mirror of
https://github.com/baldurk/renderdoc.git
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856c838def
* In a previous update in 2021 many copyright ranges were truncated accidentally, and some files have been copy-pasted with wrong years. These dates have been fixed based on git history and original copyright messages.
334 lines
10 KiB
C++
334 lines
10 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2022-2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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RD_TEST(VK_Dynamic_Rendering, VulkanGraphicsTest)
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{
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static constexpr const char *Description =
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"Tests use of the VK_Dynamic_Rendering extension and some interactions with other "
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"functionality.";
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std::string geom = R"EOSHADER(
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#version 460 core
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layout(triangles) in;
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layout(triangle_strip, max_vertices = 3) out;
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layout(location = 0) in v2f_block
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{
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vec4 pos;
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vec4 col;
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vec4 uv;
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} gin[3];
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layout(location = 0) out g2f_block
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{
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vec4 pos;
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vec4 col;
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vec4 uv;
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} gout;
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void main()
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{
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for(int i = 0; i < 3; i++)
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{
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gl_Position = gl_in[i].gl_Position;
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gout.pos = gin[i].pos;
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gout.col = gin[i].col;
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gout.uv = gin[i].uv;
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EmitVertex();
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}
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EndPrimitive();
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}
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)EOSHADER";
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std::string pixel = R"EOSHADER(
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#version 460 core
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#extension GL_EXT_nonuniform_qualifier : require
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layout(push_constant) uniform PushData
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{
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uint bufidx;
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} push;
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layout(binding = 0, std430) buffer outbuftype {
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vec4 col;
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} outbuf[];
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layout(location = 0, index = 0) out vec4 Color;
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void main()
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{
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Color = outbuf[push.bufidx].col;
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}
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)EOSHADER";
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void Prepare(int argc, char **argv)
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{
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devExts.push_back(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME);
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devExts.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
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features.geometryShader = VK_TRUE;
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VulkanGraphicsTest::Prepare(argc, argv);
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static VkPhysicalDeviceDynamicRenderingFeaturesKHR dynFeats = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES_KHR,
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NULL,
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VK_TRUE,
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};
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static VkPhysicalDeviceDescriptorIndexingFeaturesEXT descIndexing = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT,
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};
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getPhysFeatures2(&descIndexing);
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if(!descIndexing.descriptorBindingPartiallyBound)
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Avail = "Descriptor indexing feature 'descriptorBindingPartiallyBound' not available";
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else if(!descIndexing.runtimeDescriptorArray)
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Avail = "Descriptor indexing feature 'runtimeDescriptorArray' not available";
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static VkPhysicalDeviceDescriptorIndexingFeaturesEXT descIndexingEnable = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT,
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};
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descIndexingEnable.descriptorBindingPartiallyBound = VK_TRUE;
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descIndexingEnable.runtimeDescriptorArray = VK_TRUE;
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devInfoNext = &descIndexingEnable;
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descIndexingEnable.pNext = &dynFeats;
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}
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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VkDescriptorBindingFlagsEXT bindFlags[] = {
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VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT,
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};
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VkDescriptorSetLayoutBindingFlagsCreateInfoEXT descFlags = {
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VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT,
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};
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descFlags.bindingCount = ARRAY_COUNT(bindFlags);
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descFlags.pBindingFlags = bindFlags;
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VkDescriptorSetLayout setlayout = createDescriptorSetLayout(
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vkh::DescriptorSetLayoutCreateInfo({
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{
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0,
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VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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128,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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},
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})
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.next(&descFlags));
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
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{
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setlayout,
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},
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{
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vkh::PushConstantRange(VK_SHADER_STAGE_ALL, 0, sizeof(uint32_t)),
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}));
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Vec4f cbufferdata[64] = {};
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cbufferdata[0] = Vec4f(0.0f, 1.0f, 0.0f, 1.0f);
