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Jake Turner b7a2290435 VK_Indirect unify indirect count marker name for Primary & Secondary
Primary was using KHR_action_indirect_count
Secondary was using KHR_draw_indirect_count
Standardise on KHR_draw_indirect_count
2026-06-05 16:16:24 +01:00

694 lines
27 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2018-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
RD_TEST(VK_Indirect, VulkanGraphicsTest)
{
static constexpr const char *Description =
"Tests different indirect drawing and dispatching functions, including parameters that are "
"generated on the GPU and not known on the CPU at submit time";
const std::string compute = R"EOSHADER(
#version 430 core
#extension GL_ARB_compute_shader : require
layout (local_size_x = 2, local_size_y = 2, local_size_z = 1) in;
layout(push_constant) uniform PushConstants {
uint mode;
} push;
layout(binding = 0, std140) buffer general_buffer
{
uvec4 data[];
} ssbo;
void main()
{
if(push.mode == 0)
{
// this should never run, since the dispatch is indirect 0,0,0
ssbo.data[0] = uvec4(99, 88, 77, 66);
}
else if(push.mode == 1)
{
// see below, here we write the indirect dispatch parameters
ssbo.data[1] = uvec4(3, 4, 5, 999999);
}
else if(push.mode == 2)
{
// see below, in the indirect dispatch we write data in for each thread
uint idx = gl_GlobalInvocationID.z * (3 * 2) * (4 * 2) +
gl_GlobalInvocationID.y * (3 * 2) +
gl_GlobalInvocationID.x;
ssbo.data[100+idx] = uvec4(gl_GlobalInvocationID, 12345);
// we also write the draw parameters for non-indexed and indexed draws.
// The indices point just after the vertices, so we have all unique draws
// vkCmdDrawIndirect()
ssbo.data[2] = uvec4(3, 2, 0, 7); // draw verts 0..2
// vkCmdDrawIndexedIndirect() (2 draws)
ssbo.data[3] = uvec4(3, 3, 0, 0); // draw indices 0..2
ssbo.data[4].x = 19;
ssbo.data[5] = uvec4(6, 2, 3, 0); // draw indices 3..8
ssbo.data[6].x = 15;
// write count parameters for indirect count draws, although we might not need these
// 1 draw non-indexed, 3 indexed, 3 non-indexed, 0 indexed
ssbo.data[10] = uvec4(1, 3, 3, 0);
// vkCmdDrawIndirectCountKHR()
ssbo.data[11] = uvec4(3, 4, 3, 4); // draw verts 3..5
// vkCmdDrawIndexedIndirectCountKHR()
ssbo.data[12] = uvec4(3, 1, 9, 0); // draw indices 9..11
ssbo.data[13].x = 1;
ssbo.data[14] = uvec4(0, 0, 99, 1010); // draw nothing (index/instance count 0)
ssbo.data[15].x = 200;
ssbo.data[16] = uvec4(6, 2, 12, 0); // draw indices 12..17
ssbo.data[17].x = 1;
// vkCmdDrawIndirectCountKHR()
ssbo.data[20] = uvec4(3, 4, 3, 4); // draw verts 3..5
ssbo.data[21] = uvec4(3, 2, 6, 2); // draw verts 6..8
ssbo.data[22] = uvec4(3, 5, 9, 5); // draw verts 9..11
}
}
)EOSHADER";
void Prepare(int argc, char **argv)
{
optDevExts.push_back(VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME);
features.multiDrawIndirect = VK_TRUE;
features.drawIndirectFirstInstance = VK_TRUE;
VulkanGraphicsTest::Prepare(argc, argv);
if(devVersion >= VK_MAKE_VERSION(1, 2, 0))
{
static VkPhysicalDeviceVulkan12Features feats = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
};
VkPhysicalDeviceVulkan12Features vk12avail = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
};
getPhysFeatures2(&vk12avail);
if(vk12avail.drawIndirectCount)
feats.drawIndirectCount = VK_TRUE;
devInfoNext = &feats;
}
}
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
bool KHR_draw_indirect_count =
std::find(devExts.begin(), devExts.end(), VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME) !=
devExts.end();
VkDescriptorSetLayout setlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
}));
VkPipelineLayout complayout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
{setlayout}, {vkh::PushConstantRange(VK_SHADER_STAGE_COMPUTE_BIT, 0, 4)}));
VkPipelineLayout drawlayout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = drawlayout;
pipeCreateInfo.renderPass = mainWindow->rp;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttr(0, 0, DefaultA2V, pos),
