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1945 lines
61 KiB
C++
1945 lines
61 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2022 Baldur Karlsson
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <algorithm>
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#include <map>
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#include <set>
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#include <unordered_map>
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#include <unordered_set>
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#include "api/replay/rdcflatmap.h"
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#include "api/replay/resourceid.h"
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#include "common/threading.h"
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#include "core/core.h"
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#include "os/os_specific.h"
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#include "serialise/serialiser.h"
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// In what way (read, write, etc) was a resource referenced in a frame -
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// used to determine if initial contents are needed and to what degree.
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// These values are used both as states (representing the cumulative previous
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// accesses to the resource), and state transitions (access by a single
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// command, modifying the state). This state machine is illustrated below,
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// with states represented in caps, and transitions in lower case.
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//
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// +------------------ NONE -----------------------------+
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// | | |
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// read partialWrite completeWrite
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// | | |
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// V V V
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// READ PARTIAL_WRITE --completeWrite--> COMPLETE_WRITE
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// | |
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// | read
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// write |
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// | V
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// | WRITE_BEFORE_READ
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// V |
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// READ_BEFORE_WRITE <--write--+
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//
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// Note:
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// * All resources begin implicitly in the None state.
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// * The transitions labeled "write" correspond to either PartialWrite or
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// CompleteWrite (e.g. in the READ state, either a PartialWrite or a
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// CompleteWrite moves to the READ_BEFORE_WRITE state).
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// * The state transitions for ReadBeforeWrite are simply the composition of
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// the transition for read, followed by the transition for write (e.g.
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// ReadBeforeWrite moves from NONE state to READBEFOREWRITE state);
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// similarly, the state transitions for WriteBeforeRead are the composition
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// of the transition for write, followed by the transition for read.
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// * All other transitions (excluding ReadBeforeWrite and WriteBeforeRead)
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// that are not explicitly shown leave the state unchanged (e.g. a read in
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// the COMPLETE_WRITE state remains in the COMPLETE_WRITE state).
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enum FrameRefType
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{
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// Initial state, no reads or writes
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eFrameRef_None = 0,
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// Write to some unknown subset of resource.
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// As a state, this represents that unlike clear, some part of the
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// initial contents might still be visible to later reads.
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eFrameRef_PartialWrite = 1,
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// Write to the entire resource.
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// As a state, this represents that no later reads will even be able to see
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// the initial contents, and therefore, the initial contents need not be
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// restored for replay.
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eFrameRef_CompleteWrite = 2,
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// Read from the resource;
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// As a state, this represents a read that could have seen the resource's
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// initial contents, but the value seen by the read has not been overwritten;
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// therefore, the initial contents needs to be restored before the first time
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// we replay, but doesn't need to be reset between subsequent replays.
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eFrameRef_Read = 3,
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// Read followed by a write;
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// As a state, this represents a read that could have seen the resource
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// initial contents, followed by a write that could have modified that
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// initial contents; therefore, the initial contents will need to be reset
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// before each time we replay the frame.
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eFrameRef_ReadBeforeWrite = 4,
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// Partial write followed by read;
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// For the purpose of correct replay, this is equivalent to `Read`. However,
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// if this resource is inspected by the user before the write, the future
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// read could, incorrectly, be observed. This is because read-only resources
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// are not reset, so the write from the previous replay may still be present.
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eFrameRef_WriteBeforeRead = 5,
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// Similar to a CompleteWrite, but this is effectively an atomic "completely written, used, and
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// discarded". This encodes more information than CompleteWrite because it tells us that the
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// resource contents won't ever be used. For most purposes we treat this the same as
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// CompleteWrite, but below we use it to identify skippable resources.
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eFrameRef_CompleteWriteAndDiscard = 6,
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// No reference info is available;
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// This should only appear durring replay, and any (sub)resource with `Unknown`
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// reference type should be conservatively reset before each replay.
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eFrameRef_Unknown = 1000000000,
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};
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bool IncludesRead(FrameRefType refType);
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bool IncludesWrite(FrameRefType refType);
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const FrameRefType eFrameRef_Minimum = eFrameRef_None;
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const FrameRefType eFrameRef_Maximum = eFrameRef_CompleteWriteAndDiscard;
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// Threshold value for resource "age", i.e. how long it wasn't
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// referred with the any write reference.
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const double PERSISTENT_RESOURCE_AGE = 3000;
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// how long since the first time it was skipped. If the skip state hasn't been invalidated in this
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// long it can be skipped
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const double SKIP_RESOURCE_AGE = 3000;
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DECLARE_REFLECTION_ENUM(FrameRefType);
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typedef FrameRefType (*FrameRefCompFunc)(FrameRefType, FrameRefType);
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// Compose frame refs that occur in a known order.
