mirror of
https://github.com/baldurk/renderdoc.git
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856c838def
* In a previous update in 2021 many copyright ranges were truncated accidentally, and some files have been copy-pasted with wrong years. These dates have been fixed based on git history and original copyright messages.
389 lines
12 KiB
C++
389 lines
12 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015-2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <QDir>
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#include <QFrame>
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#include <QMenu>
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#include <QMouseEvent>
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#include <QTime>
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#include "Code/Interface/QRDInterface.h"
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namespace Ui
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{
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class TextureViewer;
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}
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class RDTreeWidgetItem;
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class ResourcePreview;
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class ThumbnailStrip;
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class TextureGoto;
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class QFileSystemWatcher;
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class TextureViewer;
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struct Following
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{
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FollowType Type;
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ShaderStage Stage;
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int index;
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uint32_t arrayEl;
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// this is only for QVariant compatibility and will generate an invalid Following instance! do not
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// use!
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Following();
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Following(const TextureViewer &tex, FollowType type, ShaderStage stage, uint32_t index,
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uint32_t arrayElement);
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Following(const Following &other);
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Following &operator=(const Following &other);
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bool operator==(const Following &o);
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bool operator!=(const Following &o);
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static void GetActionContext(ICaptureContext &ctx, bool ©, bool &clear, bool &compute);
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int GetHighestMip(ICaptureContext &ctx);
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int GetFirstArraySlice(ICaptureContext &ctx);
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CompType GetTypeHint(ICaptureContext &ctx);
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ResourceId GetResourceId(ICaptureContext &ctx);
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Descriptor GetDescriptor(ICaptureContext &ctx, uint32_t arrayIdx);
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static rdcarray<Descriptor> GetOutputTargets(ICaptureContext &ctx);
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static Descriptor GetDepthTarget(ICaptureContext &ctx);
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static Descriptor GetDepthResolveTarget(ICaptureContext &ctx);
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static rdcarray<UsedDescriptor> GetReadWriteResources(ICaptureContext &ctx, ShaderStage stage,
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bool onlyUsed);
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static rdcarray<UsedDescriptor> GetReadOnlyResources(ICaptureContext &ctx, ShaderStage stage,
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bool onlyUsed);
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const ShaderReflection *GetReflection(ICaptureContext &ctx);
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static const ShaderReflection *GetReflection(ICaptureContext &ctx, ShaderStage stage);
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private:
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const TextureViewer &tex;
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};
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struct TexSettings
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{
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TexSettings()
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{
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displayType = 0;
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r = g = b = true;
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a = false;
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flip_y = false;
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depth = true;
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stencil = false;
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mip = 0;
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slice = 0;
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minrange = 0.0f;
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maxrange = 1.0f;
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typeCast = CompType::Typeless;
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}
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int displayType; // RGBA, RGBM, YUV Decode, Custom
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QString customShader;
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bool r, g, b, a;
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bool flip_y;
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bool depth, stencil;
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int mip, slice;
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float minrange, maxrange;
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CompType typeCast;
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};
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class TextureViewer : public QFrame, public ITextureViewer, public ICaptureViewer
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{
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private:
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Q_OBJECT
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Q_PROPERTY(QVariant persistData READ persistData WRITE setPersistData DESIGNABLE false SCRIPTABLE false)
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// Texture List
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enum class FilterType
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{
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None,
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Textures,
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RenderTargets,
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String
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};
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public:
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explicit TextureViewer(ICaptureContext &ctx, QWidget *parent = 0);
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~TextureViewer();
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// ITextureViewer
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QWidget *Widget() override { return this; }
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void ViewTexture(ResourceId ID, CompType typeCast, bool focus) override;
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void ViewFollowedResource(FollowType followType, ShaderStage stage, int32_t index,
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int32_t arrayElement) override;
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ResourceId GetCurrentResource() override;
