Files
Jake Turner 82cdd8047c Add a UI panel to ShaderViewer to show the shader debug loading log
A button toggles the logging panel open/closed
2026-02-06 10:39:11 +13:00

467 lines
15 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2017-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QFrame>
#include <QSemaphore>
#include <QSet>
#include <QStyledItemDelegate>
#include "Code/Interface/QRDInterface.h"
namespace Ui
{
class ShaderViewer;
}
class RDTreeWidgetItem;
struct ShaderDebugTrace;
struct ShaderReflection;
class ScintillaEdit;
class FindReplace;
class QTableWidgetItem;
class QKeyEvent;
class QMouseEvent;
class QComboBox;
class QTextEdit;
// from Scintilla
typedef intptr_t sptr_t;
enum class VariableCategory
{
Unknown,
Inputs,
Constants,
ReadOnlyResource,
ReadWriteResource,
Variables,
ByString,
};
enum class AccessedResourceView
{
SortByStep,
SortByResource,
};
struct AccessedResourceData
{
ShaderVariable resource;
rdcarray<size_t> steps;
};
enum class WatchVarState : int
{
Invalid = 0,
Valid = 1,
Stale = 2,
};
struct VariableTag
{
VariableTag() = default;
VariableTag(DebugVariableType type, rdcstr name)
{
debugVarType = type;
absoluteRefPath = name;
}
uint32_t offset = 0;
WatchVarState state = WatchVarState::Invalid;
bool matrix = false;
bool expanded = false;
bool modified = false;
int updateID = 0;
bool globalSourceVar = false;
int32_t sourceVarIdx = -1;
DebugVariableType debugVarType = DebugVariableType::Undefined;
rdcstr absoluteRefPath;
};
struct ResourceReference
{
ResourceReference() {}
ResourceReference(ShaderBindIndex bp) : bind(bp), directAccess(false) {}
ResourceReference(ShaderDirectAccess acc) : access(acc), directAccess(true) {}
union
{
ShaderBindIndex bind;
ShaderDirectAccess access;
};
bool directAccess;
};
class ShaderViewer : public QFrame, public IShaderViewer, public ICaptureViewer
{
Q_OBJECT
public:
typedef std::function<void(ShaderViewer *viewer, bool closed)> ModifyCallback;
static ShaderViewer *LoadEditor(ICaptureContext &ctx, QVariantMap data,
IShaderViewer::SaveCallback saveCallback,
IShaderViewer::RevertCallback revertCallback,
ModifyCallback modifyCallback, QWidget *parent);
QVariantMap SaveEditor();
static ShaderViewer *EditShader(ICaptureContext &ctx, ResourceId id, ShaderStage stage,
const QString &entryPoint, const rdcstrpairs &files,
KnownShaderTool knownTool, ShaderEncoding shaderEncoding,
ShaderCompileFlags flags, IShaderViewer::SaveCallback saveCallback,
IShaderViewer::RevertCallback revertCallback,
ModifyCallback modifyCallback, QWidget *parent)
{
ShaderViewer *ret = new ShaderViewer(ctx, parent);
ret->m_SaveCallback = saveCallback;
ret->m_RevertCallback = revertCallback;
ret->m_ModifyCallback = modifyCallback;
ret->editShader(id, stage, entryPoint, files, knownTool, shaderEncoding, flags);
return ret;
}
static IShaderViewer *DebugShader(ICaptureContext &ctx, const ShaderReflection *shader,
ResourceId pipeline, ShaderDebugTrace *trace,
const QString &debugContext, QWidget *parent)
{
ShaderViewer *ret = new ShaderViewer(ctx, parent);
ret->debugShader(shader, pipeline, trace, debugContext);
return ret;
}
static IShaderViewer *ViewShader(ICaptureContext &ctx, const ShaderReflection *shader,
ResourceId pipeline, QWidget *parent)
{
return DebugShader(ctx, shader, pipeline, NULL, QString(), parent);
}
~ShaderViewer();
// IShaderViewer
virtual QWidget *Widget() override { return this; }
virtual uint32_t CurrentStep() override;
virtual void SetCurrentStep(uint32_t step) override;
virtual void ToggleBreakpointOnInstruction(int32_t instruction = -1) override;
virtual void ToggleBreakpointOnDisassemblyLine(int32_t disassemblyLine) override;
