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renderdoc/renderdoc/driver/d3d12/d3d12_commands.cpp
T

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38 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include <algorithm>
#include "driver/dxgi/dxgi_common.h"
#include "d3d12_command_list.h"
#include "d3d12_command_queue.h"
WRAPPED_POOL_INST(WrappedID3D12CommandQueue);
WRAPPED_POOL_INST(WrappedID3D12GraphicsCommandList);
template <>
ID3D12GraphicsCommandList *Unwrap(ID3D12GraphicsCommandList *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12GraphicsCommandList *)obj)->GetReal();
}
template <>
ID3D12CommandList *Unwrap(ID3D12CommandList *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12GraphicsCommandList *)obj)->GetReal();
}
template <>
ResourceId GetResID(ID3D12GraphicsCommandList *obj)
{
if(obj == NULL)
return ResourceId();
return ((WrappedID3D12GraphicsCommandList *)obj)->GetResourceID();
}
template <>
ResourceId GetResID(ID3D12CommandList *obj)
{
if(obj == NULL)
return ResourceId();
return ((WrappedID3D12GraphicsCommandList *)obj)->GetResourceID();
}
template <>
D3D12ResourceRecord *GetRecord(ID3D12GraphicsCommandList *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12GraphicsCommandList *)obj)->GetResourceRecord();
}
template <>
D3D12ResourceRecord *GetRecord(ID3D12CommandList *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12GraphicsCommandList *)obj)->GetResourceRecord();
}
template <>
ID3D12CommandQueue *Unwrap(ID3D12CommandQueue *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12CommandQueue *)obj)->GetReal();
}
template <>
ResourceId GetResID(ID3D12CommandQueue *obj)
{
if(obj == NULL)
return ResourceId();
return ((WrappedID3D12CommandQueue *)obj)->GetResourceID();
}
template <>
D3D12ResourceRecord *GetRecord(ID3D12CommandQueue *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12CommandQueue *)obj)->GetResourceRecord();
}
ULONG STDMETHODCALLTYPE WrappedID3D12DebugCommandQueue::AddRef()
{
m_pQueue->AddRef();
return 1;
}
ULONG STDMETHODCALLTYPE WrappedID3D12DebugCommandQueue::Release()
{
m_pQueue->Release();
return 1;
}
ULONG STDMETHODCALLTYPE WrappedID3D12DebugCommandList::AddRef()
{
m_pList->AddRef();
return 1;
}
ULONG STDMETHODCALLTYPE WrappedID3D12DebugCommandList::Release()
{
m_pList->Release();
return 1;
}
WrappedID3D12CommandQueue::WrappedID3D12CommandQueue(ID3D12CommandQueue *real,
WrappedID3D12Device *device,
Serialiser *serialiser, LogState &state)
: RefCounter12(real), m_pDevice(device), m_State(state)
{
if(RenderDoc::Inst().GetCrashHandler())
RenderDoc::Inst().GetCrashHandler()->RegisterMemoryRegion(this,
sizeof(WrappedID3D12CommandQueue));
m_pReal->QueryInterface(__uuidof(ID3D12DebugCommandQueue), (void **)&m_WrappedDebug.m_pReal);
#if ENABLED(RDOC_RELEASE)
const bool debugSerialiser = false;
#else
const bool debugSerialiser = true;
#endif
if(RenderDoc::Inst().IsReplayApp())
{
m_pSerialiser = serialiser;
m_ReplayList = new WrappedID3D12GraphicsCommandList(NULL, m_pDevice, m_pSerialiser, state);
m_ReplayList->SetCommandData(&m_Cmd);
}
else
{
// make serialisers smaller by default since we create a lot of these internally for small
// commands.
// User lists will quickly grow to a steady-state over time.
m_pSerialiser = new Serialiser(NULL, Serialiser::WRITING, debugSerialiser, 256);
m_pSerialiser->SetDebugText(debugSerialiser);
}
m_pSerialiser->SetUserData(m_pDevice->GetResourceManager());
// create a temporary and grab its resource ID
m_ResourceID = ResourceIDGen::GetNewUniqueID();
m_QueueRecord = NULL;
m_Cmd.m_pSerialiser = m_pSerialiser;
m_Cmd.m_pDevice = m_pDevice;
if(!RenderDoc::Inst().IsReplayApp())
{
m_QueueRecord = m_pDevice->GetResourceManager()->AddResourceRecord(m_ResourceID);
m_QueueRecord->type = Resource_CommandQueue;
m_QueueRecord->DataInSerialiser = false;
m_QueueRecord->SpecialResource = true;
m_QueueRecord->Length = 0;
}
m_pDevice->SoftRef();
}
WrappedID3D12CommandQueue::~WrappedID3D12CommandQueue()
{
for(size_t i = 0; i < m_Cmd.m_IndirectBuffers.size(); i++)
SAFE_RELEASE(m_Cmd.m_IndirectBuffers[i]);
SAFE_RELEASE(m_WrappedDebug.m_pReal);
SAFE_RELEASE(m_pReal);
}
HRESULT STDMETHODCALLTYPE WrappedID3D12CommandQueue::QueryInterface(REFIID riid, void **ppvObject)
{
if(riid == __uuidof(IUnknown))
{
*ppvObject = (IUnknown *)(ID3D12CommandQueue *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D12CommandQueue))
{
*ppvObject = (ID3D12CommandQueue *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D12Pageable))
{
*ppvObject = (ID3D12Pageable *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D12DeviceChild))
{
*ppvObject = (ID3D12DeviceChild *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D12Object))
{
*ppvObject = (ID3D12DeviceChild *)this;
AddRef();
return S_OK;
}
else
{
string guid = ToStr::Get(riid);
RDCWARN("Querying ID3D12CommandQueue for interface: %s", guid.c_str());
}
return RefCounter12::QueryInterface(riid, ppvObject);
}
void WrappedID3D12CommandQueue::ClearAfterCapture()
{
// delete cmd buffers now - had to keep them alive until after serialiser flush.
