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https://github.com/baldurk/renderdoc.git
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856c838def
* In a previous update in 2021 many copyright ranges were truncated accidentally, and some files have been copy-pasted with wrong years. These dates have been fixed based on git history and original copyright messages.
319 lines
10 KiB
C++
319 lines
10 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2020-2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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RD_TEST(VK_Large_Descriptor_Sets, VulkanGraphicsTest)
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{
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static constexpr const char *Description =
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"Allocates very large descriptor sets (with only a small segment actually used) to check that"
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"we don't allocate unreasonable amounts of memory or spend unreasonable amounts of time "
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"tracking.";
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bool updateAfterBind = false;
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static const uint32_t index = 77;
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static const uint32_t arraySize = 1000 * 1000;
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std::string common = R"EOSHADER(
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#version 420 core
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#extension GL_EXT_samplerless_texture_functions : require
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#extension GL_EXT_nonuniform_qualifier : require
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struct v2f
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{
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vec4 pos;
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vec4 col;
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vec4 uv;
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};
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)EOSHADER";
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const std::string vertex = R"EOSHADER(
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec4 Color;
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layout(location = 2) in vec2 UV;
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layout(location = 0) out v2f vertOut;
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void main()
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{
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vertOut.pos = vec4(Position.xyz*vec3(1,-1,1), 1);
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gl_Position = vertOut.pos;
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vertOut.col = Color;
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vertOut.uv = vec4(UV.xy, 0, 1);
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}
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)EOSHADER";
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const std::string pixel = R"EOSHADER(
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layout(location = 0) in v2f vertIn;
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layout(push_constant) uniform PushData
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{
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uint texidx;
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} push;
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layout(location = 0, index = 0) out vec4 Color;
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layout(binding = 0) uniform texture2D smiley[];
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void main()
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{
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Color = texelFetch(smiley[push.texidx], ivec2(64 * vertIn.uv.xy), 0);
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Color.w = 1.0f;
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}
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)EOSHADER";
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void Prepare(int argc, char **argv)
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{
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devExts.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
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// dependencies of VK_EXT_descriptor_indexing
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devExts.push_back(VK_KHR_MAINTENANCE3_EXTENSION_NAME);
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VulkanGraphicsTest::Prepare(argc, argv);
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if(!Avail.empty())
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return;
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VkPhysicalDeviceProperties props;
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vkGetPhysicalDeviceProperties(phys, &props);
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VkPhysicalDeviceDescriptorIndexingPropertiesEXT descProps = {};
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descProps.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT;
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getPhysProperties2(&descProps);
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// try to use normal descriptors if possible
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if(props.limits.maxDescriptorSetSampledImages < arraySize)
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{
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// on some IHVs the update after bind limit is *higher*. If that's good enough, use update
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// after bind pools
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if(descProps.maxDescriptorSetUpdateAfterBindSampledImages >= arraySize)
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{
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updateAfterBind = true;
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}
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else
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{
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Avail = "maxDescriptorSetSampledImages " +
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std::to_string(props.limits.maxDescriptorSetSampledImages) + " is insufficient";
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}
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}
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if(!Avail.empty())
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return;
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static VkPhysicalDeviceDescriptorIndexingFeaturesEXT descIndexing = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT,
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};
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getPhysFeatures2(&descIndexing);
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if(!descIndexing.descriptorBindingPartiallyBound)
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Avail = "Descriptor indexing feature 'descriptorBindingPartiallyBound' not available";
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else if(!descIndexing.runtimeDescriptorArray)
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Avail = "Descriptor indexing feature 'runtimeDescriptorArray' not available";
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else if(!descIndexing.shaderSampledImageArrayNonUniformIndexing)
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Avail =
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"Descriptor indexing feature 'shaderSampledImageArrayNonUniformIndexing' not available";
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static VkPhysicalDeviceDescriptorIndexingFeaturesEXT descIndexingEnable = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT,
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};
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descIndexingEnable.descriptorBindingPartiallyBound = VK_TRUE;
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descIndexingEnable.runtimeDescriptorArray = VK_TRUE;
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descIndexingEnable.shaderSampledImageArrayNonUniformIndexing = VK_TRUE;
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devInfoNext = &descIndexingEnable;
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}
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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VkDescriptorSetLayoutBindingFlagsCreateInfoEXT descFlags = {
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VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT,
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};
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VkDescriptorBindingFlagsEXT bindFlags[1] = {
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VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT,
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};
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descFlags.bindingCount = 1;
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descFlags.pBindingFlags = bindFlags;
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if(updateAfterBind)
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bindFlags[0] |= VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT;
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VkDescriptorSetLayout setlayout = createDescriptorSetLayout(
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vkh::DescriptorSetLayoutCreateInfo(
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{{0, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, arraySize, VK_SHADER_STAGE_FRAGMENT_BIT}})
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.next(&descFlags));
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
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{
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setlayout,
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},
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{
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vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(Vec4i)),
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}));
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = mainWindow->rp;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos),
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vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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pipeCreateInfo.stages = {
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CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
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AllocatedBuffer vb(
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this,
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vkh::BufferCreateInfo(sizeof(DefaultTri),
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(DefaultTri);
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Texture rgba8;
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LoadXPM(SmileyTexture, rgba8);
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AllocatedImage smiley(
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this,
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vkh::ImageCreateInfo(rgba8.width, rgba8.height, 0, VK_FORMAT_R8G8B8A8_UNORM,
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VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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VkImageView smileyview = createImageView(
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vkh::ImageViewCreateInfo(smiley.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R8G8B8A8_UNORM));
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AllocatedBuffer uploadBuf(this,
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vkh::BufferCreateInfo(rgba8.data.size() * sizeof(uint32_t),
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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uploadBuf.upload(rgba8.data.data(), rgba8.data.size() * sizeof(uint32_t));
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uploadBufferToImage(smiley.image, {rgba8.width, rgba8.height, 1}, uploadBuf.buffer,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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VkDescriptorSet descset[5] = {};
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VkDescriptorPool descpool = VK_NULL_HANDLE;
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{
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VkDescriptorPoolCreateFlags flags =
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updateAfterBind ? VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT : 0;
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CHECK_VKR(vkCreateDescriptorPool(
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device,
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vkh::DescriptorPoolCreateInfo(8, {{VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, arraySize * 10}}, flags),
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NULL, &descpool));
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CHECK_VKR(vkAllocateDescriptorSets(
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device,
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vkh::DescriptorSetAllocateInfo(descpool,
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{setlayout, setlayout, setlayout, setlayout, setlayout}),
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descset));
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}
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vkh::updateDescriptorSets(
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device, {
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vkh::WriteDescriptorSet(
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descset[0], 0, index, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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{
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vkh::DescriptorImageInfo(
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smileyview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_NULL_HANDLE),
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}),
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});
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while(Running())
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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VkImage swapimg =
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StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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vkCmdBeginRenderPass(
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cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
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VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
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vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
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vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
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vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
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// force all descriptor sets to be referenced
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for(int i = 0; i < ARRAY_COUNT(descset); i++)
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vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &descset[i], 0,
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NULL);
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// bind the actual one
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vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &descset[0], 0,
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NULL);
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Vec4i idx = {(int)index};
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vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(Vec4i), &idx);
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vkCmdDraw(cmd, 3, 1, 0, 0);
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vkCmdEndRenderPass(cmd);
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FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkEndCommandBuffer(cmd);
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Submit(0, 1, {cmd});
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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