Files
renderdoc/renderdoc/driver/ihv/nv/nvapi_hooks.cpp
T
baldurk 015cae07ca Hook nvEnc open encode session and unwrap device passed in
* Newer nvenc seems to check that this device matches resource->GetDevice() for
  passed in resources which is reasonable to want, so we unwrap it on the way
  in.
2021-05-04 19:07:10 +01:00

754 lines
28 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2020-2021 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include <unordered_map>
#include "common/formatting.h"
#include "core/core.h"
#include "driver/d3d11/d3d11_hooks.h"
#include "hooks/hooks.h"
#include "nvapi_wrapper.h"
#include "driver/dx/official/d3d11.h"
#include "driver/dx/official/d3d12.h"
#include "official/nvapi/nvapi.h"
namespace
{
#include "official/nvapi/nvapi_interface.h"
};
#if ENABLED(RDOC_X64)
#define BIT_SPECIFIC_DLL(dll32, dll64) dll64
#else
#define BIT_SPECIFIC_DLL(dll32, dll64) dll32
#endif
ID3D11Resource *UnwrapDXResource(void *dxObject);
typedef void *(__cdecl *PFNNVQueryInterface)(uint32_t ID);
typedef HRESULT (*PFNNVCreateDeviceAndSwapChain)(
_In_opt_ IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT,
_In_reads_opt_(FeatureLevels) CONST D3D_FEATURE_LEVEL *, UINT FeatureLevels, UINT,
_In_opt_ CONST DXGI_SWAP_CHAIN_DESC *, _COM_Outptr_opt_ IDXGISwapChain **,
_COM_Outptr_opt_ ID3D11Device **, _Out_opt_ D3D_FEATURE_LEVEL *,
_COM_Outptr_opt_ ID3D11DeviceContext **, NVAPI_DEVICE_FEATURE_LEVEL *);
// this is the type of the lambda we use to route the call out to the 'real' function inside our
// generic wrapper.
// Could be any of D3D11CreateDevice, D3D11CreateDeviceAndSwapChain, or the nvapi equivalents
typedef std::function<HRESULT(IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT, CONST D3D_FEATURE_LEVEL *,
UINT FeatureLevels, UINT, CONST DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **,
ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **)>
RealD3D11CreateFunction;
#define NVENCAPI __stdcall
enum NVENCSTATUS
{
NV_ENC_SUCCESS = 0,
NV_ENC_ERR_INVALID_PTR = 6,
};
enum NV_ENC_INPUT_RESOURCE_TYPE : uint32_t
{
NV_ENC_INPUT_RESOURCE_TYPE_DIRECTX = 0x0,
NV_ENC_INPUT_RESOURCE_TYPE_CUDADEVICEPTR = 0x1,
NV_ENC_INPUT_RESOURCE_TYPE_CUDAARRAY = 0x2,
NV_ENC_INPUT_RESOURCE_TYPE_OPENGL_TEX = 0x3
};
enum NV_ENC_DEVICE_TYPE : uint32_t
{
NV_ENC_DEVICE_TYPE_DIRECTX = 0x0,
NV_ENC_DEVICE_TYPE_CUDA = 0x1,
NV_ENC_DEVICE_TYPE_OPENGL = 0x2,
};
struct NV_ENC_REGISTER_RESOURCE
{
uint32_t version;
NV_ENC_INPUT_RESOURCE_TYPE resourceType;
uint32_t dummy[4];
void *resourceToRegister;
// there is more data here but we don't allocate this structure only patch the above pointer, so
