { if(used.access.stage != sh.stage) continue; const ShaderResource *shaderInput = NULL; if(used.access.index < sh.reflection->readOnlyResources.size()) shaderInput = &sh.reflection->readOnlyResources[used.access.index]; QVariantList row = exportViewHTML(used.descriptor, false, shaderInput, QString()); rowsRO.push_back(row); } for(const UsedDescriptor &used : m_Ctx.CurPipelineState().GetReadWriteResources(sh.stage)) { if(used.access.stage != sh.stage) continue; const ShaderResource *shaderInput = NULL; if(used.access.index < sh.reflection->readWriteResources.size()) shaderInput = &sh.reflection->readWriteResources[used.access.index]; QVariantList row = exportViewHTML(used.descriptor, true, shaderInput, QString()); rowsRW.push_back(row); } xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Shader Resource Views")); xml.writeEndElement(); m_Common.exportHTMLTable(xml, {tr("Binding"), tr("Resource"), tr("View Type"), tr("Resource Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("View Format"), tr("Resource Format"), tr("View Parameters")}, rowsRO); xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Unordered Access Views")); xml.writeEndElement(); m_Common.exportHTMLTable(xml, {tr("Binding"), tr("Resource"), tr("View Type"), tr("Resource Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("View Format"), tr("Resource Format"), tr("View Parameters")}, rowsRW); xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Samplers")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, {tr("Binding"), tr("Addressing"), tr("Filter"), tr("LOD Clamp"), tr("LOD Bias")}, rowsSampler); xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Constant Buffers")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, {tr("Binding"), tr("Buffer"), tr("Byte Offset"), tr("Byte Size"), tr("Number of Variables")}, rowsCB); } void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D12Pipe::StreamOut &so) { { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Stream Out Targets")); xml.writeEndElement(); QList rows; int i = 0; for(const D3D12Pipe::StreamOutBind &o : so.outputs) { QString name = m_Ctx.GetResourceName(o.resourceId); uint64_t length = 0; QString counterName = m_Ctx.GetResourceName(o.writtenCountResourceId); uint64_t counterLength = 0; if(o.resourceId == ResourceId()) { name = tr("Empty"); } else { BufferDescription *buf = m_Ctx.GetBuffer(o.resourceId); if(buf) length = buf->length; } if(o.writtenCountResourceId == ResourceId()) { counterName = tr("Empty"); } else { BufferDescription *buf = m_Ctx.GetBuffer(o.writtenCountResourceId); if(buf) counterLength = buf->length; } length = qMin(length, o.byteSize); rows.push_back({i, name, (qulonglong)o.byteOffset, (qulonglong)length, counterName, (qulonglong)o.writtenCountByteOffset, (qulonglong)counterLength}); i++; } m_Common.exportHTMLTable(xml, {tr("Slot"), tr("Buffer"), tr("Offset"), tr("Byte Length"), tr("Counter Buffer"), tr("Counter Offset"), tr("Counter Byte Length")}, rows); } } void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D12Pipe::Rasterizer &rs) { { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("States")); xml.writeEndElement(); m_Common.exportHTMLTable(xml, {tr("Fill Mode"), tr("Cull Mode"), tr("Front CCW")}, {ToQStr(rs.state.fillMode), ToQStr(rs.state.cullMode), rs.state.frontCCW ? tr("Yes") : tr("No")}); xml.writeStartElement(lit("p")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, {tr("Line Rasteriztion"), tr("Forced Sample Count"), tr("Conservative Raster"), tr("Sample Mask")}, {ToQStr(rs.state.lineRasterMode), rs.state.forcedSampleCount, rs.state.conservativeRasterization != ConservativeRaster::Disabled ? tr("Yes") : tr("No"), Formatter::Format(rs.sampleMask, true)}); xml.writeStartElement(lit("p")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, {tr("Depth Clip"), tr("Depth Bias"), tr("Depth Bias Clamp"), tr("Slope Scaled Bias")}, {rs.state.depthClip ? tr("Yes") : tr("No"), rs.state.depthBias, Formatter::Format(rs.state.depthBiasClamp), Formatter::Format(rs.state.slopeScaledDepthBias)}); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Viewports")); xml.writeEndElement(); QList rows; int i = 0; for(const Viewport &v : rs.viewports) { rows.push_back({i, v.x, v.y, v.width, v.height, v.minDepth, v.maxDepth}); i++; } m_Common.exportHTMLTable( xml, {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("Min Depth"), tr("Max Depth")}, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Scissors")); xml.writeEndElement(); QList rows; int i = 0; for(const Scissor &s : rs.scissors) { rows.push_back({i, s.x, s.y, s.width, s.height}); i++; } m_Common.exportHTMLTable(xml, {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height")}, rows); } } void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D12Pipe::OM &om) { { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Blend State")); xml.writeEndElement(); QString