Debug
AnyCPU
2.0
{d6d6e2b1-866b-497e-b691-ff8026647d16}
1.9.5.0
Documentation
Documentation
Documentation
.NET Framework 1.1
..\Documentation\
renderdoc
en-US
None
Blank
False
VS2005
False
Guid
RenderDoc Documentation
AboveNamespaces
None
None
False
False
OnlyWarningsAndErrors
HtmlHelp1
False
False
False
False
True
None
None
flip_y
flip y
DebugMessages
Debug Messages Window
ShaderWatch
Shader Watch
OpenCapNewInstance
Open capture in new instance
MultipleCaptures
Viewing multiple captures
AttachInstance
Attaching to a running instance
time
time
time
cross
cross
cross
timeline_marker
timeline marker
timeline_marker
page_white_edit
page white edit
page_white_edit
page_white_edit
add
add
add
add
delete
delete
TimelineBar
Timeline Bar
Timeline Bar
TimelineBar
ResourceUsage
Showing resource frame usage
PipelineBar
Pipeline Bar
Pipeline state flow
PipelineBar
JumpEID
JumpEID
Jumping to an EID
JumpEID
FindResults
Highlighted find results
SolidPreview
Solid Preview
Solid-shaded mesh preview
SolidPreview
BufferOptions
Options for Buffer Viewer preview
BeforeRangeZoom
Before Range Zoom
Before zooming range
BeforeRangeZoom
AfterRangeZoom
After zooming range
ZoomControls
Zoom controls
SubresourceSelect
Subresource selection
RGBMChannels
RGBM display
RGBAChannels
RGBA channels
RangeHistogram
Visible range histogram
RangeControl
Visible range control
OverlaySelect
Selecting render overlay
CustomDisplay
Custom shader display
LabelledTexViewer
Labelled Tex Viewer
Texture viewer with labels
LabelledTexViewer
CallstackPanel
Callstack Panel
Callstack Panel
CallstackPanel
APIList
List of API calls
Callstacks
Callstacks
Enabling callstack collection
Callstacks
NeedResolve
Symbols need to be resolved
NeedPDB
PDB prompt
CBuffer
CBuffer
Displaying the cotents of a constant buffer
CBuffer
RawBuffer
Specifying raw buffer format
CurrentShader
The currently bound shader
CurrentVsLockedTab
Current Vs Locked Tab
Current tab and a locked tab
CurrentVsLockedTab
TexList
Texture list
OpenLockedTab
Opening a new locked tab
NamedTex
Showing an annotated texture
Attaching
Attaching
Attaching to a process
Attaching
PixelContext
Pixel context display
RMBStatus
Status bar - picked pixel
HoverStatus
Status bar - hovering
CapturePathCmdline
Capturing a program with command line
ShaderRegs
Shader Regs
Shader variable registers
ShaderRegs
ShaderControls
Shader debugging controls
ShaderConsts
Shader constant registers
VertexDebug
Vertex Debug
Debugging from a vertex
VertexDebug
stepprev
stepprev
stepnext
stepnext
runfwd
runfwd
runcursor
runcursor
runback
runback
color_wheel
color wheel
crosshatch
crosshatch
fit_window
fit window
find
find
chart_curve
chart curve
arrow_undo
arrow undo
arrow_join
arrow join
zoom
zoom
wrench
wrench
wand
wand
save
save
red_x_16
red x 16
page_white_delete
page white delete
page_white_database
page white database
new_window
new window
page_white_link
page white link
flag_green
flag green
GreenFlag
cog
cog
cog
UndoArrow
Undo Arrow
UndoArrow
GoArrow
Go Arrow
GoArrow
QuickStart8
Mesh Output Viewer
QuickStart8
QuickStart7
The Pipeline State Viewer
QuickStart7
QuickStart6
The Timeline Bar
QuickStart5
The API Calls + Callstack Panel
QuickStart4
The Event Browser
QuickStart3
The Texture Viewer
QuickStart2
The in-application RenderDoc Overlay
QuickStart2
QuickStart1
Capturing a Log
logo
RenderDoc