vkh::vertexAttr(1, 0, DefaultA2V, col),
vkh::vertexAttr(2, 0, DefaultA2V, uv),
};
pipeCreateInfo.stages = {
CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(VKDefaultPixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
VkPipeline drawpipe = createGraphicsPipeline(pipeCreateInfo);
VkPipeline comppipe = createComputePipeline(vkh::ComputePipelineCreateInfo(
complayout, CompileShaderModule(compute, ShaderLang::glsl, ShaderStage::comp, "main")));
const DefaultA2V vbdata[33] = {
// non-indexed indirect draw
{Vec3f(-0.8f, 0.5f, 0.0f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(-0.7f, 0.8f, 0.0f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(-0.6f, 0.5f, 0.0f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
// non-indexed KHR_draw_indirect_count draw
{Vec3f(-0.8f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(-0.7f, -0.2f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(-0.6f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
// indexed indirect draw 1
{Vec3f(-0.6f, 0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(-0.5f, 0.8f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(-0.4f, 0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
// indexed indirect draw 2
{Vec3f(-0.4f, 0.5f, 0.0f), Vec4f(1.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(-0.3f, 0.8f, 0.0f), Vec4f(1.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(-0.2f, 0.8f, 0.0f), Vec4f(1.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
{Vec3f(-0.1f, 0.5f, 0.0f), Vec4f(0.0f, 1.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.0f, 0.8f, 0.0f), Vec4f(0.0f, 1.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.1f, 0.8f, 0.0f), Vec4f(0.0f, 1.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
// indexed KHR_draw_indirect_count draw 1
{Vec3f(-0.6f, -0.5f, 0.0f), Vec4f(1.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(-0.5f, -0.2f, 0.0f), Vec4f(1.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(-0.4f, -0.5f, 0.0f), Vec4f(1.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
// indexed KHR_draw_indirect_count draw 2
// empty
// indexed indirect draw 3
{Vec3f(-0.4f, -0.5f, 0.0f), Vec4f(0.5f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(-0.3f, -0.2f, 0.0f), Vec4f(0.5f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(-0.2f, -0.2f, 0.0f), Vec4f(0.5f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
{Vec3f(-0.1f, -0.5f, 0.0f), Vec4f(0.5f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.0f, -0.2f, 0.0f), Vec4f(0.5f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.1f, -0.2f, 0.0f), Vec4f(0.5f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
// post-indirect count test draw 1
{Vec3f(0.6f, 0.5f, 0.0f), Vec4f(1.0f, 0.5f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.7f, 0.8f, 0.0f), Vec4f(1.0f, 0.5f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.8f, 0.5f, 0.0f), Vec4f(1.0f, 0.5f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
// post-indirect count test draw 2
{Vec3f(0.6f, -0.5f, 0.0f), Vec4f(1.0f, 0.0f, 0.5f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.7f, -0.2f, 0.0f), Vec4f(1.0f, 0.0f, 0.5f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.8f, -0.5f, 0.0f), Vec4f(1.0f, 0.0f, 0.5f, 1.0f), Vec2f(1.0f, 0.0f)},
// post-indirect count test draw 3
{Vec3f(0.6f, 0.0f, 0.0f), Vec4f(1.0f, 0.5f, 0.5f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.7f, 0.3f, 0.0f), Vec4f(1.0f, 0.5f, 0.5f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(0.8f, 0.0f, 0.0f), Vec4f(1.0f, 0.5f, 0.5f, 1.0f), Vec2f(1.0f, 0.0f)},
};
AllocatedBuffer vb(this,
vkh::BufferCreateInfo(sizeof(vbdata), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
vb.upload(vbdata);
uint32_t indices[18] = {6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23};
AllocatedBuffer ib(this,
vkh::BufferCreateInfo(sizeof(indices), VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
ib.upload(indices);