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// This can be thought of as a state (`first`) and a transition from that state
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// (`second`), returning the new state (see the state diagram for
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// `FrameRefType` above)
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FrameRefType ComposeFrameRefs(FrameRefType first, FrameRefType second);
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// Compose frame refs when the order is unknown.
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// This is conservative, in that, if there is both a Read and a Write/Clear, it
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// assumes the Read occurs before the Write/Clear, forcing that resource to be
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// reset for replay.
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FrameRefType ComposeFrameRefsUnordered(FrameRefType first, FrameRefType second);
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// Compose frame refs for disjoint subresources.
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// This is used to compute the overall frame ref for images/memory from the
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// frame refs of their subresources.
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FrameRefType ComposeFrameRefsDisjoint(FrameRefType x, FrameRefType y);
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// Returns whichever of `first` or `second` is valid.
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FrameRefType ComposeFrameRefsFirstKnown(FrameRefType first, FrameRefType second);
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// Dummy frame ref composition that always keeps the old ref.
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FrameRefType KeepOldFrameRef(FrameRefType first, FrameRefType second);
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bool IsDirtyFrameRef(FrameRefType refType);
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bool IsCompleteWriteFrameRef(FrameRefType refType);
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// Captures the possible initialization/reset requirements for resources.
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// These requirements are entirely determined by the resource's FrameRefType,
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// but this type improves the readability of the code that checks
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// init/reset requirements.
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enum InitReqType
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{
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// No initialization required.
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eInitReq_None,
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// Initialize the resource by clearing.
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eInitReq_Clear,
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// Initialize the resource by copying initial data.
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eInitReq_Copy,
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};
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enum InitPolicy
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{
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// Completely disable optimizations--copy initial data into every resource
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// before every replay.
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eInitPolicy_NoOpt,
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// CopyAll--conservative policy which ensures each subresource begins each
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// replay with the correct initial data.
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//
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// Initialization policy:
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// Copy initial data into each subresource
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//
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// Reset policy:
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// Copy initial data into each subresource which is written
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eInitPolicy_CopyAll,
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// ClearUnread--avoid copying initial data which is never read by the replay
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// commands. A user inspecting a resource before it is written may observe
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// cleared data, rather than the actual initial data.
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//
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// Initialization policy:
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// Copy initial data into each subresource that is read.
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// Clear each subresource that is not read.
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//
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// Reset policy:
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// Copy initial data into each subresource where the initial data is read
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// and then overwritten.
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// Clear each subresource which is written, but whose initial data is not read.
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eInitPolicy_ClearUnread,
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// Fastest--Initialize/reset as little as possible for correct replay.
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// A user inspecting a resource before it is written may observe the data
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// from a future write (from the previous replay).
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//
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// Initialization policy:
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// Copy initial data into each subresource that is read.
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// Clear each subresource that is not read.
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//
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// Reset policy:
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// Copy initial data into each subresource where the initial data is read
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// and then overwritten.
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eInitPolicy_Fastest,
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};
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// Return the initialization/reset requirements for a FrameRefType
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inline InitReqType InitReq(FrameRefType refType, InitPolicy policy, bool initialized)
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{
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if(eFrameRef_Minimum > refType || refType > eFrameRef_Maximum)
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return eInitReq_Copy;
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#define COPY_ONCE (initialized ? eInitReq_None : eInitReq_Copy)
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#define CLEAR_ONCE (initialized ? eInitReq_None : eInitReq_Clear)
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switch(policy)
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{
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case eInitPolicy_NoOpt: return eInitReq_Copy;
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case eInitPolicy_CopyAll:
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switch(refType)
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{
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case eFrameRef_None: return COPY_ONCE;
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case eFrameRef_Read: return COPY_ONCE;
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default: return eInitReq_Copy;
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}
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case eInitPolicy_ClearUnread:
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switch(refType)
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{
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case eFrameRef_None: return CLEAR_ONCE;
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case eFrameRef_Read: return COPY_ONCE;
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case eFrameRef_ReadBeforeWrite: return eInitReq_Copy;
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case eFrameRef_WriteBeforeRead: return eInitReq_Copy;
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default: return eInitReq_Clear;
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}
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case eInitPolicy_Fastest:
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switch(refType)
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{
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case eFrameRef_None: return CLEAR_ONCE;
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case eFrameRef_Read: return COPY_ONCE;
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case eFrameRef_ReadBeforeWrite: return eInitReq_Copy;
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case eFrameRef_WriteBeforeRead: return COPY_ONCE;
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default: return CLEAR_ONCE;
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}
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default: RDCERR("Unknown initialization policy (%d).", policy); return eInitReq_Copy;
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}
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#undef COPY_ONCE
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#undef CLEAR_ONCE
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}
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// handle marking a resource referenced for read or write and storing RAW access etc.
