/****************************************************************************** * The MIT License (MIT) * * Copyright (c) 2017-2018 Baldur Karlsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. ******************************************************************************/ #pragma once #include #include "Code/Interface/QRDInterface.h" namespace Ui { class ShaderViewer; } class RDTreeWidgetItem; struct ShaderDebugTrace; struct ShaderReflection; class ScintillaEdit; class FindReplace; class QTableWidgetItem; class QKeyEvent; class QMouseEvent; class QComboBox; // from Scintilla typedef intptr_t sptr_t; enum class VariableCategory { Unknown, Inputs, Constants, IndexTemporaries, Temporaries, Outputs, }; class ShaderViewer : public QFrame, public IShaderViewer, public ICaptureViewer { Q_OBJECT public: static IShaderViewer *EditShader(ICaptureContext &ctx, bool customShader, const QString &entryPoint, const rdcstrpairs &files, IShaderViewer::SaveCallback saveCallback, IShaderViewer::CloseCallback closeCallback, QWidget *parent) { ShaderViewer *ret = new ShaderViewer(ctx, parent); ret->m_SaveCallback = saveCallback; ret->m_CloseCallback = closeCallback; ret->editShader(customShader, entryPoint, files); return ret; } static IShaderViewer *DebugShader(ICaptureContext &ctx, const ShaderBindpointMapping *bind, const ShaderReflection *shader, ResourceId pipeline, ShaderDebugTrace *trace, const QString &debugContext, QWidget *parent) { ShaderViewer *ret = new ShaderViewer(ctx, parent); ret->debugShader(bind, shader, pipeline, trace, debugContext); return ret; } static IShaderViewer *ViewShader(ICaptureContext &ctx, const ShaderReflection *shader, ResourceId pipeline, QWidget *parent) { return DebugShader(ctx, NULL, shader, pipeline, NULL, QString(), parent); } ~ShaderViewer(); // IShaderViewer virtual QWidget *Widget() override { return this; } virtual int CurrentStep() override; virtual void SetCurrentStep(int step) override; virtual void ToggleBreakpoint(int instruction = -1) override; virtual void ShowErrors(const rdcstr &errors) override; // ICaptureViewer void OnCaptureLoaded() override; void OnCaptureClosed() override; void OnSelectedEventChanged(uint32_t eventId) override {} void OnEventChanged(uint32_t eventId) override; private slots: // automatic slots void on_findReplace_clicked(); void on_refresh_clicked(); void on_intView_clicked(); void on_floatView_clicked(); void on_watch_itemChanged(QTableWidgetItem *item); // manual slots void readonly_keyPressed(QKeyEvent *event); void editable_keyPressed(QKeyEvent *event); void disassembly_contextMenu(const QPoint &pos); void disassembly_buttonReleased(QMouseEvent *event); void disassemble_typeChanged(int index); void watch_keyPress(QKeyEvent *event); void performFind(); void performFindAll(); void performReplace(); void performReplaceAll(); void snippet_textureDimensions(); void snippet_selectedMip(); void snippet_selectedSlice(); void snippet_selectedSample(); void snippet_selectedType(); void snippet_samplers(); void snippet_resources(); void disasm_tooltipShow(int x, int y); void disasm_tooltipHide(int x, int y); public slots: bool stepBack(); bool stepNext(); void runToCursor(); void runToSample(); void runToNanOrInf(); void runBack(); void run(); private: explicit ShaderViewer(ICaptureContext &ctx, QWidget *parent = 0); void editShader(bool customShader, const QString &entryPoint, const rdcstrpairs &files); void debugShader(const ShaderBindpointMapping *bind, const ShaderReflection *shader, ResourceId pipeline, ShaderDebugTrace *trace, const QString &debugContext); bool eventFilter(QObject *watched, QEvent *event) override; const rdcarray *GetVariableList(VariableCategory varCat, int arrayIdx); void getRegisterFromWord(const QString &text, VariableCategory &varCat, int &varIdx, int &arrayIdx); void updateWindowTitle(); void showVariableTooltip(VariableCategory varCat, int varIdx, int arrayIdx); void updateVariableTooltip(); void hideVariableTooltip(); VariableCategory m_TooltipVarCat = VariableCategory::Temporaries; int m_TooltipVarIdx = -1; int m_TooltipArrayIdx = -1; QPoint m_TooltipPos; Ui::ShaderViewer *ui; ICaptureContext &m_Ctx; const ShaderBindpointMapping *m_Mapping = NULL; const ShaderReflection *m_ShaderDetails = NULL; ShaderStage m_Stage; QString m_DebugContext; ResourceId m_Pipeline; ScintillaEdit *m_DisassemblyView = NULL; QFrame *m_DisassemblyToolbar = NULL; QWidget *m_DisassemblyFrame = NULL; QComboBox *m_DisassemblyType = NULL; ScintillaEdit *m_Errors = NULL; ScintillaEdit *m_FindResults = NULL; QList m_Scintillas; FindReplace *m_FindReplace; struct FindState { // hash identifies when the search has changed QString hash; // the range identified when the search first occurred (for incremental find/replace) sptr_t start = 0; sptr_t end = 0; // the current offset where to search from next time, relative to above range sptr_t offset = 0; // the last result QPair prevResult; } m_FindState; SaveCallback m_SaveCallback; CloseCallback m_CloseCallback; ShaderDebugTrace *m_Trace = NULL; int m_CurrentStep; QList m_Breakpoints; static const int CURRENT_MARKER = 0; static const int BREAKPOINT_MARKER = 2; static const int FINISHED_MARKER = 4; static const int INDICATOR_FINDRESULT = 0; static const int INDICATOR_REGHIGHLIGHT = 1; QString targetName(const SPIRVDisassembler &disasm); void addFileList(); ScintillaEdit *MakeEditor(const QString &name, const QString &text, int lang); ScintillaEdit *AddFileScintilla(const QString &name, const QString &text); ScintillaEdit *currentScintilla(); ScintillaEdit *nextScintilla(ScintillaEdit *cur); int snippetPos(); void insertVulkanUBO(); int instructionForLine(sptr_t line); void updateDebugging(); void ensureLineScrolled(ScintillaEdit *s, int i); void find(bool down); void runTo(int runToInstruction, bool forward, ShaderEvents condition = ShaderEvents::NoEvent); QString stringRep(const ShaderVariable &var, bool useType); RDTreeWidgetItem *makeResourceRegister(const Bindpoint &bind, uint32_t idx, const BoundResource &ro, const ShaderResource &resources); };