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https://github.com/baldurk/renderdoc.git
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856c838def
* In a previous update in 2021 many copyright ranges were truncated accidentally, and some files have been copy-pasted with wrong years. These dates have been fixed based on git history and original copyright messages.
376 lines
13 KiB
C++
376 lines
13 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2020-2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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RD_TEST(VK_Descriptor_Variable_Count, VulkanGraphicsTest)
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{
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static constexpr const char *Description =
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"Allocates descriptor sets using a variable count to ensure we don't pessimistically "
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"allocate and don't do anything with un-allocated descriptors.";
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std::string common = R"EOSHADER(
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#version 450 core
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#extension GL_EXT_nonuniform_qualifier : require
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#extension GL_EXT_samplerless_texture_functions : require
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struct v2f
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{
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vec4 pos;
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vec4 col;
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vec4 uv;
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};
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)EOSHADER";
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const std::string vertex = R"EOSHADER(
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec4 Color;
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layout(location = 2) in vec2 UV;
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layout(location = 0) out v2f vertOut;
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void main()
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{
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vertOut.pos = vec4(Position.xyz*vec3(1,-1,1), 1);
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gl_Position = vertOut.pos;
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vertOut.col = Color;
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vertOut.uv = vec4(UV.xy, 0, 1);
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}
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)EOSHADER";
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const std::string pixel = R"EOSHADER(
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layout(location = 0) in v2f vertIn;
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layout(location = 0, index = 0) out vec4 Color;
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layout(push_constant) uniform PushData
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{
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uint bufidx;
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} push;
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layout(binding = 0) uniform texture2D tex[];
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void main()
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{
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Color = texelFetch(tex[push.bufidx], ivec2(vertIn.uv.xy * vec2(4,4)), 0);
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}
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)EOSHADER";
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const uint32_t numDescriptorSetsInLayout = 100 * 1024;
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void Prepare(int argc, char **argv)
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{
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devExts.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
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// dependencies of VK_EXT_descriptor_indexing
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devExts.push_back(VK_KHR_MAINTENANCE3_EXTENSION_NAME);
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// enable robustness2 if possible for NULL descriptors
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optDevExts.push_back(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME);
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VulkanGraphicsTest::Prepare(argc, argv);
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if(!Avail.empty())
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return;
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VkPhysicalDeviceProperties props;
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vkGetPhysicalDeviceProperties(phys, &props);
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// require at least a million descriptors - we won't use them but this gives us enough headroom
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// to check for overallocation
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if(props.limits.maxDescriptorSetSamplers < numDescriptorSetsInLayout)
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Avail = "maxDescriptorSetSamplers " + std::to_string(props.limits.maxDescriptorSetSamplers) +
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" is insufficient";
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else if(props.limits.maxDescriptorSetSampledImages < numDescriptorSetsInLayout)
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Avail = "maxDescriptorSetSampledImages " +
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std::to_string(props.limits.maxDescriptorSetSampledImages) + " is insufficient";
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if(!Avail.empty())
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return;
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static VkPhysicalDeviceDescriptorIndexingFeaturesEXT descIndexing = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT,
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};
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VkPhysicalDeviceDescriptorIndexingFeaturesEXT indexingAvail = descIndexing;
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getPhysFeatures2(&indexingAvail);
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if(!indexingAvail.descriptorBindingPartiallyBound)
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Avail = "Descriptor indexing feature 'descriptorBindingPartiallyBound' not available";
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else if(!indexingAvail.descriptorBindingVariableDescriptorCount)
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Avail =
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"Descriptor indexing feature 'descriptorBindingVariableDescriptorCount' not available";
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else if(!indexingAvail.runtimeDescriptorArray)
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Avail = "Descriptor indexing feature 'runtimeDescriptorArray' not available";
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descIndexing.descriptorBindingPartiallyBound = VK_TRUE;
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descIndexing.descriptorBindingVariableDescriptorCount = VK_TRUE;
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descIndexing.runtimeDescriptorArray = VK_TRUE;
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devInfoNext = &descIndexing;
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static VkPhysicalDeviceRobustness2FeaturesEXT robust2Feats = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT,
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};
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// enable NULL descriptors if they're supported and the extension was enabled
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if(std::find(devExts.begin(), devExts.end(), VK_EXT_ROBUSTNESS_2_EXTENSION_NAME) != devExts.end())
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{
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VkPhysicalDeviceRobustness2FeaturesEXT robust2avail = robust2Feats;
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getPhysFeatures2(&robust2avail);
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if(robust2avail.nullDescriptor)
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robust2Feats.nullDescriptor = VK_TRUE;
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robust2Feats.pNext = (void *)devInfoNext;
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devInfoNext = &robust2Feats;
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}
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}
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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const static uint32_t numDescriptorSets = 10 * 1024;
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const static uint32_t numDescriptorsPerSet = 2;
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VkDescriptorSetLayoutBindingFlagsCreateInfoEXT descFlags = {
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VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT,
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};
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VkDescriptorBindingFlagsEXT bindFlags[1] = {
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VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT |
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VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT,
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};
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descFlags.bindingCount = 1;
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descFlags.pBindingFlags = bindFlags;
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VkDescriptorSetLayout setlayout = createDescriptorSetLayout(
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vkh::DescriptorSetLayoutCreateInfo({
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{
