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renderdoc/renderdoc/driver/d3d12/d3d12_command_queue_wrap.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d12_command_queue.h"
#include "d3d12_command_list.h"
#include "d3d12_resources.h"
void STDMETHODCALLTYPE WrappedID3D12CommandQueue::UpdateTileMappings(
ID3D12Resource *pResource, UINT NumResourceRegions,
const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates,
const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, ID3D12Heap *pHeap, UINT NumRanges,
const D3D12_TILE_RANGE_FLAGS *pRangeFlags, const UINT *pHeapRangeStartOffsets,
const UINT *pRangeTileCounts, D3D12_TILE_MAPPING_FLAGS Flags)
{
D3D12NOTIMP("Tiled Resources");
m_pReal->UpdateTileMappings(Unwrap(pResource), NumResourceRegions, pResourceRegionStartCoordinates,
pResourceRegionSizes, Unwrap(pHeap), NumRanges, pRangeFlags,
pHeapRangeStartOffsets, pRangeTileCounts, Flags);
}
void STDMETHODCALLTYPE WrappedID3D12CommandQueue::CopyTileMappings(
ID3D12Resource *pDstResource, const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate,
ID3D12Resource *pSrcResource, const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate,
const D3D12_TILE_REGION_SIZE *pRegionSize, D3D12_TILE_MAPPING_FLAGS Flags)
{
D3D12NOTIMP("Tiled Resources");
m_pReal->CopyTileMappings(Unwrap(pDstResource), pDstRegionStartCoordinate, Unwrap(pSrcResource),
pSrcRegionStartCoordinate, pRegionSize, Flags);
}
bool WrappedID3D12CommandQueue::Serialise_ExecuteCommandLists(UINT NumCommandLists,
ID3D12CommandList *const *ppCommandLists)
{
SERIALISE_ELEMENT(ResourceId, queueId, GetResourceID());
SERIALISE_ELEMENT(UINT, numCmds, NumCommandLists);
vector<ResourceId> cmdIds;
ID3D12GraphicsCommandList **cmds =
m_State >= WRITING ? NULL : new ID3D12GraphicsCommandList *[numCmds];
if(m_State >= WRITING)
{
for(UINT i = 0; i < numCmds; i++)
{
D3D12ResourceRecord *record = GetRecord(ppCommandLists[i]);
RDCASSERT(record->bakedCommands);
if(record->bakedCommands)
cmdIds.push_back(record->bakedCommands->GetResourceID());
}
}
m_pSerialiser->Serialise("ppCommandLists", cmdIds);
if(m_State < WRITING)
{
for(UINT i = 0; i < numCmds; i++)
{
cmds[i] = cmdIds[i] != ResourceId()
? GetResourceManager()->GetLiveAs<ID3D12GraphicsCommandList>(cmdIds[i])
: NULL;
}
}
const string desc = m_pSerialiser->GetDebugStr();
// debug messages
{
vector<DebugMessage> debugMessages;
if(m_State == WRITING_CAPFRAME)
debugMessages = m_pDevice->GetDebugMessages();
SERIALISE_ELEMENT(uint32_t, NumMessages, (uint32_t)debugMessages.size());
for(uint32_t i = 0; i < NumMessages; i++)
{
ScopedContext msgscope(m_pSerialiser, "DebugMessage", "DebugMessage", 0, false);
string msgDesc;
if(m_State >= WRITING)
msgDesc = debugMessages[i].description.elems;
SERIALISE_ELEMENT(uint32_t, Category, debugMessages[i].category);
SERIALISE_ELEMENT(uint32_t, Severity, debugMessages[i].severity);
SERIALISE_ELEMENT(uint32_t, ID, debugMessages[i].messageID);
SERIALISE_ELEMENT(string, Description, msgDesc);
if(m_State == READING)
{
DebugMessage msg;
msg.source = eDbgSource_API;
msg.category = (DebugMessageCategory)Category;
msg.severity = (DebugMessageSeverity)Severity;
msg.messageID = ID;