// we don't need it
};
struct NV_ENC_OPEN_ENCODE_SESSION_EX_PARAMS
{
uint32_t version;
NV_ENC_DEVICE_TYPE deviceType;
void *device;
// there is more data here but we don't allocate this structure only patch the above pointer, so
// we don't need it
};
typedef NVENCSTATUS(NVENCAPI *PNVENCREGISTERRESOURCE)(void *encoder,
NV_ENC_REGISTER_RESOURCE *params);
typedef NVENCSTATUS(NVENCAPI *PNVENCOPENENCODESESSION)(void *device, uint32_t devType,
void **encoder);
typedef NVENCSTATUS(NVENCAPI *PNVENCOPENENCODESESSIONEX)(NV_ENC_OPEN_ENCODE_SESSION_EX_PARAMS *params,
void **encoder);
struct NV_ENCODE_API_FUNCTION_LIST
{
uint32_t version;
uint32_t reserved;
PNVENCOPENENCODESESSION nvEncOpenEncodeSession;
void *otherFunctions[28]; // other functions in the dispatch table
PNVENCOPENENCODESESSIONEX nvEncOpenEncodeSessionEx;
PNVENCREGISTERRESOURCE nvEncRegisterResource;
// there is more data here but we don't allocate this structure only patch the above pointers, so
// we don't need it
};
typedef NVENCSTATUS(NVENCAPI *PFN_NvEncodeAPICreateInstance)(NV_ENCODE_API_FUNCTION_LIST *);
class NVHook : LibraryHook
{
public:
void RegisterHooks()
{
RDCLOG("Registering nvidia hooks");
LibraryHooks::RegisterLibraryHook(BIT_SPECIFIC_DLL("nvapi.dll", "nvapi64.dll"), NULL);
nvapi_QueryInterface.Register(BIT_SPECIFIC_DLL("nvapi.dll", "nvapi64.dll"),
"nvapi_QueryInterface", nvapi_QueryInterface_hook);
// we need to wrap nvcodec to handle unwrapping D3D11 pointers passed to it
LibraryHooks::RegisterLibraryHook(BIT_SPECIFIC_DLL("nvEncodeAPI.dll", "nvEncodeAPI64.dll"), NULL);
NvEncodeCreate.Register(BIT_SPECIFIC_DLL("nvEncodeAPI.dll", "nvEncodeAPI64.dll"),
"NvEncodeAPICreateInstance", NvEncodeAPICreateInstance_hook);
// we need ID -> function lookup, not function -> ID as the table gives us. We also want fairly
// quick lookup since some programs call nvapi_QueryInterface at *high* frequency.
for(const NVAPI_INTERFACE_TABLE &iface : nvapi_interface_table)
nvapi_lookup[iface.id] = iface.func;
}
private:
static NVHook nvhooks;
std::unordered_map<uint32_t, const char *> nvapi_lookup;
HookedFunction<PFNNVQueryInterface> nvapi_QueryInterface;
HookedFunction<PFN_NvEncodeAPICreateInstance> NvEncodeCreate;
#define HOOK_NVAPI(fname, ID) HookedFunction<decltype(&::fname)> fname;
#define WHITELIST_NVAPI(fname, ID)
#define NVAPI_FUNCS() \
HOOK_NVAPI(NvAPI_Initialize, 0x0150e828); \
HOOK_NVAPI(NvAPI_D3D11_CreateDevice, 0x6a16d3a0); \
HOOK_NVAPI(NvAPI_D3D11_CreateDeviceAndSwapChain, 0xbb939ee5); \
HOOK_NVAPI(NvAPI_D3D11_IsNvShaderExtnOpCodeSupported, 0x5f68da40); \
