mirror of
https://github.com/baldurk/renderdoc.git
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856c838def
* In a previous update in 2021 many copyright ranges were truncated accidentally, and some files have been copy-pasted with wrong years. These dates have been fixed based on git history and original copyright messages.
277 lines
8.2 KiB
C++
277 lines
8.2 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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RD_TEST(VK_Spec_Constants, VulkanGraphicsTest)
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{
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static constexpr const char *Description =
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"Tests using the same shader multiple times with specialisation constants";
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const std::string vertex = R"EOSHADER(
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#version 420 core
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layout(location = 0) in vec3 Position;
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void main()
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{
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gl_Position = vec4(Position.xyz*vec3(1,-1,1), 1);
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}
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)EOSHADER";
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const std::string pixel = R"EOSHADER(
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#version 420 core
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layout(location = 0, index = 0) out vec4 Color;
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// glslang won't let us compile with a large value! we expand this by patching the SPIR-V
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layout(constant_id = 1234) const float some_float = 1.5;
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layout(constant_id = 5) const int NOT_numcols = 999;
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layout(constant_id = 0) const int numcols = 0;
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layout(set = 0, binding = 0, std140) uniform constsbuf
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{
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vec4 col[numcols+1];
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};
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void main()
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{
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Color = vec4(0,0,0,1);
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for(int i=0; i < numcols; i++)
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Color += col[i];
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}
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)EOSHADER";
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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VkDescriptorSetLayout setlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
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{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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}));
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo({setlayout}));
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = mainWindow->rp;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos),
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};
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VkShaderModule frag = VK_NULL_HANDLE;
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static const uint32_t largeConstID = 0xfedb4231;
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{
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std::vector<uint32_t> spirv = ::CompileShaderToSpv(
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pixel, SPIRVTarget::vulkan, ShaderLang::glsl, ShaderStage::frag, "main", {});
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if(spirv.empty())
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return 4;
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// do a super quick patch to find the OpDecorate (opcode 71) decorating constant ID 1234 and
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// patch it to the one we really want, which glslang can't compile
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for(size_t offs = 5; offs < spirv.size();)
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{
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uint32_t numWords = spirv[offs] >> 16;
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if((spirv[offs] & 0xffff) == 71 && spirv[offs + 3] == 1234)
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{
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spirv[offs + 3] = largeConstID;
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break;
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}
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offs += numWords;
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}
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CHECK_VKR(vkCreateShaderModule(device, vkh::ShaderModuleCreateInfo(spirv), NULL, &frag));
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shaders.push_back(frag);
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}
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pipeCreateInfo.stages = {
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CompileShaderModule(vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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vkh::PipelineShaderStageCreateInfo(frag, VK_SHADER_STAGE_FRAGMENT_BIT, "main"),
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};
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struct SpecData
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{
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int NOT_numcols;
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int numcols;
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float floatval;
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} specdata = {};
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std::vector<VkSpecializationMapEntry> specmap;
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VkSpecializationInfo spec = {};
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spec.dataSize = sizeof(specdata);
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spec.pData = &specdata;
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pipeCreateInfo.stages[1].pSpecializationInfo = &spec;
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VkPipeline pipe[4] = {};
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{
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specmap = {
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{0, offsetof(SpecData, numcols), sizeof(uint32_t)},
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};
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specdata.numcols = 0;
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spec.mapEntryCount = (uint32_t)specmap.size();
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spec.pMapEntries = specmap.data();
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pipe[0] = createGraphicsPipeline(pipeCreateInfo);
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}
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{
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specmap = {
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{largeConstID, offsetof(SpecData, floatval), sizeof(uint32_t)},
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{0, offsetof(SpecData, numcols), sizeof(uint32_t)},
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};
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specdata.numcols = 1;
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specdata.floatval = 2.5f;
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spec.mapEntryCount = (uint32_t)specmap.size();
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spec.pMapEntries = specmap.data();
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pipe[1] = createGraphicsPipeline(pipeCreateInfo);
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}
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{
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specmap = {
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{largeConstID, offsetof(SpecData, floatval), sizeof(uint32_t)},
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{0, offsetof(SpecData, numcols), sizeof(uint32_t)},
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{5, offsetof(SpecData, NOT_numcols), sizeof(uint32_t)},
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};
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specdata.numcols = 2;
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specdata.NOT_numcols = 9999;
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specdata.floatval = 16.5f;
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spec.mapEntryCount = (uint32_t)specmap.size();
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spec.pMapEntries = specmap.data();
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pipe[2] = createGraphicsPipeline(pipeCreateInfo);
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}
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{
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specmap = {
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{0, offsetof(SpecData, numcols), sizeof(uint32_t)},
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};
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specdata.numcols = 3;
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spec.mapEntryCount = (uint32_t)specmap.size();
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spec.pMapEntries = specmap.data();
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pipe[3] = createGraphicsPipeline(pipeCreateInfo);
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}
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Vec4f cbufferdata[4] = {
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Vec4f(1.0f, 0.0f, 0.0f, 0.0f),
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Vec4f(0.0, 1.0f, 0.0f, 0.0f),
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Vec4f(0.0, 0.0f, 1.0f, 0.0f),
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};
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AllocatedBuffer cb(
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this,
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vkh::BufferCreateInfo(sizeof(cbufferdata), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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cb.upload(cbufferdata);
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VkDescriptorSet descset = allocateDescriptorSet(setlayout);
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vkh::updateDescriptorSets(
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device, {
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vkh::WriteDescriptorSet(descset, 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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{vkh::DescriptorBufferInfo(cb.buffer)}),
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});
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AllocatedBuffer vb(
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this,
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vkh::BufferCreateInfo(sizeof(DefaultTri),
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(DefaultTri);
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while(Running())
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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VkImage swapimg =
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StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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vkCmdBeginRenderPass(
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cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
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VK_SUBPASS_CONTENTS_INLINE);
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VkViewport v = mainWindow->viewport;
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v.width /= ARRAY_COUNT(pipe);
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vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
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vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
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for(size_t i = 0; i < ARRAY_COUNT(pipe); i++)
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{
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe[i]);
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vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &descset, 0,
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NULL);
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vkCmdSetViewport(cmd, 0, 1, &v);
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vkCmdDraw(cmd, 3, 1, 0, 0);
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v.x += v.width;
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}
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vkCmdEndRenderPass(cmd);
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FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkEndCommandBuffer(cmd);
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Submit(0, 1, {cmd});
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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