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renderdoc/util/test/demos/vk/vk_resource_lifetimes.cpp
baldurk 856c838def Update copyright years to 2026 and fix copyright ranges
* In a previous update in 2021 many copyright ranges were truncated
  accidentally, and some files have been copy-pasted with wrong years. These
  dates have been fixed based on git history and original copyright messages.
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
RD_TEST(VK_Resource_Lifetimes, VulkanGraphicsTest)
{
static constexpr const char *Description =
"Test various edge-case resource lifetimes: a resource that is first dirtied within a frame "
"so needs initial contents created for it, and a resource that is created and destroyed "
"mid-frame (which also gets dirtied after use).";
std::string common = R"EOSHADER(
#version 420 core
struct v2f
{
vec4 pos;
vec4 col;
vec4 uv;
};
)EOSHADER";
const std::string vertex = R"EOSHADER(
layout(location = 0) in vec3 Position;
layout(location = 1) in vec4 Color;
layout(location = 2) in vec2 UV;
layout(location = 0) out v2f vertOut;
void main()
{
vertOut.pos = vec4(Position.xyz*vec3(1,-1,1), 1);
gl_Position = vertOut.pos;
vertOut.col = Color;
vertOut.uv = vec4(UV.xy, 0, 1);
}
)EOSHADER";
const std::string pixel = R"EOSHADER(
layout(location = 0) in v2f vertIn;
layout(location = 0, index = 0) out vec4 Color;
layout(binding = 0) uniform sampler2D smiley;
layout(binding = 1) uniform sampler2D checker;
layout(binding = 2, std140) uniform constsbuf
{
vec4 flags;
};
void main()
{
if(flags.x != 1.0f || flags.y != 2.0f || flags.z != 4.0f || flags.w != 8.0f)
{
Color = vec4(1.0f, 0.0f, 1.0f, 1.0f);
return;
}
Color = texture(smiley, vertIn.uv.xy * 2.0f) * texture(checker, vertIn.uv.xy * 5.0f);
Color.w = 1.0f;
}
)EOSHADER";
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
VkDescriptorSetLayout setlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
{
0,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
1,
VK_SHADER_STAGE_FRAGMENT_BIT,
},
{
1,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
1,
VK_SHADER_STAGE_FRAGMENT_BIT,
},
{
2,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
1,
VK_SHADER_STAGE_FRAGMENT_BIT,
},
}));
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo({setlayout}));
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = mainWindow->rp;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttr(0, 0, DefaultA2V, pos),
vkh::vertexAttr(1, 0, DefaultA2V, col),
vkh::vertexAttr(2, 0, DefaultA2V, uv),
};
pipeCreateInfo.stages = {
CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
AllocatedBuffer vb(
this,
vkh::BufferCreateInfo(sizeof(DefaultTri),
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
vb.upload(DefaultTri);
Texture rgba8;
LoadXPM(SmileyTexture, rgba8);
AllocatedImage smiley(
this,
vkh::ImageCreateInfo(rgba8.width, rgba8.height, 0, VK_FORMAT_R8G8B8A8_UNORM,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
VkImageView smileyview = createImageView(
vkh::ImageViewCreateInfo(smiley.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R8G8B8A8_UNORM));
AllocatedImage badimg(
this,
vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R8G8B8A8_UNORM,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
VkImageView badview = createImageView(
vkh::ImageViewCreateInfo(badimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R8G8B8A8_UNORM));
AllocatedBuffer uploadBuf(this,
vkh::BufferCreateInfo(rgba8.data.size() * sizeof(uint32_t),
VK_BUFFER_USAGE_TRANSFER_SRC_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
uploadBuf.upload(rgba8.data.data(), rgba8.data.size() * sizeof(uint32_t));
uploadBufferToImage(smiley.image, {rgba8.width, rgba8.height, 1}, uploadBuf.buffer,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
vkh::cmdPipelineBarrier(
cmd, {
vkh::ImageMemoryBarrier(0, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, badimg.image),
});
vkEndCommandBuffer(cmd);
Submit(99, 99, {cmd});
}
Vec4f flags = {};
AllocatedBuffer badcb(this,
vkh::BufferCreateInfo(sizeof(flags), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
badcb.upload(&flags, sizeof(flags));
VkSampler checkersampler = createSampler(vkh::SamplerCreateInfo(VK_FILTER_NEAREST));
VkSampler smileysampler = createSampler(
vkh::SamplerCreateInfo(VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_LINEAR,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE));
auto SetupBuffer = [this]() {
VkBuffer cb = VK_NULL_HANDLE;
vkCreateBuffer(device,
vkh::BufferCreateInfo(sizeof(Vec4f), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