HOOK_NVAPI(NvAPI_D3D11_SetNvShaderExtnSlot, 0x8e90bb9f); \
HOOK_NVAPI(NvAPI_D3D11_SetNvShaderExtnSlotLocalThread, 0x0e6482a0); \
HOOK_NVAPI(NvAPI_D3D12_IsNvShaderExtnOpCodeSupported, 0x3dfacec8); \
HOOK_NVAPI(NvAPI_D3D12_SetNvShaderExtnSlotSpace, 0xac2dfeb5); \
HOOK_NVAPI(NvAPI_D3D12_SetNvShaderExtnSlotSpaceLocalThread, 0x43d867c0); \
HOOK_NVAPI(NvAPI_D3D12_CreateGraphicsPipelineState, 0x2fc28856); \
HOOK_NVAPI(NvAPI_D3D12_CreateComputePipelineState, 0x2762deac); \
WHITELIST_NVAPI(NvAPI_Unload, 0xd22bdd7e); \
WHITELIST_NVAPI(NvAPI_GetErrorMessage, 0x6c2d048c); \
WHITELIST_NVAPI(NvAPI_GetInterfaceVersionString, 0x01053fa5);
NVAPI_FUNCS();
static NvAPI_Status __cdecl NvAPI_D3D11_IsNvShaderExtnOpCodeSupported_hook(__in IUnknown *pDev,
__in NvU32 opCode,
__out bool *pSupported)
{
INVAPID3DDevice *nvapiDev = NULL;
HRESULT hr = pDev->QueryInterface(__uuidof(INVAPID3DDevice), (void **)&nvapiDev);
// this will only succeed if it's our own wrapped device. It doesn't change the refcount, this
// is a COM-breaking backdoor
if(SUCCEEDED(hr))
{
return nvhooks.NvAPI_D3D11_IsNvShaderExtnOpCodeSupported()(nvapiDev->GetReal(), opCode,
pSupported);
}
else
{
RDCERR("Didn't pass RenderDoc-wrapped device to nvapi function");
return NVAPI_INVALID_POINTER;
}
}
static NvAPI_Status __cdecl NvAPI_D3D12_IsNvShaderExtnOpCodeSupported_hook(__in IUnknown *pDev,
__in NvU32 opCode,
__out bool *pSupported)
{
INVAPID3DDevice *nvapiDev = NULL;
HRESULT hr = pDev->QueryInterface(__uuidof(INVAPID3DDevice), (void **)&nvapiDev);
// this will only succeed if it's our own wrapped device. It doesn't change the refcount, this
// is a COM-breaking backdoor
if(SUCCEEDED(hr))
{
IUnknown *real = nvapiDev->GetReal();
ID3D12Device *dev = NULL;
hr = real->QueryInterface(__uuidof(ID3D12Device), (void **)&dev);
if(SUCCEEDED(hr))
{
NvAPI_Status ret =
nvhooks.NvAPI_D3D12_IsNvShaderExtnOpCodeSupported()(dev, opCode, pSupported);
dev->Release();
return ret;
}
else
{
RDCERR("Couldn't retrieve ID3D12Device from RenderDoc-wrapped device");
return NVAPI_INVALID_POINTER;
}
}
else
{
RDCERR("Didn't pass RenderDoc-wrapped device to nvapi function");
return NVAPI_INVALID_POINTER;
}
}
static NvAPI_Status __cdecl NvAPI_D3D11_SetNvShaderExtnSlot_hook(__in IUnknown *pDev,
__in NvU32 uavSlot)
{
INVAPID3DDevice *nvapiDev = NULL;
HRESULT hr = pDev->QueryInterface(__uuidof(INVAPID3DDevice), (void **)&nvapiDev);
// this will only succeed if it's our own wrapped device. It doesn't change the refcount, this
// is a COM-breaking backdoor
if(SUCCEEDED(hr))
{
NvAPI_Status ret = nvhooks.NvAPI_D3D11_SetNvShaderExtnSlot()(nvapiDev->GetReal(), uavSlot);
