using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; using WeifenLuo.WinFormsUI.Docking; using renderdocui.Code; using renderdoc; namespace renderdocui.Windows { public partial class StatisticsViewer : DockContent, ILogViewerForm { private Core m_Core; public StatisticsViewer(Core core) { InitializeComponent(); Icon = global::renderdocui.Properties.Resources.icon; m_Core = core; statisticsLog.Font = new System.Drawing.Font("Consolas", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); } public void OnLogfileClosed() { statisticsLog.Clear(); } private static readonly int HistogramWidth = 128; private static readonly string Stars = String.Concat(Enumerable.Repeat("*", HistogramWidth)); private string Pow2IndexAsReadable(int index) { long value = 1L << index; if (value >= (1024 * 1024)) { float slice = (float)value / (1024 * 1024); return String.Format("{0}MB", Formatter.Format(slice)); } else if (value >= 1024) { float slice = (float)value / 1024; return String.Format("{0}KB", Formatter.Format(slice)); } else { return String.Format("{0}B", Formatter.Format(value)); } } private int SliceForString(string s, UInt32 value, UInt32 maximum) { if (value == 0) return 0; float ratio = (float)value / maximum; int slice = (int)(ratio * s.Length); return Math.Max(1, slice); } private string CountOrEmpty(UInt32 count) { if (count == 0) return ""; else return String.Format("({0})", count); } private void AppendDrawStatistics(FetchFrameInfo frameInfo) { // #mivance see AppendConstantBindStatistics FetchFrameDrawStats template = frameInfo.stats.draws; FetchFrameDrawStats totalUpdates = new FetchFrameDrawStats(); totalUpdates.counts = new UInt32[template.counts.Length]; { FetchFrameDrawStats draws = frameInfo.stats.draws; totalUpdates.calls += draws.calls; totalUpdates.instanced += draws.instanced; totalUpdates.indirect += draws.indirect; System.Diagnostics.Debug.Assert(totalUpdates.counts.Length == draws.counts.Length); for (var t = 0; t < draws.counts.Length; t++) totalUpdates.counts[t] += draws.counts[t]; } statisticsLog.AppendText("\n*** Draw Statistics ***\n\n"); statisticsLog.AppendText(String.Format("Total calls: {0}, instanced: {1}, indirect: {2}\n", totalUpdates.calls, totalUpdates.instanced, totalUpdates.indirect)); if (totalUpdates.instanced > 0) { statisticsLog.AppendText("\nInstance counts:\n"); UInt32 maxCount = 0; int maxWithValue = 0; int maximum = totalUpdates.counts.Length; for (var s = 1; s < maximum; s++) { UInt32 value = totalUpdates.counts[s]; if (value > 0) maxWithValue = s; maxCount = Math.Max(maxCount, value); } for (var s = 1; s <= maxWithValue; s++) { UInt32 count = totalUpdates.counts[s]; int slice = SliceForString(Stars, count, maxCount); statisticsLog.AppendText(String.Format("{0,2}{1,2}: {2} {3}\n", (s == maximum - 1) ? ">=" : "", s, Stars.Substring(0, slice), CountOrEmpty(count))); } } } private void AppendDispatchStatistics(FetchFrameInfo frameInfo) { FetchFrameDispatchStats totalUpdates = new FetchFrameDispatchStats(); { FetchFrameDispatchStats dispatches = frameInfo.stats.dispatches; totalUpdates.calls += dispatches.calls; totalUpdates.indirect += dispatches.indirect; } statisticsLog.AppendText("\n*** Dispatch Statistics ***\n\n"); statisticsLog.AppendText(String.Format("Total calls: {0}, indirect: {1}\n", totalUpdates.calls, totalUpdates.indirect)); } private string CreateSimpleIntegerHistogram(string legend, UInt32[] array) { UInt32 maxCount = 0; int maxWithValue = 0; for (var o = 0; o < array.Length; o++) { UInt32 value = array[o]; if (value > 0) maxWithValue = o; maxCount = Math.Max(maxCount, value); } string text = String.Format("\n{0}:\n", legend); for (var o = 0; o <= maxWithValue; o++) { UInt32 count = array[o]; int slice = SliceForString(Stars, count, maxCount); text += String.Format("{0,4}: {1} {2}\n", o, Stars.Substring(0, slice), CountOrEmpty(count)); } return text; } private void AppendInputAssemblerStatistics(FetchFrameInfo frameInfo) { FetchFrameIndexBindStats totalIndexStats = new FetchFrameIndexBindStats(); { FetchFrameIndexBindStats indices = frameInfo.stats.indices; totalIndexStats.calls += indices.calls; totalIndexStats.sets += indices.sets; totalIndexStats.nulls += indices.nulls; } FetchFrameLayoutBindStats totalLayoutStats = new FetchFrameLayoutBindStats(); { FetchFrameLayoutBindStats layouts = frameInfo.stats.layouts; totalLayoutStats.calls += layouts.calls; totalLayoutStats.sets += layouts.sets; totalLayoutStats.nulls += layouts.nulls; } // #mivance see AppendConstantBindStatistics FetchFrameVertexBindStats template = frameInfo.stats.vertices; FetchFrameVertexBindStats totalVertexStats = new FetchFrameVertexBindStats(); totalVertexStats.bindslots = new UInt32[template.bindslots.Length]; { FetchFrameVertexBindStats vertices = frameInfo.stats.vertices; totalVertexStats.calls += vertices.calls; totalVertexStats.sets += vertices.sets; totalVertexStats.nulls += vertices.nulls; System.Diagnostics.Debug.Assert(totalVertexStats.bindslots.Length == vertices.bindslots.Length); for (var s = 0; s < vertices.bindslots.Length; s++) { totalVertexStats.bindslots[s] += vertices.bindslots[s]; } } statisticsLog.AppendText("\n*** Input Assembler Statistics ***\n\n"); statisticsLog.AppendText(String.Format("Total index calls: {0}, non-null index sets: {1}, null index sets: {2}\n", totalIndexStats.calls, totalIndexStats.sets, totalIndexStats.nulls)); statisticsLog.AppendText(String.Format("Total layout calls: {0}, non-null layout sets: {1}, null layout sets: {2}\n", totalLayoutStats.calls, totalLayoutStats.sets, totalLayoutStats.nulls)); statisticsLog.AppendText(String.Format("Total vertex calls: {0}, non-null vertex sets: {1}, null vertex sets: {2}\n", totalVertexStats.calls, totalVertexStats.sets, totalVertexStats.nulls)); statisticsLog.AppendText(CreateSimpleIntegerHistogram("Aggregate vertex slot counts per invocation", totalVertexStats.bindslots)); } private void AppendShaderStatistics(FetchFrameInfo frameInfo) { FetchFrameShaderStats[] shaders = frameInfo.stats.shaders; FetchFrameShaderStats totalShadersPerStage = new FetchFrameShaderStats(); for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++) { totalShadersPerStage.calls += shaders[s].calls; totalShadersPerStage.sets += shaders[s].sets; totalShadersPerStage.nulls += shaders[s].nulls; totalShadersPerStage.redundants += shaders[s].redundants; } statisticsLog.AppendText("\n*** Shader Set Statistics ***\n\n"); for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++) { statisticsLog.AppendText(String.Format("{0} calls: {1}, non-null shader sets: {2}, null shader sets: {3}, redundant shader sets: {4}\n", m_Core.CurPipelineState.Abbrev((ShaderStageType)s), shaders[s].calls, shaders[s].sets, shaders[s].nulls, shaders[s].redundants)); } statisticsLog.AppendText(String.Format("Total calls: {0}, non-null shader sets: {1}, null shader sets: {2}, reundant shader sets: {3}\n", totalShadersPerStage.calls, totalShadersPerStage.sets, totalShadersPerStage.nulls, totalShadersPerStage.redundants)); } private void AppendConstantBindStatistics(FetchFrameInfo frameInfo) { // #mivance C++-side we guarantee all stages will have the same slots // and sizes count, so pattern off of the first frame's first stage FetchFrameConstantBindStats template = frameInfo.stats.constants[0]; // #mivance there is probably a way to iterate the fields via // GetType()/GetField() and build a sort of dynamic min/max/average // structure for a given type with known integral types (or arrays // thereof), but given we're heading for a Qt/C++ rewrite of the UI // perhaps best not to dwell too long on that FetchFrameConstantBindStats[] totalConstantsPerStage = new FetchFrameConstantBindStats[(int)ShaderStageType.Count]; for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++) { totalConstantsPerStage[s] = new FetchFrameConstantBindStats(); totalConstantsPerStage[s].bindslots = new UInt32[template.bindslots.Length]; totalConstantsPerStage[s].sizes = new UInt32[template.sizes.Length]; } { FetchFrameConstantBindStats[] constants = frameInfo.stats.constants; for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++) { totalConstantsPerStage[s].calls += constants[s].calls; totalConstantsPerStage[s].sets += constants[s].sets; totalConstantsPerStage[s].nulls += constants[s].nulls; System.Diagnostics.Debug.Assert(totalConstantsPerStage[s].bindslots.Length == constants[s].bindslots.Length); for (var l = 0; l < constants[s].bindslots.Length; l++) { totalConstantsPerStage[s].bindslots[l] += constants[s].bindslots[l]; } System.Diagnostics.Debug.Assert(totalConstantsPerStage[s].sizes.Length == constants[s].sizes.Length); for (var z = 0; z < constants[s].sizes.Length; z++) { totalConstantsPerStage[s].sizes[z] += constants[s].sizes[z]; } } } FetchFrameConstantBindStats totalConstantsForAllStages = new FetchFrameConstantBindStats(); totalConstantsForAllStages.bindslots = new UInt32[totalConstantsPerStage[0].bindslots.Length]; totalConstantsForAllStages.sizes = new UInt32[totalConstantsPerStage[0].sizes.Length]; for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++) { FetchFrameConstantBindStats perStage = totalConstantsPerStage[s]; totalConstantsForAllStages.calls += perStage.calls; totalConstantsForAllStages.sets += perStage.sets; totalConstantsForAllStages.nulls += perStage.nulls; for (var l = 0; l < perStage.bindslots.Length; l++) { totalConstantsForAllStages.bindslots[l] += perStage.bindslots[l]; } for (var z = 0; z < perStage.sizes.Length; z++) { totalConstantsForAllStages.sizes[z] += perStage.sizes[z]; } } statisticsLog.AppendText("\n*** Constant Bind Statistics ***\n\n"); for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++) { statisticsLog.AppendText(String.Format("{0} calls: {1}, non-null buffer sets: {2}, null buffer sets: {3}\n", m_Core.CurPipelineState.Abbrev((ShaderStageType)s), totalConstantsPerStage[s].calls, totalConstantsPerStage[s].sets, totalConstantsPerStage[s].nulls)); } statisticsLog.AppendText(String.Format("Total calls: {0}, non-null buffer sets: {1}, null buffer sets: {2}\n", totalConstantsForAllStages.calls, totalConstantsForAllStages.sets, totalConstantsForAllStages.nulls)); statisticsLog.AppendText(CreateSimpleIntegerHistogram("Aggregate slot counts per invocation across all stages", totalConstantsForAllStages.bindslots)); statisticsLog.AppendText("\nAggregate constant buffer sizes across all