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425 lines
17 KiB
Python
425 lines
17 KiB
Python
import rdtest
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import struct
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import renderdoc as rd
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def real_action_children(action):
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return [c for c in action.children if not c.flags & rd.ActionFlags.PopMarker]
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class VK_Indirect(rdtest.TestCase):
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demos_test_name = 'VK_Indirect'
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def check_overlay(self, pass_samples, *, no_overlay = False):
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pipe: rd.PipeState = self.controller.GetPipelineState()
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tex = rd.TextureDisplay()
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tex.overlay = rd.DebugOverlay.Drawcall
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tex.resourceId = pipe.GetOutputTargets()[0].resource
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self.out.SetTextureDisplay(tex)
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self.out.Display()
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overlay_id = self.out.GetDebugOverlayTexID()
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samples = [
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(50, 40),
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(60, 40),
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(70, 40),
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(90, 40),
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(100, 40),
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(110, 40),
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(130, 40),
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(140, 40),
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(160, 40),
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(190, 40),
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(200, 40),
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(220, 40),
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(50, 190),
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(60, 190),
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(70, 190),
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(90, 190),
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(100, 190),
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(110, 190),
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(130, 190),
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(140, 190),
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(160, 190),
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(190, 190),
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(200, 190),
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(220, 190),
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(330, 40),
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(340, 40),
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(350, 40),
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(330, 115),
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(340, 115),
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(350, 115),
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(330, 190),
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(340, 190),
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(350, 190),
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]
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# Every sample that isn't passing should be off
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off_alpha = 0.5
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# If the overlay isn't even for a action, it will be cleared to black
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if no_overlay:
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off_alpha = 0.0
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self.check(len(pass_samples) == 0)
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for s in [s for s in samples if s not in pass_samples]:
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self.check_pixel_value(overlay_id, s[0], s[1], [0.0, 0.0, 0.0, off_alpha], eps=1.0/256.0)
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# And the passing samples should be on
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for s in pass_samples:
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self.check_pixel_value(overlay_id, s[0], s[1], [0.8, 0.1, 0.8, 1.0], eps=1.0/256.0)
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def check_capture(self):
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fill = self.find_action("vkCmdFillBuffer")
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self.check(fill is not None)
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buffer_usage = {}
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for usage in self.controller.GetUsage(fill.copyDestination):
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usage: rd.EventUsage
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if usage.eventId not in buffer_usage:
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buffer_usage[usage.eventId] = []
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buffer_usage[usage.eventId].append(usage.usage)
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# The texture is the backbuffer
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tex = self.get_last_action().copyDestination
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for level in ["Primary", "Secondary"]:
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rdtest.log.print("Checking {} indirect calls".format(level))
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final = self.find_action("{}: Final".format(level))
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indirect_count_root = self.find_action("{}: KHR_action_indirect_count".format(level))
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self.controller.SetFrameEvent(final.eventId, False)
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# Check the top row, non indirect count and always present
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self.check_pixel_value(tex, 60, 60, [1.0, 0.0, 0.0, 1.0])
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self.check_pixel_value(tex, 100, 60, [0.0, 0.0, 1.0, 1.0])
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self.check_pixel_value(tex, 145, 35, [1.0, 1.0, 0.0, 1.0])
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self.check_pixel_value(tex, 205, 35, [0.0, 1.0, 1.0, 1.0])
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# if present, check bottom row of indirect count as well as post-count calls
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if indirect_count_root is not None:
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self.check_pixel_value(tex, 60, 220, [0.0, 1.0, 0.0, 1.0])
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self.check_pixel_value(tex, 100, 220, [1.0, 0.0, 1.0, 1.0])
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self.check_pixel_value(tex, 145, 185, [0.5, 1.0, 0.0, 1.0])
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self.check_pixel_value(tex, 205, 185, [0.5, 0.0, 1.0, 1.0])
