Files
renderdoc/util/test/demos/vk/vk_multi_thread_windows.cpp
baldurk 856c838def Update copyright years to 2026 and fix copyright ranges
* In a previous update in 2021 many copyright ranges were truncated
  accidentally, and some files have been copy-pasted with wrong years. These
  dates have been fixed based on git history and original copyright messages.
2026-01-05 14:17:28 +00:00

187 lines
5.7 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include <thread>
#include "vk_test.h"
RD_TEST(VK_Multi_Thread_Windows, VulkanGraphicsTest)
{
static constexpr const char *Description =
"Draws to as many windows as it can in parallel (one queue/thread per window).";
int main()
{
std::vector<VkQueueFamilyProperties> queueProps;
vkh::getQueueFamilyProperties(queueProps, phys);
VkQueueFlags required = VK_QUEUE_GRAPHICS_BIT;
for(uint32_t q = 0; q < queueProps.size(); q++)
{
VkQueueFlags flags = queueProps[q].queueFlags;
if((flags & required) == required)
{
queueFamilyIndex = q;
queueCount = queueProps[q].queueCount;
break;
}
}
// initialise, create window, create context, etc
if(!Init())
return 3;
std::vector<VkQueue> queues(queueCount);
for(size_t i = 0; i < queues.size(); i++)
vkGetDeviceQueue(device, queueFamilyIndex, (uint32_t)i, &queues[i]);
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = mainWindow->rp;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttr(0, 0, DefaultA2V, pos),
vkh::vertexAttr(1, 0, DefaultA2V, col),
vkh::vertexAttr(2, 0, DefaultA2V, uv),
};
pipeCreateInfo.stages = {
CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(VKDefaultPixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
AllocatedBuffer vb(
this,
vkh::BufferCreateInfo(sizeof(DefaultTri),
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
vb.upload(DefaultTri);
std::mutex windowMutex;
std::vector<VulkanWindow *> windows(queueCount);
for(size_t i = 0; i < windows.size(); i++)
windows[i] = MakeWindow(256, 256, ("Window #" + std::to_string(i)).c_str());
auto windowThread = [&](size_t idx) {
VulkanWindow *win = NULL;
VkQueue q = queues[idx];
do
{
windowMutex.lock();
win = idx < windows.size() ? windows[idx] : NULL;
windowMutex.unlock();
if(!win)
break;
VkCommandBuffer cmd = GetCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, win);
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL, win);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkCmdBeginRenderPass(cmd, vkh::RenderPassBeginInfo(win->rp, win->GetFB(), win->scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdSetViewport(cmd, 0, 1, &win->viewport);
vkCmdSetScissor(cmd, 0, 1, &win->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL, win);
vkEndCommandBuffer(cmd);
win->Submit(0, 1, {cmd}, {}, q);
win->Present(q);
} while(win);
};
std::vector<std::thread> threads(queueCount);
for(size_t i = 0; i < threads.size(); i++)
threads[i] = std::thread(windowThread, i);
while(FrameLimit())
{
bool any = false;
windowMutex.lock();
for(size_t i = 0; i < windows.size(); i++)
{
if(windows[i]->Update())
{
any = true;
}
else
{
delete windows[i];
windows[i] = NULL;
}
}
windowMutex.unlock();
msleep(20);
if(!any)
break;
}
std::vector<VulkanWindow *> deleteWindows;
windowMutex.lock();
deleteWindows.swap(windows);
windowMutex.unlock();
for(size_t i = 0; i < threads.size(); i++)
threads[i].join();
for(size_t i = 0; i < deleteWindows.size(); i++)
delete deleteWindows[i];
return 0;
}
};
REGISTER_TEST();