msg.description = Description;
m_Cmd.m_EventMessages.push_back(msg);
}
}
}
ID3D12CommandQueue *real = NULL;
if(m_State <= EXECUTING)
real = Unwrap(GetResourceManager()->GetLiveAs<ID3D12CommandQueue>(queueId));
if(m_State == READING)
{
for(uint32_t i = 0; i < numCmds; i++)
{
if(m_Cmd.m_BakedCmdListInfo[cmdIds[i]].executeEvents.empty() ||
m_Cmd.m_BakedCmdListInfo[cmdIds[i]].executeEvents[0].patched)
{
ID3D12CommandList *list = Unwrap(cmds[i]);
real->ExecuteCommandLists(1, &list);
#if ENABLED(SINGLE_FLUSH_VALIDATE)
m_pDevice->GPUSync();
#endif
}
else
{
BakedCmdListInfo &info = m_Cmd.m_BakedCmdListInfo[cmdIds[i]];
// execute the first half of the cracked list
ID3D12CommandList *list = Unwrap(info.crackedLists[0]);
real->ExecuteCommandLists(1, &list);
for(size_t c = 1; c < info.crackedLists.size(); c++)
{
m_pDevice->GPUSync();
// readback the patch buffer and perform patching
m_ReplayList->PatchExecuteIndirect(info, uint32_t(c - 1));
// execute next list with this indirect.
list = Unwrap(info.crackedLists[c]);
real->ExecuteCommandLists(1, &list);
}
#if ENABLED(SINGLE_FLUSH_VALIDATE)
m_pDevice->GPUSync();
#endif
}
}
for(uint32_t i = 0; i < numCmds; i++)
{
ResourceId cmd = GetResourceManager()->GetLiveID(cmdIds[i]);
m_pDevice->ApplyBarriers(m_Cmd.m_BakedCmdListInfo[cmd].barriers);
}
m_Cmd.AddEvent(desc);
// we're adding multiple events, need to increment ourselves
m_Cmd.m_RootEventID++;
string basename = "ExecuteCommandLists(" + ToStr::Get(numCmds) + ")";
for(uint32_t c = 0; c < numCmds; c++)
{
string name = StringFormat::Fmt("=> %s[%u]: ID3D12CommandList(%s)", basename.c_str(), c,
ToStr::Get(cmdIds[c]).c_str());
// add a fake marker
FetchDrawcall draw;
draw.name = name;
draw.flags = eDraw_PassBoundary | eDraw_BeginPass;
m_Cmd.AddEvent(name);
m_Cmd.AddDrawcall(draw, true);
m_Cmd.m_RootEventID++;
BakedCmdListInfo &cmdBufInfo = m_Cmd.m_BakedCmdListInfo[cmdIds[c]];
// insert the baked command list in-line into this list of notes, assigning new event and
// drawIDs
m_Cmd.InsertDrawsAndRefreshIDs(cmdIds[c], cmdBufInfo.draw->children);
for(size_t e = 0; e < cmdBufInfo.draw->executedCmds.size(); e++)
{
vector<uint32_t> &submits =
m_Cmd.m_Partial[D3D12CommandData::Secondary].cmdListExecs[cmdBufInfo.draw->executedCmds[e]];
for(size_t s = 0; s < submits.size(); s++)
submits[s] += m_Cmd.m_RootEventID;
}
for(size_t i = 0; i < cmdBufInfo.debugMessages.size(); i++)
{
DebugMessage msg = cmdBufInfo.debugMessages[i];
msg.eventID += m_Cmd.m_RootEventID;
m_pDevice->AddDebugMessage(msg);
}
// only primary command lists can be submitted
m_Cmd.m_Partial[D3D12CommandData::Primary].cmdListExecs[cmdIds[c]].push_back(
m_Cmd.m_RootEventID);
m_Cmd.m_RootEventID += cmdBufInfo.eventCount;
m_Cmd.m_RootDrawcallID += cmdBufInfo.drawCount;
name = StringFormat::Fmt("=> %s[%u]: Close(%s)", basename.c_str(), c,
ToStr::Get(cmdIds[c]).c_str());
draw.name = name;
draw.flags = eDraw_PassBoundary | eDraw_EndPass;
m_Cmd.AddEvent(name);
m_Cmd.AddDrawcall(draw, true);
m_Cmd.m_RootEventID++;
}
// account for the outer loop thinking we've added one event and incrementing,
// since we've done all the handling ourselves this will be off by one.