nvapiDev->SetShaderExtUAV(~0U, uavSlot, TRUE);
return ret;
}
else
{
RDCERR("Didn't pass RenderDoc-wrapped device to nvapi function");
return NVAPI_INVALID_POINTER;
}
}
static NvAPI_Status __cdecl NvAPI_D3D11_SetNvShaderExtnSlotLocalThread_hook(__in IUnknown *pDev,
__in NvU32 uavSlot)
{
INVAPID3DDevice *nvapiDev = NULL;
HRESULT hr = pDev->QueryInterface(__uuidof(INVAPID3DDevice), (void **)&nvapiDev);
// this will only succeed if it's our own wrapped device. It doesn't change the refcount, this
// is a COM-breaking backdoor
if(SUCCEEDED(hr))
{
NvAPI_Status ret =
nvhooks.NvAPI_D3D11_SetNvShaderExtnSlotLocalThread()(nvapiDev->GetReal(), uavSlot);
nvapiDev->SetShaderExtUAV(~0U, uavSlot, FALSE);
return ret;
}
else
{
RDCERR("Didn't pass RenderDoc-wrapped device to nvapi function");
return NVAPI_INVALID_POINTER;
}
}
static NvAPI_Status __cdecl NvAPI_D3D12_SetNvShaderExtnSlotSpace_hook(__in IUnknown *pDev,
__in NvU32 uavSlot,
__in NvU32 uavSpace)
{
INVAPID3DDevice *nvapiDev = NULL;
HRESULT hr = pDev->QueryInterface(__uuidof(INVAPID3DDevice), (void **)&nvapiDev);
// this will only succeed if it's our own wrapped device. It doesn't change the refcount, this
// is a COM-breaking backdoor
if(SUCCEEDED(hr))
{
NvAPI_Status ret =
nvhooks.NvAPI_D3D12_SetNvShaderExtnSlotSpace()(nvapiDev->GetReal(), uavSlot, uavSpace);
nvapiDev->SetShaderExtUAV(uavSpace, uavSlot, TRUE);
return ret;
}
else
{
RDCERR("Didn't pass RenderDoc-wrapped device to nvapi function");
return NVAPI_INVALID_POINTER;
}
}
static NvAPI_Status __cdecl NvAPI_D3D12_SetNvShaderExtnSlotSpaceLocalThread_hook(
__in IUnknown *pDev, __in NvU32 uavSlot, __in NvU32 uavSpace)
{
INVAPID3DDevice *nvapiDev = NULL;
HRESULT hr = pDev->QueryInterface(__uuidof(INVAPID3DDevice), (void **)&nvapiDev);
// this will only succeed if it's our own wrapped device. It doesn't change the refcount, this
// is a COM-breaking backdoor
if(SUCCEEDED(hr))
{
NvAPI_Status ret = nvhooks.NvAPI_D3D12_SetNvShaderExtnSlotSpaceLocalThread()(
nvapiDev->GetReal(), uavSlot, uavSpace);
nvapiDev->SetShaderExtUAV(uavSpace, uavSlot, FALSE);
return ret;
}
else
{
RDCERR("Didn't pass RenderDoc-wrapped device to nvapi function");
return NVAPI_INVALID_POINTER;
}
}
static NvAPI_Status __cdecl NvAPI_D3D12_CreateGraphicsPipelineState_hook(
__in ID3D12Device *pDevice, __in const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pPSODesc,
NvU32 numExtensions, __in const NVAPI_D3D12_PSO_EXTENSION_DESC **ppExtensions,
__out ID3D12PipelineState **ppPSO)
{
// check that there's only supported extensions first, and extract the info we want.