VkDeviceSize ssbo_size = 16 * 1024;
AllocatedBuffer ssbo(this,
vkh::BufferCreateInfo(ssbo_size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
VkDescriptorSet descset = allocateDescriptorSet(setlayout);
vkh::updateDescriptorSets(
device, {
vkh::WriteDescriptorSet(descset, 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
{vkh::DescriptorBufferInfo(ssbo.buffer)}),
});
using uvec4 = uint32_t[4];
while(Running())
{
VkCommandBuffer primary = GetCommandBuffer();
vkBeginCommandBuffer(primary, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(primary, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
setMarker(primary, "Do Clear");
pushMarker(queue, "Primary tests");
vkCmdClearColorImage(primary, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkh::cmdPipelineBarrier(primary, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT, ssbo.buffer)});
// clear the buffer so that we can't read any of the data back from outside the command buffer
vkCmdFillBuffer(primary, ssbo.buffer, 0, ssbo_size, 0);
vkh::cmdPipelineBarrier(primary, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT, ssbo.buffer)});
{
VkCommandBuffer cmd = primary;
pushMarker(cmd, "Primary: Dispatches");
vkh::cmdPipelineBarrier(
cmd, {},
{vkh::BufferMemoryBarrier(
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, ssbo.buffer)});
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, comppipe);
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, complayout, 0, {descset}, {});
uint32_t mode = 0;
vkCmdPushConstants(cmd, complayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, 4, &mode);
// dispatch 0,0,0
vkCmdDispatchIndirect(cmd, ssbo.buffer, 8 * sizeof(uvec4));
mode = 1;
vkCmdPushConstants(cmd, complayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, 4, &mode);
// dispatch to fill the actual parameters
vkCmdDispatch(cmd, 1, 1, 1);
vkh::cmdPipelineBarrier(
cmd, {},
{vkh::BufferMemoryBarrier(
VK_ACCESS_SHADER_WRITE_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, ssbo.buffer)});
mode = 2;
vkCmdPushConstants(cmd, complayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, 4, &mode);
// indirect dispatch at offset data[1], see above shader
vkCmdDispatchIndirect(cmd, ssbo.buffer, sizeof(uvec4));
popMarker(cmd);
vkh::cmdPipelineBarrier(
cmd, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT, ssbo.buffer)});
}
vkCmdBeginRenderPass(
primary, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
{
VkCommandBuffer cmd = primary;
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, drawpipe);
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdBindIndexBuffer(cmd, ib.buffer, 0, VK_INDEX_TYPE_UINT32);
pushMarker(cmd, "Primary: Empty draws");
vkCmdDrawIndirect(cmd, ssbo.buffer, 2 * sizeof(uvec4), 0, sizeof(uvec4));
vkCmdDrawIndexedIndirect(cmd, ssbo.buffer, 3 * sizeof(uvec4), 0, 2 * sizeof(uvec4));
popMarker(cmd);
pushMarker(cmd, "Primary: Indirect draws");
// indirect draw at offset data[2], see above shader
vkCmdDrawIndirect(cmd, ssbo.buffer, 2 * sizeof(uvec4), 1, sizeof(uvec4));
// indirect indexed draw at offset data[3], see above shader
vkCmdDrawIndexedIndirect(cmd, ssbo.buffer, 3 * sizeof(uvec4), 2, 2 * sizeof(uvec4));
popMarker(cmd);
// if we have KHR_draw_indirect_count, test it as well
if(KHR_draw_indirect_count)
{
pushMarker(cmd, "Primary: Indirect count draws Three & Three");
VkViewport viewport = mainWindow->viewport;
viewport.x += viewport.width / 2.0f;
viewport.y += viewport.height / 2.0f;
viewport.width *= 0.5f;
viewport.height *= 0.5f;
vkCmdSetViewport(cmd, 0, 1, &viewport);
vkCmdDrawIndirectCountKHR(cmd, ssbo.buffer, 20 * sizeof(uvec4), ssbo.buffer,
10 * sizeof(uvec4) + 2 * sizeof(uint32_t), 10, sizeof(uvec4));
vkCmdDrawIndexedIndirectCountKHR(cmd, ssbo.buffer, 12 * sizeof(uvec4), ssbo.buffer,
10 * sizeof(uvec4) + sizeof(uint32_t), 10,
sizeof(uvec4) * 2);
popMarker(cmd);
pushMarker(cmd, "Primary: KHR_draw_indirect_count");
