#!/usr/bin/env python3 import os import sys import struct if len(sys.argv) < 2: print(f"Usage: {sys.argv[0]} [path/to/stubs/folder]") sys.exit(1) destpath = os.path.realpath(sys.argv[1]) print(f"Writing python stubs to {destpath}") os.makedirs(destpath, exist_ok=True) # do everything relative to this script docsdir = os.path.realpath(os.path.dirname(__file__)) # path to module libraries for windows if struct.calcsize("P") == 8: binpath = os.path.abspath(os.path.join(docsdir, '../x64/')) else: binpath = os.path.abspath(os.path.join(docsdir, '../Win32/')) # Prioritise release over development builds sys.path.insert(0, os.path.abspath(binpath + '/Development/pymodules')) sys.path.insert(0, os.path.abspath(binpath + '/Release/pymodules')) # Add the build paths to PATH so renderdoc.dll can be located os.environ["PATH"] += os.pathsep + os.path.abspath(binpath + '/Development/') os.environ["PATH"] += os.pathsep + os.path.abspath(binpath + '/Release/') if sys.platform == 'win32' and sys.version_info[1] >= 8: if os.path.exists(binpath + '/Release/'): os.add_dll_directory(binpath + '/Release/') if os.path.exists(binpath + '/Development/'): os.add_dll_directory(binpath + '/Development/') # path to module libraries for linux sys.path.insert(0, os.path.abspath(os.path.join(docsdir, '../build/lib'))) import renderdoc import qrenderdoc import stubgen stubgen.gen(renderdoc, destpath) stubgen.gen(qrenderdoc, destpath)