stages:\n"); UInt32 maxCount = 0; int maxWithValue = 0; for (var s = 0; s < totalConstantsForAllStages.sizes.Length; s++) { UInt32 value = totalConstantsForAllStages.sizes[s]; if (value > 0) maxWithValue = s; maxCount = Math.Max(maxCount, value); } for (var s = 0; s <= maxWithValue; s++) { UInt32 count = totalConstantsForAllStages.sizes[s]; int slice = SliceForString(Stars, count, maxCount); statisticsLog.AppendText(String.Format("{0,8}: {1} {2}\n", Pow2IndexAsReadable(s), Stars.Substring(0, slice), CountOrEmpty(count))); } } private void AppendSamplerBindStatistics(FetchFrameInfo frameInfo) { // #mivance see AppendConstantBindStatistics FetchFrameSamplerBindStats template = frameInfo.stats.samplers[0]; FetchFrameSamplerBindStats[] totalSamplersPerStage = new FetchFrameSamplerBindStats[(int)ShaderStageType.Count]; for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++) { totalSamplersPerStage[s] = new FetchFrameSamplerBindStats(); totalSamplersPerStage[s].bindslots = new UInt32[template.bindslots.Length]; } { FetchFrameSamplerBindStats[] resources = frameInfo.stats.samplers; for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++) { totalSamplersPerStage[s].calls += resources[s].calls; totalSamplersPerStage[s].sets += resources[s].sets; totalSamplersPerStage[s].nulls += resources[s].nulls; System.Diagnostics.Debug.Assert(totalSamplersPerStage[s].bindslots.Length == resources[s].bindslots.Length); for (var l = 0; l < resources[s].bindslots.Length; l++) { totalSamplersPerStage[s].bindslots[l] += resources[s].bindslots[l]; } } } FetchFrameSamplerBindStats totalSamplersForAllStages = new FetchFrameSamplerBindStats(); totalSamplersForAllStages.bindslots = new UInt32[totalSamplersPerStage[0].bindslots.Length]; for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++) { FetchFrameSamplerBindStats perStage = totalSamplersPerStage[s]; totalSamplersForAllStages.calls += perStage.calls; totalSamplersForAllStages.sets += perStage.sets; totalSamplersForAllStages.nulls += perStage.nulls; for (var l = 0; l < perStage.bindslots.Length; l++) { totalSamplersForAllStages.bindslots[l] += perStage.bindslots[l]; } } statisticsLog.AppendText("\n*** Sampler Bind Statistics ***\n\n"); for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++) { statisticsLog.AppendText(String.Format("{0} calls: {1}, non-null sampler sets: {2}, null sampler sets: {3}\n", m_Core.CurPipelineState.Abbrev((ShaderStageType)s), totalSamplersPerStage[s].calls, totalSamplersPerStage[s].sets, totalSamplersPerStage[s].nulls)); } statisticsLog.AppendText(String.Format("Total calls: {0}, non-null sampler sets: {1}, null sampler sets: {2}\n", totalSamplersForAllStages.calls, totalSamplersForAllStages.sets, totalSamplersForAllStages.nulls)); statisticsLog.AppendText(CreateSimpleIntegerHistogram("Aggregate slot counts per invocation across all stages", totalSamplersForAllStages.bindslots)); } private void AppendResourceBindStatistics(FetchFrameInfo frameInfo) { // #mivance see AppendConstantBindStatistics FetchFrameResourceBindStats template = frameInfo.stats.resources[0]; FetchFrameResourceBindStats[] totalResourcesPerStage = new FetchFrameResourceBindStats[(int)ShaderStageType.Count]; for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++) { totalResourcesPerStage[s] = new FetchFrameResourceBindStats(); totalResourcesPerStage[s].types = new UInt32[template.types.Length]; totalResourcesPerStage[s].bindslots = new