mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-12 13:00:32 +00:00
856c838def
* In a previous update in 2021 many copyright ranges were truncated accidentally, and some files have been copy-pasted with wrong years. These dates have been fixed based on git history and original copyright messages.
268 lines
7.7 KiB
C++
268 lines
7.7 KiB
C++
/******************************************************************************
|
|
* The MIT License (MIT)
|
|
*
|
|
* Copyright (c) 2019-2026 Baldur Karlsson
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
******************************************************************************/
|
|
|
|
#include "gl_test.h"
|
|
|
|
#ifdef WIN64
|
|
extern "C" __declspec(dllexport) GLenum APIENTRY InternalFunction()
|
|
{
|
|
return GL_QUERY_BUFFER;
|
|
}
|
|
#endif
|
|
|
|
RD_TEST(GL_Parameter_Zoo, OpenGLGraphicsTest)
|
|
{
|
|
static constexpr const char *Description =
|
|
"General tests of parameters known to cause problems - e.g. optional values that should be "
|
|
"ignored, edge cases, special values, etc.";
|
|
|
|
const char *vertex = R"EOSHADER(
|
|
#version 450 core
|
|
|
|
layout(location = 0) in vec3 Position;
|
|
layout(location = 1) in vec4 Color;
|
|
layout(location = 2) in vec2 UV;
|
|
|
|
uniform int mode;
|
|
|
|
out vec4 v2fcol;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(Position.xyz * (mode == 1 ? 5.0f : 1.0f), 1);
|
|
v2fcol = Color;
|
|
}
|
|
|
|
!!!!)EOSHADER";
|
|
|
|
const char *pixel = R"EOSHADER(
|
|
#version 450 core
|
|
|
|
in vec4 v2fcol;
|
|
|
|
layout(location = 0, index = 0) out vec4 Color;
|
|
uniform int mode;
|
|
|
|
void main()
|
|
{
|
|
if(mode == 1)
|
|
Color = vec4(0, 0, 1, 0.5);
|
|
else
|
|
Color = v2fcol;
|
|
}
|
|
|
|
)EOSHADER";
|
|
|
|
int main()
|
|
{
|
|
// don't use core profile so that we can check glGetString(GL_EXTENSIONS)
|
|
coreProfile = false;
|
|
|
|
// initialise, create window, create context, etc
|
|
if(!Init())
|
|
return 3;
|
|
|
|
std::vector<std::string> exts;
|
|
|
|
GLint num = 0;
|
|
glGetIntegerv(GL_NUM_EXTENSIONS, &num);
|
|
exts.resize(num);
|
|
for(GLint i = 0; i < num; i++)
|
|
exts[i] = (const char *)glGetStringi(GL_EXTENSIONS, i);
|
|
|
|
std::string ext_string = (const char *)glGetString(GL_EXTENSIONS);
|
|
|
|
std::vector<std::string> exts_split;
|
|
while(!ext_string.empty())
|
|
{
|
|
std::string e = ext_string.substr(0, ext_string.find(' '));
|
|
ext_string.erase(0, e.length() + 1);
|
|
exts_split.push_back(e);
|
|
}
|
|
|
|
std::sort(exts_split.begin(), exts_split.end());
|
|
std::sort(exts.begin(), exts.end());
|
|
|
|
if(exts != exts_split)
|
|
{
|
|
TEST_ERROR("Extension string from glGetString doesn't match glGetStringi extensions");
|
|
return 4;
|
|
}
|
|
|
|
if(std::unique(exts.begin(), exts.end()) != exts.end())
|
|
{
|
|
TEST_ERROR("Extensions from glGetStringi contains duplicates");
|
|
return 5;
|
|
}
|
|
|
|
if(std::unique(exts_split.begin(), exts_split.end()) != exts_split.end())
|
|
{
|
|
TEST_ERROR("Extension string from glGetString contains duplicates");
|
|
return 5;
|
|
}
|
|
|
|
GLuint trashvao = MakeVAO();
|
|
glBindVertexArray(trashvao);
|
|
|
|
GLuint vao = MakeVAO();
|
|
glBindVertexArray(vao);
|
|
|
|
GLuint vb = MakeBuffer();
|
|
glBindBuffer(GL_ARRAY_BUFFER, vb);
|
|
glBufferStorage(GL_ARRAY_BUFFER, sizeof(DefaultTri), DefaultTri, 0);
|
|
|
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(0));
|
|
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(sizeof(Vec3f)));
|
|
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V),
|
|
(void *)(sizeof(Vec3f) + sizeof(Vec4f)));
|
|
|
|
glEnableVertexAttribArray(0);
|
|
glEnableVertexAttribArray(1);
|
|
glEnableVertexAttribArray(2);
|
|
|
|
GLuint program = MakeProgram();
|
|
|
|
