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237 lines
11 KiB
Python
237 lines
11 KiB
Python
import copy
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import rdtest
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import renderdoc as rd
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from typing import Tuple
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class GL_Shader_Editing(rdtest.TestCase):
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demos_test_name = 'GL_Shader_Editing'
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def check_capture(self):
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eid = self.find_action("fixedprog").eventId
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self.controller.SetFrameEvent(eid, False)
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pipe: rd.PipeState = self.controller.GetPipelineState()
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fixedrefl: rd.ShaderReflection = pipe.GetShaderReflection(rd.ShaderStage.Fragment)
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eid = self.find_action("dynamicprog").eventId
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self.controller.SetFrameEvent(eid, False)
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pipe: rd.PipeState = self.controller.GetPipelineState()
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dynamicrefl: rd.ShaderReflection = pipe.GetShaderReflection(rd.ShaderStage.Fragment)
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vsrefl: rd.ShaderReflection = pipe.GetShaderReflection(rd.ShaderStage.Vertex)
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eid = self.find_action("sepprog").eventId
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self.controller.SetFrameEvent(eid, False)
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vsseprefl: rd.ShaderReflection = pipe.GetShaderReflection(rd.ShaderStage.Vertex)
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fsseprefl: rd.ShaderReflection = pipe.GetShaderReflection(rd.ShaderStage.Fragment)
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# Work at the last action, where the uniforms have been trashed
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self.controller.SetFrameEvent(self.get_last_action().eventId, False)
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tex: rd.ResourceId = pipe.GetOutputTargets()[0].resource
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# On upper row: Left triangle is fully green, right triangle is half-green
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# On lower row: Left triangle is fully green
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self.check_pixel_value(tex, 0.25, 0.25, [0.0, 1.0, 0.0, 1.0])
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self.check_pixel_value(tex, 0.75, 0.25, [0.0, 0.5, 0.0, 1.0])
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self.check_pixel_value(tex, 0.25, 0.75, [0.0, 1.0, 0.0, 1.0])
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rdtest.log.success("Values are as expected initially")
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source: bytes = fixedrefl.rawBytes.replace(b'.rgba', b'.rgga').replace(b'location = 9', b'location = 10')
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newShader: Tuple[rd.ResourceId, str] = self.controller.BuildTargetShader(fixedrefl.entryPoint,
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fixedrefl.encoding, source,
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rd.ShaderCompileFlags(),
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rd.ShaderStage.Fragment)
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if len(newShader[1]) != 0:
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raise rdtest.TestFailureException("Failed to compile edited shader: {}".format(newShader[1]))
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fixedFS = newShader[0]
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source: bytes = dynamicrefl.rawBytes.replace(b'.rgba', b'.rgga').replace(b'#if 1', b'#if 0')
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newShader: Tuple[rd.ResourceId, str] = self.controller.BuildTargetShader(dynamicrefl.entryPoint,
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dynamicrefl.encoding, source,
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rd.ShaderCompileFlags(),
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rd.ShaderStage.Fragment)
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if len(newShader[1]) != 0:
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raise rdtest.TestFailureException("Failed to compile edited shader: {}".format(newShader[1]))
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dynamicFS = newShader[0]
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source: bytes = vsrefl.rawBytes.replace(b'Position.xyz', b'Position.xyz+vec3(1.0)')
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newShader: Tuple[rd.ResourceId, str] = self.controller.BuildTargetShader(vsrefl.entryPoint,
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vsrefl.encoding, source,
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rd.ShaderCompileFlags(),
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rd.ShaderStage.Vertex)
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if len(newShader[1]) != 0:
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raise rdtest.TestFailureException("Failed to compile edited shader: {}".format(newShader[1]))
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offsetVS = newShader[0]
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source: bytes = vsrefl.rawBytes
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newShader: Tuple[rd.ResourceId, str] = self.controller.BuildTargetShader(vsrefl.entryPoint,
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vsrefl.encoding, source,