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self.check_pixel_value(tex, 340, 40, [1.0, 0.5, 0.0, 1.0])
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self.check_pixel_value(tex, 340, 115, [1.0, 0.5, 0.5, 1.0])
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self.check_pixel_value(tex, 340, 190, [1.0, 0.0, 0.5, 1.0])
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dispatches = self.find_action("{}: Dispatches".format(level))
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# Set up a ReplayOutput and TextureSave for quickly testing the action highlight overlay
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self.out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100),
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rd.ReplayOutputType.Texture)
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self.check(self.out is not None)
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# Rewind to the start of the capture
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action: rd.ActionDescription = dispatches.children[0]
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while action.previous is not None:
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action = action.previous
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# Ensure we can select all actions
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while action is not None:
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self.controller.SetFrameEvent(action.eventId, False)
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action = action.next
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rdtest.log.success("Selected all {} actions".format(level))
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self.check(dispatches and len(real_action_children(dispatches)) == 3)
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self.check(dispatches.children[0].dispatchDimension == (0, 0, 0))
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self.check(dispatches.children[1].dispatchDimension == (1, 1, 1))
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self.check(dispatches.children[2].dispatchDimension == (3, 4, 5))
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rdtest.log.success("{} Indirect dispatches are the correct dimensions".format(level))
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self.controller.SetFrameEvent(dispatches.children[2].eventId, False)
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pipe: rd.PipeState = self.controller.GetPipelineState()
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ssbo = pipe.GetReadWriteResources(rd.ShaderStage.Compute)[0].descriptor
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data: bytes = self.controller.GetBufferData(ssbo.resource, 0, 0)
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rdtest.log.print("Got {} bytes of uints".format(len(data)))
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uints = [struct.unpack_from('=4L', data, offs) for offs in range(0, len(data), 16)]
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for x in range(0, 6): # 3 groups of 2 threads each
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for y in range(0, 8): # 3 groups of 2 threads each
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for z in range(0, 5): # 5 groups of 1 thread each
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idx = 100 + z*8*6 + y*6 + x
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if not rdtest.value_compare(uints[idx], [x, y, z, 12345]):
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raise rdtest.TestFailureException(
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'expected thread index data @ {},{},{}: {} is not as expected: {}'
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.format(x, y, z, uints[idx], [x, y, z, 12345]))
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rdtest.log.success("Dispatched buffer contents are as expected for {}".format(level))
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empties = self.find_action("{}: Empty draws".format(level))
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self.check(empties and len(real_action_children(empties)) == 2)
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action: rd.ActionDescription
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for action in real_action_children(empties):
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self.check(action.numIndices == 0)
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self.check(action.numInstances == 0)
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self.controller.SetFrameEvent(action.eventId, False)
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# Check that we have empty PostVS
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postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, 1)
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self.check(len(postvs_data) == 0)
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# No samples should be passing in the empties
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self.check_overlay([])
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rdtest.log.success("{} empty actions are empty".format(level))
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indirects = self.find_action("{}: Indirect draws".format(level))
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self.check('vkCmdDrawIndirect' in indirects.children[0].customName)
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self.check('vkCmdDrawIndexedIndirect' in indirects.children[1].customName)
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self.check(len(real_action_children(indirects.children[1])) == 2)
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rdtest.log.success("Correct number of {} indirect draws".format(level))
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# vkCmdDrawIndirect(...)
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action = indirects.children[0]
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self.check(action.numIndices == 3)
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self.check(action.numInstances == 2)
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self.controller.SetFrameEvent(action.eventId, False)
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self.check(rd.ResourceUsage.Indirect in buffer_usage[action.eventId])
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# Check that we have PostVS as expected
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postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
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postvs_ref = {
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0: {'vtx': 0, 'idx': 0, 'gl_Position': [-0.8, -0.5, 0.0, 1.0]},
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1: {'vtx': 1, 'idx': 1, 'gl_Position': [-0.7, -0.8, 0.0, 1.0]},
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2: {'vtx': 2, 'idx': 2, 'gl_Position': [-0.6, -0.5, 0.0, 1.0]},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
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self.check_overlay([(60, 40)])
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rdtest.log.success("{} {} is as expected".format(level, action.customName))
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self.check(rd.ResourceUsage.Indirect in buffer_usage[indirects.children[1].eventId])
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# vkCmdDrawIndexedIndirect[0](...)
