Files
renderdoc/util/test/demos/gl/gl_queries_in_use.cpp
baldurk 856c838def Update copyright years to 2026 and fix copyright ranges
* In a previous update in 2021 many copyright ranges were truncated
  accidentally, and some files have been copy-pasted with wrong years. These
  dates have been fixed based on git history and original copyright messages.
2026-01-05 14:17:28 +00:00

161 lines
5.0 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2020-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "3rdparty/fmt/core.h"
#include "gl_test.h"
RD_TEST(GL_Queries_In_Use, OpenGLGraphicsTest)
{
static constexpr const char *Description =
"Tests that we can still fetch mesh output and queries even when the capture itself makes "
"uses of those features.";
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
GLuint vao = MakeVAO();
glBindVertexArray(vao);
GLuint vb = MakeBuffer();
glBindBuffer(GL_ARRAY_BUFFER, vb);
glBufferStorage(GL_ARRAY_BUFFER, sizeof(DefaultTri), DefaultTri, 0);
ConfigureDefaultVAO();
GLuint program = MakeProgram();
GLuint vs = glCreateShader(GL_VERTEX_SHADER);
{
const char *cstr = GLDefaultVertex.c_str();
glShaderSource(vs, 1, &cstr, NULL);
glCompileShader(vs);
}
GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
{
const char *cstr = GLDefaultPixel.c_str();
glShaderSource(fs, 1, &cstr, NULL);
glCompileShader(fs);
}
glAttachShader(program, vs);
glAttachShader(program, fs);
const GLchar *posOnly = "gl_Position";
glTransformFeedbackVaryings(program, 1, &posOnly, GL_INTERLEAVED_ATTRIBS);
glLinkProgram(program);
glDetachShader(program, vs);
glDetachShader(program, fs);
glDeleteShader(vs);
glDeleteShader(fs);
GLint status;
char buffer[1024];
glGetProgramiv(program, GL_LINK_STATUS, &status);
if(status == 0)
{
glGetProgramInfoLog(program, 1024, NULL, buffer);
TEST_ERROR("Link error: %s", buffer);
glDeleteProgram(program);
program = 0;
}
GLuint xfb;
glGenTransformFeedbacks(1, &xfb);
GLuint xfbBuffer = MakeBuffer();
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfbBuffer);
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 1024, NULL, GL_DYNAMIC_READ);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer);
GLuint queries[4];
glGenQueries(4, queries);
while(Running())
{
float col[] = {0.2f, 0.2f, 0.2f, 1.0f};
glClearBufferfv(GL_COLOR, 0, col);
glBindVertexArray(vao);
glUseProgram(program);
glViewport(0, 0, GLsizei(screenWidth), GLsizei(screenHeight));
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, xfb);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer);
glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, queries[0]);
glBeginTransformFeedback(GL_TRIANGLES);
setMarker("XFB Draw");
glDrawArrays(GL_TRIANGLES, 0, 3);
glEndTransformFeedback();
glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
GLuint primsWritten = 0;
glGetQueryObjectuiv(queries[0], GL_QUERY_RESULT, &primsWritten);
Vec4f vert;
glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vec4f), &vert);
setMarker(fmt::format("XFBResult: {} prims, first vert {},{},{},{}", primsWritten, vert.x,
vert.y, vert.z, vert.w));
setMarker("Counters Draw");
glBeginQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB, queries[1]);
glBeginQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB, queries[2]);
glBeginQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB, queries[3]);
glDrawArrays(GL_TRIANGLES, 0, 3);
glEndQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB);
glEndQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB);
glEndQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB);
glGetQueryObjectuiv(queries[1], GL_QUERY_RESULT, &primsWritten);
glGetQueryObjectuiv(queries[2], GL_QUERY_RESULT, &vs);
glGetQueryObjectuiv(queries[3], GL_QUERY_RESULT, &fs);
setMarker(fmt::format("CounterResult: {} prims, {} vs {} fs", primsWritten, vs, fs));
Present();
}
glDeleteTransformFeedbacks(1, &xfb);
glDeleteQueries(4, queries);
return 0;
}
};
REGISTER_TEST();