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94 lines
3.5 KiB
Python
94 lines
3.5 KiB
Python
import copy
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import rdtest
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import renderdoc as rd
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class VK_Dynamic_Rendering(rdtest.TestCase):
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demos_test_name = 'VK_Dynamic_Rendering'
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def check_capture(self):
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out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100),
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rd.ReplayOutputType.Texture)
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for cmdLevel in [0, 1]:
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action = self.find_action("Draw {}".format(cmdLevel)).next
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self.check(action is not None)
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self.controller.SetFrameEvent(action.eventId, False)
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postgs_data = self.get_postvs(action, rd.MeshDataStage.GSOut, 0, action.numIndices)
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postgs_ref = {
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0: {
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'vtx': 0,
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'idx': 0,
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'gl_Position': [-0.5, 0.5, 0.0, 1.0],
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'gout.pos': [-0.5, 0.5, 0.0, 1.0],
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'gout.col': [0.0, 1.0, 0.0, 1.0],
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'gout.uv': [0.0, 0.0, 0.0, 1.0],
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},
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1: {
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'vtx': 1,
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'idx': 1,
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'gl_Position': [0.0, -0.5, 0.0, 1.0],
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'gout.pos': [0.0, -0.5, 0.0, 1.0],
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'gout.col': [0.0, 1.0, 0.0, 1.0],
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'gout.uv': [0.0, 1.0, 0.0, 1.0],
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},
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2: {
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'vtx': 2,
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'idx': 2,
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'gl_Position': [0.5, 0.5, 0.0, 1.0],
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'gout.pos': [0.5, 0.5, 0.0, 1.0],
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'gout.col': [0.0, 1.0, 0.0, 1.0],
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'gout.uv': [1.0, 0.0, 0.0, 1.0],
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},
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}
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self.check_mesh_data(postgs_ref, postgs_data)
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rdtest.log.success('Mesh data is as expected')
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self.check_triangle()
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rdtest.log.success('Triangle is as expected')
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pipe = self.controller.GetPipelineState()
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vkpipe = self.controller.GetVulkanPipelineState()
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access = pipe.GetDescriptorAccess()
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# only expect two accesses, the buffer we actually use and the push constants
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if len(access) != 2:
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raise rdtest.TestFailureException("Only expected two descriptor accesses, but saw {}".format(
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len(access)))
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if not (rd.DescriptorType.ReadWriteBuffer, 0, 17) in [(a.type, a.index, a.arrayElement) for a in access]:
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raise rdtest.TestFailureException(
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f"Graphics bind 0[17] isn't the accessed RW buffer descriptor {str(rd.DumpObject(access))}")
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if len(vkpipe.graphics.descriptorSets) != 1:
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raise rdtest.TestFailureException("Wrong number of sets is bound: {}, not 1".format(
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len(vkpipe.graphics.descriptorSets)))
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rdtest.log.success("Dynamic usage is as expected")
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tex = rd.TextureDisplay()
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tex.overlay = rd.DebugOverlay.Drawcall
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tex.resourceId = vkpipe.currentPass.framebuffer.attachments[0].resource
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out.SetTextureDisplay(tex)
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out.Display()
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overlay_id = out.GetDebugOverlayTexID()
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x = int(vkpipe.viewportScissor.viewportScissors[0].vp.width / 2)
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y = int(vkpipe.viewportScissor.viewportScissors[0].vp.height / 2)
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self.check_pixel_value(overlay_id, x, y, [0.8, 0.1, 0.8, 1.0], eps=1.0 / 256.0)
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self.check_pixel_value(overlay_id, x // 10, y // 10, [0.0, 0.0, 0.0, 0.5], eps=1.0 / 256.0)
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out.Shutdown()
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