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140 lines
5.2 KiB
Python
140 lines
5.2 KiB
Python
import struct
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import math
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import renderdoc as rd
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import rdtest
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class GL_Parameter_Zoo(rdtest.TestCase):
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demos_test_name = 'GL_Parameter_Zoo'
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demos_frame_cap = 6
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def check_capture(self):
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id = self.get_last_action().copyDestination
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tex_details = self.get_texture(id)
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self.controller.SetFrameEvent(self.get_last_action().eventId, True)
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data = self.controller.GetTextureData(id, rd.Subresource(0, 0, 0))
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first_pixel = struct.unpack_from("BBBB", data, 0)
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val = [255, 0, 255, 255]
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if not rdtest.value_compare(first_pixel, val):
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raise rdtest.TestFailureException("First pixel should be clear color {}, not {}".format(val, first_pixel))
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magic_pixel = struct.unpack_from("BBBB", data, (50 * tex_details.width + 320) * 4)
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# allow 127 or 128 for alpha
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val = [0, 0, 255, magic_pixel[3]]
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if not rdtest.value_compare(magic_pixel, val) or magic_pixel[3] not in [127, 128]:
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raise rdtest.TestFailureException("Pixel @ 320,50 should be blue: {}, not {}".format(val, magic_pixel))
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rdtest.log.success("Decoded pixels from texture data are correct")
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img_path = rdtest.get_tmp_path('preserved_alpha.png')
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self.controller.SetFrameEvent(self.get_last_action().eventId, True)
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save_data = rd.TextureSave()
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save_data.resourceId = id
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save_data.destType = rd.FileType.PNG
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save_data.alpha = rd.AlphaMapping.Discard # this should not discard the alpha
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self.controller.SaveTexture(save_data, img_path)
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data = rdtest.png_load_data(img_path)
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magic_pixel = struct.unpack_from("BBBB", data[-1-50], 320 * 4)
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val = [0, 0, 255, magic_pixel[3]]
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if not rdtest.value_compare(magic_pixel, val) or magic_pixel[3] not in [127, 128]:
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raise rdtest.TestFailureException("Pixel @ 320,50 should be blue: {}, not {}".format(val, magic_pixel))
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action = self.find_action("Draw")
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self.controller.SetFrameEvent(action.eventId, False)
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postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices)
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postvs_ref = {
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0: {
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'vtx': 0,
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'idx': 0,
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'gl_Position': [-0.5, -0.5, 0.0, 1.0],
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'v2fcol': [0.0, 1.0, 0.0, 1.0],
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},
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1: {
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'vtx': 1,
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'idx': 1,
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'gl_Position': [0.0, 0.5, 0.0, 1.0],
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'v2fcol': [0.0, 1.0, 0.0, 1.0],
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},
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2: {
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'vtx': 2,
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'idx': 2,
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'gl_Position': [0.5, -0.5, 0.0, 1.0],
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'v2fcol': [0.0, 1.0, 0.0, 1.0],
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},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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results = self.controller.FetchCounters([rd.GPUCounter.RasterizedPrimitives, rd.GPUCounter.VSInvocations, rd.GPUCounter.FSInvocations])
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results = [r for r in results if r.eventId == action.eventId]
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if len(results) != 3:
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raise rdtest.TestFailureException("Expected 3 results, got {} results".format(len(results)))
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for r in results:
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r: rd.CounterResult
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val = r.value.u32
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if r.counter == rd.GPUCounter.RasterizedPrimitives:
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if not rdtest.value_compare(val, 1):
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raise rdtest.TestFailureException("RasterizedPrimitives result {} is not as expected".format(val))
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else:
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rdtest.log.success("RasterizedPrimitives result is as expected")
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elif r.counter == rd.GPUCounter.VSInvocations:
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if not rdtest.value_compare(val, 3):
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raise rdtest.TestFailureException("VSInvocations result {} is not as expected".format(val))
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else:
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rdtest.log.success("VSInvocations result is as expected")
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elif r.counter == rd.GPUCounter.FSInvocations:
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if val < int(0.1 * tex_details.width * tex_details.height):
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raise rdtest.TestFailureException("FSInvocations result {} is not as expected".format(val))
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else:
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rdtest.log.success("FSInvocations result is as expected")
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else:
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raise rdtest.TestFailureException("Unexpected counter result {}".format(r.counter))
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rdtest.log.success("Counter data retrieved successfully")
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action = self.find_action("NoScissor")
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self.check(action is not None)
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action = action.next
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pipe: rd.PipeState = self.controller.GetPipelineState()
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tex = rd.TextureDisplay()
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tex.overlay = rd.DebugOverlay.Drawcall
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tex.resourceId = pipe.GetOutputTargets()[0].resource
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out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100),
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rd.ReplayOutputType.Texture)
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out.SetTextureDisplay(tex)
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out.Display()
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overlay_id = out.GetDebugOverlayTexID()
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v = pipe.GetViewport(0)
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self.check_pixel_value(overlay_id, int(0.5 * v.width), int(0.5 * v.height), [0.8, 0.1, 0.8, 1.0],
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eps=1.0 / 256.0)
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out.Shutdown()
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rdtest.log.success("Overlay color is as expected")
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