This website requires JavaScript.
Explore
Help
Register
Sign In
lee
/
renderdoc
Watch
1
Star
0
Fork
0
mirror of
https://github.com/baldurk/renderdoc.git
synced
2026-10-09 05:41:31 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
0156f641dd017e86bb5b22940e99e68786021f7a
renderdoc
/
renderdocui
/
Interop
T
History
baldurk
e0bbed0b34
Pass shader specialization data to pipeline state (just data, not in UI)
2016-02-07 18:49:22 +01:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
Fix leaking memory in byte[] marshalling case
2016-02-07 18:47:41 +01:00
D3D11PipelineState.cs
…
Enums.cs
Fixes for vulkan for BGRA changes, add R4G4 special format
2016-02-07 18:49:21 +01:00
FetchInfo.cs
Switch buffer offsets and lengths to 64-bit, downcast only where needed
2016-02-07 18:45:06 +01:00
Formatter.cs
…
GLPipelineState.cs
Pass through base mip/level for vulkan resources (also for GL textures)
2016-02-07 18:46:37 +01:00
ReplayRenderer.cs
Change handling of shaders and entry points so they're not aliased
2016-02-07 18:49:03 +01:00
Shader.cs
Handle array outputs in SPIR-V, add array index to signature parameter
2016-02-07 18:47:36 +01:00
StaticExports.cs
…
VulkanPipelineState.cs
Pass shader specialization data to pipeline state (just data, not in UI)
2016-02-07 18:49:22 +01:00