Files
renderdoc/util/test/demos/vk/vk_dynamic_rendering.cpp
baldurk 856c838def Update copyright years to 2026 and fix copyright ranges
* In a previous update in 2021 many copyright ranges were truncated
  accidentally, and some files have been copy-pasted with wrong years. These
  dates have been fixed based on git history and original copyright messages.
2026-01-05 14:17:28 +00:00

334 lines
10 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2022-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
RD_TEST(VK_Dynamic_Rendering, VulkanGraphicsTest)
{
static constexpr const char *Description =
"Tests use of the VK_Dynamic_Rendering extension and some interactions with other "
"functionality.";
std::string geom = R"EOSHADER(
#version 460 core
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
layout(location = 0) in v2f_block
{
vec4 pos;
vec4 col;
vec4 uv;
} gin[3];
layout(location = 0) out g2f_block
{
vec4 pos;
vec4 col;
vec4 uv;
} gout;
void main()
{
for(int i = 0; i < 3; i++)
{
gl_Position = gl_in[i].gl_Position;
gout.pos = gin[i].pos;
gout.col = gin[i].col;
gout.uv = gin[i].uv;
EmitVertex();
}
EndPrimitive();
}
)EOSHADER";
std::string pixel = R"EOSHADER(
#version 460 core
#extension GL_EXT_nonuniform_qualifier : require
layout(push_constant) uniform PushData
{
uint bufidx;
} push;
layout(binding = 0, std430) buffer outbuftype {
vec4 col;
} outbuf[];
layout(location = 0, index = 0) out vec4 Color;
void main()
{
Color = outbuf[push.bufidx].col;
}
)EOSHADER";
void Prepare(int argc, char **argv)
{
devExts.push_back(VK_KHR_DYNAMIC_RENDERING_EXTENSION_NAME);
devExts.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
features.geometryShader = VK_TRUE;
VulkanGraphicsTest::Prepare(argc, argv);
static VkPhysicalDeviceDynamicRenderingFeaturesKHR dynFeats = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES_KHR,
NULL,
VK_TRUE,
};
static VkPhysicalDeviceDescriptorIndexingFeaturesEXT descIndexing = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT,
};
getPhysFeatures2(&descIndexing);
if(!descIndexing.descriptorBindingPartiallyBound)
Avail = "Descriptor indexing feature 'descriptorBindingPartiallyBound' not available";
else if(!descIndexing.runtimeDescriptorArray)
Avail = "Descriptor indexing feature 'runtimeDescriptorArray' not available";
static VkPhysicalDeviceDescriptorIndexingFeaturesEXT descIndexingEnable = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT,
};
descIndexingEnable.descriptorBindingPartiallyBound = VK_TRUE;
descIndexingEnable.runtimeDescriptorArray = VK_TRUE;
devInfoNext = &descIndexingEnable;
descIndexingEnable.pNext = &dynFeats;
}
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
VkDescriptorBindingFlagsEXT bindFlags[] = {
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT,
};
VkDescriptorSetLayoutBindingFlagsCreateInfoEXT descFlags = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT,
};
descFlags.bindingCount = ARRAY_COUNT(bindFlags);
descFlags.pBindingFlags = bindFlags;
VkDescriptorSetLayout setlayout = createDescriptorSetLayout(
vkh::DescriptorSetLayoutCreateInfo({
{
0,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
128,
VK_SHADER_STAGE_FRAGMENT_BIT,
},
})
.next(&descFlags));
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
{
setlayout,
},
{
vkh::PushConstantRange(VK_SHADER_STAGE_ALL, 0, sizeof(uint32_t)),
}));
Vec4f cbufferdata[64] = {};
cbufferdata[0] = Vec4f(0.0f, 1.0f, 0.0f, 1.0f);
AllocatedBuffer cb(
this,
