/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2019-2022 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ enum class ShaderType { GLSL, GLSLES, Vulkan, GLSPIRV, }; #include #include "api/replay/rdcstr.h" rdcstr GenerateGLSLShader(const rdcstr &shader, ShaderType type, int version, const rdcstr &defines = ""); rdcstr InsertSnippetAfterVersion(ShaderType type, const char *source, int len, const char *snippet); // for unit tests struct ShaderReflection; struct ShaderBindpointMapping; enum class ShaderStage : uint32_t; using ReflectionMaker = std::function; void TestGLSLReflection(ShaderType testType, ReflectionMaker compile);