virtual void RunForward() override;
virtual void ShowErrors(const rdcstr &errors) override;
virtual void AddWatch(const rdcstr &variable) override;
virtual rdcstrpairs GetCurrentFileContents() override;
// ICaptureViewer
void OnCaptureLoaded() override;
void OnCaptureClosed() override;
void OnSelectedEventChanged(uint32_t eventId) override {}
void OnEventChanged(uint32_t eventId) override;
private slots:
// automatic slots
void on_findReplace_clicked();
void on_refresh_clicked();
void on_unrefresh_clicked();
void on_resetEdits_clicked();
void on_intView_clicked();
void on_floatView_clicked();
void on_debugToggle_clicked();
void on_toggleLog_clicked();
void on_resources_sortByStep_clicked();
void on_resources_sortByResource_clicked();
void on_watch_itemChanged(RDTreeWidgetItem *item, int column);
// manual slots
void readonly_keyPressed(QKeyEvent *event);
void editable_keyPressed(QKeyEvent *event);
void debug_contextMenu(const QPoint &pos);
void variables_contextMenu(const QPoint &pos);
void accessedResources_contextMenu(const QPoint &pos);
void disassembly_buttonReleased(QMouseEvent *event);
void disassemble_typeChanged(int index);
void watch_keyPress(QKeyEvent *event);
void performFind();
void performFindAll();
void resultsDoubleClick(int position, int line);
void performReplace();
void performReplaceAll();
void snippet_constants();
void snippet_samplers();
void snippet_resources();
void disasm_tooltipShow(int x, int y);
void disasm_tooltipHide(int x, int y);
private:
explicit ShaderViewer(ICaptureContext &ctx, QWidget *parent = 0);
void editShader(ResourceId id, ShaderStage stage, const QString &entryPoint,
const rdcstrpairs &files, KnownShaderTool knownTool,
ShaderEncoding shaderEncoding, ShaderCompileFlags flags);
void debugShader(const ShaderReflection *shader, ResourceId pipeline, ShaderDebugTrace *trace,
const QString &debugContext);
bool eventFilter(QObject *watched, QEvent *event) override;
QAction *MakeExecuteAction(QString name, const QIcon &icon, QString tooltip, QKeySequence shortcut);
void MarkModification();
void ConfigureBookmarkMenu();
void UpdateBookmarkMenu(QMenu *menu, QAction *nextAction, QAction *prevAction,
QAction *clearAction);
void PopulateCompileTools();
void PopulateCompileToolParameters();
bool ProcessIncludeDirectives(QString &source, const rdcstrpairs &files,
rdcarray<rdcstr> &allIncluded, const rdcarray<rdcstr> &exclude = {});
void updateWindowTitle();
void gotoSourceDebugging();
void gotoDisassemblyDebugging();
void insertSnippet(const QString &text);
void showVariableTooltip(QString name);
void updateVariableTooltip();
void hideVariableTooltip();
bool isSourceDebugging();
void cacheResources();
ShaderEncoding currentEncoding();
void ToggleBookmark();
void NextBookmark();
void PreviousBookmark();
void ClearAllBookmarks();
bool HasBookmarks();
void SetFindTextFromCurrentWord();
QString m_TooltipVarPath;
int m_TooltipVarIndex = -1;
int m_TooltipMember = -1;
QPoint m_TooltipPos;
Ui::ShaderViewer *ui;
ICaptureContext &m_Ctx;
const ShaderReflection *m_ShaderDetails = NULL;
bool m_CustomShader = false;
ResourceId m_EditingShader;
ShaderCompileFlags m_Flags;
QList<ShaderEncoding> m_Encodings;
ShaderStage m_Stage;
QString m_DebugContext;
ResourceId m_Pipeline;
rdcarray<rdcstr> m_PipelineTargets;
ScintillaEdit *m_DisassemblyView = NULL;
QFrame *m_DisassemblyToolbar = NULL;
QWidget *m_DisassemblyFrame = NULL;
QComboBox *m_DisassemblyType = NULL;
ScintillaEdit *m_Errors = NULL;
ScintillaEdit *m_FindResults = NULL;
QList<ScintillaEdit *> m_Scintillas;
// a map, from a source location to a list of instruction blocks with that location.