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template <typename Compose>
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bool MarkReferenced(std::map<ResourceId, FrameRefType> &refs, ResourceId id, FrameRefType refType,
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Compose comp)
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{
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auto refit = refs.find(id);
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if(refit == refs.end())
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{
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refs[id] = refType;
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return true;
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}
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else
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{
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refit->second = comp(refit->second, refType);
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}
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return false;
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}
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inline bool MarkReferenced(std::map<ResourceId, FrameRefType> &refs, ResourceId id,
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FrameRefType refType)
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{
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return MarkReferenced(refs, id, refType, ComposeFrameRefs);
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}
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// verbose prints with IDs of each dirty resource and whether it was prepared,
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// and whether it was serialised.
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#define VERBOSE_DIRTY_RESOURCES OPTION_OFF
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namespace ResourceIDGen
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{
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ResourceId GetNewUniqueID();
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void SetReplayResourceIDs();
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};
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struct ResourceRecord;
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class ResourceRecordHandler
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{
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public:
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virtual void MarkDirtyResource(ResourceId id) = 0;
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virtual void RemoveResourceRecord(ResourceId id) = 0;
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virtual void MarkResourceFrameReferenced(ResourceId id, FrameRefType refType) = 0;
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virtual void DestroyResourceRecord(ResourceRecord *record) = 0;
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};
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// This is a generic resource record, that APIs can inherit from and use.
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// A resource is an API object that gets tracked on its own, has dependencies on other resources
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// and has its own stream of chunks.
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//
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// This is used to track the necessary resources for a frame, and include only those required
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// for the captured frame in its log. It also handles anything resource-specific such as
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// shadow CPU copies of data.
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struct ResourceRecord
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{
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ResourceRecord(ResourceId id, bool lock)
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: RefCount(1),
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ResID(id),
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UpdateCount(0),
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DataInSerialiser(false),
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DataPtr(NULL),
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DataOffset(0),
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Length(0),
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DataWritten(false),
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InternalResource(false)
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{
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m_ChunkLock = NULL;
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if(lock)
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m_ChunkLock = new Threading::CriticalSection();
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}
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void DisableChunkLocking() { SAFE_DELETE(m_ChunkLock); }
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~ResourceRecord() { SAFE_DELETE(m_ChunkLock); }
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void AddParent(ResourceRecord *r)
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{
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if(r == this)
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return;
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if(Parents.indexOf(r) < 0)
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{
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r->AddRef();
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Parents.push_back(r);
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}
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}
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void MarkParentsDirty(ResourceRecordHandler *mgr)
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{
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for(auto it = Parents.begin(); it != Parents.end(); ++it)
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mgr->MarkDirtyResource((*it)->GetResourceID());
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}
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void MarkParentsReferenced(ResourceRecordHandler *mgr, FrameRefType refType)
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{
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for(auto it = Parents.begin(); it != Parents.end(); ++it)
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mgr->MarkResourceFrameReferenced((*it)->GetResourceID(), refType);
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}
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void FreeParents(ResourceRecordHandler *mgr)
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{
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for(auto it = Parents.begin(); it != Parents.end(); ++it)
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(*it)->Delete(mgr);
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Parents.clear();
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}
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void MarkDataUnwritten() { DataWritten = false; }
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void Insert(std::map<int64_t, Chunk *> &recordlist)
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{
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bool dataWritten = DataWritten;
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DataWritten = true;
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for(auto it = Parents.begin(); it != Parents.end(); ++it)
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{
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if(!(*it)->DataWritten)
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{
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(*it)->Insert(recordlist);
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}
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}
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if(!dataWritten)
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{
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for(auto it = m_Chunks.begin(); it != m_Chunks.end(); ++it)
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recordlist[it->id] = it->chunk;
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}
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}
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void AddRef() { Atomic::Inc32(&RefCount); }
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int GetRefCount() const { return RefCount; }
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void Delete(ResourceRecordHandler *mgr);
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ResourceId GetResourceID() const { return ResID; }