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Subresource GetSelectedSubresource() override;
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void SetSelectedSubresource(Subresource sub) override;
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rdcpair<int32_t, int32_t> GetPickedLocation() override;
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void GotoLocation(uint32_t x, uint32_t y) override;
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DebugOverlay GetTextureOverlay() override;
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void SetTextureOverlay(DebugOverlay overlay) override;
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bool IsZoomAutoFit() override;
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float GetZoomLevel() override;
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void SetZoomLevel(bool autofit, float zoom) override;
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rdcpair<float, float> GetHistogramRange() override;
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void SetHistogramRange(float blackpoint, float whitepoint) override;
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uint32_t GetChannelVisibilityBits() override;
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void SetChannelVisibility(bool red, bool green, bool blue, bool alpha) override;
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// ICaptureViewer
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void OnCaptureLoaded() override;
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void OnCaptureClosed() override;
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void OnSelectedEventChanged(uint32_t eventId) override {}
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void OnEventChanged(uint32_t eventId) override;
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QVariant persistData();
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void setPersistData(const QVariant &persistData);
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private slots:
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// automatic slots
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void on_renderHScroll_valueChanged(int position);
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void on_renderVScroll_valueChanged(int position);
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void on_fitToWindow_toggled(bool checked);
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void on_zoomExactSize_clicked();
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void on_zoomOption_currentIndexChanged(int index);
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void on_mipLevel_currentIndexChanged(int index);
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void on_sliceFace_currentIndexChanged(int index);
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void on_overlay_currentIndexChanged(int index);
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void on_zoomRange_clicked();
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void on_autoFit_clicked();
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void on_autoFit_mouseClicked(QMouseEvent *e);
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void on_reset01_clicked();
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void on_visualiseRange_clicked();
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void on_backcolorPick_clicked();
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void on_checkerBack_clicked();
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void on_locationGoto_clicked();
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void on_viewTexBuffer_clicked();
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void on_resourceDetails_clicked();
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void on_texListShow_clicked();
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void on_saveTex_clicked();
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void on_debugPixelContext_clicked();
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void on_pixelHistory_clicked();
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void on_customCreate_clicked();
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void on_customEdit_clicked();
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void on_customDelete_clicked();
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void on_cancelTextureListFilter_clicked();
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void on_textureListFilter_editTextChanged(const QString &text);
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void on_textureListFilter_currentIndexChanged(int index);
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void on_colSelect_clicked();
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void texture_itemActivated(RDTreeWidgetItem *item, int column);
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// manual slots
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void render_mouseClick(QMouseEvent *e);
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void render_mouseMove(QMouseEvent *e);
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void render_mouseWheel(QWheelEvent *e);
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void render_resize(QResizeEvent *e);
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void render_keyPress(QKeyEvent *e);
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void textureTab_Menu(const QPoint &pos);
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void textureTab_Changed(int index);
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void textureTab_Closing(int index);
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void thumb_clicked(QMouseEvent *);
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void thumb_doubleClicked(QMouseEvent *);
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void texContextItem_triggered();
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void zoomOption_returnPressed();
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void range_rangeUpdated();
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void rangePoint_textChanged(QString text);
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void rangePoint_leave();
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void rangePoint_keyPress(QKeyEvent *e);
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void customShaderModified(const QString &path);
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void channelsWidget_mouseClicked(QMouseEvent *event);
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void channelsWidget_toggled(bool checked) { UI_UpdateChannels(); }
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void channelsWidget_selected(int index) { UI_UpdateChannels(); }
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protected:
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void enterEvent(QEvent *event) override;
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void showEvent(QShowEvent *event) override;
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private:
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void RT_FetchCurrentPixel(IReplayController *r, uint32_t x, uint32_t y, PixelValue &pickValue,
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PixelValue &realValue);
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void RT_PickPixelsAndUpdate(IReplayController *);
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void RT_PickHoverAndUpdate(IReplayController *);
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void RT_UpdateAndDisplay(IReplayController *);
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void RT_UpdateVisualRange(IReplayController *);
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void UI_UpdateStatusText();
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void UI_UpdateTextureDetails();
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void UI_OnTextureSelectionChanged(bool newAction);
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void UI_SetHistogramRange(const TextureDescription *tex, CompType typeCast);