for(size_t i = 0; i < m_CmdListRecords.size(); i++)
m_CmdListRecords[i]->Delete(GetResourceManager());
m_CmdListRecords.clear();
m_QueueRecord->DeleteChunks();
}
FetchAPIEvent WrappedID3D12CommandQueue::GetEvent(uint32_t eventID)
{
for(size_t i = m_Cmd.m_Events.size() - 1; i > 0; i--)
{
if(m_Cmd.m_Events[i].eventID <= eventID)
return m_Cmd.m_Events[i];
}
return m_Cmd.m_Events[0];
}
void WrappedID3D12CommandQueue::ProcessChunk(uint64_t offset, D3D12ChunkType chunk)
{
m_Cmd.m_CurChunkOffset = offset;
m_Cmd.m_AddedDrawcall = false;
switch(chunk)
{
case CLOSE_LIST: m_ReplayList->Serialise_Close(); break;
case RESET_LIST: m_ReplayList->Serialise_Reset(NULL, NULL); break;
case RESOURCE_BARRIER: m_ReplayList->Serialise_ResourceBarrier(0, NULL); break;
case MAP_DATA_WRITE:
m_pDevice->Serialise_MapDataWrite(m_pSerialiser, NULL, 0, NULL, D3D12_RANGE());
break;
case WRITE_TO_SUB:
m_pDevice->Serialise_WriteToSubresource(m_pSerialiser, NULL, 0, NULL, NULL, 0, 0);
break;
case BEGIN_QUERY:
m_ReplayList->Serialise_BeginQuery(NULL, D3D12_QUERY_TYPE_OCCLUSION, 0);
break;
case END_QUERY: m_ReplayList->Serialise_EndQuery(NULL, D3D12_QUERY_TYPE_OCCLUSION, 0); break;
case RESOLVE_QUERY:
m_ReplayList->Serialise_ResolveQueryData(NULL, D3D12_QUERY_TYPE_OCCLUSION, 0, 0, NULL, 0);
break;
case SET_PREDICATION:
m_ReplayList->Serialise_SetPredication(NULL, 0, D3D12_PREDICATION_OP_EQUAL_ZERO);
break;
case BEGIN_EVENT: m_ReplayList->Serialise_BeginEvent(0, NULL, 0); break;
case SET_MARKER: m_ReplayList->Serialise_SetMarker(0, NULL, 0); break;
case END_EVENT: m_ReplayList->Serialise_EndEvent(); break;
case DRAW_INST: m_ReplayList->Serialise_DrawInstanced(0, 0, 0, 0); break;
case DRAW_INDEXED_INST: m_ReplayList->Serialise_DrawIndexedInstanced(0, 0, 0, 0, 0); break;
case DISPATCH: m_ReplayList->Serialise_Dispatch(0, 0, 0); break;
case EXEC_INDIRECT: m_ReplayList->Serialise_ExecuteIndirect(NULL, 0, NULL, 0, NULL, 0); break;
case EXEC_BUNDLE: m_ReplayList->Serialise_ExecuteBundle(NULL); break;
case COPY_BUFFER: m_ReplayList->Serialise_CopyBufferRegion(NULL, 0, NULL, 0, 0); break;
case COPY_TEXTURE: m_ReplayList->Serialise_CopyTextureRegion(NULL, 0, 0, 0, NULL, NULL); break;
case COPY_RESOURCE: m_ReplayList->Serialise_CopyResource(NULL, NULL); break;
case RESOLVE_SUBRESOURCE:
m_ReplayList->Serialise_ResolveSubresource(NULL, 0, NULL, 0, DXGI_FORMAT_UNKNOWN);
break;
case CLEAR_RTV:
m_ReplayList->Serialise_ClearRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE(), (FLOAT *)NULL, 0,
NULL);
break;
case CLEAR_DSV:
m_ReplayList->Serialise_ClearDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE(),
D3D12_CLEAR_FLAGS(0), 0.0f, 0, 0, NULL);
break;
case CLEAR_UAV_INT:
m_ReplayList->Serialise_ClearUnorderedAccessViewUint(
D3D12_GPU_DESCRIPTOR_HANDLE(), D3D12_CPU_DESCRIPTOR_HANDLE(), NULL, NULL, 0, NULL);
break;
case CLEAR_UAV_FLOAT:
m_ReplayList->Serialise_ClearUnorderedAccessViewFloat(
D3D12_GPU_DESCRIPTOR_HANDLE(), D3D12_CPU_DESCRIPTOR_HANDLE(), NULL, NULL, 0, NULL);
break;
case DISCARD_RESOURCE: m_ReplayList->Serialise_DiscardResource(NULL, NULL); break;
case SET_TOPOLOGY:
m_ReplayList->Serialise_IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_UNDEFINED);
break;
case SET_IBUFFER: m_ReplayList->Serialise_IASetIndexBuffer(NULL); break;
case SET_VBUFFERS: m_ReplayList->Serialise_IASetVertexBuffers(0, 0, NULL); break;
case SET_SOTARGETS: m_ReplayList->Serialise_SOSetTargets(0, 0, NULL); break;
case SET_VIEWPORTS: m_ReplayList->Serialise_RSSetViewports(0, NULL); break;
case SET_SCISSORS: m_ReplayList->Serialise_RSSetScissorRects(0, NULL); break;
case SET_STENCIL: m_ReplayList->Serialise_OMSetStencilRef(0); break;
case SET_BLENDFACTOR: m_ReplayList->Serialise_OMSetBlendFactor(NULL); break;
case SET_PIPE: m_ReplayList->Serialise_SetPipelineState(NULL); break;
case SET_RTVS: m_ReplayList->Serialise_OMSetRenderTargets(0, NULL, FALSE, NULL); break;
case SET_DESC_HEAPS: m_ReplayList->Serialise_SetDescriptorHeaps(0, NULL); break;
case SET_GFX_ROOT_SIG: m_ReplayList->Serialise_SetGraphicsRootSignature(NULL); break;
case SET_GFX_ROOT_TABLE:
