/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2014 Crytek * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Drawing; using renderdoc; namespace renderdocui.Code { class TimedUpdate { public delegate void UpdateMethod(); public TimedUpdate(int msCount, UpdateMethod up) { m_Rate = msCount; m_Update = up; m_CameraTick = new System.Threading.Timer(TickCB, this as object, m_Rate, System.Threading.Timeout.Infinite); } private int m_Rate; private UpdateMethod m_Update; private System.Threading.Timer m_CameraTick = null; private static void TickCB(object state) { var me = (TimedUpdate)state; me.m_Update(); me.m_CameraTick.Change(me.m_Rate, System.Threading.Timeout.Infinite); } } abstract class CameraControls { protected CameraControls(Camera c) { m_Camera = c; } abstract public void MouseWheel(object sender, MouseEventArgs e); abstract public void Reset(Vec3f pos); abstract public void Update(); abstract public void Apply(); abstract public bool Dirty { get; } abstract public Vec3f Position { get; } abstract public Vec3f Rotation { get; } virtual public void MouseClick(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { m_DragStartPos = e.Location; } } virtual public void MouseMove(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { if (m_DragStartPos.X < 0) { m_DragStartPos = e.Location; } m_DragStartPos = e.Location; } else { m_DragStartPos = new Point(-1, -1); } } virtual public void KeyUp(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.A || e.KeyCode == Keys.D) m_CurrentMove[0] = 0; if (e.KeyCode == Keys.Q || e.KeyCode == Keys.E) m_CurrentMove[1] = 0; if (e.KeyCode == Keys.W || e.KeyCode == Keys.S) m_CurrentMove[2] = 0; if (e.Shift) m_CurrentSpeed = 3.0f; else m_CurrentSpeed = 1.0f; } virtual public void KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.W) m_CurrentMove[2] = 1; if (e.KeyCode == Keys.S) m_CurrentMove[2] = -1; if (e.KeyCode == Keys.Q) m_CurrentMove[1] = 1; if (e.KeyCode == Keys.E) m_CurrentMove[1] = -1; if (e.KeyCode == Keys.D) m_CurrentMove[0] = 1; if (e.KeyCode == Keys.A) m_CurrentMove[0] = -1; if (e.Shift) m_CurrentSpeed = 3.0f; else m_CurrentSpeed = 1.0f; } private float m_CurrentSpeed = 1.0f; private int[] m_CurrentMove = new int[3] { 0, 0, 0 }; public float SpeedMultiplier = 0.05f; protected int[] CurrentMove { get { return m_CurrentMove; } } protected float CurrentSpeed { get { return m_CurrentSpeed * SpeedMultiplier; } } private Point m_DragStartPos = new Point(-1, -1); protected Point DragStartPos { get { return m_DragStartPos; } } protected Camera m_Camera; } class ArcballCamera : CameraControls { public ArcballCamera(Camera c) : base(c) { } public override void Reset(Vec3f dist) { m_Distance = Math.Abs(dist.z); m_Rotation = new Vec3f(); } public override void Update() { } public override void Apply() { m_Camera.Arcball(m_Distance, Rotation); } public override void MouseWheel(object sender, MouseEventArgs e) { float mod = (1.0f - (float)e.Delta / 2500.0f); m_Distance = Math.Max(1.0f, m_Distance * mod); ((HandledMouseEventArgs)e).Handled = true; m_Dirty = true; } public override void MouseMove(object sender, MouseEventArgs e) { if (DragStartPos.X > 0 && e.Button == MouseButtons.Left) { m_Rotation.y += (float)(e.X - DragStartPos.X) / 300.0f; m_Rotation.x += (float)(e.Y - DragStartPos.Y) / 300.0f; m_Dirty = true; } base.MouseMove(sender, e); } bool m_Dirty = false; public override bool Dirty { get { bool ret = m_Dirty; m_Dirty = false; return ret; } } private float m_Distance = 10.0f; private Vec3f m_Rotation = new Vec3f(); public override Vec3f Position { get { return m_Camera.Position; } } public override Vec3f Rotation { get { return m_Rotation; } } } class FlyCamera : CameraControls { public FlyCamera(Camera c) : base(c) { } public override void Reset(Vec3f pos) { m_Position = pos; m_Rotation = new Vec3f(); } public override void Update() { if (CurrentMove[0] != 0) { Vec3f dir = m_Camera.Right; dir.Mul((float)CurrentMove[0]); m_Position.x += dir.x * CurrentSpeed; m_Position.y += dir.y * CurrentSpeed; m_Position.z += dir.z * CurrentSpeed; m_Dirty = true; } if (CurrentMove[1] != 0) { Vec3f dir = new Vec3f(0.0f, 1.0f, 0.0f); //dir = m_Camera.GetUp(); dir.Mul((float)CurrentMove[1]); m_Position.x += dir.x * CurrentSpeed; m_Position.y += dir.y * CurrentSpeed; m_Position.z += dir.z * CurrentSpeed; m_Dirty = true; } if (CurrentMove[2] != 0) { Vec3f dir = m_Camera.Forward; dir.Mul((float)CurrentMove[2]); m_Position.x += dir.x * CurrentSpeed; m_Position.y += dir.y * CurrentSpeed; m_Position.z += dir.z * CurrentSpeed; m_Dirty = true; } } public override void Apply() { m_Camera.fpsLook(m_Position, m_Rotation); } public override void MouseWheel(object sender, MouseEventArgs e) { } public override void MouseMove(object sender, MouseEventArgs e) { if (DragStartPos.X > 0 && e.Button == MouseButtons.Left) { m_Rotation.y -= (float)(e.X - DragStartPos.X) / 300.0f; m_Rotation.x -= (float)(e.Y - DragStartPos.Y) / 300.0f; m_Dirty = true; } base.MouseMove(sender, e); } bool m_Dirty = false; public override bool Dirty { get { bool ret = m_Dirty; m_Dirty = false; return ret; } } private Vec3f m_Position = new Vec3f(), m_Rotation = new Vec3f(); public override Vec3f Position { get { return m_Position; } } public override Vec3f Rotation { get { return m_Rotation; } } } }