uint32_t reg = 0, space = 0;
for(NvU32 i = 0; i < numExtensions; i++)
{
if(ppExtensions[i]->psoExtension != NV_PSO_SET_SHADER_EXTNENSION_SLOT_AND_SPACE)
{
RDCWARN("Unsupported D3D12 PSO extension: %d", ppExtensions[i]->psoExtension);
return NVAPI_NOT_SUPPORTED;
}
// the versions don't look to be backwards compatible so we have to require an exact version
if(ppExtensions[i]->baseVersion != NV_PSO_EXTENSION_DESC_VER)
{
RDCERR("Unsupported PSO extension version %x, expected %x", ppExtensions[i]->baseVersion,
NV_PSO_EXTENSION_DESC_VER);
return NVAPI_NOT_SUPPORTED;
}
const NVAPI_D3D12_PSO_SET_SHADER_EXTENSION_SLOT_DESC_V1 *psoExt =
(const NVAPI_D3D12_PSO_SET_SHADER_EXTENSION_SLOT_DESC_V1 *)ppExtensions[i];
if(psoExt->version != NV_SET_SHADER_EXTENSION_SLOT_DESC_VER)
{
RDCERR("Unsupported set-slot extension version %x, expected %x", psoExt->version,
NV_SET_SHADER_EXTENSION_SLOT_DESC_VER);
return NVAPI_NOT_SUPPORTED;
}
reg = psoExt->uavSlot;
space = psoExt->registerSpace;
}
INVAPID3DDevice *nvapiDev = NULL;
HRESULT hr = pDevice->QueryInterface(__uuidof(INVAPID3DDevice), (void **)&nvapiDev);
// this will only succeed if it's our own wrapped device. It doesn't change the refcount, this
// is a COM-breaking backdoor
if(SUCCEEDED(hr))
{
IUnknown *real = nvapiDev->GetReal();
ID3D12Device *dev = NULL;
hr = real->QueryInterface(__uuidof(ID3D12Device), (void **)&dev);
if(SUCCEEDED(hr))
{
D3D12_GRAPHICS_PIPELINE_STATE_DESC desc = *pPSODesc;
nvapiDev->UnwrapDesc(&desc);
ID3D12PipelineState *realPSO = NULL;
NvAPI_Status ret = nvhooks.NvAPI_D3D12_CreateGraphicsPipelineState()(
dev, &desc, numExtensions, ppExtensions, &realPSO);
dev->Release();
if(ret == NVAPI_OK)
{
*ppPSO = nvapiDev->ProcessCreatedGraphicsPipelineState(pPSODesc, reg, space, realPSO);
return NVAPI_OK;
}
else
{
SAFE_RELEASE(realPSO);
}
return ret;
}
else
{
RDCERR("Couldn't retrieve ID3D12Device from RenderDoc-wrapped device");
return NVAPI_INVALID_POINTER;
}
}
else
{
RDCERR("Didn't pass RenderDoc-wrapped device to nvapi function");
return NVAPI_INVALID_POINTER;
}
}
static NvAPI_Status __cdecl NvAPI_D3D12_CreateComputePipelineState_hook(
__in ID3D12Device *pDevice, __in const D3D12_COMPUTE_PIPELINE_STATE_DESC *pPSODesc,
NvU32 numExtensions, __in const NVAPI_D3D12_PSO_EXTENSION_DESC **ppExtensions,
__out ID3D12PipelineState **ppPSO)
{
// check that there's only supported extensions first, and extract the info we want.
uint32_t reg = 0, space = 0;
for(NvU32 i = 0; i < numExtensions; i++)
{
if(ppExtensions[i]->psoExtension != NV_PSO_SET_SHADER_EXTNENSION_SLOT_AND_SPACE)
{
RDCWARN("Unsupported D3D12 PSO extension: %d", ppExtensions[i]->psoExtension);
return NVAPI_NOT_SUPPORTED;
}
// the versions don't look to be backwards compatible so we have to require an exact version
if(ppExtensions[i]->baseVersion != NV_PSO_EXTENSION_DESC_VER)
{
RDCERR("Unsupported PSO extension version %x, expected %x", ppExtensions[i]->baseVersion,
NV_PSO_EXTENSION_DESC_VER);
return NVAPI_NOT_SUPPORTED;
}
const NVAPI_D3D12_PSO_SET_SHADER_EXTENSION_SLOT_DESC_V1 *psoExt =
(const NVAPI_D3D12_PSO_SET_SHADER_EXTENSION_SLOT_DESC_V1 *)ppExtensions[i];
if(psoExt->version != NV_SET_SHADER_EXTENSION_SLOT_DESC_VER)
{
RDCERR("Unsupported set-slot extension version %x, expected %x", psoExt->version,
NV_SET_SHADER_EXTENSION_SLOT_DESC_VER);
return NVAPI_NOT_SUPPORTED;
}
reg = psoExt->uavSlot;
space = psoExt->registerSpace;
}
INVAPID3DDevice *nvapiDev = NULL;
HRESULT hr = pDevice->QueryInterface(__uuidof(INVAPID3DDevice), (void **)&nvapiDev);
// this will only succeed if it's our own wrapped device. It doesn't change the refcount, this
// is a COM-breaking backdoor
if(SUCCEEDED(hr))
{
IUnknown *real = nvapiDev->GetReal();
ID3D12Device *dev = NULL;
hr = real->QueryInterface(__uuidof(ID3D12Device), (void **)&dev);
if(SUCCEEDED(hr))
{