m_ReplayList->Serialise_SetGraphicsRootDescriptorTable(0, D3D12_GPU_DESCRIPTOR_HANDLE());
break;
case SET_GFX_ROOT_CONST: m_ReplayList->Serialise_SetGraphicsRoot32BitConstant(0, 0, 0); break;
case SET_GFX_ROOT_CONSTS:
m_ReplayList->Serialise_SetGraphicsRoot32BitConstants(0, 0, NULL, 0);
break;
case SET_GFX_ROOT_CBV:
m_ReplayList->Serialise_SetGraphicsRootConstantBufferView(0, D3D12_GPU_VIRTUAL_ADDRESS());
break;
case SET_GFX_ROOT_SRV:
m_ReplayList->Serialise_SetGraphicsRootShaderResourceView(0, D3D12_GPU_VIRTUAL_ADDRESS());
break;
case SET_GFX_ROOT_UAV:
m_ReplayList->Serialise_SetGraphicsRootUnorderedAccessView(0, D3D12_GPU_VIRTUAL_ADDRESS());
break;
case SET_COMP_ROOT_SIG: m_ReplayList->Serialise_SetComputeRootSignature(NULL); break;
case SET_COMP_ROOT_TABLE:
m_ReplayList->Serialise_SetComputeRootDescriptorTable(0, D3D12_GPU_DESCRIPTOR_HANDLE());
break;
case SET_COMP_ROOT_CONST: m_ReplayList->Serialise_SetComputeRoot32BitConstant(0, 0, 0); break;
case SET_COMP_ROOT_CONSTS:
m_ReplayList->Serialise_SetComputeRoot32BitConstants(0, 0, NULL, 0);
break;
case SET_COMP_ROOT_CBV:
m_ReplayList->Serialise_SetComputeRootConstantBufferView(0, D3D12_GPU_VIRTUAL_ADDRESS());
break;
case SET_COMP_ROOT_SRV:
m_ReplayList->Serialise_SetComputeRootShaderResourceView(0, D3D12_GPU_VIRTUAL_ADDRESS());
break;
case SET_COMP_ROOT_UAV:
m_ReplayList->Serialise_SetComputeRootUnorderedAccessView(0, D3D12_GPU_VIRTUAL_ADDRESS());
break;
case DYN_DESC_WRITE:
m_pDevice->Serialise_DynamicDescriptorWrite(m_pDevice->GetMainSerialiser(), NULL);
break;
case DYN_DESC_COPIES:
m_pDevice->Serialise_DynamicDescriptorCopies(m_pDevice->GetMainSerialiser(), NULL);
break;
case EXECUTE_CMD_LISTS: Serialise_ExecuteCommandLists(0, NULL); break;
case SIGNAL: Serialise_Signal(NULL, 0); break;
case WAIT: Serialise_Wait(NULL, 0); break;
case CONTEXT_CAPTURE_FOOTER:
{
SERIALISE_ELEMENT(ResourceId, bbid, ResourceId());
bool HasCallstack = false;
m_pSerialiser->Serialise("HasCallstack", HasCallstack);
m_BackbufferID = bbid;
if(HasCallstack)
{
size_t numLevels = 0;
uint64_t *stack = NULL;
m_pSerialiser->SerialisePODArray("callstack", stack, numLevels);
m_pSerialiser->SetCallstack(stack, numLevels);
SAFE_DELETE_ARRAY(stack);
}
if(m_State == READING)
{
m_Cmd.AddEvent("Present()");
FetchDrawcall draw;
draw.name = "Present()";
draw.flags |= eDraw_Present;
draw.copyDestination = bbid;
m_Cmd.AddDrawcall(draw, true);
}
break;
}
default:
// ignore system chunks
if(chunk == INITIAL_CONTENTS)
GetResourceManager()->Serialise_InitialState(ResourceId(), NULL);
else if(chunk < FIRST_CHUNK_ID)
m_pSerialiser->SkipCurrentChunk();
else
RDCERR("Unexpected non-device chunk %d at offset %llu", chunk, offset);
break;
}
m_pSerialiser->PopContext(chunk);
if(m_State == READING && chunk == SET_MARKER)
{
// no push/pop necessary
}
else if(m_State == READING && (chunk == BEGIN_EVENT || chunk == END_EVENT))
{
// don't add these events - they will be handled when inserted in-line into queue submit
}
else if(m_State == READING)
{
if(!m_Cmd.m_AddedDrawcall)
m_Cmd.AddEvent(m_pSerialiser->GetDebugStr());
}
m_Cmd.m_AddedDrawcall = false;
}
void WrappedID3D12CommandQueue::ReplayLog(LogState readType, uint32_t startEventID,
uint32_t endEventID, bool partial)
{
m_State = readType;
D3D12ChunkType header = (D3D12ChunkType)m_pSerialiser->PushContext(NULL, NULL, 1, false);
RDCASSERTEQUAL(header, CONTEXT_CAPTURE_HEADER);
m_pDevice->Serialise_BeginCaptureFrame(!partial);
if(readType == READING)
{
m_pDevice->ApplyInitialContents();
m_pDevice->ExecuteLists();
m_pDevice->FlushLists();
}
m_pSerialiser->PopContext(header);
m_Cmd.m_RootEvents.clear();
if(m_State == EXECUTING)
{
FetchAPIEvent ev = GetEvent(startEventID);
m_Cmd.m_RootEventID = ev.eventID;
// if not partial, we need to be sure to replay
// past the command list records, so can't
// skip to the file offset of the first event
if(partial)
{
m_pSerialiser->SetOffset(ev.fileOffset);
D3D12CommandData::DrawcallUse use(ev.fileOffset, 0);
auto it = std::lower_bound(m_Cmd.m_DrawcallUses.begin(), m_Cmd.m_DrawcallUses.end(), use);
