mirror of
https://github.com/baldurk/renderdoc.git
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856c838def
* In a previous update in 2021 many copyright ranges were truncated accidentally, and some files have been copy-pasted with wrong years. These dates have been fixed based on git history and original copyright messages.
498 lines
18 KiB
C++
498 lines
18 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2023-2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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RD_TEST(VK_Graphics_Pipeline, VulkanGraphicsTest)
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{
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static constexpr const char *Description =
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"Tests the use of graphics pipelines and makes sure different features handle them.";
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const std::string vertex = R"EOSHADER(
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#version 420 core
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struct v2f
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{
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vec4 pos;
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vec4 col;
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vec4 uv;
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};
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec4 Color;
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layout(location = 2) in vec2 UV;
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layout(location = 0) out v2f vertOut;
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layout(set = 0, binding = 0) uniform ubo
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{
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vec2 offset;
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vec2 pad;
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vec4 scale;
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};
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void main()
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{
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vertOut.pos = vec4(Position.xyz*vec3(1,-1,1), 1);
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gl_Position = vertOut.pos;
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vertOut.col = Color;
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#if 0
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vertOut.col = Color.yxzw;
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#endif
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vertOut.uv = vec4(UV.xy + vec2(100.0f, 100.0f) + offset.xy, 0, 1) * scale;
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}
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)EOSHADER";
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std::string pixel = R"EOSHADER(
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#version 460 core
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#define v2f v2f_block \
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{ \
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vec4 pos; \
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vec4 col; \
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vec4 uv; \
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}
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layout(location = 0) in v2f vertIn;
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layout(location = 0, index = 0) out vec4 Color;
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layout(location = 1, index = 0) out vec4 Color1;
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layout(set = 1, binding = 0) uniform sampler2D smiley[16];
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layout(constant_id = 1) const int spec_canary = 0;
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layout(push_constant) uniform PushData
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{
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uint idx;
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} push;
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void main()
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{
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if(spec_canary != 1337) { Color = vec4(0.2, 0.0, 0.2, 1.0); return; }
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Color = vertIn.col * 0.5f + 0.5f * texture(smiley[push.idx], vec2(0.4f, 0.6f));
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Color1 = vec4(1.0 - vertIn.col.x, 1.0 - vertIn.col.y, 1.0 - vertIn.col.z, 1.0);
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}
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)EOSHADER";
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void Prepare(int argc, char **argv)
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{
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devExts.push_back(VK_KHR_PIPELINE_LIBRARY_EXTENSION_NAME);
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devExts.push_back(VK_EXT_GRAPHICS_PIPELINE_LIBRARY_EXTENSION_NAME);
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devExts.push_back(VK_KHR_MAINTENANCE_5_EXTENSION_NAME);
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VulkanGraphicsTest::Prepare(argc, argv);
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static VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT graphlibFeats = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_FEATURES_EXT,
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};
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if(hasExt(VK_EXT_GRAPHICS_PIPELINE_LIBRARY_EXTENSION_NAME))
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{
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graphlibFeats.graphicsPipelineLibrary = VK_TRUE;
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graphlibFeats.pNext = (void *)devInfoNext;
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devInfoNext = &graphlibFeats;
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}
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}
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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VkDescriptorSetLayout vsetlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
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{
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0,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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1,
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VK_SHADER_STAGE_VERTEX_BIT,
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},
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}));
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VkDescriptorSetLayout fsetlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
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{
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0,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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16,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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},
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}));
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VkPipelineLayoutCreateFlags layoutFlags = 0;
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if(hasExt(VK_EXT_GRAPHICS_PIPELINE_LIBRARY_EXTENSION_NAME))
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layoutFlags = VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT;
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VkPipelineLayout vlayout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
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{vsetlayout, VK_NULL_HANDLE}, {vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4)},
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layoutFlags));
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VkPipelineLayout flayout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
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{VK_NULL_HANDLE, fsetlayout}, {vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4)},
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layoutFlags));
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VkPipelineLayout fulllayout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
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{vsetlayout, fsetlayout}, {vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4)},
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layoutFlags));
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vkh::RenderPassCreator renderPassCreateInfo;
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renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
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mainWindow->format, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL,
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VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE));
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renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
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VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL,
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VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE));
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renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
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VK_FORMAT_D32_SFLOAT_S8_UINT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL,