GLint len = (int)strlen(vertex) - 5;
|
|
|
|
GLuint vs = glCreateShader(GL_VERTEX_SHADER);
|
|
glShaderSource(vs, 1, &vertex, &len);
|
|
glCompileShader(vs);
|
|
|
|
GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
|
|
glShaderSource(fs, 1, &pixel, NULL);
|
|
glCompileShader(fs);
|
|
|
|
glAttachShader(program, vs);
|
|
glAttachShader(program, fs);
|
|
glLinkProgram(program);
|
|
glDetachShader(program, vs);
|
|
glDetachShader(program, fs);
|
|
|
|
glDeleteShader(vs);
|
|
glDeleteShader(fs);
|
|
|
|
GLuint trash = MakeBuffer();
|
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, trash);
|
|
glBufferStorage(GL_PIXEL_UNPACK_BUFFER, 1024, 0, 0);
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, trash);
|
|
|
|
if(GLAD_GL_ARB_query_buffer_object)
|
|
glBindBuffer(GL_QUERY_BUFFER, trash);
|
|
|
|
#if defined(WIN64)
|
|
PFNGLGETERRORPROC internalFunc =
|
|
(PFNGLGETERRORPROC)GetProcAddress(GetModuleHandleA(NULL), "InternalFunction");
|
|
|
|
if(internalFunc == NULL || internalFunc() != GL_QUERY_BUFFER)
|
|
{
|
|
TEST_ERROR("Couldn't query own module for a function");
|
|
program = 0;
|
|
}
|
|
#endif
|
|
|
|
ActivateContext(mainWindow, NULL);
|
|
ActivateContext(mainWindow, mainContext, true);
|
|
|
|
GLuint mapPersTest = MakeBuffer();
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, mapPersTest);
|
|
glBufferStorage(GL_SHADER_STORAGE_BUFFER, 1024, 0, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
|
|
|
|
while(Running())
|
|
{
|
|
// trash the texture pack/unpack state
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, screenWidth + screenHeight + 99);
|
|
glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 5);
|
|
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 8180);
|
|
glPixelStorei(GL_UNPACK_SKIP_ROWS, 17);
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
|
|
|
|
glPixelStorei(GL_PACK_ROW_LENGTH, screenWidth + screenHeight * 1 + 37);
|
|
glPixelStorei(GL_PACK_SKIP_PIXELS, 9734);
|
|
glPixelStorei(GL_PACK_SKIP_ROWS, 33);
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 8);
|
|
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, mapPersTest);
|
|
glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 1024, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT);
|
|
glUnmapBuffer(GL_SHADER_STORAGE_BUFFER);
|
|
|
|
for(int i = 0; i < 100; i++)
|
|
glGetError();
|
|
|
|
glBindProgramPipeline(0);
|
|
|
|
if(glGetError() != GL_NONE)
|
|
{
|
|
TEST_ERROR("Got an error from glBindProgramPipeline");
|
|
}
|
|
|
|
glViewport(0, 0, GLsizei(screenWidth), GLsizei(screenHeight));
|
|
|
|
glBindBuffersBase(GL_SHADER_STORAGE_BUFFER, 0, 4, NULL);
|
|
|
|
glBindVertexArray(trashvao);
|
|
glBindVertexBuffers(0, 4, NULL, NULL, NULL);
|
|
glBindTextures(0, 10, NULL);
|
|
glBindSamplers(0, 10, NULL);
|
|
glBindImageTextures(0, 4, NULL);
|
|
|
|
glBindVertexArray(vao);
|
|
|
|
float col[] = {1.0f, 0.0f, 1.0f, 1.0f};
|
|
glClearBufferfv(GL_COLOR, 0, col);
|
|
|
|
setMarker("NoScissor");
|
|
glDisable(GL_SCISSOR_TEST);
|
|
glScissor(0, 0, 1, 1);
|
|
glProgramUniform1i(program, glGetUniformLocation(program, "mode"), 0);
|
|
glDrawArrays(GL_TRIANGLES, 0, 3);
|
|
|
|
glEnable(GL_SCISSOR_TEST);
|
|
glScissor(0, 0, GLsizei(screenWidth), GLsizei(screenHeight));
|
|
|
|
glClearBufferfv(GL_COLOR, 0, col);
|
|
|
|
glBindVertexArray(vao);
|
|
|
|
glUseProgram(program);
|
|
|
|
glProgramUniform1i(program, glGetUniformLocation(program, "mode"), 0);
|
|
glDrawArrays(GL_TRIANGLES, 0, 3);
|
|
|
|
glScissor(320, 50, 1, 1);
|
|
|
|
glProgramUniform1i(program, glGetUniformLocation(program, "mode"), 1);
|
|
glDrawArrays(GL_TRIANGLES, 0, 3);
|
|
|
|
if(GLAD_GL_GREMEDY_frame_terminator)
|
|
glFrameTerminatorGREMEDY();
|
|
|
|
Present();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
REGISTER_TEST();
|