Files
baldurk 856c838def Update copyright years to 2026 and fix copyright ranges
* In a previous update in 2021 many copyright ranges were truncated
  accidentally, and some files have been copy-pasted with wrong years. These
  dates have been fixed based on git history and original copyright messages.
2026-01-05 14:17:28 +00:00

182 lines
5.3 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2025-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d11_test.h"
RD_TEST(D3D11_Groupshared, D3D11GraphicsTest)
{
static constexpr const char *Description = "Test of compute shader that uses groupshared memory.";
std::string comp = R"EOSHADER(
#define MAX_THREADS 64
RWStructuredBuffer<float> indata : register(u0);
RWStructuredBuffer<float4> outdata : register(u1);
groupshared float gsmData[MAX_THREADS];
cbuffer consts : register(b0)
{
int inTest;
};
#define IsTest(x) (inTest == x)
float GetGSMValue(uint i)
{
return gsmData[i % MAX_THREADS];
}
[numthreads(MAX_THREADS,1,1)]
void main(uint3 gid : SV_GroupThreadID)
{
if(gid.x == 0)
{
for(int i=0; i < MAX_THREADS; i++) gsmData[i] = 1.25f;
}
GroupMemoryBarrierWithGroupSync();
float4 outval = 0.0f.xxxx;
if (IsTest(0))
{
// first write, should be the init value for all threads
outval.x = GetGSMValue(gid.x);
gsmData[gid.x] = indata[gid.x];
// second write, should be the read value because we're reading our own value
outval.y = GetGSMValue(gid.x);
GroupMemoryBarrierWithGroupSync();
// third write, should be our pairwise neighbour's value
outval.z = GetGSMValue(gid.x ^ 1);
// do calculation with our neighbour
gsmData[gid.x] = (1.0f + GetGSMValue(gid.x)) * (1.0f + GetGSMValue(gid.x ^ 1));
GroupMemoryBarrierWithGroupSync();
// fourth write, our neighbour should be identical to our value
outval.w = GetGSMValue(gid.x) == GetGSMValue(gid.x ^ 1) ? 9.99f : -9.99f;
}
else if (IsTest(1))
{
gsmData[gid.x] = (float)gid.x;
gsmData[gid.x] += 10.0f;
GroupMemoryBarrierWithGroupSync();
outval.x = GetGSMValue(gid.x);
outval.y = GetGSMValue(gid.x + 1);
GroupMemoryBarrierWithGroupSync();
gsmData[gid.x] += 10.0f;
GroupMemoryBarrierWithGroupSync();
outval.z = GetGSMValue(gid.x + 2);
GroupMemoryBarrierWithGroupSync();
gsmData[gid.x] += 10.0f;
GroupMemoryBarrierWithGroupSync();
outval.w = GetGSMValue(gid.x + 3);
}
else if (IsTest(2))
{
// Deliberately no sync to test debugger behaviour not GPU correctness
// Debugger should see the initial value of 1.25f for all of GSM
gsmData[gid.x] = (float)gid.x;
outval.x = GetGSMValue(gid.x);
outval.y = GetGSMValue(gid.x + 1);
outval.z = GetGSMValue(gid.x + 2);
outval.w = GetGSMValue(gid.x + 3);
}
outdata[gid.x] = outval;
}
)EOSHADER";
int main()
{
// initialise, create window, create device, etc
if(!Init())
return 3;
float values[64];
for(int i = 0; i < 64; i++)
values[i] = RANDF(1.0f, 100.0f);
ID3D11BufferPtr inBuf = MakeBuffer().Data(values).UAV().Structured(4);
ID3D11BufferPtr outBuf = MakeBuffer().Size(sizeof(Vec4f) * 64).UAV().Structured(sizeof(Vec4f));
ID3D11UnorderedAccessViewPtr inUAV = MakeUAV(inBuf);
ID3D11UnorderedAccessViewPtr outUAV = MakeUAV(outBuf);
ID3D11ComputeShaderPtr shad = CreateCS(Compile(comp, "main", "cs_5_0", true));
int cbufferdata[4];
memset(cbufferdata, 0, sizeof(cbufferdata));
ID3D11BufferPtr cb = MakeBuffer().Size(16).Constant().Data(&cbufferdata);
int numCompTests = 0;
size_t pos = 0;
while(pos != std::string::npos)
{
pos = comp.find("IsTest(", pos);
if(pos == std::string::npos)
break;
pos += sizeof("IsTest(") - 1;
numCompTests = std::max(numCompTests, atoi(comp.c_str() + pos) + 1);
}
while(Running())
{
ClearRenderTargetView(bbRTV, {0.2f, 0.2f, 0.2f, 1.0f});
ctx->CSSetShader(shad, NULL, 0);
ctx->CSSetUnorderedAccessViews(0, 1, &inUAV.GetInterfacePtr(), NULL);
ctx->CSSetUnorderedAccessViews(1, 1, &outUAV.GetInterfacePtr(), NULL);
pushMarker("Compute Tests");
for(int i = 0; i < numCompTests; ++i)
{
ClearUnorderedAccessView(outUAV, Vec4u());
ctx->UpdateSubresource(cb, 0, NULL, &i, 4, 0);
ctx->CSSetConstantBuffers(0, 1, &cb.GetInterfacePtr());
ctx->Dispatch(1, 1, 1);
}
popMarker();
Present();
}
return 0;
}
};
REGISTER_TEST();