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void AddChunk(Chunk *chunk, int64_t ID = 0)
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{
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if(ID == 0)
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ID = GetID();
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LockChunks();
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m_Chunks.push_back(StoredChunk(ID, chunk));
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UnlockChunks();
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}
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void LockChunks()
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{
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if(m_ChunkLock)
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m_ChunkLock->Lock();
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}
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void UnlockChunks()
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{
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if(m_ChunkLock)
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m_ChunkLock->Unlock();
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}
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bool HasChunks() const { return !m_Chunks.empty(); }
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size_t NumChunks() const { return m_Chunks.size(); }
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void SwapChunks(ResourceRecord *other)
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{
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LockChunks();
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other->LockChunks();
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m_Chunks.swap(other->m_Chunks);
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m_FrameRefs.swap(other->m_FrameRefs);
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other->UnlockChunks();
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UnlockChunks();
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}
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void AppendFrom(ResourceRecord *other)
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{
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LockChunks();
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other->LockChunks();
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for(auto it = other->m_Chunks.begin(); it != other->m_Chunks.end(); ++it)
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AddChunk(it->chunk->Duplicate());
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for(auto it = other->Parents.begin(); it != other->Parents.end(); ++it)
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AddParent(*it);
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other->UnlockChunks();
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UnlockChunks();
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}
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void DeleteChunks()
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{
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LockChunks();
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for(auto it = m_Chunks.begin(); it != m_Chunks.end(); ++it)
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it->chunk->Delete(it->fromAllocator != 0);
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m_Chunks.clear();
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UnlockChunks();
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}
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Chunk *GetLastChunk() const
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{
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RDCASSERT(HasChunks());
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return m_Chunks.back().chunk;
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}
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int64_t GetLastChunkID() const
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{
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RDCASSERT(HasChunks());
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return m_Chunks.back().id;
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}
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void PopChunk() { m_Chunks.pop_back(); }
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byte *GetDataPtr() { return DataPtr + DataOffset; }
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bool HasDataPtr() { return DataPtr != NULL; }
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void SetDataOffset(uint64_t offs) { DataOffset = offs; }
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void SetDataPtr(byte *ptr) { DataPtr = ptr; }
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template <typename Compose>
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bool MarkResourceFrameReferenced(ResourceId id, FrameRefType refType, Compose comp);
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inline bool MarkResourceFrameReferenced(ResourceId id, FrameRefType refType)
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{
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return MarkResourceFrameReferenced(id, refType, ComposeFrameRefs);
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}
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void AddResourceReferences(ResourceRecordHandler *mgr);
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void AddReferencedIDs(std::unordered_set<ResourceId> &ids)
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{
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for(auto it = m_FrameRefs.begin(); it != m_FrameRefs.end(); ++it)
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ids.insert(it->first);
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}
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uint64_t Length;
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int UpdateCount;
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bool DataInSerialiser;
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// anything internal that shouldn't be automatically pulled in by 'Ref All Resources' or have
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// initial contents stored. This could either be a type of object that would break if its chunks
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// were inserted into the initialisation phase (like an D3D11 DeviceContext which contains
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// commands) or just debug objects created during capture as helpers which shouldn't be included.
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//
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// The implication is that they are handled specially for being inserted into the capture, or
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// aren't inserted at all. Note that if a resource is frame-referenced, it will be included
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// regardless but still without initial contents, capture drivers should be careful.
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bool InternalResource;
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bool DataWritten;
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protected:
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int32_t RefCount;
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byte *DataPtr;
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uint64_t DataOffset;
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ResourceId ResID;
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rdcarray<ResourceRecord *> Parents;
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int64_t GetID()
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{
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|
static int64_t globalIDCounter = 10;
|
|
|
|
return Atomic::Inc64(&globalIDCounter);
|
|
}
|
|
|
|
struct StoredChunk
|
|
{
|
|
StoredChunk(int64_t i, Chunk *c)
|
|
{
|
|
id = i;
|
|
// we store this here because by the time it comes to delete the chunks the allocator may have
|
|
// already been reset and the contents trashed.
|
|
fromAllocator = c->IsFromAllocator() ? 1 : 0;
|
|
chunk = c;
|
|
}
|
|
int64_t id : 63;
|
|
int64_t fromAllocator : 1;
|
|
Chunk *chunk;
|
|
};
|
|
|
|
rdcarray<StoredChunk> m_Chunks;
|
|
Threading::CriticalSection *m_ChunkLock;
|
|
|
|
std::map<ResourceId, FrameRefType> m_FrameRefs;
|
|
};
|
|
|
|
template <typename Compose>
|
|
bool ResourceRecord::MarkResourceFrameReferenced(ResourceId id, FrameRefType refType, Compose comp)
|
|
{
|
|
if(id == ResourceId())
|
|
return false;
|
|
return MarkReferenced(m_FrameRefs, id, refType, comp);
|
|
}
|
|
|
|
// the resource manager is a utility class that's not required but is likely wanted by any API
|
|
// implementation.