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action = indirects.children[1].children[0]
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self.check(action.numIndices == 3)
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self.check(action.numInstances == 3)
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self.controller.SetFrameEvent(action.eventId, False)
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# Check that we have PostVS as expected
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postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
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# These indices are the *output* indices, which have been rebased/remapped, so are not the same as the input
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# indices
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postvs_ref = {
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0: {'vtx': 0, 'idx': 6, 'gl_Position': [-0.6, -0.5, 0.0, 1.0]},
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1: {'vtx': 1, 'idx': 7, 'gl_Position': [-0.5, -0.8, 0.0, 1.0]},
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2: {'vtx': 2, 'idx': 8, 'gl_Position': [-0.4, -0.5, 0.0, 1.0]},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
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self.check_overlay([(100, 40)])
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rdtest.log.success("{} {} is as expected".format(level, action.customName))
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# vkCmdDrawIndexedIndirect[1](...)
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action = indirects.children[1].children[1]
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self.check(action.numIndices == 6)
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self.check(action.numInstances == 2)
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self.controller.SetFrameEvent(action.eventId, False)
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# Check that we have PostVS as expected
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postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
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postvs_ref = {
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0: {'vtx': 0, 'idx': 9, 'gl_Position': [-0.4, -0.5, 0.0, 1.0]},
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1: {'vtx': 1, 'idx': 10, 'gl_Position': [-0.3, -0.8, 0.0, 1.0]},
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2: {'vtx': 2, 'idx': 11, 'gl_Position': [-0.2, -0.8, 0.0, 1.0]},
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3: {'vtx': 3, 'idx': 12, 'gl_Position': [-0.1, -0.5, 0.0, 1.0]},
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4: {'vtx': 4, 'idx': 13, 'gl_Position': [ 0.0, -0.8, 0.0, 1.0]},
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5: {'vtx': 5, 'idx': 14, 'gl_Position': [ 0.1, -0.8, 0.0, 1.0]},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
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self.check_overlay([(140, 40), (200, 40)])
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rdtest.log.success("{} {} is as expected".format(level, action.customName))
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if indirect_count_root is not None:
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self.check(indirect_count_root.children[0].customName == '{}: Empty count draws'.format(level))
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self.check(indirect_count_root.children[1].customName == '{}: Indirect count draws'.format(level))
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empties = indirect_count_root.children[0]
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self.check(empties and len(real_action_children(empties)) == 3)
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action: rd.ActionDescription
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for action in real_action_children(empties.children):
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self.check(action.numIndices == 0)
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self.check(action.numInstances == 0)
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self.controller.SetFrameEvent(action.eventId, False)
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# Check that we have empty PostVS
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postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, 1)
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self.check(len(postvs_data) == 0)
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self.check_overlay([], no_overlay=True)
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# vkCmdDrawIndirectCountKHR
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action_indirect = indirect_count_root.children[1].children[0]
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self.check(rd.ResourceUsage.Indirect in buffer_usage[action_indirect.eventId])
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self.check(action_indirect and len(real_action_children(action_indirect)) == 1)
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# vkCmdDrawIndirectCountKHR[0]
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action = action_indirect.children[0]
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self.check(action.numIndices == 3)
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self.check(action.numInstances == 4)
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self.controller.SetFrameEvent(action.eventId, False)
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# Check that we have PostVS as expected
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postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
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# These indices are the *output* indices, which have been rebased/remapped, so are not the same as the input
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# indices
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postvs_ref = {
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0: {'vtx': 0, 'idx': 0, 'gl_Position': [-0.8, 0.5, 0.0, 1.0]},