D3D12_COMPUTE_PIPELINE_STATE_DESC desc = *pPSODesc;
nvapiDev->UnwrapDesc(&desc);
ID3D12PipelineState *realPSO = NULL;
NvAPI_Status ret = nvhooks.NvAPI_D3D12_CreateComputePipelineState()(
dev, &desc, numExtensions, ppExtensions, &realPSO);
dev->Release();
if(ret == NVAPI_OK)
{
*ppPSO = nvapiDev->ProcessCreatedComputePipelineState(pPSODesc, reg, space, realPSO);
return NVAPI_OK;
}
else
{
SAFE_RELEASE(realPSO);
}
return ret;
}
else
{
RDCERR("Couldn't retrieve ID3D12Device from RenderDoc-wrapped device");
return NVAPI_INVALID_POINTER;
}
}
else
{
RDCERR("Didn't pass RenderDoc-wrapped device to nvapi function");
return NVAPI_INVALID_POINTER;
}
}
static NvAPI_Status __cdecl NvAPI_Initialize_hook()
{
NvAPI_Status ret = nvhooks.NvAPI_Initialize()();
if(ret == NVAPI_OK)
{
using PFN_NvAPI_GetInterfaceVersionString = decltype(&::NvAPI_GetInterfaceVersionString);
PFN_NvAPI_GetInterfaceVersionString getver =
(PFN_NvAPI_GetInterfaceVersionString)nvhooks.nvapi_QueryInterface()(0x01053fa5);
if(getver)
{
NvAPI_ShortString ver = {};
getver(ver);
if(ver[0])
RDCLOG("Initialised nvapi, version %s", ver);
else
RDCLOG("Initialised nvapi, unknown version");
}
else
{
RDCLOG("Initialised nvapi, unknown version");
}
}
else
{
RDCERR("Error in NvAPI_Initialize: %d", ret);
}
return ret;
}
static HRESULT __cdecl NvAPI_D3D11_CreateDevice_hook(
IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
CONST D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
ID3D11Device **ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel,
ID3D11DeviceContext **ppImmediateContext, NVAPI_DEVICE_FEATURE_LEVEL *outNVLevel)
{
return CreateD3D11_Internal(
[=](IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
CONST D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, IDXGISwapChain **ppSwapChain,
ID3D11Device **ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel,
ID3D11DeviceContext **ppImmediateContext) {
// we know that when we come back in here the swapchain parameters will be NULL because
// that's what we pass below
RDCASSERT(!pSwapChainDesc && !ppSwapChain);
return nvhooks.NvAPI_D3D11_CreateDevice()(
pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion,
ppDevice, pFeatureLevel, ppImmediateContext, outNVLevel);
},
pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, NULL,
NULL, ppDevice, pFeatureLevel, ppImmediateContext);
}
static HRESULT __cdecl NvAPI_D3D11_CreateDeviceAndSwapChain_hook(
IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
CONST D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, IDXGISwapChain **ppSwapChain,
ID3D11Device **ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel,
ID3D11DeviceContext **ppImmediateContext, NVAPI_DEVICE_FEATURE_LEVEL *outNVLevel)
{
return CreateD3D11_Internal(
[=](IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
CONST D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, IDXGISwapChain **ppSwapChain,
ID3D11Device **ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel,
ID3D11DeviceContext **ppImmediateContext) {
return nvhooks.NvAPI_D3D11_CreateDeviceAndSwapChain()(
pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion,
pSwapChainDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext, outNVLevel);
},
pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion,
pSwapChainDesc, ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext);
}
static void *nvapi_QueryInterface_hook(uint32_t ID)
{
void *real = nvhooks.nvapi_QueryInterface()(ID);
if(real == NULL)
return real;
#undef HOOK_NVAPI
#define HOOK_NVAPI(fname, ID) \
case ID: \
{ \
nvhooks.fname.SetFuncPtr(real); \
return &CONCAT(fname, _hook); \
}
#undef WHITELIST_NVAPI
#define WHITELIST_NVAPI(fname, ID) \
case ID: return real;
switch(ID)
{
NVAPI_FUNCS();
// unknown, but these are fetched inside NvAPI_Initialize so allow them through to avoid
// causing problems.
