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renderdoc/util/test/demos/vk/vk_spec_constants.cpp
baldurk 856c838def Update copyright years to 2026 and fix copyright ranges
* In a previous update in 2021 many copyright ranges were truncated
  accidentally, and some files have been copy-pasted with wrong years. These
  dates have been fixed based on git history and original copyright messages.
2026-01-05 14:17:28 +00:00

277 lines
8.2 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
RD_TEST(VK_Spec_Constants, VulkanGraphicsTest)
{
static constexpr const char *Description =
"Tests using the same shader multiple times with specialisation constants";
const std::string vertex = R"EOSHADER(
#version 420 core
layout(location = 0) in vec3 Position;
void main()
{
gl_Position = vec4(Position.xyz*vec3(1,-1,1), 1);
}
)EOSHADER";
const std::string pixel = R"EOSHADER(
#version 420 core
layout(location = 0, index = 0) out vec4 Color;
// glslang won't let us compile with a large value! we expand this by patching the SPIR-V
layout(constant_id = 1234) const float some_float = 1.5;
layout(constant_id = 5) const int NOT_numcols = 999;
layout(constant_id = 0) const int numcols = 0;
layout(set = 0, binding = 0, std140) uniform constsbuf
{
vec4 col[numcols+1];
};
void main()
{
Color = vec4(0,0,0,1);
for(int i=0; i < numcols; i++)
Color += col[i];
}
)EOSHADER";
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
VkDescriptorSetLayout setlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
}));
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo({setlayout}));
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = mainWindow->rp;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttr(0, 0, DefaultA2V, pos),
};
VkShaderModule frag = VK_NULL_HANDLE;
static const uint32_t largeConstID = 0xfedb4231;
{
std::vector<uint32_t> spirv = ::CompileShaderToSpv(
pixel, SPIRVTarget::vulkan, ShaderLang::glsl, ShaderStage::frag, "main", {});
if(spirv.empty())
return 4;
// do a super quick patch to find the OpDecorate (opcode 71) decorating constant ID 1234 and
// patch it to the one we really want, which glslang can't compile
for(size_t offs = 5; offs < spirv.size();)
{
uint32_t numWords = spirv[offs] >> 16;
if((spirv[offs] & 0xffff) == 71 && spirv[offs + 3] == 1234)
{
spirv[offs + 3] = largeConstID;
break;
}
offs += numWords;
}
CHECK_VKR(vkCreateShaderModule(device, vkh::ShaderModuleCreateInfo(spirv), NULL, &frag));
shaders.push_back(frag);
}
pipeCreateInfo.stages = {
CompileShaderModule(vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
vkh::PipelineShaderStageCreateInfo(frag, VK_SHADER_STAGE_FRAGMENT_BIT, "main"),
};
struct SpecData
{
int NOT_numcols;
int numcols;
float floatval;
} specdata = {};
std::vector<VkSpecializationMapEntry> specmap;
VkSpecializationInfo spec = {};
spec.dataSize = sizeof(specdata);
spec.pData = &specdata;
pipeCreateInfo.stages[1].pSpecializationInfo = &spec;
VkPipeline pipe[4] = {};
{
specmap = {
{0, offsetof(SpecData, numcols), sizeof(uint32_t)},
};
specdata.numcols = 0;
spec.mapEntryCount = (uint32_t)specmap.size();
spec.pMapEntries = specmap.data();
pipe[0] = createGraphicsPipeline(pipeCreateInfo);
}
{
specmap = {
{largeConstID, offsetof(SpecData, floatval), sizeof(uint32_t)},
{0, offsetof(SpecData, numcols), sizeof(uint32_t)},
};
specdata.numcols = 1;
specdata.floatval = 2.5f;
spec.mapEntryCount = (uint32_t)specmap.size();
spec.pMapEntries = specmap.data();
pipe[1] = createGraphicsPipeline(pipeCreateInfo);
}
{
specmap = {
{largeConstID, offsetof(SpecData, floatval), sizeof(uint32_t)},
{0, offsetof(SpecData, numcols), sizeof(uint32_t)},
{5, offsetof(SpecData, NOT_numcols), sizeof(uint32_t)},
};
specdata.numcols = 2;
specdata.NOT_numcols = 9999;
specdata.floatval = 16.5f;
spec.mapEntryCount = (uint32_t)specmap.size();
spec.pMapEntries = specmap.data();
pipe[2] = createGraphicsPipeline(pipeCreateInfo);
}
{
specmap = {
{0, offsetof(SpecData, numcols), sizeof(uint32_t)},
};
specdata.numcols = 3;
spec.mapEntryCount = (uint32_t)specmap.size();
spec.pMapEntries = specmap.data();
pipe[3] = createGraphicsPipeline(pipeCreateInfo);
}
Vec4f cbufferdata[4] = {
Vec4f(1.0f, 0.0f, 0.0f, 0.0f),
Vec4f(0.0, 1.0f, 0.0f, 0.0f),
Vec4f(0.0, 0.0f, 1.0f, 0.0f),
};
AllocatedBuffer cb(
this,
vkh::BufferCreateInfo(sizeof(cbufferdata), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
cb.upload(cbufferdata);
VkDescriptorSet descset = allocateDescriptorSet(setlayout);
vkh::updateDescriptorSets(
device, {
vkh::WriteDescriptorSet(descset, 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
{vkh::DescriptorBufferInfo(cb.buffer)}),
});
AllocatedBuffer vb(
this,
vkh::BufferCreateInfo(sizeof(DefaultTri),
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
vb.upload(DefaultTri);
while(Running())
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
VkViewport v = mainWindow->viewport;
v.width /= ARRAY_COUNT(pipe);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
for(size_t i = 0; i < ARRAY_COUNT(pipe); i++)
{
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe[i]);
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &descset, 0,
NULL);
vkCmdSetViewport(cmd, 0, 1, &v);
vkCmdDraw(cmd, 3, 1, 0, 0);
v.x += v.width;
}
vkCmdEndRenderPass(cmd);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(0, 1, {cmd});
Present();
}
return 0;
}
};
REGISTER_TEST();