pushMarker(cmd, "Primary: Empty count draws");
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
// empty draws
vkCmdDrawIndirectCountKHR(cmd, ssbo.buffer, 11 * sizeof(uvec4), ssbo.buffer,
10 * sizeof(uvec4), 0, sizeof(uvec4));
vkCmdDrawIndexedIndirectCountKHR(cmd, ssbo.buffer, 12 * sizeof(uvec4), ssbo.buffer,
10 * sizeof(uvec4) + sizeof(uint32_t), 0,
sizeof(uvec4) * 2);
vkCmdDrawIndexedIndirectCountKHR(cmd, ssbo.buffer, 12 * sizeof(uvec4), ssbo.buffer,
10 * sizeof(uvec4) + sizeof(uint32_t) * 3, 10,
sizeof(uvec4) * 2);
popMarker(cmd);
pushMarker(cmd, "Primary: Indirect count draws");
vkCmdDrawIndirectCountKHR(cmd, ssbo.buffer, 11 * sizeof(uvec4), ssbo.buffer,
10 * sizeof(uvec4), 10, sizeof(uvec4));
vkCmdDrawIndexedIndirectCountKHR(cmd, ssbo.buffer, 12 * sizeof(uvec4), ssbo.buffer,
10 * sizeof(uvec4) + sizeof(uint32_t), 10,
sizeof(uvec4) * 2);
popMarker(cmd);
pushMarker(cmd, "Primary: Post-count 1");
vkCmdDraw(cmd, 3, 1, 24, 0);
popMarker(cmd);
popMarker(cmd);
}
}
vkCmdEndRenderPass(primary);
vkh::cmdPipelineBarrier(
primary, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT, ssbo.buffer)});
// clear the buffer so that we can't read any of the data back from outside the command buffer
vkCmdFillBuffer(primary, ssbo.buffer, 0, ssbo_size, 0);
std::vector<VkCommandBuffer> cmds = {primary};
if(KHR_draw_indirect_count)
{
VkCommandBuffer cmd = GetCommandBuffer();
cmds.push_back(cmd);
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, drawpipe);
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdBindIndexBuffer(cmd, ib.buffer, 0, VK_INDEX_TYPE_UINT32);
pushMarker(cmd, "Primary: Post-count 2");
vkCmdDraw(cmd, 3, 1, 27, 0);
popMarker(cmd);
// redundant, but do it here so that primary and secondary match
pushMarker(cmd, "Primary: Post-count 3");
vkCmdDraw(cmd, 3, 1, 30, 0);
popMarker(cmd);
vkCmdEndRenderPass(cmd);
setMarker(cmd, "Primary: Final");
vkEndCommandBuffer(cmd);
}
else
{
setMarker(primary, "Primary: Final");
}
vkEndCommandBuffer(primary);
Submit(0, 2, cmds);
vkDeviceWaitIdle(device);
popMarker(queue);
// now do the same in secondary command buffers
pushMarker(queue, "Secondary tests");
primary = GetCommandBuffer();
vkBeginCommandBuffer(primary, vkh::CommandBufferBeginInfo());
vkCmdClearColorImage(primary, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
VkCommandBuffer dispatch_secondary = GetCommandBuffer(VK_COMMAND_BUFFER_LEVEL_SECONDARY);
vkBeginCommandBuffer(
dispatch_secondary,
vkh::CommandBufferBeginInfo(0, vkh::CommandBufferInheritanceInfo(VK_NULL_HANDLE, 0)));
{
VkCommandBuffer cmd = dispatch_secondary;
pushMarker(cmd, "Secondary: Dispatches");
vkh::cmdPipelineBarrier(
cmd, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT, ssbo.buffer)});
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, comppipe);
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, complayout, 0, {descset}, {});
uint32_t mode = 0;
vkCmdPushConstants(cmd, complayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, 4, &mode);
// dispatch 0,0,0
vkCmdDispatchIndirect(cmd, ssbo.buffer, 8 * sizeof(uvec4));
mode = 1;
vkCmdPushConstants(cmd, complayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, 4, &mode);
// dispatch to fill the actual parameters
vkCmdDispatch(cmd, 1, 1, 1);
vkh::cmdPipelineBarrier(
cmd, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT, ssbo.buffer)});
mode = 2;
vkCmdPushConstants(cmd, complayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, 4, &mode);
// indirect dispatch at offset data[1], see above shader
vkCmdDispatchIndirect(cmd, ssbo.buffer, sizeof(uvec4));
popMarker(cmd);
vkh::cmdPipelineBarrier(
cmd, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT, ssbo.buffer)});
}
vkEndCommandBuffer(dispatch_secondary);
vkCmdExecuteCommands(primary, 1, &dispatch_secondary);
vkCmdBeginRenderPass(
primary, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
VkCommandBuffer draw_secondary = GetCommandBuffer(VK_COMMAND_BUFFER_LEVEL_SECONDARY);
