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renderdoc/util/test/demos/vk/vk_dedicated_allocation.cpp
baldurk 856c838def Update copyright years to 2026 and fix copyright ranges
* In a previous update in 2021 many copyright ranges were truncated
  accidentally, and some files have been copy-pasted with wrong years. These
  dates have been fixed based on git history and original copyright messages.
2026-01-05 14:17:28 +00:00

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6.5 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2021-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
RD_TEST(VK_Dedicated_Allocation, VulkanGraphicsTest)
{
static constexpr const char *Description =
"Uses dedicated memory allocations for an image and a buffer, to ensure they work and the "
"contents are preserved.";
const std::string pixel = R"EOSHADER(
#version 460 core
#define v2f v2f_block \
{ \
vec4 pos; \
vec4 col; \
vec4 uv; \
}
layout(location = 0) in v2f vertIn;
layout(location = 0, index = 0) out vec4 Color;
layout(binding = 0) uniform sampler2D smiley;
void main()
{
Color = texture(smiley, vertIn.uv.xy * 2.0f);
}
)EOSHADER";
void Prepare(int argc, char **argv)
{
devExts.push_back(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME);
devExts.push_back(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME);
VulkanGraphicsTest::Prepare(argc, argv);
if(!Avail.empty())
return;
// no physical device features
}
int main()
{
vmaDedicated = true;
// initialise, create window, create context, etc
if(!Init())
return 3;
VkDescriptorSetLayout setlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
{
0,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
1,
VK_SHADER_STAGE_FRAGMENT_BIT,
},
}));
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo({setlayout}));
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = mainWindow->rp;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttr(0, 0, DefaultA2V, pos),
vkh::vertexAttr(1, 0, DefaultA2V, col),
vkh::vertexAttr(2, 0, DefaultA2V, uv),
};
pipeCreateInfo.stages = {
CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
AllocatedBuffer vb(
this,
vkh::BufferCreateInfo(sizeof(DefaultTri),
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo(
{VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU}));
vb.upload(DefaultTri);
Texture rgba8;
LoadXPM(SmileyTexture, rgba8);
AllocatedImage smiley(
this,
vkh::ImageCreateInfo(rgba8.width, rgba8.height, 0, VK_FORMAT_R8G8B8A8_UNORM,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
VmaAllocationCreateInfo(
{VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT, VMA_MEMORY_USAGE_GPU_ONLY}));
VkImageView smileyview = createImageView(
vkh::ImageViewCreateInfo(smiley.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R8G8B8A8_UNORM));
AllocatedBuffer uploadBuf(this,
vkh::BufferCreateInfo(rgba8.data.size() * sizeof(uint32_t),
VK_BUFFER_USAGE_TRANSFER_SRC_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
uploadBuf.upload(rgba8.data.data(), rgba8.data.size() * sizeof(uint32_t));
uploadBufferToImage(smiley.image, {rgba8.width, rgba8.height, 1}, uploadBuf.buffer,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
VkSampler smileysampler = createSampler(vkh::SamplerCreateInfo(
VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_LINEAR));
VkDescriptorSet descset = allocateDescriptorSet(setlayout);
vkh::updateDescriptorSets(
device, {
vkh::WriteDescriptorSet(
descset, 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{vkh::DescriptorImageInfo(
smileyview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, smileysampler)}),
});
while(Running())
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, {descset}, {});
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(0, 1, {cmd});
Present();
}
return 0;
}
};
REGISTER_TEST();