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rd.ShaderCompileFlags(),
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rd.ShaderStage.Vertex)
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if len(newShader[1]) != 0:
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raise rdtest.TestFailureException("Failed to compile edited shader: {}".format(newShader[1]))
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nochangeVS = newShader[0]
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source: bytes = vsseprefl.rawBytes.replace(b'Position.xyz', b'Position.xyz+vec3(1.0)')
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newShader: Tuple[rd.ResourceId, str] = self.controller.BuildTargetShader(vsseprefl.entryPoint,
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vsseprefl.encoding, source,
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rd.ShaderCompileFlags(),
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rd.ShaderStage.Vertex)
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if len(newShader[1]) != 0:
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raise rdtest.TestFailureException("Failed to compile edited shader: {}".format(newShader[1]))
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sepVS = newShader[0]
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source: bytes = fsseprefl.rawBytes.replace(b'.rgba', b'.rgga')
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newShader: Tuple[rd.ResourceId, str] = self.controller.BuildTargetShader(fsseprefl.entryPoint,
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fsseprefl.encoding, source,
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rd.ShaderCompileFlags(),
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rd.ShaderStage.Fragment)
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if len(newShader[1]) != 0:
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raise rdtest.TestFailureException("Failed to compile edited shader: {}".format(newShader[1]))
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sepFS = newShader[0]
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# Edit both fragment shaders
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self.controller.ReplaceResource(fixedrefl.resourceId, fixedFS)
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self.controller.ReplaceResource(dynamicrefl.resourceId, dynamicFS)
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# Refresh the replay if it didn't happen already
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self.controller.SetFrameEvent(self.get_last_action().eventId, True)
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# Triangles have green propagated across to the blue channel
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self.check_pixel_value(tex, 0.25, 0.25, [0.0, 1.0, 1.0, 1.0])
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self.check_pixel_value(tex, 0.75, 0.25, [0.0, 0.5, 0.5, 1.0])
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self.check_pixel_value(tex, 0.25, 0.75, [0.0, 1.0, 1.0, 1.0])
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rdtest.log.success("Values are as expected after fragment editing")
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# Now "edit" the VS but don't change it. We should still get the same values
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self.controller.ReplaceResource(vsrefl.resourceId, nochangeVS)
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self.controller.SetFrameEvent(self.get_last_action().eventId, True)
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# Triangles have green propagated across to the blue channel
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self.check_pixel_value(tex, 0.25, 0.25, [0.0, 1.0, 1.0, 1.0])
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self.check_pixel_value(tex, 0.75, 0.25, [0.0, 0.5, 0.5, 1.0])
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self.check_pixel_value(tex, 0.25, 0.75, [0.0, 1.0, 1.0, 1.0])
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rdtest.log.success("Values are as expected after no-op vertex editing")
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# Change the VS to one that has offset the triangles off-centre
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self.controller.ReplaceResource(vsrefl.resourceId, offsetVS)
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self.controller.SetFrameEvent(self.get_last_action().eventId, True)
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# Original sample positions are now the clear color
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self.check_pixel_value(tex, 0.25, 0.25, [0.2, 0.2, 0.2, 1.0])
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self.check_pixel_value(tex, 0.75, 0.25, [0.2, 0.2, 0.2, 1.0])
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self.check_pixel_value(tex, 0.25, 0.75, [0.2, 0.2, 0.2, 1.0])
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# The triangles are still the same colour but up and to the right
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self.check_pixel_value(tex, 0.45, 0.05, [0.0, 1.0, 1.0, 1.0])
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self.check_pixel_value(tex, 0.95, 0.05, [0.0, 0.5, 0.5, 1.0])
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self.check_pixel_value(tex, 0.45, 0.55, [0.0, 1.0, 1.0, 1.0])
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rdtest.log.success("Values are as expected after offset vertex editing")
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# Now undo the first FS edit
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self.controller.RemoveReplacement(fixedrefl.resourceId)
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self.controller.SetFrameEvent(self.get_last_action().eventId, True)
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# Original sample positions are still the clear color