UInt32[template.bindslots.Length]; } { FetchFrameResourceBindStats[] resources = frameInfo.stats.resources; for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++) { totalResourcesPerStage[s].calls += resources[s].calls; totalResourcesPerStage[s].sets += resources[s].sets; totalResourcesPerStage[s].nulls += resources[s].nulls; System.Diagnostics.Debug.Assert(totalResourcesPerStage[s].types.Length == resources[s].types.Length); for (var z = 0; z < resources[s].types.Length; z++) { totalResourcesPerStage[s].types[z] += resources[s].types[z]; } System.Diagnostics.Debug.Assert(totalResourcesPerStage[s].bindslots.Length == resources[s].bindslots.Length); for (var l = 0; l < resources[s].bindslots.Length; l++) { totalResourcesPerStage[s].bindslots[l] += resources[s].bindslots[l]; } } } FetchFrameResourceBindStats totalResourcesForAllStages = new FetchFrameResourceBindStats(); totalResourcesForAllStages.types = new UInt32[totalResourcesPerStage[0].types.Length]; totalResourcesForAllStages.bindslots = new UInt32[totalResourcesPerStage[0].bindslots.Length]; for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++) { FetchFrameResourceBindStats perStage = totalResourcesPerStage[s]; totalResourcesForAllStages.calls += perStage.calls; totalResourcesForAllStages.sets += perStage.sets; totalResourcesForAllStages.nulls += perStage.nulls; for (var t = 0; t < perStage.types.Length; t++) { totalResourcesForAllStages.types[t] += perStage.types[t]; } for (var l = 0; l < perStage.bindslots.Length; l++) { totalResourcesForAllStages.bindslots[l] += perStage.bindslots[l]; } } statisticsLog.AppendText("\n*** Resource Bind Statistics ***\n\n"); for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++) { statisticsLog.AppendText(String.Format("{0} calls: {1} non-null resource sets: {2} null resource sets: {3}\n", m_Core.CurPipelineState.Abbrev((ShaderStageType)s), totalResourcesPerStage[s].calls, totalResourcesPerStage[s].sets, totalResourcesPerStage[s].nulls)); } statisticsLog.AppendText(String.Format("Total calls: {0} non-null resource sets: {1} null resource sets: {2}\n", totalResourcesForAllStages.calls, totalResourcesForAllStages.sets, totalResourcesForAllStages.nulls)); UInt32 maxCount = 0; int maxWithCount = 0; statisticsLog.AppendText("\nResource types across all stages:\n"); for (var s = 0; s < totalResourcesForAllStages.types.Length; s++) { UInt32 count = totalResourcesForAllStages.types[s]; if (count > 0) maxWithCount = s; maxCount = Math.Max(maxCount, count); } for (var s = 0; s <= maxWithCount; s++) { UInt32 count = totalResourcesForAllStages.types[s]; int slice = SliceForString(Stars, count, maxCount); ShaderResourceType type = (ShaderResourceType)s; statisticsLog.AppendText(String.Format("{0,16}: {1} {2}\n", type.ToString(), Stars.Substring(0, slice), CountOrEmpty(count))); } statisticsLog.AppendText(CreateSimpleIntegerHistogram("Aggregate slot counts per invocation across all stages", totalResourcesForAllStages.bindslots)); } private void AppendUpdateStatistics(FetchFrameInfo frameInfo) { // #mivance see AppendConstantBindStatistics FetchFrameUpdateStats template = frameInfo.stats.updates; FetchFrameUpdateStats totalUpdates = new FetchFrameUpdateStats(); totalUpdates.types = new UInt32[template.types.Length]; totalUpdates.sizes = new UInt32[template.sizes.Length]; { FetchFrameUpdateStats updates = frameInfo.stats.updates; totalUpdates.calls += updates.calls; totalUpdates.clients += updates.clients; totalUpdates.servers += updates.servers; System.Diagnostics.Debug.Assert(totalUpdates.types.Length == updates.types.Length); for (var t = 0; t < updates.types.Length; t++) totalUpdates.types[t] += updates.types[t]; System.Diagnostics.Debug.Assert(totalUpdates.sizes.Length == updates.sizes.Length); for (var t = 0; t < updates.sizes.Length; t++) totalUpdates.sizes[t] += updates.sizes[t]; } statisticsLog.AppendText("\n*** Resource Update Statistics ***\n\n"); statisticsLog.AppendText(String.Format("Total calls: {0}, client-updated memory: {1}, server-updated memory: {2}\n", totalUpdates.calls, totalUpdates.clients, totalUpdates.servers)); statisticsLog.AppendText("\nUpdated resource types:\n"); UInt32 maxCount = 0; int maxWithValue = 0; for (var s = 1; s < totalUpdates.types.Length; s++) { UInt32 value = totalUpdates.types[s]; if (value > 0) maxWithValue = s; maxCount = Math.Max(maxCount, value); } for (var s = 1; s <= maxWithValue; s++) { UInt32 count = totalUpdates.types[s]; int slice = SliceForString(Stars, count, maxCount); ShaderResourceType type = (ShaderResourceType)s; statisticsLog.AppendText(String.Format("{0,16}: {1} {2}\n", type.ToString(), Stars.Substring(0, slice), CountOrEmpty(count))); } statisticsLog.AppendText("\nUpdated resource sizes:\n"); maxCount = 0; maxWithValue = 0; for (var s = 0; s < totalUpdates.sizes.Length; s++) { UInt32 value = totalUpdates.sizes[s]; if (value > 0) maxWithValue = s; maxCount = Math.Max(maxCount, value); } for (var s = 0; s <= maxWithValue; s++) { UInt32 count = totalUpdates.sizes[s]; int slice = SliceForString(Stars, count, maxCount); statisticsLog.AppendText(String.Format("{0,8}: {1} {2}\n", Pow2IndexAsReadable(s), Stars.Substring(0, slice), CountOrEmpty(count))); } } private void AppendBlendStatistics(FetchFrameInfo frameInfo) { FetchFrameBlendStats blends = frameInfo.stats.blends; statisticsLog.AppendText("\n*** Blend Statistics ***\n"); statisticsLog.AppendText(String.Format("Blend calls: {0} non-null sets: {1} null (default) sets: {2} redundant sets: {3}\n", blends.calls, blends.sets, blends.nulls, blends.redundants)); } private void AppendDepthStencilStatistics(FetchFrameInfo frameInfo) { FetchFrameDepthStencilStats depths = frameInfo.stats.depths; statisticsLog.AppendText("\n*** Depth Stencil Statistics ***\n"); statisticsLog.AppendText(String.Format("Depth/stencil calls: {0} non-null sets: {1}, null (default) sets: {2}, redundant sets: {3}\n", depths.calls, depths.sets, depths.nulls, depths.redundants)); } private void AppendRasterizationStatistics(FetchFrameInfo frameInfo) { FetchFrameRasterizationStats rasters = frameInfo.stats.rasters; statisticsLog.AppendText("\n*** Rasterization Statistics ***\n"); statisticsLog.AppendText(String.Format("Rasterization calls: {0} non-null sets: {1}, null (default) sets: {2}, redundant sets: {3}\n", rasters.calls, rasters.sets, rasters.nulls, rasters.redundants)); statisticsLog.AppendText(CreateSimpleIntegerHistogram("Viewports set", rasters.viewports)); statisticsLog.AppendText(CreateSimpleIntegerHistogram("Scissors set", rasters.rects)); } private void AppendOutputStatistics(FetchFrameInfo frameInfo) { FetchFrameOutputStats outputs = frameInfo.stats.outputs; statisticsLog.AppendText("\n*** Output Statistics ***\n"); statisticsLog.AppendText(String.Format("Output calls: {0} non-null sets: {1}, null sets: {2}\n", outputs.calls, outputs.sets, outputs.nulls)); statisticsLog.AppendText(CreateSimpleIntegerHistogram("Outputs