WHITELIST_NVAPI(unknown_func, 0xad298d3f);
WHITELIST_NVAPI(unknown_func, 0x33c7358c);
WHITELIST_NVAPI(unknown_func, 0x593e8644);
default: break;
}
const char *cname = nvhooks.nvapi_lookup[ID];
rdcstr name = cname ? cname : StringFormat::Fmt("0x%x", ID);
if(RenderDoc::Inst().IsVendorExtensionEnabled(VendorExtensions::NvAPI))
{
RDCDEBUG("NvAPI allowed: Returning %p for nvapi_QueryInterface(%s)", real, name.c_str());
return real;
}
else
{
static int count = 0;
if(count < 10)
RDCWARN("NvAPI disabled: Returning NULL for nvapi_QueryInterface(%s)", name.c_str());
count++;
return NULL;
}
}
PNVENCOPENENCODESESSION real_nvEncOpenEncodeSession = NULL;
PNVENCOPENENCODESESSIONEX real_nvEncOpenEncodeSessionEx = NULL;
PNVENCREGISTERRESOURCE real_nvEncRegisterResource = NULL;
static NVENCSTATUS NVENCAPI NvEncodeAPIOpenEncodeSession_hook(void *device, uint32_t devType,
void **encoder)
{
if(!nvhooks.real_nvEncOpenEncodeSession)
{
RDCERR("nvEncOpenEncodeSession called without hooking NvEncodeAPICreateInstance!");
return NV_ENC_ERR_INVALID_PTR;
}
INVAPID3DDevice *nvapiDev = NULL;
HRESULT hr = ((IUnknown *)device)->QueryInterface(__uuidof(INVAPID3DDevice), (void **)&nvapiDev);
if(FAILED(hr))
{
RDCERR("nvEncOpenEncodeSession called with invalid non-wrapped device!");
return NV_ENC_ERR_INVALID_PTR;
}
return nvhooks.real_nvEncOpenEncodeSession(nvapiDev->GetReal(), devType, encoder);
}
static NVENCSTATUS NVENCAPI
NvEncodeAPIOpenEncodeSessionEx_hook(NV_ENC_OPEN_ENCODE_SESSION_EX_PARAMS *params, void **encoder)
{
if(!nvhooks.real_nvEncOpenEncodeSessionEx)
{
RDCERR("nvEncOpenEncodeSessionEx called without hooking NvEncodeAPICreateInstance!");
return NV_ENC_ERR_INVALID_PTR;
}
// attempt to unwrap the handle in place
void *origDevice = params->device;
INVAPID3DDevice *nvapiDev = NULL;
HRESULT hr =
((IUnknown *)origDevice)->QueryInterface(__uuidof(INVAPID3DDevice), (void **)&nvapiDev);
if(FAILED(hr))
{
RDCERR("nvEncOpenEncodeSessionEx called with invalid non-wrapped device!");
return NV_ENC_ERR_INVALID_PTR;
}
params->device = nvapiDev->GetReal();
// call out to the actual function
NVENCSTATUS ret = nvhooks.real_nvEncOpenEncodeSessionEx(params, encoder);
// restore the handle to the original value
params->device = origDevice;
return ret;
}
static NVENCSTATUS NVENCAPI NvEncodeAPIRegisterResource_hook(void *encoder,
NV_ENC_REGISTER_RESOURCE *params)
{
if(!nvhooks.real_nvEncRegisterResource)
{
RDCERR("nvEncRegisterResource called without hooking NvEncodeAPICreateInstance!");
return NV_ENC_ERR_INVALID_PTR;
}