m_Cmd.m_RootEventID--;
}
else if(m_State == EXECUTING)
{
// account for the queue submit event
m_Cmd.m_RootEventID++;
uint32_t startEID = m_Cmd.m_RootEventID;
// advance m_CurEventID to match the events added when reading
for(uint32_t c = 0; c < numCmds; c++)
{
// 2 extra for the virtual labels around the command list
m_Cmd.m_RootEventID += 2 + m_Cmd.m_BakedCmdListInfo[cmdIds[c]].eventCount;
m_Cmd.m_RootDrawcallID += 2 + m_Cmd.m_BakedCmdListInfo[cmdIds[c]].drawCount;
}
// same accounting for the outer loop as above
m_Cmd.m_RootEventID--;
if(numCmds == 0)
{
// do nothing, don't bother with the logic below
}
else if(m_Cmd.m_LastEventID <= startEID)
{
#if ENABLED(VERBOSE_PARTIAL_REPLAY)
RDCDEBUG("Queue Submit no replay %u == %u", m_Cmd.m_LastEventID, startEID);
#endif
}
else if(m_Cmd.m_DrawcallCallback && m_Cmd.m_DrawcallCallback->RecordAllCmds())
{
#if ENABLED(VERBOSE_PARTIAL_REPLAY)
RDCDEBUG("Queue Submit re-recording from %u", m_Cmd.m_RootEventID);
#endif
vector<ID3D12CommandList *> rerecordedCmds;
for(uint32_t c = 0; c < numCmds; c++)
{
ID3D12CommandList *cmd = m_Cmd.RerecordCmdList(cmdIds[c]);
ResourceId rerecord = GetResID(cmd);
#if ENABLED(VERBOSE_PARTIAL_REPLAY)
RDCDEBUG("Queue Submit fully re-recorded replay of %llu, using %llu", cmdIds[c], rerecord);
#endif
rerecordedCmds.push_back(Unwrap(cmd));
m_pDevice->ApplyBarriers(m_Cmd.m_BakedCmdListInfo[rerecord].barriers);
}
#if ENABLED(SINGLE_FLUSH_VALIDATE)
for(size_t i = 0; i < rerecordedCmds.size(); i++)
{
real->ExecuteCommandLists(1, &rerecordedCmds[i]);
m_pDevice->GPUSync();
}
#else
real->ExecuteCommandLists((UINT)rerecordedCmds.size(), &rerecordedCmds[0]);
#endif
}
else if(m_Cmd.m_LastEventID > startEID && m_Cmd.m_LastEventID < m_Cmd.m_RootEventID)
{
#if ENABLED(VERBOSE_PARTIAL_REPLAY)
RDCDEBUG("Queue Submit partial replay %u < %u", m_Cmd.m_LastEventID, m_Cmd.m_RootEventID);
#endif
uint32_t eid = startEID;
vector<ResourceId> trimmedCmdIds;
vector<ID3D12CommandList *> trimmedCmds;
for(uint32_t c = 0; c < numCmds; c++)
{
// account for the virtual label at the start of the events here
// so it matches up to baseEvent
eid++;
uint32_t end = eid + m_Cmd.m_BakedCmdListInfo[cmdIds[c]].eventCount;
if(eid == m_Cmd.m_Partial[D3D12CommandData::Primary].baseEvent)
{
ID3D12GraphicsCommandList *list =
m_Cmd.RerecordCmdList(cmdIds[c], D3D12CommandData::Primary);
ResourceId partial = GetResID(list);
#if ENABLED(VERBOSE_PARTIAL_REPLAY)
RDCDEBUG("Queue Submit partial replay of %llu at %u, using %llu", cmdIds[c], eid, partial);
#endif
trimmedCmdIds.push_back(partial);
trimmedCmds.push_back(Unwrap(list));
}
else if(m_Cmd.m_LastEventID >= end)
{
#if ENABLED(VERBOSE_PARTIAL_REPLAY)
RDCDEBUG("Queue Submit full replay %llu", cmdIds[c]);