set", outputs.bindslots)); } private void AppendDetailedInformation(FetchFrameInfo frameInfo) { if (frameInfo.stats.recorded == 0) return; AppendDrawStatistics(frameInfo); AppendDispatchStatistics(frameInfo); AppendInputAssemblerStatistics(frameInfo); AppendShaderStatistics(frameInfo); AppendConstantBindStatistics(frameInfo); AppendSamplerBindStatistics(frameInfo); AppendResourceBindStatistics(frameInfo); AppendBlendStatistics(frameInfo); AppendDepthStencilStatistics(frameInfo); AppendRasterizationStatistics(frameInfo); AppendUpdateStatistics(frameInfo); AppendOutputStatistics(frameInfo); } private void CountContributingEvents(FetchDrawcall draw, ref uint drawCount, ref uint dispatchCount, ref uint diagnosticCount) { const uint diagnosticMask = (uint)DrawcallFlags.SetMarker | (uint)DrawcallFlags.PushMarker | (uint)DrawcallFlags.PopMarker; uint diagnosticMasked = (uint)draw.flags & diagnosticMask; if (diagnosticMasked != 0) diagnosticCount += 1; if ((draw.flags & DrawcallFlags.Drawcall) != 0) drawCount += 1; if ((draw.flags & DrawcallFlags.Dispatch) != 0) dispatchCount += 1; if (draw.children != null) { foreach (var c in draw.children) CountContributingEvents(c, ref drawCount, ref dispatchCount, ref diagnosticCount); } } public string AppendAPICallSummary(FetchFrameInfo frameInfo, uint numAPICalls) { if (frameInfo.stats.recorded == 0) return ""; uint numConstantSets = 0; uint numSamplerSets = 0; uint numResourceSets = 0; uint numShaderSets = 0; for (var s = (int)ShaderStageType.First; s < (int)ShaderStageType.Count; s++) { numConstantSets += frameInfo.stats.constants[s].calls; numSamplerSets += frameInfo.stats.samplers[s].calls; numResourceSets += frameInfo.stats.resources[s].calls; numShaderSets += frameInfo.stats.shaders[s].calls; } uint numResourceUpdates = frameInfo.stats.updates.calls; uint numIndexVertexSets = (frameInfo.stats.indices.calls + frameInfo.stats.vertices.calls + frameInfo.stats.layouts.calls); uint numDraws = frameInfo.stats.draws.calls; uint numDispatches = frameInfo.stats.dispatches.calls; uint numBlendSets = frameInfo.stats.blends.calls; uint numDepthStencilSets = frameInfo.stats.depths.calls; uint numRasterizationSets = frameInfo.stats.rasters.calls; uint numOutputSets = frameInfo.stats.outputs.calls; string calls = ""; calls += String.Format("API calls: {0}\n", numAPICalls); calls += String.Format("\tIndex/vertex bind calls: {0}\n", numIndexVertexSets); calls += String.Format("\tConstant bind calls: {0}\n", numConstantSets); calls += String.Format("\tSampler bind calls: {0}\n", numSamplerSets); calls += String.Format("\tResource bind calls: {0}\n", numResourceSets); calls += String.Format("\tShader set calls: {0}\n", numShaderSets); calls += String.Format("\tBlend set calls: {0}\n", numBlendSets); calls += String.Format("\tDepth/stencil set calls: {0}\n", numDepthStencilSets); calls += String.Format("\tRasterization set calls: {0}\n", numRasterizationSets); calls += String.Format("\tResource update calls: {0}\n", numResourceUpdates); calls += String.Format("\tOutput set calls: {0}\n", numOutputSets); return calls; } public void OnLogfileLoaded() { statisticsLog.Clear(); long fileSize = (new FileInfo(m_Core.LogFileName)).Length; var lastDraw = m_Core.CurDrawcalls[m_Core.CurDrawcalls.Length - 1]; while (lastDraw.children != null && lastDraw.children.Length > 0) lastDraw = lastDraw.children[lastDraw.children.Length - 1]; uint drawCount = 0; uint dispatchCount = 0; uint