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AllocatedBuffer cb(
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this,
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vkh::BufferCreateInfo(sizeof(cbufferdata), VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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cb.upload(cbufferdata);
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VkDescriptorSet descset = allocateDescriptorSet(setlayout);
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const uint32_t ssboIdx = 17;
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vkh::updateDescriptorSets(
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device, {
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vkh::WriteDescriptorSet(descset, 0, ssboIdx, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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{vkh::DescriptorBufferInfo(cb.buffer)}),
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});
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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VkPipelineRenderingCreateInfoKHR dynRendInfo = {};
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dynRendInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR;
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dynRendInfo.viewMask = 0;
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dynRendInfo.depthAttachmentFormat = VK_FORMAT_UNDEFINED;
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dynRendInfo.stencilAttachmentFormat = VK_FORMAT_UNDEFINED;
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VkFormat outFormats[] = {mainWindow->format};
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dynRendInfo.pColorAttachmentFormats = outFormats;
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dynRendInfo.colorAttachmentCount = ARRAY_COUNT(outFormats);
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pipeCreateInfo.pNext = &dynRendInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = VK_NULL_HANDLE;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos),
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vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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pipeCreateInfo.stages = {
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CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
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CompileShaderModule(geom, ShaderLang::glsl, ShaderStage::geom, "main"),
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};
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VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
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AllocatedBuffer vb(
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this,
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vkh::BufferCreateInfo(sizeof(DefaultTri),
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(DefaultTri);
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while(Running())
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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VkImage swapimg =
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StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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vkh::cmdPipelineBarrier(
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cmd, {
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vkh::ImageMemoryBarrier(
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL, swapimg),
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});
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VkRenderingAttachmentInfoKHR colAtt = {
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VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR,
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NULL,
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mainWindow->GetView(),
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VK_IMAGE_LAYOUT_GENERAL,
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VK_RESOLVE_MODE_NONE,
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VK_NULL_HANDLE,
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VK_IMAGE_LAYOUT_GENERAL,
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VK_ATTACHMENT_LOAD_OP_LOAD,
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VK_ATTACHMENT_STORE_OP_STORE,
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vkh::ClearValue(0.2f, 0.2f, 0.2f, 1.0f),
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};
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VkRenderingInfoKHR rendInfo = {
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VK_STRUCTURE_TYPE_RENDERING_INFO_KHR,
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NULL,
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0,
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mainWindow->scissor,
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1,
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0,
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1,
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&colAtt,
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NULL,
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NULL,
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};
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vkCmdBeginRenderingKHR(cmd, &rendInfo);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
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vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
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vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
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vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
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vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, {descset}, {});
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vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_ALL, 0, 4, &ssboIdx);
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setMarker(cmd, "Draw 0");
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vkCmdDraw(cmd, 3, 1, 0, 0);
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vkCmdEndRenderingKHR(cmd);
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VkCommandBuffer cmd2 = GetCommandBuffer(VK_COMMAND_BUFFER_LEVEL_SECONDARY);
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{
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VkCommandBufferInheritanceInfo inherit = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO};
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vkBeginCommandBuffer(cmd2, vkh::CommandBufferBeginInfo(0, &inherit));
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vkCmdBeginRenderingKHR(cmd2, &rendInfo);
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VkViewport v = mainWindow->viewport;
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v.width /= 2;
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v.height /= 2;
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vkCmdBindPipeline(cmd2, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
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vkCmdSetViewport(cmd2, 0, 1, &v);
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vkCmdSetScissor(cmd2, 0, 1, &mainWindow->scissor);
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vkh::cmdBindVertexBuffers(cmd2, 0, {vb.buffer}, {0});
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vkh::cmdBindDescriptorSets(cmd2, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, {descset}, {});
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vkCmdPushConstants(cmd2, layout, VK_SHADER_STAGE_ALL, 0, 4, &ssboIdx);
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setMarker(cmd2, "Draw 1");
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vkCmdDraw(cmd2, 3, 1, 0, 0);
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vkCmdEndRenderingKHR(cmd2);
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vkEndCommandBuffer(cmd2);
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}
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vkCmdExecuteCommands(cmd, 1, &cmd2);
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FinishUsingBackbuffer(cmd, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkEndCommandBuffer(cmd);
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Submit(0, 1, {cmd}, {cmd2});
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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