if(it != m_Cmd.m_DrawcallUses.end())
{
BakedCmdListInfo &cmdInfo =
m_Cmd.m_BakedCmdListInfo[m_Cmd.m_BakedCmdListInfo[it->cmdList].parentList];
cmdInfo.curEventID = it->relativeEID;
}
}
m_Cmd.m_FirstEventID = startEventID;
m_Cmd.m_LastEventID = endEventID;
}
else if(m_State == READING)
{
m_Cmd.m_RootEventID = 1;
m_Cmd.m_RootDrawcallID = 1;
m_Cmd.m_FirstEventID = 0;
m_Cmd.m_LastEventID = ~0U;
}
for(;;)
{
if(m_State == EXECUTING && m_Cmd.m_RootEventID > endEventID)
{
// we can just break out if we've done all the events desired.
// note that the command list events aren't 'real' and we just blaze through them
break;
}
uint64_t offset = m_pSerialiser->GetOffset();
D3D12ChunkType context = (D3D12ChunkType)m_pSerialiser->PushContext(NULL, NULL, 1, false);
m_Cmd.m_LastCmdListID = ResourceId();
ProcessChunk(offset, context);
RenderDoc::Inst().SetProgress(FileInitialRead, float(offset) / float(m_pSerialiser->GetSize()));
// for now just abort after capture scope. Really we'd need to support multiple frames
// but for now this will do.
if(context == CONTEXT_CAPTURE_FOOTER)
break;
// break out if we were only executing one event
if(m_State == EXECUTING && startEventID == endEventID)
break;
// increment root event ID either if we didn't just replay a cmd
// buffer event, OR if we are doing a frame sub-section replay,
// in which case it's up to the calling code to make sure we only
// replay inside a command list (if we crossed command list
// boundaries, the event IDs would no longer match up).
if(m_Cmd.m_LastCmdListID == ResourceId() || startEventID > 1)
{
m_Cmd.m_RootEventID++;
if(startEventID > 1)
m_pSerialiser->SetOffset(GetEvent(m_Cmd.m_RootEventID).fileOffset);
}
else
{
m_Cmd.m_BakedCmdListInfo[m_Cmd.m_LastCmdListID].curEventID++;
}
}
if(m_State == READING)
{
struct SortEID
{
bool operator()(const FetchAPIEvent &a, const FetchAPIEvent &b)
{
return a.eventID < b.eventID;
}
};
std::sort(m_Cmd.m_Events.begin(), m_Cmd.m_Events.end(), SortEID());
}
for(int p = 0; p < D3D12CommandData::ePartialNum; p++)
SAFE_RELEASE(m_Cmd.m_Partial[p].resultPartialCmdList);
for(auto it = m_Cmd.m_RerecordCmds.begin(); it != m_Cmd.m_RerecordCmds.end(); ++it)
SAFE_RELEASE(it->second);
m_Cmd.m_RerecordCmds.clear();
m_State = READING;
}
WrappedID3D12GraphicsCommandList::WrappedID3D12GraphicsCommandList(ID3D12GraphicsCommandList *real,
WrappedID3D12Device *device,
Serialiser *serialiser,
LogState &state)
: RefCounter12(real), m_pDevice(device), m_State(state)
{
if(RenderDoc::Inst().GetCrashHandler())
RenderDoc::Inst().GetCrashHandler()->RegisterMemoryRegion(
this, sizeof(WrappedID3D12GraphicsCommandList));
if(m_pReal)
m_pReal->QueryInterface(__uuidof(ID3D12DebugCommandList), (void **)&m_WrappedDebug.m_pReal);
#if ENABLED(RDOC_RELEASE)
const bool debugSerialiser = false;
#else
const bool debugSerialiser = true;
#endif
if(RenderDoc::Inst().IsReplayApp())
{
m_pSerialiser = serialiser;
}
else
{
m_pSerialiser = new Serialiser(NULL, Serialiser::WRITING, debugSerialiser);
m_pSerialiser->SetDebugText(debugSerialiser);
}
m_pSerialiser->SetUserData(m_pDevice->GetResourceManager());
// create a temporary and grab its resource ID
m_ResourceID = ResourceIDGen::GetNewUniqueID();
RDCEraseEl(m_Init);
m_ListRecord = NULL;
m_Cmd = NULL;
m_CurGfxRootSig = NULL;
if(!RenderDoc::Inst().IsReplayApp())
{
m_ListRecord = m_pDevice->GetResourceManager()->AddResourceRecord(m_ResourceID);
m_ListRecord->type = Resource_GraphicsCommandList;
m_ListRecord->DataInSerialiser = false;
m_ListRecord->SpecialResource = true;
m_ListRecord->Length = 0;
m_ListRecord->cmdInfo = new CmdListRecordingInfo();
// this is set up in the implicit Reset() right after creation
m_ListRecord->bakedCommands = NULL;
}
else
{
m_Cmd = m_pDevice->GetQueue()->GetCommandData();
}
if(m_pReal)
{
bool ret = m_pDevice->GetResourceManager()->AddWrapper(this, m_pReal);
if(!ret)
RDCERR("Error adding wrapper for ID3D12GraphicsCommandList");
}
m_pDevice->GetResourceManager()->AddCurrentResource(GetResourceID(), this);
m_pDevice->SoftRef();
}
WrappedID3D12GraphicsCommandList::~WrappedID3D12GraphicsCommandList()
{
