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* There's not a good accepted terminology for this kind of event, and for historical reasons 'drawcall' has been the accepted term, even though that can be quite confusing when a dispatch or a copy is a 'drawcall'. * This is particularly highlighted by the event browser filters where $draw() includes draws and dispatches, but $dispatch() only includes dispatches, it's hard to intuitively understand why $draw() matches all of these calls. * As a result we've defined the term 'action' to cover these types of events in the same way that we defined 'event' in the first place to mean a single atomic API call.
36 lines
1.5 KiB
Python
36 lines
1.5 KiB
Python
import renderdoc as rd
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import rdtest
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class GL_DX_Interop(rdtest.TestCase):
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demos_test_name = 'GL_DX_Interop'
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demos_frame_cap = 4
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def check_capture(self):
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last_action: rd.ActionDescription = self.get_last_action()
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self.controller.SetFrameEvent(last_action.eventId, True)
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out = last_action.copyDestination
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# There should be N+1 rings of green/red with the base colour in the middle
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x,y = 1.0, 1.0
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for ring in range(self.demos_frame_cap+1):
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self.check_pixel_value(out, (0.5 - 0.5 * x) + 0.01, (0.5 - 0.5 * y) + 0.01, [1.0, 0.0, 0.0, 1.0])
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self.check_pixel_value(out, (0.5 - 0.5 * x) + 0.01, (0.5 + 0.5 * y) - 0.01, [1.0, 0.0, 0.0, 1.0])
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self.check_pixel_value(out, (0.5 + 0.5 * x) - 0.01, (0.5 - 0.5 * y) + 0.01, [1.0, 0.0, 0.0, 1.0])
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self.check_pixel_value(out, (0.5 + 0.5 * x) - 0.01, (0.5 + 0.5 * y) - 0.01, [1.0, 0.0, 0.0, 1.0])
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x *= 0.8
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y *= 0.8
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self.check_pixel_value(out, (0.5 - 0.5 * x) + 0.01, (0.5 - 0.5 * y) + 0.01, [0.0, 1.0, 0.0, 1.0])
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self.check_pixel_value(out, (0.5 - 0.5 * x) + 0.01, (0.5 + 0.5 * y) - 0.01, [0.0, 1.0, 0.0, 1.0])
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self.check_pixel_value(out, (0.5 + 0.5 * x) - 0.01, (0.5 - 0.5 * y) + 0.01, [0.0, 1.0, 0.0, 1.0])
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self.check_pixel_value(out, (0.5 + 0.5 * x) - 0.01, (0.5 + 0.5 * y) - 0.01, [0.0, 1.0, 0.0, 1.0])
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x *= 0.8
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y *= 0.8
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self.check_pixel_value(out, 0.5, 0.5, [0.2, 0.2, 0.2, 1.0])
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