Files
renderdoc/util/test/tests/Vulkan/VK_Dynamic_Rendering.py
2024-04-10 18:58:52 +01:00

94 lines
3.5 KiB
Python

import copy
import rdtest
import renderdoc as rd
class VK_Dynamic_Rendering(rdtest.TestCase):
demos_test_name = 'VK_Dynamic_Rendering'
def check_capture(self):
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100),
rd.ReplayOutputType.Texture)
for cmdLevel in [0, 1]:
action = self.find_action("Draw {}".format(cmdLevel)).next
self.check(action is not None)
self.controller.SetFrameEvent(action.eventId, False)
postgs_data = self.get_postvs(action, rd.MeshDataStage.GSOut, 0, action.numIndices)
postgs_ref = {
0: {
'vtx': 0,
'idx': 0,
'gl_Position': [-0.5, 0.5, 0.0, 1.0],
'gout.pos': [-0.5, 0.5, 0.0, 1.0],
'gout.col': [0.0, 1.0, 0.0, 1.0],
'gout.uv': [0.0, 0.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'gl_Position': [0.0, -0.5, 0.0, 1.0],
'gout.pos': [0.0, -0.5, 0.0, 1.0],
'gout.col': [0.0, 1.0, 0.0, 1.0],
'gout.uv': [0.0, 1.0, 0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'gl_Position': [0.5, 0.5, 0.0, 1.0],
'gout.pos': [0.5, 0.5, 0.0, 1.0],
'gout.col': [0.0, 1.0, 0.0, 1.0],
'gout.uv': [1.0, 0.0, 0.0, 1.0],
},
}
self.check_mesh_data(postgs_ref, postgs_data)
rdtest.log.success('Mesh data is as expected')
self.check_triangle()
rdtest.log.success('Triangle is as expected')
pipe = self.controller.GetPipelineState()
vkpipe = self.controller.GetVulkanPipelineState()
access = pipe.GetDescriptorAccess()
# only expect two accesses, the buffer we actually use and the push constants
if len(access) != 2:
raise rdtest.TestFailureException("Only expected two descriptor accesses, but saw {}".format(
len(access)))
if not (rd.DescriptorType.ReadWriteBuffer, 0, 17) in [(a.type, a.index, a.arrayElement) for a in access]:
raise rdtest.TestFailureException(
f"Graphics bind 0[17] isn't the accessed RW buffer descriptor {str(rd.DumpObject(access))}")
if len(vkpipe.graphics.descriptorSets) != 1:
raise rdtest.TestFailureException("Wrong number of sets is bound: {}, not 1".format(
len(vkpipe.graphics.descriptorSets)))
rdtest.log.success("Dynamic usage is as expected")
tex = rd.TextureDisplay()
tex.overlay = rd.DebugOverlay.Drawcall
tex.resourceId = vkpipe.currentPass.framebuffer.attachments[0].resource
out.SetTextureDisplay(tex)
out.Display()
overlay_id = out.GetDebugOverlayTexID()
x = int(vkpipe.viewportScissor.viewportScissors[0].vp.width / 2)
y = int(vkpipe.viewportScissor.viewportScissors[0].vp.height / 2)
self.check_pixel_value(overlay_id, x, y, [0.8, 0.1, 0.8, 1.0], eps=1.0 / 256.0)
self.check_pixel_value(overlay_id, x // 10, y // 10, [0.0, 0.0, 0.0, 0.5], eps=1.0 / 256.0)
out.Shutdown()