vkBeginCommandBuffer(draw_secondary, vkh::CommandBufferBeginInfo(
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT,
vkh::CommandBufferInheritanceInfo(mainWindow->rp, 0)));
{
VkCommandBuffer cmd = draw_secondary;
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, drawpipe);
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdBindIndexBuffer(cmd, ib.buffer, 0, VK_INDEX_TYPE_UINT32);
pushMarker(cmd, "Secondary: Empty draws");
vkCmdDrawIndirect(cmd, ssbo.buffer, 2 * sizeof(uvec4), 0, sizeof(uvec4));
vkCmdDrawIndexedIndirect(cmd, ssbo.buffer, 3 * sizeof(uvec4), 0, 2 * sizeof(uvec4));
popMarker(cmd);
pushMarker(cmd, "Secondary: Indirect draws");
// indirect draw at offset data[2], see above shader
vkCmdDrawIndirect(cmd, ssbo.buffer, 2 * sizeof(uvec4), 1, sizeof(uvec4));
// indirect indexed draw at offset data[3], see above shader
vkCmdDrawIndexedIndirect(cmd, ssbo.buffer, 3 * sizeof(uvec4), 2, 2 * sizeof(uvec4));
popMarker(cmd);
// if we have KHR_draw_indirect_count, test it as well
if(KHR_draw_indirect_count)
{
pushMarker(cmd, "Secondary: KHR_draw_indirect_count");
pushMarker(cmd, "Secondary: Empty count draws");
// empty draws
vkCmdDrawIndirectCountKHR(cmd, ssbo.buffer, 11 * sizeof(uvec4), ssbo.buffer,
10 * sizeof(uvec4), 0, sizeof(uvec4));
vkCmdDrawIndexedIndirectCountKHR(cmd, ssbo.buffer, 12 * sizeof(uvec4), ssbo.buffer,
10 * sizeof(uvec4) + sizeof(uint32_t), 0,
sizeof(uvec4) * 2);
vkCmdDrawIndexedIndirectCountKHR(cmd, ssbo.buffer, 12 * sizeof(uvec4), ssbo.buffer,
10 * sizeof(uvec4) + sizeof(uint32_t) * 3, 10,
sizeof(uvec4) * 2);
popMarker(cmd);
pushMarker(cmd, "Secondary: Indirect count draws");
vkCmdDrawIndirectCountKHR(cmd, ssbo.buffer, 11 * sizeof(uvec4), ssbo.buffer,
10 * sizeof(uvec4), 10, sizeof(uvec4));
vkCmdDrawIndexedIndirectCountKHR(cmd, ssbo.buffer, 12 * sizeof(uvec4), ssbo.buffer,
10 * sizeof(uvec4) + sizeof(uint32_t), 10,
sizeof(uvec4) * 2);
popMarker(cmd);
pushMarker(cmd, "Secondary: Post-count 1");
vkCmdDraw(cmd, 3, 1, 24, 0);
popMarker(cmd);
popMarker(cmd);
}
}
vkEndCommandBuffer(draw_secondary);
vkCmdExecuteCommands(primary, 1, &draw_secondary);
cmds = {dispatch_secondary, draw_secondary};
if(KHR_draw_indirect_count)
{
VkCommandBuffer cmd = primary;
// end the secondary renderpass so we can do a primary draw
vkCmdEndRenderPass(primary);
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, drawpipe);
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdBindIndexBuffer(cmd, ib.buffer, 0, VK_INDEX_TYPE_UINT32);
pushMarker(cmd, "Secondary: Post-count 2");
vkCmdDraw(cmd, 3, 1, 27, 0);
popMarker(cmd);
vkCmdEndRenderPass(primary);
// restart the secondary renderpass
vkCmdBeginRenderPass(
primary,
vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
VkCommandBuffer count_secondary = GetCommandBuffer(VK_COMMAND_BUFFER_LEVEL_SECONDARY);
cmds.push_back(count_secondary);
vkBeginCommandBuffer(
count_secondary,
vkh::CommandBufferBeginInfo(VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT,
vkh::CommandBufferInheritanceInfo(mainWindow->rp, 0)));
cmd = count_secondary;
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, drawpipe);
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdBindIndexBuffer(cmd, ib.buffer, 0, VK_INDEX_TYPE_UINT32);
pushMarker(cmd, "Secondary: Post-count 3");
vkCmdDraw(cmd, 3, 1, 30, 0);
popMarker(cmd);
vkEndCommandBuffer(count_secondary);
vkCmdExecuteCommands(primary, 1, &count_secondary);
}
vkCmdEndRenderPass(primary);
setMarker(primary, "Secondary: Final");
vkh::cmdPipelineBarrier(
primary, {},
{vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT, ssbo.buffer)});
// clear the buffer so that we can't read any of the data back from outside the command buffer
vkCmdFillBuffer(primary, ssbo.buffer, 0, ssbo_size, 0);
FinishUsingBackbuffer(primary, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(primary);
Submit(1, 2, {primary}, cmds);
vkDeviceWaitIdle(device);
popMarker(queue);
Present();
}
return 0;
}
};
REGISTER_TEST();