#endif
trimmedCmdIds.push_back(cmdIds[c]);
trimmedCmds.push_back(Unwrap(GetResourceManager()->GetLiveAs<ID3D12CommandList>(cmdIds[c])));
}
else
{
#if ENABLED(VERBOSE_PARTIAL_REPLAY)
RDCDEBUG("Queue not submitting %llu", cmdIds[c]);
#endif
}
// 1 extra to account for the virtual end command list label (begin is accounted for
// above)
eid += 1 + m_Cmd.m_BakedCmdListInfo[cmdIds[c]].eventCount;
}
RDCASSERT(trimmedCmds.size() > 0);
#if ENABLED(SINGLE_FLUSH_VALIDATE)
for(size_t i = 0; i < trimmedCmds.size(); i++)
{
real->ExecuteCommandLists(1, &trimmedCmds[i]);
m_pDevice->GPUSync();
}
#else
real->ExecuteCommandLists((UINT)trimmedCmds.size(), &trimmedCmds[0]);
#endif
for(uint32_t i = 0; i < trimmedCmdIds.size(); i++)
{
ResourceId cmd = trimmedCmdIds[i];
m_pDevice->ApplyBarriers(m_Cmd.m_BakedCmdListInfo[cmd].barriers);
}
}
else
{
#if ENABLED(VERBOSE_PARTIAL_REPLAY)
RDCDEBUG("Queue Submit full replay %u >= %u", m_Cmd.m_LastEventID, m_Cmd.m_RootEventID);
#endif
ID3D12CommandList **unwrapped = new ID3D12CommandList *[numCmds];
for(uint32_t i = 0; i < numCmds; i++)
unwrapped[i] = Unwrap(cmds[i]);
#if ENABLED(SINGLE_FLUSH_VALIDATE)
for(UINT i = 0; i < numCmds; i++)
{
real->ExecuteCommandLists(1, &unwrapped[i]);
m_pDevice->GPUSync();
}
#else
real->ExecuteCommandLists(numCmds, unwrapped);
#endif
SAFE_DELETE_ARRAY(unwrapped);
for(uint32_t i = 0; i < numCmds; i++)
{
ResourceId cmd = GetResourceManager()->GetLiveID(cmdIds[i]);
m_pDevice->ApplyBarriers(m_Cmd.m_BakedCmdListInfo[cmd].barriers);
}
}
}
SAFE_DELETE_ARRAY(cmds);
return true;
}
void STDMETHODCALLTYPE WrappedID3D12CommandQueue::ExecuteCommandLists(
UINT NumCommandLists, ID3D12CommandList *const *ppCommandLists)
{
ID3D12CommandList **unwrapped = m_pDevice->GetTempArray<ID3D12CommandList *>(NumCommandLists);
for(UINT i = 0; i < NumCommandLists; i++)
unwrapped[i] = Unwrap(ppCommandLists[i]);
m_pReal->ExecuteCommandLists(NumCommandLists, unwrapped);
if(m_State >= WRITING)
{
SCOPED_LOCK(m_Lock);
SCOPED_LOCK(m_pDevice->GetCapTransitionLock());
bool capframe = (m_State == WRITING_CAPFRAME);
set<ResourceId> refdIDs;
for(UINT i = 0; i < NumCommandLists; i++)
{
D3D12ResourceRecord *record = GetRecord(ppCommandLists[i]);
if(record->ContainsExecuteIndirect)
m_QueueRecord->ContainsExecuteIndirect = true;
m_pDevice->ApplyBarriers(record->bakedCommands->cmdInfo->barriers);
// need to lock the whole section of code, not just the check on
// m_State, as we also need to make sure we don't check the state,
// start marking dirty resources then while we're doing so the
// state becomes capframe.
// the next sections where we mark resources referenced and add
// the submit chunk to the frame record don't have to be protected.
