import renderdoc as rd import rdtest from typing import List, Tuple import time import os # Not a real test, re-used by API-specific tests class Texture_Zoo(): def __init__(self): self.proxied = False self.fake_msaa = False self.textures = {} self.filename = '' self.textures = {} self.controller: rd.ReplayController self.controller = None self.opengl_mode = False def sub(self, mip: int, slice: int, sample: int): if self.fake_msaa: return rd.Subresource(mip, slice * 2 + sample, 0) else: return rd.Subresource(mip, slice, sample) def pick(self, tex: rd.ResourceId, x: int, y: int, sub: rd.Subresource, typeCast: rd.CompType): if self.opengl_mode: y = max(1, self.textures[tex].height >> sub.mip) - 1 - y return self.controller.PickPixel(tex, x, y, sub, typeCast) TEST_CAPTURE = 0 TEST_DDS = 1 TEST_PNG = 2 def check_test(self, fmt_name: str, name: str, test_mode: int): pipe: rd.PipeState = self.controller.GetPipelineState() image_view = (test_mode != Texture_Zoo.TEST_CAPTURE) if image_view: bound_res: rd.BoundResource = pipe.GetOutputTargets()[0] else: bound_res: rd.BoundResource = pipe.GetReadOnlyResources(rd.ShaderStage.Pixel)[0].resources[0] texs = self.controller.GetTextures() for t in texs: self.textures[t.resourceId] = t tex_id: rd.ResourceId = bound_res.resourceId tex: rd.TextureDescription = self.textures[tex_id] comp_type: rd.CompType = tex.format.compType if bound_res.typeCast != rd.CompType.Typeless: comp_type = bound_res.typeCast # When not running proxied, save non-typecasted textures to disk if not image_view and not self.proxied and (tex.format.compType == comp_type or tex.format.type == rd.ResourceFormatType.D24S8 or tex.format.type == rd.ResourceFormatType.D32S8): save_data = rd.TextureSave() save_data.resourceId = tex_id save_data.destType = rd.FileType.DDS save_data.sample.mapToArray = True self.textures[self.filename] = tex path = rdtest.get_tmp_path(self.filename + '.dds') success: bool = self.controller.SaveTexture(save_data, path) if not success: try: os.remove(path) except Exception: pass save_data.destType = rd.FileType.PNG save_data.slice.sliceIndex = 0 save_data.sample.sampleIndex = 0 path = path.replace('.dds', '.png') if comp_type == rd.CompType.UInt: save_data.comp.blackPoint = 0.0 save_data.comp.whitePoint = 255.0 elif comp_type == rd.CompType.SInt: save_data.comp.blackPoint = -255.0 save_data.comp.whitePoint = 0.0 elif comp_type == rd.CompType.SNorm: save_data.comp.blackPoint = -1.0 save_data.comp.whitePoint = 0.0 success: bool = self.controller.SaveTexture(save_data, path) if not success: try: os.remove(path) except Exception: pass value0 = [] comp_count = tex.format.compCount # When viewing PNGs only compare the components that the original texture had if test_mode == Texture_Zoo.TEST_PNG: comp_count = self.textures[self.filename] tex.msSamp = 0 tex.arraysize = 1 tex.depth = 1 self.fake_msaa = 'MSAA' in name elif test_mode == Texture_Zoo.TEST_DDS: tex.arraysize = self.textures[self.filename].arraysize tex.msSamp = self.textures[self.filename].msSamp self.fake_msaa = 'MSAA' in name # HACK: We don't properly support BGRX, so just drop the alpha channel. We can't set this to compCount = 3 # internally because that's a 24-bit format with no padding... if 'B8G8R8X8' in fmt_name: comp_count = 3 # Completely ignore the alpha for BC1, our encoder doesn't pay attention to it if tex.format.type == rd.ResourceFormatType.BC1: comp_count = 3 # Calculate format-appropriate epsilon eps_significand = 1.0 # Account for the sRGB curve by more generous epsilon if comp_type == rd.CompType.UNormSRGB: eps_significand = 2.5 # Similarly SNorm essentially loses a bit of accuracy due to us only using negative values elif comp_type == rd.CompType.SNorm: eps_significand = 2.0 if tex.format.type == rd.ResourceFormatType.R4G4B4A4 or tex.format.type == rd.ResourceFormatType.R4G4: eps = (eps_significand / 15.0) elif rd.ResourceFormatType.BC1 <= tex.format.type <= rd.ResourceFormatType.BC3: eps = (eps_significand / 15.0) # 4-bit precision in some channels elif tex.format.type == rd.ResourceFormatType.R5G5B5A1 or tex.format.type == rd.ResourceFormatType.R5G6B5: eps = (eps_significand / 31.0) elif tex.format.type == rd.ResourceFormatType.R11G11B10: eps = (eps_significand / 31.0) # 5-bit mantissa in blue elif tex.format.type == rd.ResourceFormatType.R9G9B9E5: eps = (eps_significand / 63.0) # we have 9 bits of data, but might lose 2-3 due to shared exponent elif tex.format.type == rd.ResourceFormatType.BC6 and tex.format.compType == rd.CompType.SNorm: eps = (eps_significand / 63.0) # Lose a bit worth of precision for the signed version elif rd.ResourceFormatType.BC4 <= tex.format.type <= rd.ResourceFormatType.BC7: eps = (eps_significand / 127.0) elif tex.format.compByteWidth == 1: eps = (eps_significand / 255.0) elif comp_type == rd.CompType.Depth and tex.format.compCount == 2: eps = (eps_significand / 255.0) # stencil is only 8-bit elif tex.format.type == rd.ResourceFormatType.R10G10B10A2: eps = (eps_significand / 1023.0) else: # half-floats have 11-bit mantissa. This epsilon is tight enough that we can be sure # any remaining errors are implementation inaccuracy and not our bug eps = (eps_significand / 2047.0) for mp in range(tex.mips): for sl in range(max(tex.arraysize, max(1, tex.depth >> mp))): z = 0 if tex.depth > 1: z = sl for sm in range(tex.msSamp): for x in range(max(1, tex.width >> mp)): for y in range(max(1, tex.height >> mp)): picked: rd.PixelValue = self.pick(tex_id, x, y, self.sub(mp, sl, sm), comp_type) # each 3D slice cycles the x. This only affects the primary diagonal offs_x = (x + z) % max(1, tex.width >> mp) # The diagonal inverts the colors inverted = (offs_x != y) # second slice adds a coarse checkerboard pattern of inversion if tex.arraysize > 1 and sl == 1 and ((int(x / 2) % 2) != (int(y / 2) % 2)): inverted = not inverted if comp_type == rd.CompType.UInt or comp_type == rd.CompType.SInt: expected = [10, 40, 70, 100] if inverted: expected = list(reversed(expected)) expected = [c + 10 * (sm + mp) for c in expected] if comp_type == rd.CompType.SInt: picked = picked.intValue else: picked = picked.uintValue elif (tex.format.type == rd.ResourceFormatType.D16S8 or tex.format.type == rd.ResourceFormatType.D24S8 or tex.format.type == rd.ResourceFormatType.D32S8): # depth/stencil is a bit special expected = [0.1, 10, 100, 0.85] if inverted: expected = list(reversed(expected)) expected[0] += 0.075 * (sm + mp) expected[1] += 10 * (sm + mp) # Normalise stencil value expected[1] = expected[1] / 255.0 picked = picked.floatValue else: expected = [0.1, 0.35, 0.6, 0.85] if inverted: expected = list(reversed(expected)) expected = [c + 0.075 * (sm + mp) for c in expected] picked = picked.floatValue # SNorm/SInt is negative if comp_type == rd.CompType.SNorm or comp_type == rd.CompType.SInt: expected = [-c for c in expected] # BGRA textures have a swizzle applied if tex.format.BGRAOrder(): expected[0:3] = reversed(expected[0:3]) # alpha channel in 10:10:10:2 has extremely low precision, and the ULP requirements mean # we basically can't trust anything between 0 and 1 on float formats. Just round in that # case as it still lets us differentiate between alpha 0.0-0.5 and 0.5-1.0 if tex.format.type == rd.ResourceFormatType.R10G10B10A2: if comp_type == rd.CompType.UInt: expected[3] = min(3, expected[3]) else: expected[3] = round(expected[3]) * 1.0 picked[3] = round(picked[3]) * 