// not every instruction with the instruction will be mapped to, only the first in each contiguous
// run
QMap<LineColumnInfo, rdcarray<uint32_t>> m_Location2Inst;
// a vector for the disassembly with the instruction index for each disassembly line
QVector<int32_t> m_AsmLine2Inst;
ScintillaEdit *m_CurInstructionScintilla = NULL;
QList<ScintillaEdit *> m_FileScintillas;
FindReplace *m_FindReplace;
struct FindState
{
// hash identifies when the search has changed
QString hash;
// the range identified when the search first occurred (for incremental find/replace)
sptr_t start = 0;
sptr_t end = 0;
// the current offset where to search from next time, relative to above range
sptr_t offset = 0;
// the last result
QPair<int, int> prevResult;
} m_FindState;
SaveCallback m_SaveCallback;
RevertCallback m_RevertCallback;
ModifyCallback m_ModifyCallback;
bool m_Modified = true;
bool m_Saved = false;
ShaderDebugTrace *m_Trace = NULL;
size_t m_FirstSourceStateIdx = ~0U;
rdcarray<ShaderDebugState> m_States;
size_t m_CurrentStateIdx = 0;
QList<ShaderVariable> m_Variables;
uint32_t m_UpdateID = 1;
QMap<QString, uint32_t> m_VariableLastUpdate;
QList<rdcstr> m_VariablesChanged;
// true when debugging while we're populating the initial trace. Lets us queue up commands and
// process them once we've initialised properly
bool m_DeferredInit = false;
rdcarray<std::function<void(ShaderViewer *)>> m_DeferredCommands;
bool m_ContextActive = false;
QSemaphore m_BackgroundRunning;
rdcarray<AccessedResourceData> m_AccessedResources;
AccessedResourceView m_AccessedResourceView = AccessedResourceView::SortByResource;
rdcarray<UsedDescriptor> m_ReadOnlyResources;
rdcarray<UsedDescriptor> m_ReadWriteResources;
QSet<QPair<int, uint32_t>> m_Breakpoints;
bool m_TempBreakpoint = false;
std::map<ShaderDirectAccess, rdcstr> m_LogicalBindNames;
QList<QPair<ScintillaEdit *, int>> m_FindAllResults;
static const int BOOKMARK_MAX_MENU_ENTRY_LENGTH = 40; // max length of bookmark names in menu
static const int BOOKMARK_MAX_MENU_ENTRY_COUNT = 30; // max number of bookmarks listed in menu
QMap<ScintillaEdit *, QList<sptr_t>> m_Bookmarks;
QTextEdit *debugInfoLog = NULL;
static const int CURRENT_MARKER = 0;
static const int BREAKPOINT_MARKER = 2;
static const int FINISHED_MARKER = 4;
static const int BOOKMARK_MARKER = 6;
static const int CURRENT_INDICATOR = 20;
static const int FINISHED_INDICATOR = 21;
static const int INDICATOR_FINDRESULT = 0;
static const int INDICATOR_REGHIGHLIGHT = 1;
static const int INDICATOR_FINDALLHIGHLIGHT = 2;
QString targetName(const ShaderProcessingTool &disasm);
void addFileList();
ScintillaEdit *MakeEditor(const QString &name, const QString &text, int lang);
void SetTextAndUpdateMargin0(ScintillaEdit *ret, const QString &text);
ScintillaEdit *AddFileScintilla(const QString &name, const QString &text, ShaderEncoding encoding);
ScintillaEdit *currentScintilla();
ScintillaEdit *nextScintilla(ScintillaEdit *cur);