// Only the decision of whether we're inframe or not, and marking
// dirty.
if(capframe)
{
for(auto it = record->bakedCommands->cmdInfo->dirtied.begin();
it != record->bakedCommands->cmdInfo->dirtied.end(); ++it)
GetResourceManager()->MarkPendingDirty(*it);
}
else
{
for(auto it = record->bakedCommands->cmdInfo->dirtied.begin();
it != record->bakedCommands->cmdInfo->dirtied.end(); ++it)
GetResourceManager()->MarkDirtyResource(*it);
}
if(capframe)
{
// any descriptor copies or writes could reference new resources not in the
// bound descs list yet. So we take all of those referenced descriptors and
// include them to see if we need to flush
std::vector<D3D12Descriptor> dynDescRefs;
m_pDevice->GetDynamicDescriptorReferences(dynDescRefs);
for(size_t d = 0; d < dynDescRefs.size(); d++)
{
ResourceId id, id2;
FrameRefType ref = eFrameRef_Read;
dynDescRefs[d].GetRefIDs(id, id2, ref);
if(id != ResourceId())
{
refdIDs.insert(id);
GetResourceManager()->MarkResourceFrameReferenced(id, ref);
}
if(id2 != ResourceId())
{
refdIDs.insert(id2);
GetResourceManager()->MarkResourceFrameReferenced(id2, ref);
}
}
// for each bound descriptor table, mark it referenced as well as all resources currently
// bound to it
for(auto it = record->bakedCommands->cmdInfo->boundDescs.begin();
it != record->bakedCommands->cmdInfo->boundDescs.end(); ++it)
{
D3D12Descriptor *desc = *it;
ResourceId id, id2;
FrameRefType ref = eFrameRef_Read;
desc->GetRefIDs(id, id2, ref);
if(id != ResourceId())
{
refdIDs.insert(id);
GetResourceManager()->MarkResourceFrameReferenced(id, ref);
}
if(id2 != ResourceId())
{
refdIDs.insert(id2);
GetResourceManager()->MarkResourceFrameReferenced(id2, ref);
}
}
// pull in frame refs from this baked command list
record->bakedCommands->AddResourceReferences(GetResourceManager());
record->bakedCommands->AddReferencedIDs(refdIDs);
// reference all executed bundles as well
for(size_t b = 0; b < record->bakedCommands->cmdInfo->bundles.size(); b++)
{
record->bakedCommands->cmdInfo->bundles[b]->bakedCommands->AddResourceReferences(
GetResourceManager());
record->bakedCommands->cmdInfo->bundles[b]->bakedCommands->AddReferencedIDs(refdIDs);
GetResourceManager()->MarkResourceFrameReferenced(
record->bakedCommands->cmdInfo->bundles[b]->GetResourceID(), eFrameRef_Read);
record->bakedCommands->cmdInfo->bundles[b]->bakedCommands->AddRef();
}
{
m_CmdListRecords.push_back(record->bakedCommands);
for(size_t sub = 0; sub < record->bakedCommands->cmdInfo->bundles.size(); sub++)
m_CmdListRecords.push_back(record->bakedCommands->cmdInfo->bundles[sub]->bakedCommands);
}
record->bakedCommands->AddRef();
}
record->cmdInfo->dirtied.clear();
}
if(capframe)
{
vector<MapState> maps = m_pDevice->GetMaps();
for(auto it = maps.begin(); it != maps.end(); ++it)
{
WrappedID3D12Resource *res = it->res;
UINT subres = it->subres;
size_t size = (size_t)it->totalSize;
// only need to flush memory that could affect this submitted batch of work
if(refdIDs.find(res->GetResourceID()) == refdIDs.end())
{
RDCDEBUG("Map of memory %llu not referenced in this queue - not flushing",
res->GetResourceID());
continue;
}
size_t diffStart = 0, diffEnd = 0;