if(m_pReal)
m_pDevice->GetResourceManager()->RemoveWrapper(m_pReal);
if(m_ListRecord && m_ListRecord->bakedCommands)
m_ListRecord->bakedCommands->Delete(m_pDevice->GetResourceManager());
m_pDevice->GetResourceManager()->ReleaseCurrentResource(GetResourceID());
SAFE_RELEASE(m_WrappedDebug.m_pReal);
SAFE_RELEASE(m_pReal);
}
bool WrappedID3D12GraphicsCommandList::ValidateRootGPUVA(ResourceId buffer)
{
if(!GetResourceManager()->HasLiveResource(buffer))
{
// abort, we don't have this buffer. Print errors while reading
if(m_State == READING)
{
if(buffer != ResourceId())
{
RDCERR("Don't have live buffer for %llu", buffer);
}
else
{
m_pDevice->AddDebugMessage(eDbgCategory_Resource_Manipulation, eDbgSeverity_Medium,
eDbgSource_IncorrectAPIUse,
"Binding 0 as a GPU Virtual Address in a root constant is "
"invalid. This call will be dropped during replay.");
}
}
return true;
}
return false;
}
HRESULT STDMETHODCALLTYPE WrappedID3D12GraphicsCommandList::QueryInterface(REFIID riid,
void **ppvObject)
{
if(riid == __uuidof(IUnknown))
{
*ppvObject = (IUnknown *)(ID3D12GraphicsCommandList *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D12GraphicsCommandList))
{
*ppvObject = (ID3D12GraphicsCommandList *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D12CommandList))
{
*ppvObject = (ID3D12CommandList *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D12Pageable))
{
*ppvObject = (ID3D12Pageable *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D12DeviceChild))
{
*ppvObject = (ID3D12DeviceChild *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D12Object))
{
*ppvObject = (ID3D12DeviceChild *)this;
AddRef();
return S_OK;
}
else
{
string guid = ToStr::Get(riid);
RDCWARN("Querying ID3D12GraphicsCommandList for interface: %s", guid.c_str());
}
return RefCounter12::QueryInterface(riid, ppvObject);
}
void BakedCmdListInfo::ShiftForRemoved(uint32_t shiftDrawID, uint32_t shiftEID, size_t idx)
{
std::vector<D3D12DrawcallTreeNode> &draws = draw->children;
drawCount -= shiftDrawID;
eventCount -= shiftEID;
if(idx < draws.size())
{
for(size_t i = idx; i < draws.size(); i++)
{
// should have no children as we don't push in for markers since they
// can cross command list boundaries.
RDCASSERT(draws[i].children.empty());
draws[i].draw.eventID -= shiftEID;
draws[i].draw.drawcallID -= shiftDrawID;
for(int32_t e = 0; e < draws[i].draw.events.count; e++)
draws[i].draw.events[e].eventID -= shiftEID;
}
uint32_t lastEID = draws[idx].draw.eventID;
// shift any resource usage for drawcalls after the removed section
for(size_t i = 0; i < draw->resourceUsage.size(); i++)
{
if(draw->resourceUsage[i].second.eventID >= lastEID)
draw->resourceUsage[i].second.eventID -= shiftEID;
}
// patch any subsequent executes
for(size_t i = 0; i < executeEvents.size(); i++)
{
if(executeEvents[i].baseEvent >= lastEID)
{
executeEvents[i].baseEvent -= shiftEID;
if(executeEvents[i].lastEvent > 0)
executeEvents[i].lastEvent -= shiftEID;
}
}
}
}
D3D12CommandData::D3D12CommandData()
{
m_CurChunkOffset = 0;
m_RootEventID = 1;
m_RootDrawcallID = 1;
m_FirstEventID = 0;
m_LastEventID = ~0U;
m_pDevice = NULL;
m_pSerialiser = NULL;
m_DrawcallCallback = NULL;
m_AddedDrawcall = false;
m_RootDrawcallStack.push_back(&m_ParentDrawcall);
}
void D3D12CommandData::GetIndirectBuffer(size_t size, ID3D12Resource **buf, uint64_t *offs)
{
// check if we need to allocate a new buffer
if(m_IndirectBuffers.empty() || m_IndirectOffset + size > m_IndirectSize)
{
D3D12_RESOURCE_DESC indirectDesc;
indirectDesc.Alignment = 0;
indirectDesc.DepthOrArraySize = 1;
indirectDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
indirectDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
indirectDesc.Format = DXGI_FORMAT_UNKNOWN;
indirectDesc.Height = 1;
indirectDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
indirectDesc.MipLevels = 1;
indirectDesc.SampleDesc.Count = 1;
indirectDesc.SampleDesc.Quality = 0;
indirectDesc.Width = m_IndirectSize;
// create a custom heap that sits in CPU memory and is mappable, but we can
// use for indirect args (unlike upload and readback).