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VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_SAMPLE_COUNT_1_BIT,
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VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_DONT_CARE));
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renderPassCreateInfo.addSubpass({VkAttachmentReference({0, VK_IMAGE_LAYOUT_GENERAL}),
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VkAttachmentReference({1, VK_IMAGE_LAYOUT_GENERAL})},
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2, VK_IMAGE_LAYOUT_GENERAL);
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VkRenderPass renderPass = createRenderPass(renderPassCreateInfo);
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VkPipelineCreateFlags2CreateInfo libCreateFlag = {};
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libCreateFlag.sType = VK_STRUCTURE_TYPE_PIPELINE_CREATE_FLAGS_2_CREATE_INFO;
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libCreateFlag.flags = VK_PIPELINE_CREATE_2_LIBRARY_BIT_KHR;
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VkGraphicsPipelineLibraryCreateInfoEXT libInfo = {};
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libInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_LIBRARY_CREATE_INFO_EXT;
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libInfo.pNext = &libCreateFlag;
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos),
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vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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pipeCreateInfo.flags = 0;
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pipeCreateInfo.pNext = &libInfo;
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VkPipeline libList[4] = {};
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libInfo.flags = VK_GRAPHICS_PIPELINE_LIBRARY_VERTEX_INPUT_INTERFACE_BIT_EXT;
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VkGraphicsPipelineCreateInfo *info = pipeCreateInfo;
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info->pTessellationState = NULL;
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info->pViewportState = NULL;
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info->pRasterizationState = NULL;
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info->pMultisampleState = NULL;
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info->pDepthStencilState = NULL;
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info->pColorBlendState = NULL;
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libList[0] = createGraphicsPipeline(info);
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {};
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std::vector<uint32_t> spirv = ::CompileShaderToSpv(
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vertex, SPIRVTarget::vulkan12, ShaderLang::glsl, ShaderStage::vert, "main", {});
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VkShaderModuleCreateInfo vertShad = vkh::ShaderModuleCreateInfo(spirv);
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pipeCreateInfo.stages = {
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vkh::PipelineShaderStageCreateInfo(VK_NULL_HANDLE, VK_SHADER_STAGE_VERTEX_BIT),
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};
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pipeCreateInfo.stages[0].pNext = &vertShad;
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pipeCreateInfo.layout = vlayout;
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pipeCreateInfo.renderPass = renderPass;
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libInfo.flags = VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT;
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info = pipeCreateInfo;
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info->pTessellationState = NULL;
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info->pMultisampleState = NULL;
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libList[1] = createGraphicsPipeline(info);
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libInfo.pNext = NULL;
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pipeCreateInfo.flags = VK_PIPELINE_CREATE_LIBRARY_BIT_KHR;
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spirv = ::CompileShaderToSpv(pixel, SPIRVTarget::vulkan12, ShaderLang::glsl, ShaderStage::frag,
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"main", {});
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VkShaderModuleCreateInfo fragShad = vkh::ShaderModuleCreateInfo(spirv);
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pipeCreateInfo.stages = {
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vkh::PipelineShaderStageCreateInfo(VK_NULL_HANDLE, VK_SHADER_STAGE_FRAGMENT_BIT),
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};
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pipeCreateInfo.stages[0].pNext = &fragShad;
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VkSpecializationMapEntry specmap[1] = {
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{1, 0 * sizeof(uint32_t), sizeof(uint32_t)},
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};
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uint32_t specvals[1] = {1337};
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VkSpecializationInfo spec = {};
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spec.mapEntryCount = ARRAY_COUNT(specmap);
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spec.pMapEntries = specmap;
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spec.dataSize = sizeof(specvals);
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spec.pData = specvals;
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pipeCreateInfo.stages[0].pSpecializationInfo = &spec;
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pipeCreateInfo.layout = flayout;
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libInfo.flags = VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT;
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info = pipeCreateInfo;
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info->pVertexInputState = NULL;
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info->pInputAssemblyState = NULL;
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info->pRasterizationState = NULL;
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info->pTessellationState = NULL;
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info->pViewportState = NULL;
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info->pColorBlendState = NULL;
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libList[2] = createGraphicsPipeline(info);
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pipeCreateInfo.stages = {};
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pipeCreateInfo.layout = VK_NULL_HANDLE;
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pipeCreateInfo.colorBlendState.attachments.push_back({
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// blendEnable
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VK_FALSE,
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// color*
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VK_BLEND_FACTOR_SRC_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
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VK_BLEND_OP_ADD,
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// alpha*
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VK_BLEND_FACTOR_SRC_ALPHA,
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VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
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VK_BLEND_OP_ADD,
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// colorWriteMask
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VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT |
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VK_COLOR_COMPONENT_A_BIT,
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});
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libInfo.pNext = NULL;
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libInfo.flags = VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_OUTPUT_INTERFACE_BIT_EXT;
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info = pipeCreateInfo;
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info->pVertexInputState = NULL;
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info->pInputAssemblyState = NULL;
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info->pTessellationState = NULL;
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info->pViewportState = NULL;
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info->pRasterizationState = NULL;
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libList[3] = createGraphicsPipeline(info);
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VkPipelineLibraryCreateInfoKHR libs = {};
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libs.sType = VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR;
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libs.libraryCount = 4;
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libs.pLibraries = libList;
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VkGraphicsPipelineCreateInfo linkedPipeInfo = {};
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linkedPipeInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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linkedPipeInfo.layout = fulllayout;
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linkedPipeInfo.pNext = &libs;
