mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-06 01:50:38 +00:00
190 lines
7.9 KiB
C++
190 lines
7.9 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2023-2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "gl_test.h"
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RD_TEST(GL_Annotations, OpenGLGraphicsTest)
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{
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static constexpr const char *Description = "Test annotations via the OpenGL API.";
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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GLuint tex = MakeTexture();
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glBindTexture(GL_TEXTURE_2D, tex);
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glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 4, 4);
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glObjectLabel(GL_TEXTURE, tex, -1, "Annotated Image");
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glObjectLabel(GL_BUFFER, DefaultTriVB, -1, "Vertex Buffer");
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// cache the device pointer we pass in
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void *d = mainContext;
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if(rdoc)
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{
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// GL needs a helper struct to specify the type and handle together
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RDGLObjectHelper img(GL_TEXTURE, tex);
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RDGLObjectHelper buf(GL_BUFFER, DefaultTriVB);
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rdoc->SetObjectAnnotation(d, img, "basic.bool", eRENDERDOC_Bool, 0, RDAnnotationHelper(true));
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rdoc->SetObjectAnnotation(d, img, "basic.int32", eRENDERDOC_Int32, 0, RDAnnotationHelper(-3));
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rdoc->SetObjectAnnotation(d, img, "basic.int64", eRENDERDOC_Int64, 0,
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RDAnnotationHelper((int64_t)-3000000000000LL));
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rdoc->SetObjectAnnotation(d, img, "basic.uint32", eRENDERDOC_UInt32, 0, RDAnnotationHelper(3));
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rdoc->SetObjectAnnotation(d, img, "basic.uint64", eRENDERDOC_UInt64, 0,
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RDAnnotationHelper((uint64_t)3000000000000LL));
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rdoc->SetObjectAnnotation(d, img, "basic.float", eRENDERDOC_Float, 0,
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RDAnnotationHelper(3.25f));
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rdoc->SetObjectAnnotation(d, img, "basic.double", eRENDERDOC_Double, 0,
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RDAnnotationHelper(3.25000000001));
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rdoc->SetObjectAnnotation(d, img, "basic.string", eRENDERDOC_String, 0,
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RDAnnotationHelper("Hello, World!"));
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RENDERDOC_AnnotationValue val;
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val.apiObject = (void *)(RENDERDOC_GLResourceReference *)buf;
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rdoc->SetObjectAnnotation(d, img, "basic.object", eRENDERDOC_APIObject, 0, &val);
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rdoc->SetObjectAnnotation(d, img, "basic.object.__offset", eRENDERDOC_UInt32, 0,
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RDAnnotationHelper(64));
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rdoc->SetObjectAnnotation(d, img, "basic.object.__size", eRENDERDOC_UInt32, 0,
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RDAnnotationHelper(32));
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rdoc->SetObjectAnnotation(d, img, "basic.object.__rd_format", eRENDERDOC_String, 0,
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RDAnnotationHelper("float4 vertex_data;"));
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rdoc->SetObjectAnnotation(d, buf, "__rd_format", eRENDERDOC_String, 0,
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RDAnnotationHelper("float3 pos;\n"
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"float4 col;\n"
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"float2 uv;\n"));
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val = {};
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val.vector.float32[0] = 1.1f;
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val.vector.float32[1] = 2.2f;
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val.vector.float32[2] = 3.3f;
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val.vector.float32[3] = 4.4f; // should be ignored
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rdoc->SetObjectAnnotation(d, img, "basic.vec3", eRENDERDOC_Float, 3, &val);
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rdoc->SetObjectAnnotation(d, img, "deep.nested.path.to.annotation", eRENDERDOC_Int32, 0,
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RDAnnotationHelper(-4));
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rdoc->SetObjectAnnotation(d, img, "deep.nested.path.to.annotation2", eRENDERDOC_Int32, 0,
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RDAnnotationHelper(-5));
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rdoc->SetObjectAnnotation(d, img, "deep.alternate.path.to.annotation", eRENDERDOC_Int32, 0,
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RDAnnotationHelper(-6));
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// deleted paths should not stay around
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rdoc->SetObjectAnnotation(d, img, "deleteme", eRENDERDOC_Int32, 0, RDAnnotationHelper(-7));
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rdoc->SetObjectAnnotation(d, img, "deleteme", eRENDERDOC_Empty, 0, NULL);
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rdoc->SetObjectAnnotation(d, img, "path.deleted.by.parent", eRENDERDOC_Int32, 0,
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RDAnnotationHelper(-8));
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rdoc->SetObjectAnnotation(d, img, "path.deleted.by.parent2", eRENDERDOC_Int32, 0,
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RDAnnotationHelper(-9));
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// this will delete all children. `path` will still exist, but will be empty
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rdoc->SetObjectAnnotation(d, img, "path.deleted", eRENDERDOC_Empty, 0, NULL);
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}
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while(Running())
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{
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if(rdoc)
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{
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// queue annotations don't exist in GL, but we set these to share the same test code.
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if(curFrame == 2)
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rdoc->SetCommandAnnotation(d, NULL, "queue.too_old", eRENDERDOC_Int32, 0,
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RDAnnotationHelper(1000));
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rdoc->SetCommandAnnotation(d, NULL, "queue.value", eRENDERDOC_Int32, 0,
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RDAnnotationHelper(1000));
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rdoc->SetCommandAnnotation(d, NULL, "command.overwritten", eRENDERDOC_Int32, 0,
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RDAnnotationHelper(9999));
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rdoc->SetCommandAnnotation(d, NULL, "command.inherited", eRENDERDOC_Int32, 0,
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RDAnnotationHelper(1234));
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rdoc->SetCommandAnnotation(d, NULL, "command.deleted", eRENDERDOC_Int32, 0,
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RDAnnotationHelper(50));
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}
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setMarker("Start");
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if(rdoc)
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{
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rdoc->SetCommandAnnotation(d, NULL, "new.value", eRENDERDOC_Int32, 0,
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RDAnnotationHelper(2000));
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rdoc->SetCommandAnnotation(d, NULL, "command.overwritten", eRENDERDOC_Int32, 0,
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RDAnnotationHelper(-3333));
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rdoc->SetCommandAnnotation(d, NULL, "command.new", eRENDERDOC_Int32, 0,
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RDAnnotationHelper(3333));
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rdoc->SetCommandAnnotation(d, NULL, "command.deleted", eRENDERDOC_Empty, 0, NULL);
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}
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setMarker("Initial");
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glClearBufferfv(GL_COLOR, 0, DefaultClearCol);
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glBindTexture(GL_TEXTURE_2D, tex);
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if(rdoc)
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rdoc->SetCommandAnnotation(d, NULL, "command.new", eRENDERDOC_Float, 0,
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RDAnnotationHelper(1.75f));
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glBindVertexArray(DefaultTriVAO);
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glUseProgram(DefaultTriProgram);
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glViewport(0, 0, GLsizei(screenWidth), GLsizei(screenHeight));
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setMarker("Pre-Draw");
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// deleting a value is fine if it's re-added before the next event
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if(rdoc)
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{
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rdoc->SetCommandAnnotation(d, NULL, "new.value", eRENDERDOC_Empty, 0, NULL);
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rdoc->SetCommandAnnotation(d, NULL, "new.value", eRENDERDOC_Int32, 0,
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RDAnnotationHelper(4000));
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}
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setMarker("Draw 1");
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glViewport(0, 0, GLsizei(screenWidth) / 2, GLsizei(screenHeight) / 2);
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setMarker("Draw 2");
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glDrawArrays(GL_TRIANGLES, 0, 3);
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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