bool found = true;
byte *ref = res->GetShadow(subres);
byte *data = res->GetMap(subres);
if(ref)
found = FindDiffRange(data, ref, size, diffStart, diffEnd);
else
diffEnd = size;
if(found)
{
RDCLOG("Persistent map flush forced for %llu (%llu -> %llu)", res->GetResourceID(),
(uint64_t)diffStart, (uint64_t)diffEnd);
D3D12_RANGE range = {diffStart, diffEnd};
m_pDevice->MapDataWrite(res, subres, data, range);
if(ref == NULL)
{
res->AllocShadow(subres, size);
ref = res->GetShadow(subres);
}
// update comparison shadow for next time
memcpy(ref, res->GetMap(subres), size);
GetResourceManager()->MarkPendingDirty(res->GetResourceID());
}
else
{
RDCDEBUG("Persistent map flush not needed for %llu", res->GetResourceID());
}
}
for(UINT i = 0; i < NumCommandLists; i++)
{
SCOPED_SERIALISE_CONTEXT(EXECUTE_CMD_LISTS);
Serialise_ExecuteCommandLists(1, ppCommandLists + i);
m_QueueRecord->AddChunk(scope.Get());
}
}
}
}
void STDMETHODCALLTYPE WrappedID3D12CommandQueue::SetMarker(UINT Metadata, const void *pData,
UINT Size)
{
m_pReal->SetMarker(Metadata, pData, Size);
}
void STDMETHODCALLTYPE WrappedID3D12CommandQueue::BeginEvent(UINT Metadata, const void *pData,
UINT Size)
{
m_pReal->BeginEvent(Metadata, pData, Size);
}
void STDMETHODCALLTYPE WrappedID3D12CommandQueue::EndEvent()
{
m_pReal->EndEvent();
}
bool WrappedID3D12CommandQueue::Serialise_Signal(ID3D12Fence *pFence, UINT64 Value)
{
SERIALISE_ELEMENT(ResourceId, Fence, GetResID(pFence));
SERIALISE_ELEMENT(UINT64, val, Value);
if(m_State <= EXECUTING && GetResourceManager()->HasLiveResource(Fence))
{
pFence = GetResourceManager()->GetLiveAs<ID3D12Fence>(Fence);
m_pReal->Signal(Unwrap(pFence), val);
}
return true;
}
HRESULT STDMETHODCALLTYPE WrappedID3D12CommandQueue::Signal(ID3D12Fence *pFence, UINT64 Value)
{
if(m_State == WRITING_CAPFRAME)
{
SCOPED_LOCK(m_Lock);
SCOPED_SERIALISE_CONTEXT(SIGNAL);
Serialise_Signal(pFence, Value);
m_QueueRecord->AddChunk(scope.Get());
GetResourceManager()->MarkResourceFrameReferenced(GetResID(pFence), eFrameRef_Read);
}
return m_pReal->Signal(Unwrap(pFence), Value);
}
bool WrappedID3D12CommandQueue::Serialise_Wait(ID3D12Fence *pFence, UINT64 Value)
{
SERIALISE_ELEMENT(ResourceId, Fence, GetResID(pFence));
SERIALISE_ELEMENT(UINT64, val, Value);
if(m_State <= EXECUTING && GetResourceManager()->HasLiveResource(Fence))
{
// pFence = GetResourceManager()->GetLiveAs<ID3D12Fence>(Fence);
m_pDevice->GPUSync();
}
return true;
}
HRESULT STDMETHODCALLTYPE WrappedID3D12CommandQueue::Wait(ID3D12Fence *pFence, UINT64 Value)
{
if(m_State == WRITING_CAPFRAME)
{
SCOPED_LOCK(m_Lock);
SCOPED_SERIALISE_CONTEXT(WAIT);
Serialise_Wait(pFence, Value);
m_QueueRecord->AddChunk(scope.Get());
GetResourceManager()->MarkResourceFrameReferenced(GetResID(pFence), eFrameRef_Read);
}
return m_pReal->Wait(Unwrap(pFence), Value);
}
HRESULT STDMETHODCALLTYPE WrappedID3D12CommandQueue::GetTimestampFrequency(UINT64 *pFrequency)
{
return m_pReal->GetTimestampFrequency(pFrequency);
}
HRESULT STDMETHODCALLTYPE WrappedID3D12CommandQueue::GetClockCalibration(UINT64 *pGpuTimestamp,
UINT64 *pCpuTimestamp)
{
return m_pReal->GetClockCalibration(pGpuTimestamp, pCpuTimestamp);
}