NULL, &cb);
return cb;
};
const VkPhysicalDeviceMemoryProperties *props = NULL;
vmaGetMemoryProperties(allocator, &props);
auto SetupBufferMemory = [this, props](VkBuffer cb) {
VkMemoryRequirements mrq;
vkGetBufferMemoryRequirements(device, cb, &mrq);
VkMemoryAllocateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
info.allocationSize = mrq.size;
for(uint32_t i = 0; i < props->memoryTypeCount; i++)
{
if((mrq.memoryTypeBits & (1u << i)) &&
(props->memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
{
info.memoryTypeIndex = i;
break;
}
}
VkDeviceMemory mem = VK_NULL_HANDLE;
vkAllocateMemory(device, &info, NULL, &mem);
vkBindBufferMemory(device, cb, mem, 0);
Vec4f *data = NULL;
vkMapMemory(device, mem, 0, sizeof(Vec4f), 0, (void **)&data);
{
*data = Vec4f(1.0f, 2.0f, 4.0f, 8.0f);
}
vkUnmapMemory(device, mem);
return mem;
};
auto TrashBuffer = [this](VkBuffer cb, VkDeviceMemory mem) {
Vec4f *data = NULL;
vkMapMemory(device, mem, 0, sizeof(Vec4f), 0, (void **)&data);
{
*data = Vec4f();
}
vkUnmapMemory(device, mem);
vkDestroyBuffer(device, cb, NULL);
vkFreeMemory(device, mem, NULL);
};
auto SetupImage = [this]() {
VkImage img = VK_NULL_HANDLE;
vkCreateImage(
device,
vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R8G8B8A8_UNORM,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
NULL, &img);
return img;
};
auto SetupImageMemory = [this, props, &uploadBuf](VkImage img) {
VkMemoryRequirements mrq;
vkGetImageMemoryRequirements(device, img, &mrq);
VkMemoryAllocateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
info.allocationSize = mrq.size;
for(uint32_t i = 0; i < props->memoryTypeCount; i++)
{
if(mrq.memoryTypeBits & (1 << i))
{
info.memoryTypeIndex = i;
break;
}
}
VkDeviceMemory mem = VK_NULL_HANDLE;
vkAllocateMemory(device, &info, NULL, &mem);
vkBindImageMemory(device, img, mem, 0);
const uint32_t checker[4 * 4] = {
// X X O O
0xffffffff,
0xffffffff,
0,
0,
// X X O O
0xffffffff,
0xffffffff,
0,
0,
// O O X X
0,
0,
0xffffffff,
0xffffffff,
// O O X X
0,
0,
0xffffffff,
0xffffffff,
};
uploadBuf.upload(checker);
uploadBufferToImage(img, {4, 4, 1}, uploadBuf.buffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
return mem;
};
auto SetupImageView = [this](VkImage img) {
VkImageView ret;
vkCreateImageView(
device, vkh::ImageViewCreateInfo(img, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R8G8B8A8_UNORM),
NULL, &ret);
return ret;
};
auto TrashImage = [this](VkImage img, VkDeviceMemory mem, VkImageView view) {
vkDestroyImageView(device, view, NULL);
vkDestroyImage(device, img, NULL);
vkFreeMemory(device, mem, NULL);
};
VkDescriptorPool descpool = VK_NULL_HANDLE;
{
CHECK_VKR(vkCreateDescriptorPool(
device,
vkh::DescriptorPoolCreateInfo(8,
{
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1024},
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1024},
},
VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT),
NULL, &descpool));
}
auto SetupDescSet = [this, setlayout, descpool, smileysampler, checkersampler, smileyview](
VkBuffer cb, VkImageView view) {
VkDescriptorSet descset = VK_NULL_HANDLE;
vkAllocateDescriptorSets(device, vkh::DescriptorSetAllocateInfo(descpool, {setlayout}),
&descset);
vkh::updateDescriptorSets(
device,
{
vkh::WriteDescriptorSet(
descset, 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{
vkh::DescriptorImageInfo(smileyview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
smileysampler),
}),
vkh::WriteDescriptorSet(
descset, 1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{
vkh::DescriptorImageInfo(view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
checkersampler),
}),
vkh::WriteDescriptorSet(descset, 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
{vkh::DescriptorBufferInfo(cb)}),
});
return descset;
};
auto TrashDescSet = [this, descpool, checkersampler, &badcb, badview](VkDescriptorSet descset) {
// update with bad data
vkh::updateDescriptorSets(
device, {
vkh::WriteDescriptorSet(
descset, 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{
vkh::DescriptorImageInfo(
badview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, checkersampler),
}),
vkh::WriteDescriptorSet(
descset, 1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{
vkh::DescriptorImageInfo(
badview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, checkersampler),
}),
vkh::WriteDescriptorSet(descset, 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
{vkh::DescriptorBufferInfo(badcb.buffer)}),
});
// assume we are able to re-use the same descriptor pool indefinitely since we only allocate
// one set at a time.