1.0 # Handle 1-bit alpha if tex.format.type == rd.ResourceFormatType.R5G5B5A1: expected[3] = 1.0 if expected[3] >= 0.5 else 0.0 picked[3] = 1.0 if picked[3] >= 0.5 else 0.0 # A8 picked values come out in alpha, but we want to compare against the single channel if tex.format.type == rd.ResourceFormatType.A8: picked[0] = picked[3] # Clamp to number of components in the texture expected = expected[0:comp_count] picked = picked[0:comp_count] if mp == 0 and sl == 0 and sm == 0 and x == 0 and y == 0: value0 = picked # For SRGB textures picked values will come out as linear def srgb2linear(f): if f <= 0.04045: return f / 12.92 else: return ((f + 0.055) / 1.055) ** 2.4 if comp_type == rd.CompType.UNormSRGB: expected[0:3] = [srgb2linear(x) for x in expected[0:3]] if test_mode == Texture_Zoo.TEST_PNG: orig_comp = self.textures[self.filename].format.compType if orig_comp == rd.CompType.SNorm or orig_comp == rd.CompType.SInt: expected = [1.0 - x for x in expected] if not rdtest.value_compare(picked, expected, eps): raise rdtest.TestFailureException( "At ({},{}) of slice {}, mip {}, sample {} of {} {} got {}. Expected {}".format( x, y, sl, mp, sm, name, fmt_name, picked, expected)) if not image_view: output_tex = pipe.GetOutputTargets()[0].resourceId # in the test captures pick the output texture, it should be identical to the # (0,0) pixel in slice 0, mip 0, sample 0 view: rd.Viewport = pipe.GetViewport(0) val: rd.PixelValue = self.pick(pipe.GetOutputTargets()[0].resourceId, int(view.x + view.width / 2), int(view.y + view.height / 2), rd.Subresource(), rd.CompType.Typeless) picked = val.floatValue # A8 picked values come out in alpha, but we want to compare against the single channel if tex.format.type == rd.ResourceFormatType.A8: picked[0] = picked[3] # Clamp to number of components in the texture picked = picked[0:comp_count] # Up-convert any non-float expected values to floats value0 = [float(x) for x in value0] # For depth/stencil images, one of either depth or stencil should match if comp_type == rd.CompType.Depth and len(value0) == 2: if picked[0] == 0.0: value0[0] = 0.0 # normalise stencil value if it isn't already if picked[1] > 1.0: picked[1] /= 255.0 elif picked[0] > 1.0: # un-normalised stencil being rendered in red, match against our stencil expectation picked[0] /= 255.0 value0[0] = value0[1] value0[1] = 0.0 else: value0[1] = 0.0 if not rdtest.value_compare(picked, value0, eps): raise rdtest.TestFailureException( "In {} {} Top-left pixel as rendered is {}. Expected {}".format(name, fmt_name, picked, value0)) def check_capture_with_controller(self, proxy_api: str): any_failed = False if proxy_api != '': rdtest.log.print('Running with {} local proxy'.format(proxy_api)) self.proxied = True else: rdtest.log.print('Running on direct replay') self.proxied = False for d in self.controller.GetDrawcalls(): # Check each region for the tests within if d.flags & rd.DrawFlags.PushMarker: name = '' tests_run = 0 failed = False # Iterate over drawcalls in this region for sub in d.children: sub: rd.DrawcallDescription if sub.flags & rd.DrawFlags.SetMarker: name = sub.name # Check this draw if sub.flags & rd.DrawFlags.Drawcall: tests_run = tests_run + 1 try: # Set this event as current self.controller.SetFrameEvent(sub.eventId, True) self.filename = (d.name + '@' + name).replace('->', '_') self.check_test(d.name, name, Texture_Zoo.TEST_CAPTURE) except rdtest.TestFailureException as ex: failed = any_failed = True rdtest.log.error(str(ex)) if not failed: rdtest.log.success("All {} texture tests for {} are OK".format(tests_run, d.name)) if not any_failed: if proxy_api != '': rdtest.log.success( 'All textures are OK with {} as local