blendFactor = QFormatStr("%1, %2, %3, %4") .arg(om.blendState.blendFactor[0], 0, 'f', 2) .arg(om.blendState.blendFactor[1], 0, 'f', 2) .arg(om.blendState.blendFactor[2], 0, 'f', 2) .arg(om.blendState.blendFactor[3], 0, 'f', 2); m_Common.exportHTMLTable(xml, {tr("Independent Blend Enable"), tr("Alpha to Coverage"), tr("Blend Factor"), tr("Multisampling Rate")}, {om.blendState.independentBlend ? tr("Yes") : tr("No"), om.blendState.alphaToCoverage ? tr("Yes") : tr("No"), blendFactor, tr("%1x %2 qual").arg(om.multiSampleCount).arg(om.multiSampleQuality)}); xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Target Blends")); xml.writeEndElement(); QList rows; int i = 0; for(const ColorBlend &b : om.blendState.blends) { if(i >= om.renderTargets.count()) continue; QString mask = QFormatStr("%1%2%3%4") .arg((b.writeMask & 0x1) == 0 ? lit("_") : lit("R")) .arg((b.writeMask & 0x2) == 0 ? lit("_") : lit("G")) .arg((b.writeMask & 0x4) == 0 ? lit("_") : lit("B")) .arg((b.writeMask & 0x8) == 0 ? lit("_") : lit("A")); rows.push_back({i, b.enabled ? tr("Yes") : tr("No"), b.logicOperationEnabled ? tr("Yes") : tr("No"), ToQStr(b.colorBlend.source), ToQStr(b.colorBlend.destination), ToQStr(b.colorBlend.operation), ToQStr(b.alphaBlend.source), ToQStr(b.alphaBlend.destination), ToQStr(b.alphaBlend.operation), ToQStr(b.logicOperation), mask}); i++; } m_Common.exportHTMLTable(xml, { tr("Slot"), tr("Blend Enable"), tr("Logic Enable"), tr("Blend Source"), tr("Blend Destination"), tr("Blend Operation"), tr("Alpha Blend Source"), tr("Alpha Blend Destination"), tr("Alpha Blend Operation"), tr("Logic Operation"), tr("Write Mask"), }, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Depth State")); xml.writeEndElement(); m_Common.exportHTMLTable( xml, { tr("Depth Test Enable"), tr("Depth Writes Enable"), tr("Depth Function"), tr("Depth Bounds"), }, { om.depthStencilState.depthEnable ? tr("Yes") : tr("No"), om.depthStencilState.depthWrites ? tr("Yes") : tr("No"), ToQStr(om.depthStencilState.depthFunction), om.depthStencilState.depthBoundsEnable ? QFormatStr("%1 - %2") .arg(Formatter::Format(om.depthStencilState.minDepthBounds)) .arg(Formatter::Format(om.depthStencilState.maxDepthBounds)) : tr("Disabled"), }); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Stencil State")); xml.writeEndElement(); if(om.depthStencilState.stencilEnable) { QList rows; rows.push_back({ tr("Front"), Formatter::Format(om.depthStencilState.frontFace.reference, true), Formatter::Format(om.depthStencilState.frontFace.compareMask, true), Formatter::Format(om.depthStencilState.frontFace.writeMask, true), ToQStr(om.depthStencilState.frontFace.function), ToQStr(om.depthStencilState.frontFace.passOperation), ToQStr(om.depthStencilState.frontFace.failOperation), ToQStr(om.depthStencilState.frontFace.depthFailOperation), }); rows.push_back({ tr("back"), Formatter::Format(om.depthStencilState.backFace.reference, true), Formatter::Format(om.depthStencilState.backFace.compareMask, true), Formatter::Format(om.depthStencilState.backFace.writeMask, true), ToQStr(om.depthStencilState.backFace.function), ToQStr(om.depthStencilState.backFace.passOperation), ToQStr(om.depthStencilState.backFace.failOperation), ToQStr(om.depthStencilState.backFace.depthFailOperation), }); m_Common.exportHTMLTable(xml, {tr("Face"), tr("Ref"), tr("Compare Mask"), tr("Write Mask"), tr("Function"), tr("Pass Op"), tr("Fail Op"), tr("Depth Fail Op")}, rows); } else { xml.writeStartElement(lit("p")); xml.writeCharacters(tr("Disabled")); xml.writeEndElement(); } } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Render targets")); xml.writeEndElement(); QList rows; rdcarray rts = m_Ctx.CurPipelineState().GetOutputTargets(); for(uint32_t i = 0; i < rts.size(); i++) { if(rts[i].resource == ResourceId()) continue; QVariantList row = exportViewHTML(rts[i], false, NULL, QString()); row.push_front(i); rows.push_back(row); } m_Common.exportHTMLTable(xml, { tr("Slot"), tr("Name"), tr("View Type"), tr("Resource Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("View Format"), tr("Resource Format"), tr("View Parameters"), }, rows); } { xml.writeStartElement(lit("h3")); xml.writeCharacters(tr("Depth target")); xml.writeEndElement(); QString extra; if(om.depthReadOnly && om.stencilReadOnly) extra = tr("Depth & Stencil Read-Only"); else if(om.depthReadOnly) extra = tr("Depth Read-Only"); else if(om.stencilReadOnly) extra = tr("Stencil Read-Only"); Descriptor depth = m_Ctx.CurPipelineState().GetDepthTarget(); m_Common.exportHTMLTable(xml, { tr("Name"), tr("View Type"), tr("Resource Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("View Format"), tr("Resource Format"), tr("View Parameters"), }, {exportViewHTML(depth, false, NULL, extra)}); } } bool D3D12PipelineStateViewer::isByteAddress(const Descriptor &descriptor, const ShaderResource *shaderInput) { if(descriptor.flags & DescriptorFlags::RawBuffer) return true; if(descriptor.format.type == ResourceFormatType::Undefined && descriptor.elementByteSize == 4 && shaderInput && shaderInput->variableType.baseType == VarType::UByte && shaderInput->variableType.rows == 1 && shaderInput->variableType.columns == 1) return true; return false; } void D3D12PipelineStateViewer::on_exportHTML_clicked() { if(!m_Ctx.IsCaptureLoaded()) return; QXmlStreamWriter *xmlptr = m_Common.beginHTMLExport(); if(xmlptr) { QXmlStreamWriter &xml = *xmlptr; const QStringList &stageNames = ui->pipeFlow->stageNames(); const QStringList &stageAbbrevs = ui->pipeFlow->stageAbbreviations(); int stage = 0; for(const QString &sn : stageNames) { xml.writeStartElement(lit("div")); xml.writeStartElement(lit("a")); xml.writeAttribute(lit("name"), stageAbbrevs[stage]); xml.writeEndElement(); xml.writeEndElement(); xml.writeStartElement(lit("div")); xml.writeAttribute(lit("class"), lit("stage")); xml.writeStartElement(lit("h1")); xml.writeCharacters(sn); xml.writeEndElement(); if(m_MeshPipe) { switch(stage) { case 0: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->ampShader); break; case 1: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->meshShader); break; case 2: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->rasterizer); break; case 3: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->pixelShader); break; case 4: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->outputMerger); break; case 5: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->computeShader); break; } } else { switch(stage) { case 0: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->inputAssembly); break; case 1: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->vertexShader); break; case 2: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->hullShader); break; case 3: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->domainShader); break; case 4: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->geometryShader); exportHTML(xml, m_Ctx.CurD3D12PipelineState()->streamOut); break; case 5: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->rasterizer); break; case 6: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->pixelShader); break; case 7: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->outputMerger); break; case 8: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->computeShader); break; } } xml.writeEndElement(); stage++; } m_Common.endHTMLExport(xmlptr); } } void D3D12PipelineStateViewer::on_msMeshButton_clicked() { if(!m_Ctx.HasMeshPreview()) m_Ctx.ShowMeshPreview(); ToolWindowManager::raiseToolWindow(m_Ctx.GetMeshPreview()->Widget()); } void D3D12PipelineStateViewer::on_meshView_clicked() { if(!m_Ctx.HasMeshPreview()) m_Ctx.ShowMeshPreview(); ToolWindowManager::raiseToolWindow(m_Ctx.GetMeshPreview()->Widget()); } void D3D12PipelineStateViewer::on_computeDebugSelector_clicked() { // Check whether debugging is valid for this event before showing the dialog if(!m_Ctx.APIProps().shaderDebugging) return; if(!m_Ctx.IsCaptureLoaded()) return; const ActionDescription *action = m_Ctx.CurAction(); if(!action) return; const ShaderReflection *shaderDetails = m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Compute); if(!shaderDetails) return; RDDialog::show(m_ComputeDebugSelector); } void D3D12PipelineStateViewer::computeDebugSelector_beginDebug( const rdcfixedarray &group, const rdcfixedarray &thread) { const ActionDescription *action = m_Ctx.CurAction(); if(!action) return; const ShaderReflection *shaderDetails = m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Compute); if(!shaderDetails) return; struct threadSelect { rdcfixedarray g; rdcfixedarray t; } debugThread = { // g[] {group[0], group[1], group[2]}, // t[] {thread[0], thread[1], thread[2]}, }; bool done = false; ShaderDebugTrace *trace = NULL; m_Ctx.Replay().AsyncInvoke([&trace, &done, debugThread](IReplayController *r) { trace = r->DebugThread(debugThread.g, debugThread.t); if(trace->debugger == NULL) { r->FreeTrace(trace); trace = NULL; } done = true; }); QString debugContext = lit("Group [%1,%2,%3] Thread [%4,%5,%6]") .arg(group[0]) .arg(group[1]) .arg(group[2]) .arg(thread[0]) .arg(thread[1]) .arg(thread[2]); // wait a short while before displaying the progress dialog (which won't show if we're already // done by the time we reach it) for(int i = 0; !done && i < 100; i++) QThread::msleep(5); ShowProgressDialog(this, tr("Debugging %1").arg(debugContext), [&done]() { return done; }); if(!trace) { RDDialog::critical( this, tr("Error debugging"), tr("Error debugging thread - make sure a valid group and thread is selected")); return; } // viewer takes ownership of the trace IShaderViewer *s = m_Ctx.DebugShader( shaderDetails, m_Ctx.CurPipelineState().GetComputePipelineObject(), trace, debugContext); m_Ctx.AddDockWindow(s->Widget(), DockReference::AddTo, this); }