Files

190 lines
8.7 KiB
Python

import renderdoc as rd
import rdtest
import rdtest.util
class VK_Custom_Resolve(rdtest.TestCase):
demos_test_name = 'VK_Custom_Resolve'
def check_triangle_draw(self):
pipe: rd.PipeState = self.controller.GetPipelineState()
out = pipe.GetOutputTargets()[0].resource
# centre
green = [0.0, 1.0, 0.0, 1.0]
self.check_pixel_value(out, 200, 150, green)
def check_triangle_resolve(self):
pipe: rd.PipeState = self.controller.GetPipelineState()
out = pipe.GetOutputTargets()[0].resource
# left triangle edge
left = [0.0, 0.0, 1.0, 1.0]
self.check_pixel_value(out, 150, 149, left)
# right triangle edge
right = [1.0, 0.0, 0.0, 1.0]
self.check_pixel_value(out, 249, 149, right)
# centre
centre = [0.0, 0.25, 0.0, 1.0]
self.check_pixel_value(out, 200, 150, centre)
def check_resource_usage(self, markerName, expectedUsages=[]):
action = self.find_action(markerName)
self.controller.SetFrameEvent(action.eventId+1, True)
pipe: rd.PipeState = self.controller.GetPipelineState()
out = pipe.GetOutputTargets()[0].resource
usages = self.controller.GetUsage(out)
if len(usages) != len(expectedUsages):
raise rdtest.TestFailureException(f"Incorrect resource usages count expected:{len(expectedUsages)} actual:{len(usages)}")
for i, u in enumerate(usages):
if u.usage != expectedUsages[i]:
raise rdtest.TestFailureException(f"EID:{u.eventId} Incorrect resource usage expected:{expectedUsages[i].name} actual:{u.usage.name}")
def check_pixel_history(self, passed, preModValid, preMod, postModValid, postMod):
pipe: rd.PipeState = self.controller.GetPipelineState()
rt = pipe.GetOutputTargets()[0]
tex = rt.resource
sub = rd.Subresource()
x = 200
y = 150
modifs = self.controller.PixelHistory(tex, x, y, sub, rt.format.compType)
if len(modifs) != len(passed):
raise rdtest.TestFailureException(f"Pixel history incorrect modifications count expected:{len(passed)} actual:{len(modifs)}")
for i, m in enumerate(modifs):
if m.Passed() != passed[i]:
raise rdtest.TestFailureException(f"EID:{m.eventId} Pixel history incorrect passed expected:{passed[i]} actual:{m.Passed()}")
if m.preMod.IsValid() != preModValid[i]:
raise rdtest.TestFailureException(f"EID:{m.eventId} Pixel history incorrect pre mod valid expected:{preModValid[i]} actual:{m.preMod.IsValid()}")
if m.preMod.IsValid():
if not rdtest.util.value_compare(m.preMod.col.floatValue, preMod[i], eps=1.0/255.0):
raise rdtest.TestFailureException(f"EID:{m.eventId} Pixel history incorrect pre mod expected:{preMod[i]} actual:{m.preMod.col.floatValue}")
if m.postMod.IsValid() != postModValid[i]:
raise rdtest.TestFailureException(f"EID:{m.eventId} Pixel history incorrect post mod valid expected:{postModValid[i]} actual:{m.postMod.IsValid()}")
if m.postMod.IsValid():
if not rdtest.util.value_compare(m.postMod.col.floatValue, postMod[i], eps=1.0/255.0):
raise rdtest.TestFailureException(f"EID:{m.eventId} Pixel history incorrect post mod expected:{postMod[i]} actual:{m.postMod.col.floatValue}")
rdtest.log.success(f"Pixel History Worked {len(modifs)} modifications found")
def check_capture(self):
markers = ["MSAA Draw", "MSAA Resolve"]
msaaTargetUsages = [
# RenderPass
# Clear
rd.ResourceUsage.Barrier,
rd.ResourceUsage.Discard,
rd.ResourceUsage.Clear,