proxy'.format(proxy_api)) else: rdtest.log.success("All textures are OK on direct replay") else: raise rdtest.TestFailureException("Some tests were not as expected") def check_capture(self, capture_filename: str, controller: rd.ReplayController): self.controller = controller self.opengl_mode = (self.controller.GetAPIProperties().pipelineType == rd.GraphicsAPI.OpenGL) failed = False try: # First check with the local controller self.check_capture_with_controller('') except rdtest.TestFailureException as ex: rdtest.log.error(str(ex)) failed = True # Now shut it down self.controller.Shutdown() self.controller = None # Launch a remote server rdtest.launch_remote_server() # Wait for it to start time.sleep(0.5) ret: Tuple[rd.ReplayStatus, rd.RemoteServer] = rd.CreateRemoteServerConnection('localhost') status, remote = ret proxies = remote.LocalProxies() try: # Try D3D11 and GL as proxies, D3D12/Vulkan technically don't have proxying implemented even though they # will be listed in proxies for api in ['D3D11', 'OpenGL']: if api not in proxies: continue try: ret: Tuple[rd.ReplayStatus, rd.ReplayController] = remote.OpenCapture(proxies.index(api), capture_filename, rd.ReplayOptions(), None) status, self.controller = ret # Now check with the proxy self.check_capture_with_controller(api) except ValueError: continue except rdtest.TestFailureException as ex: rdtest.log.error(str(ex)) failed = True finally: self.controller.Shutdown() self.controller = None finally: remote.ShutdownServerAndConnection() # Now iterate over all the temp images saved out, load them as captures, and check the texture. dir_path = rdtest.get_tmp_path('') was_opengl = self.opengl_mode # We iterate in filename order, so that dds files get opened before png files. for file in os.scandir(dir_path): if '.dds' not in file.name and '.png' not in file.name: continue cap = rd.OpenCaptureFile() status = cap.OpenFile(file.path, 'rdc', None) if status != rd.ReplayStatus.Succeeded: rdtest.log.error("Couldn't open {}".format(file.name)) failed = True continue ret: Tuple[rd.ReplayStatus, rd.ReplayController] = cap.OpenCapture(rd.ReplayOptions(), None) status, self.controller = ret # Some packed formats can't be opened, allow that if status == rd.ReplayStatus.ImageUnsupported: rdtest.log.comment("Couldn't open {} - unsupported".format(file.name)) continue if status != rd.ReplayStatus.Succeeded: rdtest.log.error("Couldn't open {}".format(file.name)) failed = True continue self.filename = file.name.replace('.dds', '').replace('.png', '') [a, b] = file.name.replace('.dds', ' (DDS)').replace('.png', ' (PNG)').split('@') self.controller.SetFrameEvent(self.controller.GetDrawcalls()[0].eventId, True) try: self.opengl_mode = False fmt: rd.ResourceFormat = self.controller.GetTextures()[0].format is_compressed = (rd.ResourceFormatType.BC1 <= fmt.type <= rd.ResourceFormatType.BC7 or fmt.type == rd.ResourceFormatType.EAC or fmt.type == rd.ResourceFormatType.ETC2 or fmt.type == rd.ResourceFormatType.ASTC or fmt.type == rd.ResourceFormatType.PVRTC) # OpenGL saves all non-compressed images to disk with a flip, since that's the expected order for # most formats. The effect of this is that we should apply the opengl_mode workaround for all files # *except* compressed textures if was_opengl and not is_compressed: self.opengl_mode = True self.check_test(a, b, Texture_Zoo.TEST_DDS if '.dds' in file.name else Texture_Zoo.TEST_PNG) rdtest.log.success("{} loaded with the correct data".format(file.name)) except rdtest.TestFailureException as ex: rdtest.log.error(str(ex)) failed = True self.controller.Shutdown() self.controller = None if failed: raise rdtest.TestFailureException("Some tests were not as expected")