// only directx textures need to be unwrapped
if(!encoder || !params || params->resourceType != NV_ENC_INPUT_RESOURCE_TYPE_DIRECTX)
return nvhooks.real_nvEncRegisterResource(encoder, params);
// attempt to unwrap the handle in place
void *origHandle = params->resourceToRegister;
params->resourceToRegister = UnwrapDXResource(origHandle);
if(params->resourceToRegister == NULL)
{
RDCERR("Failed to unwrap DX handle %p, falling back to pass-through", origHandle);
params->resourceToRegister = origHandle;
}
// call out to the actual function
NVENCSTATUS ret = nvhooks.real_nvEncRegisterResource(encoder, params);
// restore the handle to the original value
params->resourceToRegister = origHandle;
return ret;
}
static NVENCSTATUS NVENCAPI NvEncodeAPICreateInstance_hook(NV_ENCODE_API_FUNCTION_LIST *functions)
{
NVENCSTATUS ret = nvhooks.NvEncodeCreate()(functions);
if(ret == NV_ENC_SUCCESS && functions && functions->nvEncRegisterResource)
{
// this is an encoded struct version, 7 is a magic value, 8.1 is the major.minor of nvcodec
// and 2 is the struct version
const uint32_t expectedVersion8_1 = 7 << 28 | 8 << 0 | 1 << 24 | 2 << 16;
const uint32_t expectedVersion11_0 = 7 << 28 | 11 << 0 | 0 << 24 | 2 << 16;
if(functions->version != expectedVersion8_1 && functions->version != expectedVersion11_0)
RDCWARN("Call to NvEncodeAPICreateInstance with untested version %x", functions->version);
// we don't handle multiple different pointers coming back, but that seems unlikely.
RDCASSERT(nvhooks.real_nvEncRegisterResource == NULL ||
nvhooks.real_nvEncRegisterResource == functions->nvEncRegisterResource);
nvhooks.real_nvEncRegisterResource = functions->nvEncRegisterResource;
// we don't handle multiple different pointers coming back, but that seems unlikely.
RDCASSERT(nvhooks.real_nvEncOpenEncodeSession == NULL ||
nvhooks.real_nvEncOpenEncodeSession == functions->nvEncOpenEncodeSession);
nvhooks.real_nvEncOpenEncodeSession = functions->nvEncOpenEncodeSession;
// we don't handle multiple different pointers coming back, but that seems unlikely.
RDCASSERT(nvhooks.real_nvEncOpenEncodeSessionEx == NULL ||
nvhooks.real_nvEncOpenEncodeSessionEx == functions->nvEncOpenEncodeSessionEx);
nvhooks.real_nvEncOpenEncodeSessionEx = functions->nvEncOpenEncodeSessionEx;
functions->nvEncRegisterResource = &NvEncodeAPIRegisterResource_hook;
functions->nvEncOpenEncodeSession = &NvEncodeAPIOpenEncodeSession_hook;
functions->nvEncOpenEncodeSessionEx = &NvEncodeAPIOpenEncodeSessionEx_hook;
}
return ret;
}
};
NVHook NVHook::nvhooks;