Files
renderdoc/renderdoccmd/renderdoccmd.cpp
baldurk 38928667ee Remove most of the code, statically link lib into converter program
* The converter program will be able to open old captures, but is itself
  captureable in new renderdoc builds. This isn't a direct conversion
  but should allow a reasonable estimation and is better than nothing.
* NOTE: The resulting converted file will have no thumbnail, and no
  callstacks (if they were present before). As well as more minor things
  like backbuffers no longer appearing identified as backbuffers, some
  markers losing their colours, etc.
2018-03-06 14:32:50 +00:00

153 lines
4.7 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2017 Baldur Karlsson
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "renderdoccmd.h"
#include <api/app/renderdoc_app.h>
#include <iostream>
#include <string>
#include "3rdparty/tinyfiledialogs/tinyfiledialogs.h"
RENDERDOC_API_1_1_1 *ConverterAPI = NULL;
RENDERDOC_API_1_1_1 *RENDERDOC_LoadConverter();
int renderdoccmd(std::vector<std::string> &argv)
{
std::string filename;
bool silent = false;
if(argv.size() > 1)
{
if(argv[1] == "--help" || argv[1] == "-help" || argv[1] == "/help" || argv[1] == "help" ||
argv[1] == "--h" || argv[1] == "-h" || argv[1] == "-?" || argv[1] == "/?" || argv[1] == "h")
{
std::cerr
<< "This is the RenderDoc conversion utility to convert v0.x captures to a newer version."
<< std::endl;
std::cerr
<< "It must be able to find the newer renderdoc.dll. "
<< "Either in the library search path or else a prompt will ask you to browse to it."
<< std::endl;
std::cerr
<< "Run either with a parameter to the file (i.e. drag the file onto this exe) "
<< "or else you can run with no parameters and it will prompt you to browse to the file"
<< std::endl;
return 0;
}
filename = argv[1];
if(argv.size() > 2 &&
(argv[2] == "--silent" || argv[2] == "--quiet" || argv[2] == "-q" || argv[2] == "-s"))
{
silent = true;
}
}
RENDERDOC_API_1_1_1 *api = RENDERDOC_LoadConverter();
if(!api)
return 1;
FILE *f = fopen(filename.c_str(), "rb");
if(f)
fclose(f);
else
filename.clear();
if(filename.empty())
{
const char *filter = "*.rdc";
const char *ret =
tinyfd_openFileDialog("Locate file to convert", NULL, 1, &filter, "RenderDoc capture", 0);
if(ret)
filename = ret;
}
if(filename.empty())
return 0;
ICaptureFile *file = RENDERDOC_OpenCaptureFile(filename.c_str());
if(file->OpenStatus() != ReplayStatus::Succeeded)
{
tinyfd_messageBox("Couldn't load file", "Couldn't load specified capture file", "ok", "error", 1);
return 1;
}
if(!silent)
tinyfd_messageBox("Capture loading",
"The capture will load when you press OK. "
"This will happen invisibly, please wait.",
"ok", "info", 1);
IReplayController *renderer = NULL;
ReplayStatus status = ReplayStatus::InternalError;
std::tie(status, renderer) = file->OpenCapture(NULL);
file->Shutdown();
if(status == ReplayStatus::Succeeded)
{
// prime the pump a couple of times
for(size_t i = 0; i < 3; i++)
renderer->SetFrameEvent(10000000, true);
if(!silent)
tinyfd_messageBox(
"Capture conversion ready",
"The capture is ready to convert. Press OK to begin, this may take a moment...", "ok",
"info", 1);
// set up for capture and do the replay we'll capture
ConverterAPI = api;
renderer->SetFrameEvent(10000000, true);
ConverterAPI = NULL;
if(!silent)
tinyfd_messageBox("Capture converted",
"The capture has been converted and output next to this exe.", "ok", "info",
1);
renderer->Shutdown();
return 0;
}
tinyfd_messageBox("Capture open failed", "Failed to open and replay capture", "ok", "error", 1);
return 0;
}
int renderdoccmd(int argc, char **c_argv)
{
std::vector<std::string> argv;
argv.resize(argc);
for(int i = 0; i < argc; i++)
argv[i] = c_argv[i];
return renderdoccmd(argv);
}