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VkPipeline pipe = createGraphicsPipeline(&linkedPipeInfo);
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AllocatedImage offimg(
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this,
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vkh::ImageCreateInfo(screenWidth, screenHeight, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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VkImageView offview = createImageView(vkh::ImageViewCreateInfo(
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offimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
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AllocatedImage depthimg(
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this,
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vkh::ImageCreateInfo(screenWidth, screenHeight, 0, VK_FORMAT_D32_SFLOAT_S8_UINT,
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VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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VkImageView dsvview = createImageView(vkh::ImageViewCreateInfo(
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depthimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_D32_SFLOAT_S8_UINT, {},
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vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)));
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// create framebuffers using swapchain images and DS image
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std::vector<VkFramebuffer> fbs;
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fbs.resize(mainWindow->GetCount());
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for(size_t i = 0; i < mainWindow->GetCount(); i++)
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fbs[i] = createFramebuffer(vkh::FramebufferCreateInfo(
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renderPass, {mainWindow->GetView(i), offview, dsvview}, mainWindow->scissor.extent));
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Vec4f cbufferdata[2] = {
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Vec4f(-100.0f, -100.0f, 0.0f, 0.0f),
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Vec4f(1.0f, 1.0f, 1.0f, 1.0f),
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};
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AllocatedBuffer cb(
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this,
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vkh::BufferCreateInfo(sizeof(cbufferdata), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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cb.upload(cbufferdata);
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VkDescriptorSet vdescset = allocateDescriptorSet(vsetlayout);
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vkh::updateDescriptorSets(
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device, {
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vkh::WriteDescriptorSet(vdescset, 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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{vkh::DescriptorBufferInfo(cb.buffer, 0)}),
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});
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Texture rgba8;
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LoadXPM(SmileyTexture, rgba8);
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AllocatedImage smiley(
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this,
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vkh::ImageCreateInfo(rgba8.width, rgba8.height, 0, VK_FORMAT_R8G8B8A8_UNORM,
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VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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VkImageView smileyview = createImageView(
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vkh::ImageViewCreateInfo(smiley.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R8G8B8A8_UNORM));
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AllocatedBuffer uploadBuf(this,
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vkh::BufferCreateInfo(rgba8.data.size() * sizeof(uint32_t),
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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uploadBuf.upload(rgba8.data.data(), rgba8.data.size() * sizeof(uint32_t));
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uploadBufferToImage(smiley.image, {rgba8.width, rgba8.height, 1}, uploadBuf.buffer,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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VkSampler smileysampler = createSampler(
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vkh::SamplerCreateInfo(VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_LINEAR,
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VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE));
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VkDescriptorSet fdescset = allocateDescriptorSet(fsetlayout);
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uint32_t idx = 13;
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vkh::updateDescriptorSets(
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device, {
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vkh::WriteDescriptorSet(
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fdescset, 0, idx, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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{
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vkh::DescriptorImageInfo(
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smileyview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, smileysampler),
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}),
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});
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AllocatedImage badimg(
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this,
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vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
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VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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setName(badimg.image, "Black Tex");
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VkImageView badimgview = createImageView(vkh::ImageViewCreateInfo(
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badimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
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for(uint32_t i = 0; i < 16; i++)
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{
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if(i == idx)
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continue;
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vkh::updateDescriptorSets(
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device,
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{
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vkh::WriteDescriptorSet(
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fdescset, 0, i, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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{
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vkh::DescriptorImageInfo(badimgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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smileysampler),
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}),
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});
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}
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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vkh::cmdPipelineBarrier(
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cmd, {
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vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, badimg.image),
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});
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vkEndCommandBuffer(cmd);
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Submit(99, 99, {cmd});
|
|
}
|
|
|
|
AllocatedBuffer vb(
|
|
this,
|
|
vkh::BufferCreateInfo(sizeof(DefaultTri),
|
|
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
|
|
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
|
|
|
|
vb.upload(DefaultTri);
|
|
|
|
while(Running())
|
|
{
|
|
VkCommandBuffer cmd = GetCommandBuffer();
|
|
|
|
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
|
|
|
|
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
|
|
|
|
vkCmdBeginRenderPass(
|
|
cmd,
|
|
vkh::RenderPassBeginInfo(renderPass, fbs[mainWindow->imgIndex], mainWindow->scissor,
|
|
{
|
|
vkh::ClearValue(0.2f, 0.2f, 0.2f, 1.0f),
|
|
vkh::ClearValue(0.0f, 0.0f, 0.2f, 1.0f),
|
|
vkh::ClearValue(1.0f, 0),
|
|
}),
|
|
VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
|
|
vkCmdPushConstants(cmd, fulllayout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4, &idx);
|
|
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
|
|
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
|
|
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
|
|
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, fulllayout, 0, {vdescset}, {});
|
|
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, fulllayout, 1, {fdescset}, {});
|
|
vkCmdDraw(cmd, 3, 1, 0, 0);
|
|
|
|
vkCmdEndRenderPass(cmd);
|
|
|
|
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
|
|
|
|
vkEndCommandBuffer(cmd);
|
|
|
|
Submit(0, 1, {cmd});
|
|
|
|
Present();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
REGISTER_TEST();
|