vkh::BufferCreateInfo(sizeof(cbufferdata), VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
cb.upload(cbufferdata);
VkDescriptorSet descset = allocateDescriptorSet(setlayout);
const uint32_t ssboIdx = 17;
vkh::updateDescriptorSets(
device, {
vkh::WriteDescriptorSet(descset, 0, ssboIdx, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
{vkh::DescriptorBufferInfo(cb.buffer)}),
});
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
VkPipelineRenderingCreateInfoKHR dynRendInfo = {};
dynRendInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR;
dynRendInfo.viewMask = 0;
dynRendInfo.depthAttachmentFormat = VK_FORMAT_UNDEFINED;
dynRendInfo.stencilAttachmentFormat = VK_FORMAT_UNDEFINED;
VkFormat outFormats[] = {mainWindow->format};
dynRendInfo.pColorAttachmentFormats = outFormats;
dynRendInfo.colorAttachmentCount = ARRAY_COUNT(outFormats);
pipeCreateInfo.pNext = &dynRendInfo;
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = VK_NULL_HANDLE;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttr(0, 0, DefaultA2V, pos),
vkh::vertexAttr(1, 0, DefaultA2V, col),
vkh::vertexAttr(2, 0, DefaultA2V, uv),
};
pipeCreateInfo.stages = {
CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
CompileShaderModule(geom, ShaderLang::glsl, ShaderStage::geom, "main"),
};
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
AllocatedBuffer vb(
this,
vkh::BufferCreateInfo(sizeof(DefaultTri),
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
vb.upload(DefaultTri);
while(Running())
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkh::cmdPipelineBarrier(
cmd, {
vkh::ImageMemoryBarrier(
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL, swapimg),
});
VkRenderingAttachmentInfoKHR colAtt = {
VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR,
NULL,
mainWindow->GetView(),
VK_IMAGE_LAYOUT_GENERAL,
VK_RESOLVE_MODE_NONE,
VK_NULL_HANDLE,
VK_IMAGE_LAYOUT_GENERAL,
VK_ATTACHMENT_LOAD_OP_LOAD,
VK_ATTACHMENT_STORE_OP_STORE,
vkh::ClearValue(0.2f, 0.2f, 0.2f, 1.0f),
};
VkRenderingInfoKHR rendInfo = {
VK_STRUCTURE_TYPE_RENDERING_INFO_KHR,
NULL,
0,
mainWindow->scissor,
1,
0,
1,
&colAtt,
NULL,
NULL,
};
vkCmdBeginRenderingKHR(cmd, &rendInfo);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, {descset}, {});
vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_ALL, 0, 4, &ssboIdx);
setMarker(cmd, "Draw 0");
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderingKHR(cmd);
VkCommandBuffer cmd2 = GetCommandBuffer(VK_COMMAND_BUFFER_LEVEL_SECONDARY);
{
VkCommandBufferInheritanceInfo inherit = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO};
vkBeginCommandBuffer(cmd2, vkh::CommandBufferBeginInfo(0, &inherit));
vkCmdBeginRenderingKHR(cmd2, &rendInfo);
VkViewport v = mainWindow->viewport;
v.width /= 2;
v.height /= 2;
vkCmdBindPipeline(cmd2, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdSetViewport(cmd2, 0, 1, &v);
vkCmdSetScissor(cmd2, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd2, 0, {vb.buffer}, {0});
vkh::cmdBindDescriptorSets(cmd2, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, {descset}, {});
vkCmdPushConstants(cmd2, layout, VK_SHADER_STAGE_ALL, 0, 4, &ssboIdx);
setMarker(cmd2, "Draw 1");
vkCmdDraw(cmd2, 3, 1, 0, 0);
vkCmdEndRenderingKHR(cmd2);
vkEndCommandBuffer(cmd2);
}
vkCmdExecuteCommands(cmd, 1, &cmd2);
FinishUsingBackbuffer(cmd, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(0, 1, {cmd}, {cmd2});
Present();
}
return 0;
}
};
REGISTER_TEST();