api arcball backface baseVertex bindless bindpoint blackpoint blit blitted bpp bresenham Broadcom capturable casted cbuffer colorise colorising commandbuffer cubemap cubemaps downsample downsampled drawcall drawcalls dxc eventid eventId eventIds flycam framebuffer framecapture framerate fullscreen fxc gbuffer gbuffers GCN glsl glslang grayscale hlsl lookat luma meshlet meshlets minification mip mips multisample Multisample multisampled multisampling Multisampling multiview Nsight numInstances numViews nvidia nVidia Nvidia OpenGL patchlist Perf Profiler qrenderdoc Qualcomm Radeon rasterization rasterize rasterized rasterizer rasterizing raytracing rdc rects renderdoc renderers renderpass Renderpass renderpasses replayable rgp RTs shader shaders spirv sRGB subpass subpasses subresource subresources subsampled subsampling swapchain swapchains tessellator texel texels unmap Unmap unmapping unproject unprojected unprojecting unprojection unprojects Verisilicon VertexID viewport viewports Vivante vsync VSync vulkan wayland whitepoint wireframe Wireframe wl workgroup workgroups Xcb Xlib ycbcr