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void UI_UpdateChannels();
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void HighlightUsage();
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void SelectPreview(ResourcePreview *prev);
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void ShowPixelHistory(bool failedDebug);
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void SetupTextureTabs();
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void RemoveTextureTabs(int firstIndex);
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void Reset();
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void refreshTextureList();
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void refreshTextureList(FilterType filterType, const QString &filterStr);
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ResourcePreview *UI_CreateThumbnail(ThumbnailStrip *strip);
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void UI_CreateThumbnails();
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void InitResourcePreview(ResourcePreview *prev, Descriptor res, bool force, Following &follow,
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const QString &bindName, const QString &slotName);
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void InitStageResourcePreviews(ShaderStage stage, const rdcarray<ShaderResource> &shaderInterface,
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const rdcarray<UsedDescriptor> &descriptors, ThumbnailStrip *prevs,
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int &prevIndex, bool copy, bool rw);
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void UI_PreviewResized(ResourcePreview *prev);
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void AddResourceUsageEntry(QMenu &menu, uint32_t start, uint32_t end, ResourceUsage usage);
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void OpenResourceContextMenu(ResourceId id, bool input, const rdcarray<EventUsage> &usage);
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void AutoFitRange();
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void rangePoint_Update();
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void updateBackgroundColors();
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bool currentTextureIsLocked() { return m_LockedId != ResourceId(); }
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void setFitToWindow(bool checked);
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void setCurrentZoomValue(float zoom);
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bool ScrollUpdateScrollbars = true;
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float CurMaxScrollX();
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float CurMaxScrollY();
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float GetFitScale();
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int realRenderWidth() const;
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int realRenderHeight() const;
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QPoint getScrollPosition();
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void setScrollPosition(const QPoint &pos);
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TextureDescription *GetCurrentTexture();
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void UI_UpdateCachedTexture();
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void ShowGotoPopup();
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bool ShouldFlipForGL();
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uint32_t MipCoordFromBase(int coord, const uint32_t dim);
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uint32_t BaseCoordFromMip(int coord, const uint32_t dim);
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void UI_UpdateFittedScale();
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void UI_SetScale(float s);
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void UI_SetScale(float s, int x, int y);
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void UI_CalcScrollbars();
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QPoint m_DragStartScroll;
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QPoint m_DragStartPos;
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QPoint m_CurHoverPixel;
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QPoint m_PickedPoint;
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QSizeF m_PrevSize;
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PixelValue m_CurRealValue = {};
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PixelValue m_CurPixelValue = {};
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PixelValue m_CurHoverValue = {};
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QColor backCol;
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int m_HighWaterStatusLength = 0;
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int m_PrevFirstArraySlice = -1;
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int m_PrevHighestMip = -1;
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bool m_Visualise = false;
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bool m_NoRangePaint = false;
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bool m_RangePoint_Dirty = false;
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ResourceId m_LockedId;
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QMap<ResourceId, QWidget *> m_LockedTabs;
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int m_ResourceCacheID = -1;
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TextureGoto *m_Goto;
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Ui::TextureViewer *ui;
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ICaptureContext &m_Ctx;
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IReplayOutput *m_Output = NULL;
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TextureSave m_SaveConfig;
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bool m_NeedCustomReload = false;
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TextureDescription *m_CachedTexture;
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Following m_Following;
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QMap<ResourceId, TexSettings> m_TextureSettings;
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friend struct Following;
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rdcarray<UsedDescriptor> m_ReadOnlyResources[NumShaderStages];
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rdcarray<UsedDescriptor> m_ReadWriteResources[NumShaderStages];
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struct DescriptorThumbUpdate
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{
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DescriptorAccess access;
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ResourcePreview *preview;
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QString slotName;
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};
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rdcarray<DescriptorThumbUpdate> m_DescriptorThumbUpdates;
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QTime m_CustomShaderTimer;
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int m_CustomShaderWriteTime = 0;
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QFileSystemWatcher *m_Watcher = NULL;
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QStringList m_CustomShadersBusy;
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QMap<QString, ResourceId> m_CustomShaders;
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QMap<QString, IShaderViewer *> m_CustomShaderEditor;
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bool canCompileCustomShader(ShaderEncoding encoding);
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void reloadCustomShaders(const QString &filter);
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QList<QDir> getShaderDirectories() const;
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QString getShaderPath(const QString &filename) const;
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TextureDisplay m_TexDisplay;
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};
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