diagnosticCount = 0; foreach (var d in m_Core.CurDrawcalls) CountContributingEvents(d, ref drawCount, ref dispatchCount, ref diagnosticCount); uint numAPIcalls = lastDraw.eventID - (drawCount + dispatchCount + diagnosticCount); int numTextures = m_Core.CurTextures.Length; int numBuffers = m_Core.CurBuffers.Length; ulong IBBytes = 0; ulong VBBytes = 0; ulong BufBytes = 0; foreach (var b in m_Core.CurBuffers) { BufBytes += b.byteSize; if ((b.creationFlags & BufferCreationFlags.IB) != 0) IBBytes += b.byteSize; if ((b.creationFlags & BufferCreationFlags.VB) != 0) VBBytes += b.byteSize; } ulong RTBytes = 0; ulong TexBytes = 0; ulong LargeTexBytes = 0; int numRTs = 0; float texW = 0, texH = 0; float largeTexW = 0, largeTexH = 0; int texCount = 0, largeTexCount = 0; foreach (var t in m_Core.CurTextures) { if ((t.creationFlags & (TextureCreationFlags.RTV | TextureCreationFlags.DSV)) != 0) { numRTs++; RTBytes += t.byteSize; } else { texW += (float)t.width; texH += (float)t.height; texCount++; TexBytes += t.byteSize; if (t.width > 32 && t.height > 32) { largeTexW += (float)t.width; largeTexH += (float)t.height; largeTexCount++; LargeTexBytes += t.byteSize; } } } texW /= texCount; texH /= texCount; largeTexW /= largeTexCount; largeTexH /= largeTexCount; FetchFrameInfo frameInfo = m_Core.FrameInfo; UInt64 persistentData = frameInfo.persistentSize; float compressedMB = (float)fileSize / (1024.0f * 1024.0f); float uncompressedMB = (float)frameInfo.fileSize / (1024.0f * 1024.0f); float compressRatio = uncompressedMB / compressedMB; float persistentMB = (float)frameInfo.persistentSize / (1024.0f * 1024.0f); float initDataMB = (float)frameInfo.initDataSize / (1024.0f * 1024.0f); string header = String.Format("Stats for {0}.\n\nFile size: {1:N2}MB ({2:N2}MB uncompressed, compression ratio {3:N2}:1)\nPersistent Data (approx): {4:N2}MB, Frame-initial data (approx): {5:N2}MB\n", Path.GetFileName(m_Core.LogFileName), compressedMB, uncompressedMB, compressRatio, persistentMB, initDataMB); string draws = String.Format("Draw calls: {0}\nDispatch calls: {1}\n", drawCount, dispatchCount); string calls = AppendAPICallSummary(frameInfo, numAPIcalls); string ratio = String.Format("API:Draw/Dispatch call ratio: {0}\n\n", (float)numAPIcalls / (float)(drawCount + dispatchCount)); string textures = String.Format("{0} Textures - {1:N2} MB ({2:N2} MB over 32x32), {3} RTs - {4:N2} MB.\nAvg. tex dimension: {5}x{6} ({7}x{8} over 32x32)\n", numTextures, (float)TexBytes / (1024.0f * 1024.0f), (float)LargeTexBytes / (1024.0f * 1024.0f), numRTs, (float)RTBytes / (1024.0f * 1024.0f), texW, texH, largeTexW, largeTexH); string buffers = String.Format("{0} Buffers - {1:N2} MB total {2:N2} MB IBs {3:N2} MB VBs.\n", numBuffers, (float)BufBytes / (1024.0f * 1024.0f), (float)IBBytes / (1024.0f * 1024.0f), (float)VBBytes / (1024.0f * 1024.0f)); string load = String.Format("{0} MB - Grand total GPU buffer + texture load.\n", (float)(TexBytes + BufBytes + RTBytes) / (1024.0f * 1024.0f)); statisticsLog.AppendText(header); statisticsLog.AppendText("\n*** Summary ***\n\n"); statisticsLog.AppendText(draws); statisticsLog.AppendText(calls); statisticsLog.AppendText(ratio); statisticsLog.AppendText(textures); statisticsLog.AppendText(buffers); statisticsLog.AppendText(load); AppendDetailedInformation(frameInfo); statisticsLog.Select(0, 0); } public void OnEventSelected(UInt32 eventID) { } private void StatisticsViewer_Load(object sender, EventArgs e) { } } }