vkFreeDescriptorSets(device, descpool, 1, &descset);
};
VkBuffer cb = SetupBuffer();
VkDeviceMemory cbmem = SetupBufferMemory(cb);
VkImage img = SetupImage();
VkDeviceMemory imgmem = SetupImageMemory(img);
VkImageView imgview = SetupImageView(img);
VkDescriptorSet descset = SetupDescSet(cb, imgview);
while(Running())
{
// acquire and clear the backbuffer
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkEndCommandBuffer(cmd);
Submit(0, 4, {cmd});
}
// render with last frame's resources then trash them
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
VkClearAttachment att = {VK_IMAGE_ASPECT_COLOR_BIT, 0,
vkh::ClearValue(0.0f, 1.0f, 0.0f, 1.0f)};
VkClearRect rect = {vkh::Rect2D({0, 0}, {128, 128}), 0, 1};
vkCmdClearAttachments(cmd, 1, &att, 1, &rect);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &descset, 0,
NULL);
VkViewport view = {0, 0, 128, 128, 0, 1};
vkCmdSetViewport(cmd, 0, 1, &view);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
vkEndCommandBuffer(cmd);
Submit(1, 4, {cmd});
vkDeviceWaitIdle(device);
TrashBuffer(cb, cbmem);
TrashImage(img, imgmem, imgview);
TrashDescSet(descset);
}
// create resources mid-frame and use then trash them
{
cb = SetupBuffer();
cbmem = SetupBufferMemory(cb);
img = SetupImage();
imgmem = SetupImageMemory(img);
imgview = SetupImageView(img);
descset = SetupDescSet(cb, imgview);
vkDeviceWaitIdle(device);
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
VkClearAttachment att = {VK_IMAGE_ASPECT_COLOR_BIT, 0,
vkh::ClearValue(0.0f, 0.0f, 1.0f, 1.0f)};
VkClearRect rect = {vkh::Rect2D({128, 0}, {128, 128}), 0, 1};
vkCmdClearAttachments(cmd, 1, &att, 1, &rect);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &descset, 0,
NULL);
VkViewport view = {128, 0, 128, 128, 0, 1};
vkCmdSetViewport(cmd, 0, 1, &view);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
vkEndCommandBuffer(cmd);
Submit(2, 4, {cmd});
vkDeviceWaitIdle(device);
TrashBuffer(cb, cbmem);
TrashImage(img, imgmem, imgview);
TrashDescSet(descset);
}
// finish with the backbuffer
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(3, 4, {cmd});
}
// set up resources for next frame
cb = SetupBuffer();
cbmem = SetupBufferMemory(cb);
img = SetupImage();
imgmem = SetupImageMemory(img);
imgview = SetupImageView(img);
descset = SetupDescSet(cb, imgview);
Present();
}
vkDeviceWaitIdle(device);
// destroy resources
TrashBuffer(cb, cbmem);
TrashImage(img, imgmem, imgview);
TrashDescSet(descset);
vkDestroyDescriptorPool(device, descpool, NULL);
return 0;
}
};
REGISTER_TEST();