/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2015-2016 Baldur Karlsson * Copyright (c) 2014 Crytek * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Reflection; namespace renderdocplugin { class PluginHelpers { private static Dictionary m_LoadedPlugins = null; public static String PluginDirectory { get { var dir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); dir = Path.Combine(dir, "plugins"); return dir; } } public static List GetPlugins() { if (m_LoadedPlugins != null) return new List(m_LoadedPlugins.Keys); m_LoadedPlugins = new Dictionary(); if(!Directory.Exists(PluginDirectory)) return new List(); foreach (string pluginFile in Directory.EnumerateFiles(PluginDirectory, "*.dll")) { try { Assembly myDllAssembly = Assembly.LoadFile(pluginFile); var basename = Path.GetFileNameWithoutExtension(pluginFile); m_LoadedPlugins.Add(basename, myDllAssembly); } catch (Exception) { // silently ignore invalid/bad assemblies. } } return new List(m_LoadedPlugins.Keys); } public static T GetPluginInterface(string assemblyName) { if (!m_LoadedPlugins.ContainsKey(assemblyName)) return default(T); var type = typeof(T); var ass = m_LoadedPlugins[assemblyName]; return (T)ass.CreateInstance(assemblyName + "." + type.Name); } } }