D3D12_HEAP_PROPERTIES heapProps;
heapProps.Type = D3D12_HEAP_TYPE_CUSTOM;
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE;
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_L0;
heapProps.CreationNodeMask = 1;
heapProps.VisibleNodeMask = 1;
ID3D12Resource *argbuf = NULL;
HRESULT hr = m_pDevice->CreateCommittedResource(&heapProps, D3D12_HEAP_FLAG_NONE, &indirectDesc,
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT, NULL,
__uuidof(ID3D12Resource), (void **)&argbuf);
if(FAILED(hr))
RDCERR("Failed to create indirect buffer, HRESULT: 0x%08x", hr);
m_IndirectBuffers.push_back(argbuf);
m_IndirectOffset = 0;
}
*buf = m_IndirectBuffers.back();
*offs = m_IndirectOffset;
m_IndirectOffset = AlignUp16(m_IndirectOffset + size);
}
uint32_t D3D12CommandData::HandlePreCallback(ID3D12GraphicsCommandList *list, bool dispatch,
uint32_t multiDrawOffset)
{
if(!m_DrawcallCallback)
return 0;
// look up the EID this drawcall came from
DrawcallUse use(m_CurChunkOffset, 0);
auto it = std::lower_bound(m_DrawcallUses.begin(), m_DrawcallUses.end(), use);
RDCASSERT(it != m_DrawcallUses.end());
uint32_t eventID = it->eventID;
RDCASSERT(eventID != 0);
// handle all aliases of this drawcall as long as it's not a multidraw
const FetchDrawcall *draw = m_pDevice->GetDrawcall(eventID);
if(draw == NULL || (draw->flags & eDraw_MultiDraw) == 0)
{
++it;
while(it != m_DrawcallUses.end() && it->fileOffset == m_CurChunkOffset)
{
m_DrawcallCallback->AliasEvent(eventID, it->eventID);
++it;
}
}
eventID += multiDrawOffset;
if(dispatch)
m_DrawcallCallback->PreDispatch(eventID, list);
else
m_DrawcallCallback->PreDraw(eventID, list);
return eventID;
}
bool D3D12CommandData::ShouldRerecordCmd(ResourceId cmdid)
{
if(m_Partial[Primary].outsideCmdList != NULL)
return true;
if(m_DrawcallCallback && m_DrawcallCallback->RecordAllCmds())
return true;
return cmdid == m_Partial[Primary].partialParent || cmdid == m_Partial[Secondary].partialParent;
}
bool D3D12CommandData::InRerecordRange(ResourceId cmdid)
{
if(m_Partial[Primary].outsideCmdList != NULL)
return true;
if(m_DrawcallCallback && m_DrawcallCallback->RecordAllCmds())
return true;
for(int p = 0; p < ePartialNum; p++)
{
if(cmdid == m_Partial[p].partialParent)
{
return m_BakedCmdListInfo[m_Partial[p].partialParent].curEventID <=
m_LastEventID - m_Partial[p].baseEvent;
}
}
return false;
}
ID3D12GraphicsCommandList *D3D12CommandData::RerecordCmdList(ResourceId cmdid,
PartialReplayIndex partialType)
{
if(m_Partial[Primary].outsideCmdList != NULL)
return m_Partial[Primary].outsideCmdList;
if(m_DrawcallCallback && m_DrawcallCallback->RecordAllCmds())
{
auto it = m_RerecordCmds.find(cmdid);
RDCASSERT(it != m_RerecordCmds.end());
return it->second;
}
if(partialType != ePartialNum)
return m_Partial[partialType].resultPartialCmdList;
for(int p = 0; p < ePartialNum; p++)
if(cmdid == m_Partial[p].partialParent)
return m_Partial[p].resultPartialCmdList;
RDCERR("Calling re-record for invalid command list id");
return NULL;
}
void D3D12CommandData::AddEvent(string description)
{
FetchAPIEvent apievent;
apievent.context = ResourceId();
apievent.fileOffset = m_CurChunkOffset;
apievent.eventID = m_LastCmdListID != ResourceId() ? m_BakedCmdListInfo[m_LastCmdListID].curEventID
: m_RootEventID;
apievent.eventDesc = description;
Callstack::Stackwalk *stack = m_pSerialiser->GetLastCallstack();
if(stack)
{
create_array(apievent.callstack, stack->NumLevels());
memcpy(apievent.callstack.elems, stack->GetAddrs(), sizeof(uint64_t) * stack->NumLevels());
}
for(size_t i = 0; i < m_EventMessages.size(); i++)
m_EventMessages[i].eventID = apievent.eventID;
if(m_LastCmdListID != ResourceId())
{
m_BakedCmdListInfo[m_LastCmdListID].curEvents.push_back(apievent);
vector<DebugMessage> &msgs = m_BakedCmdListInfo[m_LastCmdListID].debugMessages;
msgs.insert(msgs.end(), m_EventMessages.begin(), m_EventMessages.end());
}
else
{
m_RootEvents.push_back(apievent);