rd.ResourceUsage.Barrier,
# Draw
rd.ResourceUsage.ColorTarget,
# Resolve Draw
rd.ResourceUsage.InputTarget,
# EndRenderPass
rd.ResourceUsage.Discard,
# Dynamic
# Clear
rd.ResourceUsage.Barrier,
rd.ResourceUsage.Discard,
rd.ResourceUsage.Clear,
rd.ResourceUsage.Barrier,
# BeginRendering
rd.ResourceUsage.Clear,
# Draw
rd.ResourceUsage.ColorTarget,
rd.ResourceUsage.Barrier,
# Resolve Draw
rd.ResourceUsage.InputTarget,
rd.ResourceUsage.Barrier,
]
msaaResolveUsages = [
# RenderPass
# Clear
rd.ResourceUsage.Barrier,
rd.ResourceUsage.Discard,
rd.ResourceUsage.Clear,
rd.ResourceUsage.Barrier,
# BeginRenderPass
rd.ResourceUsage.Discard,
# Resolve Draw
rd.ResourceUsage.ResolveDst,
# Dynamic
# Clear
rd.ResourceUsage.Barrier,
rd.ResourceUsage.Discard,
rd.ResourceUsage.Clear,
rd.ResourceUsage.Barrier,
# BeginCustomResolve
rd.ResourceUsage.Discard,
# Resolve Draw
rd.ResourceUsage.ResolveDst,
# BlitImage
rd.ResourceUsage.Barrier,
rd.ResourceUsage.ResolveSrc,
]
usages = {}
usages["MSAA Draw"] = msaaTargetUsages
usages["MSAA Resolve"] = msaaResolveUsages
for marker in markers:
with rdtest.log.auto_section(marker):
self.check_resource_usage(marker,usages[marker])
sections = ["RenderPass", "Dynamic"]
for sectionName in sections:
with rdtest.log.auto_section(sectionName):
with rdtest.log.auto_section("MSAA Draw"):
action = self.find_action(sectionName)
action = self.find_action("MSAA Draw", action.eventId)
rdtest.log.print(f'MSAA Draw: {self.action_name(action)} EID:{action.eventId}')
self.controller.SetFrameEvent(action.eventId+1, True)
self.check_triangle_draw()
self.check_debug_pixel(200, 150)
# Clear : Draw
countMods = 2
# clear: 0.2,0.5,0.2,1
# draw: unknown
passed = [True, True]
preModValid = [True, False]
postModValid = [True, False]
preMod = [(0.0,0.0,0.0,0.0), (0,0,0,0)]
postMod = [(0.2,0.5,0.2,1), (0,0,0,0)]
if sectionName == "Dynamic":
# Clear : BeginRendering : Draw
countMods += 3
# clear 0.2,0.2,0.5,1
# begin: rendering 0.6,0.2,0.2,1
# draw: 0,1,0.1
passed += [True, True, True]
preModValid += [True, True, True]
postModValid += [True, True, True]
preMod += [(0.0,0.0,0.0,0.0), (0.2,0.2,0.5,1), (0.6,0.2,0.2,1)]
postMod += [(0.2,0.2,0.5,1), (0.6,0.2,0.2,1), (0,1,0,1)]
self.check_pixel_history(passed, preModValid, preMod, postModValid, postMod)
with rdtest.log.auto_section("MSAA Resolve"):
action = self.find_action(sectionName)
action = self.find_action("MSAA Resolve", action.eventId)
rdtest.log.print(f'MSAA Resolve: {self.action_name(action)} EID:{action.eventId}')
self.controller.SetFrameEvent(action.eventId+1, True)
self.check_triangle_resolve()
self.check_debug_pixel(200, 150)
self.check_debug_pixel(150, 149)
self.check_debug_pixel(249, 149)
# Clear : Draw
countMods = 2
# clear 0.5,0,0,1
# draw unknown
passed = [True, True]
preModValid = [True, False]
postModValid = [True, False]
preMod = [(0.0,0.0,0.0,0.0), (0,0,0,0)]
postMod = [(0.5,0.0,0.0,1), (0,0,0,0)]
if sectionName == "Dynamic":
# Clear : Draw
countMods = 4
# clear 0.0,0.0,0.5,1
# draw: 0,0.25,0.1
passed += [True, True]
preModValid += [True, False]
postModValid += [True, True]
preMod += [(0.0,0.0,0.0,0), (0.0,0.0,0.0,0)]
postMod += [(0.0,0.0,0.5,1), (0,0.25,0,1)]
self.check_pixel_history(passed, preModValid, preMod, postModValid, postMod)