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1: {'vtx': 1, 'idx': 1, 'gl_Position': [-0.7, 0.2, 0.0, 1.0]},
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2: {'vtx': 2, 'idx': 2, 'gl_Position': [-0.6, 0.5, 0.0, 1.0]},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
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self.check_overlay([(60, 190)])
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rdtest.log.success("{} {} is as expected".format(level, action.customName))
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# vkCmdDrawIndexedIndirectCountKHR
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action_indirect = indirect_count_root.children[1].children[1]
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self.check(action_indirect and len(real_action_children(action_indirect)) == 3)
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# vkCmdDrawIndirectCountKHR[0]
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action = action_indirect.children[0]
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self.check(action.numIndices == 3)
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self.check(action.numInstances == 1)
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self.controller.SetFrameEvent(action.eventId, False)
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# Check that we have PostVS as expected
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postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
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# These indices are the *output* indices, which have been rebased/remapped, so are not the same as the input
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# indices
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postvs_ref = {
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0: {'vtx': 0, 'idx': 15, 'gl_Position': [-0.6, 0.5, 0.0, 1.0]},
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1: {'vtx': 1, 'idx': 16, 'gl_Position': [-0.5, 0.2, 0.0, 1.0]},
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2: {'vtx': 2, 'idx': 17, 'gl_Position': [-0.4, 0.5, 0.0, 1.0]},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
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self.check_overlay([(100, 190)])
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rdtest.log.success("{} {} is as expected".format(level, action.customName))
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# vkCmdDrawIndirectCountKHR[1]
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action = action_indirect.children[1]
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self.check(action.numIndices == 0)
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self.check(action.numInstances == 0)
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self.controller.SetFrameEvent(action.eventId, False)
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postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
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self.check(len(postvs_data) == 0)
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self.check_overlay([])
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rdtest.log.success("{} {} is as expected".format(level, action.customName))
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# vkCmdDrawIndirectCountKHR[2]
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action = action_indirect.children[2]
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self.check(action.numIndices == 6)
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self.check(action.numInstances == 2)
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self.controller.SetFrameEvent(action.eventId, False)
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# Check that we have PostVS as expected
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postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut)
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# These indices are the *output* indices, which have been rebased/remapped, so are not the same as the input
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# indices
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postvs_ref = {
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0: {'vtx': 0, 'idx': 18, 'gl_Position': [-0.4, 0.5, 0.0, 1.0]},
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1: {'vtx': 1, 'idx': 19, 'gl_Position': [-0.3, 0.2, 0.0, 1.0]},
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2: {'vtx': 2, 'idx': 20, 'gl_Position': [-0.2, 0.2, 0.0, 1.0]},
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3: {'vtx': 3, 'idx': 21, 'gl_Position': [-0.1, 0.5, 0.0, 1.0]},
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4: {'vtx': 4, 'idx': 22, 'gl_Position': [ 0.0, 0.2, 0.0, 1.0]},
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5: {'vtx': 5, 'idx': 23, 'gl_Position': [ 0.1, 0.2, 0.0, 1.0]},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
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self.check_overlay([(140, 190), (200, 190)])
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rdtest.log.success("{} {} is as expected".format(level, action.customName))
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# Now check that the draws post-count are correctly highlighted
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self.controller.SetFrameEvent(self.find_action("{}: Post-count 1".format(level)).children[0].eventId, False)
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self.check_overlay([(340, 40)])
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self.controller.SetFrameEvent(self.find_action("{}: Post-count 2".format(level)).children[0].eventId, False)
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self.check_overlay([(340, 190)])
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self.controller.SetFrameEvent(self.find_action("{}: Post-count 3".format(level)).children[0].eventId, False)
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self.check_overlay([(340, 115)])
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else:
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rdtest.log.print("KHR_action_indirect_count not tested")
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