m_Events.push_back(apievent);
for(auto it = m_EventMessages.begin(); it != m_EventMessages.end(); ++it)
m_pDevice->AddDebugMessage(*it);
}
m_EventMessages.clear();
}
void D3D12CommandData::AddUsage(D3D12DrawcallTreeNode &drawNode, ResourceId id, uint32_t EID,
ResourceUsage usage)
{
if(id == ResourceId())
return;
drawNode.resourceUsage.push_back(std::make_pair(id, EventUsage(EID, usage)));
}
void D3D12CommandData::AddUsage(D3D12DrawcallTreeNode &drawNode)
{
FetchDrawcall &d = drawNode.draw;
const D3D12RenderState &state = m_BakedCmdListInfo[m_LastCmdListID].state;
uint32_t e = d.eventID;
if((d.flags & (eDraw_Drawcall | eDraw_Dispatch)) == 0)
return;
const D3D12RenderState::RootSignature *rootdata = NULL;
if((d.flags & eDraw_Dispatch) && state.compute.rootsig != ResourceId())
{
rootdata = &state.compute;
}
else if(state.graphics.rootsig != ResourceId())
{
rootdata = &state.graphics;
if(d.flags & eDraw_UseIBuffer && state.ibuffer.buf != ResourceId())
drawNode.resourceUsage.push_back(
std::make_pair(state.ibuffer.buf, EventUsage(e, eUsage_IndexBuffer)));
for(size_t i = 0; i < state.vbuffers.size(); i++)
{
if(state.vbuffers[i].buf != ResourceId())
drawNode.resourceUsage.push_back(
std::make_pair(state.vbuffers[i].buf, EventUsage(e, eUsage_VertexBuffer)));
}
for(size_t i = 0; i < state.streamouts.size(); i++)
{
if(state.streamouts[i].buf != ResourceId())
drawNode.resourceUsage.push_back(
std::make_pair(state.streamouts[i].buf, EventUsage(e, eUsage_SO)));
if(state.streamouts[i].countbuf != ResourceId())
drawNode.resourceUsage.push_back(
std::make_pair(state.streamouts[i].countbuf, EventUsage(e, eUsage_SO)));
}
vector<ResourceId> rts = state.GetRTVIDs();
for(size_t i = 0; i < rts.size(); i++)
{
if(rts[i] != ResourceId())
drawNode.resourceUsage.push_back(std::make_pair(rts[i], EventUsage(e, eUsage_ColourTarget)));
}
ResourceId id = state.GetDSVID();
if(id != ResourceId())
drawNode.resourceUsage.push_back(std::make_pair(id, EventUsage(e, eUsage_DepthStencilTarget)));
}
if(rootdata)
{
WrappedID3D12RootSignature *sig =
m_pDevice->GetResourceManager()->GetCurrentAs<WrappedID3D12RootSignature>(rootdata->rootsig);
for(size_t rootEl = 0; rootEl < sig->sig.params.size(); rootEl++)
{
if(rootEl >= rootdata->sigelems.size())
break;
const D3D12RootSignatureParameter &p = sig->sig.params[rootEl];
const D3D12RenderState::SignatureElement &el = rootdata->sigelems[rootEl];
ResourceUsage cb = eUsage_CS_Constants;
ResourceUsage ro = eUsage_CS_Resource;
ResourceUsage rw = eUsage_CS_RWResource;
if(rootdata == &state.graphics)
{
if(p.ShaderVisibility == D3D12_SHADER_VISIBILITY_ALL)
{
cb = eUsage_All_Constants;
ro = eUsage_All_Resource;
rw = eUsage_All_RWResource;
}
else
{
cb = ResourceUsage(eUsage_VS_Constants + p.ShaderVisibility -
D3D12_SHADER_VISIBILITY_VERTEX);
ro = ResourceUsage(eUsage_VS_Resource + p.ShaderVisibility - D3D12_SHADER_VISIBILITY_VERTEX);
rw = ResourceUsage(eUsage_VS_RWResource + p.ShaderVisibility -
D3D12_SHADER_VISIBILITY_VERTEX);
}
}
if(p.ParameterType == D3D12_ROOT_PARAMETER_TYPE_CBV && el.type == eRootCBV)
{
AddUsage(drawNode, el.id, e, cb);
}
else if(p.ParameterType == D3D12_ROOT_PARAMETER_TYPE_SRV && el.type == eRootSRV)
{
AddUsage(drawNode, el.id, e, ro);
}
else if(p.ParameterType == D3D12_ROOT_PARAMETER_TYPE_UAV && el.type == eRootUAV)
{
AddUsage(drawNode, el.id, e, rw);
}
else if(p.ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE && el.type == eRootTable)
{
WrappedID3D12DescriptorHeap *heap =
m_pDevice->GetResourceManager()->GetCurrentAs<WrappedID3D12DescriptorHeap>(el.id);
if(heap == NULL)
continue;
UINT prevTableOffset = 0;
for(size_t r = 0; r < p.ranges.size(); r++)
{
const D3D12_DESCRIPTOR_RANGE1 &range = p.ranges[r];
UINT offset = range.OffsetInDescriptorsFromTableStart;
if(range.OffsetInDescriptorsFromTableStart == D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
offset = prevTableOffset;
D3D12Descriptor *desc = (D3D12Descriptor *)heap->GetCPUDescriptorHandleForHeapStart().ptr;