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self.check_pixel_value(tex, 0.25, 0.25, [0.2, 0.2, 0.2, 1.0])
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self.check_pixel_value(tex, 0.75, 0.25, [0.2, 0.2, 0.2, 1.0])
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self.check_pixel_value(tex, 0.25, 0.75, [0.2, 0.2, 0.2, 1.0])
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# The lower triangle is the edited colour, the other two have reverted to green channel only
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self.check_pixel_value(tex, 0.45, 0.05, [0.0, 1.0, 0.0, 1.0])
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self.check_pixel_value(tex, 0.95, 0.05, [0.0, 0.5, 0.0, 1.0])
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self.check_pixel_value(tex, 0.45, 0.55, [0.0, 1.0, 1.0, 1.0])
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rdtest.log.success("Values are as expected after removing first fragment edit")
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# Now undo the first VS edit
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self.controller.RemoveReplacement(vsrefl.resourceId)
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self.controller.SetFrameEvent(self.get_last_action().eventId, True)
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# Only the lower triangle is the edited colour, but they are back in the original positions
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self.check_pixel_value(tex, 0.25, 0.25, [0.0, 1.0, 0.0, 1.0])
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self.check_pixel_value(tex, 0.75, 0.25, [0.0, 0.5, 0.0, 1.0])
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self.check_pixel_value(tex, 0.25, 0.75, [0.0, 1.0, 1.0, 1.0])
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rdtest.log.success("Values are as expected after removing vertex edit")
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# finally undo the second FS edit
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self.controller.RemoveReplacement(dynamicrefl.resourceId)
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self.controller.SetFrameEvent(self.get_last_action().eventId, True)
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# We should be back to where we started
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self.check_pixel_value(tex, 0.25, 0.25, [0.0, 1.0, 0.0, 1.0])
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self.check_pixel_value(tex, 0.75, 0.25, [0.0, 0.5, 0.0, 1.0])
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self.check_pixel_value(tex, 0.25, 0.75, [0.0, 1.0, 0.0, 1.0])
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rdtest.log.success("Values are as expected after removing all edits")
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rdtest.log.success("Linked program editing succeeded")
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# Check that we can edit separable shaders
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# Only looking at bottom left triangle, it should be green
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self.check_pixel_value(tex, 0.75, 0.75, [0.0, 1.0, 0.0, 1.0])
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self.controller.ReplaceResource(fsseprefl.resourceId, sepFS)
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self.controller.SetFrameEvent(self.get_last_action().eventId, True)
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# Now it should be green-blue
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self.check_pixel_value(tex, 0.75, 0.75, [0.0, 1.0, 1.0, 1.0])
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self.controller.ReplaceResource(vsseprefl.resourceId, sepVS)
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self.controller.SetFrameEvent(self.get_last_action().eventId, True)
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# Now it should be green-blue and offset
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self.check_pixel_value(tex, 0.75, 0.75, [0.2, 0.2, 0.2, 1.0])
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self.check_pixel_value(tex, 0.95, 0.55, [0.0, 1.0, 1.0, 1.0])
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self.controller.RemoveReplacement(fsseprefl.resourceId)
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self.controller.SetFrameEvent(self.get_last_action().eventId, True)
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# Now it should be back to green and offset
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self.check_pixel_value(tex, 0.75, 0.75, [0.2, 0.2, 0.2, 1.0])
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self.check_pixel_value(tex, 0.95, 0.55, [0.0, 1.0, 0.0, 1.0])
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self.controller.RemoveReplacement(vsseprefl.resourceId)
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self.controller.SetFrameEvent(self.get_last_action().eventId, True)
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# We should be back to where we started
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self.check_pixel_value(tex, 0.75, 0.75, [0.0, 1.0, 0.0, 1.0])
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rdtest.log.success("Separable program editing succeeded")
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self.controller.FreeTargetResource(nochangeVS)
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self.controller.FreeTargetResource(offsetVS)
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self.controller.FreeTargetResource(fixedFS)
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self.controller.FreeTargetResource(dynamicFS)
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self.controller.FreeTargetResource(sepVS)
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self.controller.FreeTargetResource(sepFS)
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