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* There's not a good accepted terminology for this kind of event, and for historical reasons 'drawcall' has been the accepted term, even though that can be quite confusing when a dispatch or a copy is a 'drawcall'. * This is particularly highlighted by the event browser filters where $draw() includes draws and dispatches, but $dispatch() only includes dispatches, it's hard to intuitively understand why $draw() matches all of these calls. * As a result we've defined the term 'action' to cover these types of events in the same way that we defined 'event' in the first place to mean a single atomic API call.
55 lines
1.7 KiB
Python
55 lines
1.7 KiB
Python
import rdtest
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import struct
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import renderdoc as rd
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class GL_Discard_Zoo(rdtest.Discard_Zoo):
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demos_test_name = 'GL_Discard_Zoo'
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internal = False
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def __init__(self):
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rdtest.Discard_Zoo.__init__(self)
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def check_capture(self):
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self.check_textures()
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action = self.find_action("TestStart")
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self.check(action is not None)
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self.controller.SetFrameEvent(action.eventId, True)
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# Check the buffer
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for res in self.controller.GetResources():
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if res.name == "Buffer" or res.name == "BufferSub":
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data: bytes = self.controller.GetBufferData(res.resourceId, 0, 0)
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self.check(all([b == 0x88 for b in data]))
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action = self.find_action("TestEnd")
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self.check(action is not None)
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self.controller.SetFrameEvent(action.eventId, True)
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# Check the buffer
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for res in self.controller.GetResources():
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if res.name == "Buffer":
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data: bytes = self.controller.GetBufferData(res.resourceId, 0, 0)
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data_u32 = struct.unpack_from('=256L', data, 0)
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self.check(all([u == 0xD15CAD3D for u in data_u32]))
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elif res.name == "BufferSub":
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data: bytes = self.controller.GetBufferData(res.resourceId, 0, 0)
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data_u32 = struct.unpack_from('=18L', data, 50)
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self.check(all([u == 0xD15CAD3D for u in data_u32]))
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data_u16 = struct.unpack_from('=H', data, 50+72)
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self.check(data_u16[0] == 0xAD3D)
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self.check(all([b == 0x88 for b in data[0:50]]))
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self.check(all([b == 0x88 for b in data[50+75:-1]])) |