desc += el.offset;
desc += offset;
prevTableOffset = offset + range.NumDescriptors;
if(range.RangeType == D3D12_DESCRIPTOR_RANGE_TYPE_CBV)
{
EventUsage usage(e, cb);
for(UINT i = 0; i < range.NumDescriptors; i++)
{
ResourceId id =
WrappedID3D12Resource::GetResIDFromAddr(desc->nonsamp.cbv.BufferLocation);
AddUsage(drawNode, id, e, cb);
desc++;
}
}
else if(range.RangeType == D3D12_DESCRIPTOR_RANGE_TYPE_SRV ||
range.RangeType == D3D12_DESCRIPTOR_RANGE_TYPE_UAV)
{
ResourceUsage usage = range.RangeType == D3D12_DESCRIPTOR_RANGE_TYPE_SRV ? ro : rw;
for(UINT i = 0; i < range.NumDescriptors; i++)
{
AddUsage(drawNode, GetResID(desc->nonsamp.resource), e, usage);
desc++;
}
}
}
}
}
}
}
void D3D12CommandData::AddDrawcall(const FetchDrawcall &d, bool hasEvents, bool addUsage)
{
m_AddedDrawcall = true;
FetchDrawcall draw = d;
draw.eventID = m_LastCmdListID != ResourceId() ? m_BakedCmdListInfo[m_LastCmdListID].curEventID
: m_RootEventID;
draw.drawcallID = m_LastCmdListID != ResourceId() ? m_BakedCmdListInfo[m_LastCmdListID].drawCount
: m_RootDrawcallID;
for(int i = 0; i < 8; i++)
draw.outputs[i] = ResourceId();
draw.depthOut = ResourceId();
draw.indexByteWidth = 0;
draw.topology = eTopology_Unknown;
if(m_LastCmdListID != ResourceId())
{
draw.topology = MakePrimitiveTopology(m_BakedCmdListInfo[m_LastCmdListID].state.topo);
draw.indexByteWidth = m_BakedCmdListInfo[m_LastCmdListID].state.ibuffer.bytewidth;
vector<ResourceId> rts = m_BakedCmdListInfo[m_LastCmdListID].state.GetRTVIDs();
for(size_t i = 0; i < ARRAY_COUNT(draw.outputs); i++)
{
if(i < rts.size())
draw.outputs[i] = rts[i];
else
draw.outputs[i] = ResourceId();
}
draw.depthOut = m_BakedCmdListInfo[m_LastCmdListID].state.GetDSVID();
}
if(m_LastCmdListID != ResourceId())
m_BakedCmdListInfo[m_LastCmdListID].drawCount++;
else
m_RootDrawcallID++;
if(hasEvents)
{
vector<FetchAPIEvent> &srcEvents = m_LastCmdListID != ResourceId()
? m_BakedCmdListInfo[m_LastCmdListID].curEvents
: m_RootEvents;
draw.events = srcEvents;
srcEvents.clear();
}
// should have at least the root drawcall here, push this drawcall
// onto the back's children list.
if(!GetDrawcallStack().empty())
{
D3D12DrawcallTreeNode node(draw);
node.resourceUsage.swap(m_BakedCmdListInfo[m_LastCmdListID].resourceUsage);
if(m_LastCmdListID != ResourceId() && addUsage)
AddUsage(node);
node.children.insert(node.children.begin(), draw.children.elems,
draw.children.elems + draw.children.count);
GetDrawcallStack().back()->children.push_back(node);
}
else
RDCERR("Somehow lost drawcall stack!");
}
void D3D12CommandData::InsertDrawsAndRefreshIDs(ResourceId cmd,
vector<D3D12DrawcallTreeNode> &cmdBufNodes)
{
// assign new drawcall IDs
for(size_t i = 0; i < cmdBufNodes.size(); i++)
{
if(cmdBufNodes[i].draw.flags & eDraw_PopMarker)
{
if(GetDrawcallStack().size() > 1)
GetDrawcallStack().pop_back();
// Skip - pop marker draws aren't processed otherwise, we just apply them to the drawcall
// stack.
continue;
}
D3D12DrawcallTreeNode n = cmdBufNodes[i];
n.draw.eventID += m_RootEventID;
n.draw.drawcallID += m_RootDrawcallID;
for(int32_t e = 0; e < n.draw.events.count; e++)
{
n.draw.events[e].eventID += m_RootEventID;
m_Events.push_back(n.draw.events[e]);
}
DrawcallUse use(m_Events.back().fileOffset, n.draw.eventID, cmd, cmdBufNodes[i].draw.eventID);
// insert in sorted location
auto drawit = std::lower_bound(m_DrawcallUses.begin(), m_DrawcallUses.end(), use);
m_DrawcallUses.insert(drawit, use);
RDCASSERT(n.children.empty());
for(auto it = n.resourceUsage.begin(); it != n.resourceUsage.end(); ++it)
{
EventUsage u = it->second;
u.eventID += m_RootEventID;
m_ResourceUses[it->first].push_back(u);
}
GetDrawcallStack().back()->children.push_back(n);
// if this is a push marker too, step down the drawcall stack
if(cmdBufNodes[i].draw.flags & eDraw_PushMarker)
GetDrawcallStack().push_back(&GetDrawcallStack().back()->children.back());
}
}