/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2016 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #pragma once #include #include "Code/CaptureContext.h" namespace Ui { class BufferViewer; } class BufferItemModel; class BufferViewer : public QFrame, public ILogViewerForm { Q_OBJECT public: explicit BufferViewer(CaptureContext *ctx, QWidget *parent = 0); ~BufferViewer(); void OnLogfileLoaded(); void OnLogfileClosed(); void OnEventSelected(uint32_t eventID); private slots: // automatic slots void on_outputTabs_currentChanged(int index); // manual slots void render_mouseMove(QMouseEvent *e); void render_clicked(QMouseEvent *e); void render_mouseWheel(QWheelEvent *e); void render_keyPress(QKeyEvent *e); void data_selected(const QItemSelection &selected, const QItemSelection &deselected); private: Ui::BufferViewer *ui; CaptureContext *m_Ctx; IReplayOutput *m_Output; void RT_UpdateAndDisplay(IReplayRenderer *); MeshDisplay m_ConfigVSIn; MeshDisplay m_ConfigVSOut; MeshDisplay *m_curConfig; QPoint m_PrevPos; FloatVector m_pos, m_rot; float m_CamDist; BufferItemModel *m_ModelVSIn; BufferItemModel *m_ModelVSOut; // BufferItemModel *m_ModelGSOut; void Reset(); };