int snippetPos();
QString vulkanUBO();
int instructionForDisassemblyLine(sptr_t line);
bool IsFirstState() const;
bool IsLastState() const;
const ShaderDebugState &GetPreviousState() const;
const ShaderDebugState &GetCurrentState() const;
const ShaderDebugState &GetNextState() const;
const InstructionSourceInfo &GetPreviousInstInfo() const;
const InstructionSourceInfo &GetCurrentInstInfo() const;
const InstructionSourceInfo &GetNextInstInfo() const;
const InstructionSourceInfo &GetInstInfo(uint32_t instruction) const;
const LineColumnInfo &GetCurrentLineInfo() const;
void updateDebugState();
void markWatchStale(RDTreeWidgetItem *item);
bool updateWatchVariable(RDTreeWidgetItem *watchItem, const RDTreeWidgetItem *varItem,
const rdcstr &path, uint32_t swizzle, const SourceVariableMapping &mapping,
const ShaderVariable &var, QChar regcast);
void updateWatchVariables();
void updateAccessedResources();
RDTreeWidgetItem *makeSourceVariableNode(const ShaderVariable &var, const rdcstr &debugVarPath,
VariableTag baseTag);
RDTreeWidgetItem *makeSourceVariableNode(const SourceVariableMapping &l, int globalVarIdx,
int localVarIdx);
RDTreeWidgetItem *makeDebugVariableNode(const ShaderVariable &v, rdcstr prefix);
RDTreeWidgetItem *makeAccessedResourceNode(const ShaderVariable &v);
bool HasChanged(rdcstr debugVarName) const;
uint32_t CalcUpdateID(uint32_t prevID, rdcstr debugVarName) const;
const ShaderVariable *GetDebugVariable(const DebugVariableReference &r);
void ensureLineScrolled(ScintillaEdit *s, int i);
void find(bool down);
void updateEditState();
enum StepMode
{
StepInto,
StepOver,
StepOut,
};
bool step(bool forward, StepMode mode);
void runToCursor(bool forward);
void runTo(const rdcarray<uint32_t> &runToInstructions, bool forward, ShaderEvents condition);
void runTo(uint32_t runToInstruction, bool forward, ShaderEvents condition = ShaderEvents::NoEvent);
void runToResourceAccess(bool forward, VarType type, const ResourceReference &resRef);
void applyBackwardsChange();
void applyForwardsChange();
QString stringRep(const ShaderVariable &var, uint32_t row = 0);
QString samplerRep(const ShaderSampler &samp, uint32_t arrayElement, ResourceId id);
void combineStructures(RDTreeWidgetItem *root, int skipPrefixLength = 0);
void highlightMatchingVars(RDTreeWidgetItem *root, const QString varName,
const QColor highlightColor);
QString getRegNames(const RDTreeWidgetItem *item, uint32_t swizzle, uint32_t child = ~0U);
const RDTreeWidgetItem *evaluateVar(const RDTreeWidgetItem *item, uint32_t swizzle,
ShaderVariable *var, SourceVariableMapping *mapping);
const RDTreeWidgetItem *getVarFromPath(const rdcstr &path, const RDTreeWidgetItem *root,
ShaderVariable *var, uint32_t *swizzle,
SourceVariableMapping *mapping);
const RDTreeWidgetItem *getVarFromPath(const rdcstr &path, ShaderVariable *var = NULL,
uint32_t *swizzle = NULL,
SourceVariableMapping *mapping = NULL);
};