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0,
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VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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numDescriptorSetsInLayout,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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},
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})
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.next(&descFlags));
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
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{
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setlayout,
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},
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{
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vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(Vec4i)),
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}));
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = mainWindow->rp;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos),
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vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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pipeCreateInfo.stages = {
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CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
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DefaultA2V tri[3] = {
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{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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};
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AllocatedBuffer vb(this,
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vkh::BufferCreateInfo(sizeof(tri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(tri);
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AllocatedImage img(
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this,
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vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
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VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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setName(img.image, "Colour Tex");
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VkImageView imgview = createImageView(
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vkh::ImageViewCreateInfo(img.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
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Vec4f pixels[4 * 4];
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for(int i = 0; i < 4 * 4; i++)
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pixels[i] = Vec4f(0.0f, 1.0f, 0.0f, 1.0f);
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AllocatedBuffer uploadBuf(
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this, vkh::BufferCreateInfo(sizeof(pixels), VK_BUFFER_USAGE_TRANSFER_SRC_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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uploadBuf.upload(pixels);
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uploadBufferToImage(img.image, {4, 4, 1}, uploadBuf.buffer,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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std::vector<VkDescriptorSet> descsets;
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VkDescriptorPool descpool = VK_NULL_HANDLE;
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descsets.resize(numDescriptorSets);
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{
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CHECK_VKR(vkCreateDescriptorPool(
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device,
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vkh::DescriptorPoolCreateInfo(
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numDescriptorSets,
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{
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{VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, numDescriptorSets * numDescriptorsPerSet + 100},
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}),
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NULL, &descpool));
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std::vector<VkDescriptorSetLayout> setLayouts(numDescriptorSets, setlayout);
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std::vector<uint32_t> counts(numDescriptorSets, numDescriptorsPerSet);
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// make the last one large-ish, to ensure that we still pass the right count through for each
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// set
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counts.back() = std::min(100U, numDescriptorSetsInLayout);
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VkDescriptorSetVariableDescriptorCountAllocateInfoEXT countInfo = {
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VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT,
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NULL,
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numDescriptorSets,
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counts.data(),
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};
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VkDescriptorSetAllocateInfo allocInfo = {
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VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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&countInfo,
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descpool,
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numDescriptorSets,
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setLayouts.data(),
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};
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CHECK_VKR(vkAllocateDescriptorSets(device, &allocInfo, descsets.data()));
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}
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vkh::DescriptorImageInfo iminfo(imgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_NULL_HANDLE);
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vkh::WriteDescriptorSet up(VK_NULL_HANDLE, 0, 0, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, {iminfo});
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up.pImageInfo = &iminfo;
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up.dstArrayElement = 0;
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up.descriptorCount = 1;
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std::vector<VkWriteDescriptorSet> ups;
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// fill the descriptor sets
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for(uint32_t i = 0; i < numDescriptorSets; i++)
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{
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up.dstSet = descsets[i];
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if(i == numDescriptorSets - 1)
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up.dstArrayElement = std::min(100U, numDescriptorSetsInLayout) - 1;
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ups.push_back(up);
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}
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vkh::updateDescriptorSets(device, ups);
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while(Running())
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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VkImage swapimg =
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StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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Vec4i idx = {};
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vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(Vec4i), &idx);
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vkCmdBeginRenderPass(
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cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
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VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
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vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
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vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
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vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
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// force all descriptor sets to be referenced
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for(uint32_t i = 0; i < numDescriptorSets; i++)
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{
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// for the last set, use the last descriptor
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if(i == numDescriptorSets - 1)
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idx.x = std::min(100U, numDescriptorSetsInLayout) - 1;
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vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(Vec4i), &idx);
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vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &descsets[i], 0,
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NULL);
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vkCmdDraw(cmd, 3, 1, 0, 0);
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}
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vkCmdEndRenderPass(cmd);
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FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkEndCommandBuffer(cmd);
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Submit(0, 1, {cmd});
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Present();
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}
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vkDeviceWaitIdle(device);
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vkDestroyDescriptorPool(device, descpool, NULL);
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return 0;
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}
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};
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REGISTER_TEST();
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