|
|
// It keeps track of resource records, which resources are alive and allows you to query for them by
|
|
// ID. It tracks
|
|
// which resources are marked as dirty (needing their initial contents fetched before capture).
|
|
//
|
|
// For APIs that wrap their resources it provides tracking for that.
|
|
//
|
|
// In the replay application it will also track which 'live' resources are representing which
|
|
// 'original'
|
|
// resources from the application when it was captured.
|
|
template <typename Configuration>
|
|
class ResourceManager : public ResourceRecordHandler
|
|
{
|
|
public:
|
|
typedef typename Configuration::WrappedResourceType WrappedResourceType;
|
|
typedef typename Configuration::RealResourceType RealResourceType;
|
|
typedef typename Configuration::RecordType RecordType;
|
|
typedef typename Configuration::InitialContentData InitialContentData;
|
|
|
|
ResourceManager(CaptureState &state);
|
|
virtual ~ResourceManager();
|
|
|
|
void Shutdown();
|
|
|
|
///////////////////////////////////////////
|
|
// Capture-side methods
|
|
|
|
// while capturing, resource records containing chunk streams and metadata for resources
|
|
RecordType *GetResourceRecord(ResourceId id);
|
|
bool HasResourceRecord(ResourceId id);
|
|
RecordType *AddResourceRecord(ResourceId id);
|
|
inline void RemoveResourceRecord(ResourceId id);
|
|
void DestroyResourceRecord(ResourceRecord *record);
|
|
|
|
// while capturing or replaying, resources and their live IDs
|
|
void AddCurrentResource(ResourceId id, WrappedResourceType res);
|
|
bool HasCurrentResource(ResourceId id);
|
|
WrappedResourceType GetCurrentResource(ResourceId id);
|
|
void ReleaseCurrentResource(ResourceId id);
|
|
|
|
// insert the chunks for the resources referenced in the frame
|
|
void InsertReferencedChunks(WriteSerialiser &ser);
|
|
|
|
// mark resource records as unwritten, ready to be written to a new logfile.
|
|
void MarkUnwrittenResources();
|
|
|
|
// clear the list of frame-referenced resources - e.g. if you're about to recapture a frame
|
|
void ClearReferencedResources();
|
|
|
|
// indicates this resource could have been modified by the GPU,
|
|
// so it's now suspect and the data we have on it might well be out of date
|
|
// and to be correct its contents should be serialised out at the start
|
|
// of the frame.
|
|
inline void MarkDirtyResource(ResourceId res);
|
|
|
|
// returns if the resource has been marked as dirty
|
|
bool IsResourceDirty(ResourceId res);
|
|
|
|
// call callbacks to prepare initial contents for dirty resources
|
|
void PrepareInitialContents();
|
|
|
|
InitialContentData GetInitialContents(ResourceId id);
|
|
void SetInitialContents(ResourceId id, InitialContentData contents);
|
|
void SetInitialChunk(ResourceId id, Chunk *chunk);
|
|
|
|
// generate chunks for initial contents and insert.
|
|
void InsertInitialContentsChunks(WriteSerialiser &ser);
|
|
|
|
// for initial contents that don't need a chunk - apply them here. This allows any patching to
|
|
// creation-time chunks to happen before they're written to disk.
|
|
void ApplyInitialContentsNonChunks(WriteSerialiser &ser);
|
|
|
|
// Serialise out which resources need initial contents, along with whether their
|
|
// initial contents are in the serialised stream (e.g. RTs might still want to be
|
|
// cleared on frame init).
|
|
void Serialise_InitialContentsNeeded(WriteSerialiser &ser);
|
|
|
|
// mark resource referenced somewhere in the main frame-affecting calls.
|
|
// That means this resource should be included in the final serialise out
|
|
template <typename Compose>
|
|
void MarkResourceFrameReferenced(ResourceId id, FrameRefType refType, Compose comp);
|
|
|
|
inline void MarkResourceFrameReferenced(ResourceId id, FrameRefType refType);
|
|
void MarkBackgroundFrameReferenced(const rdcflatmap<ResourceId, FrameRefType> &refs);
|
|
void CleanBackgroundFrameReferences();
|
|
|
|
///////////////////////////////////////////
|
|
// Replay-side methods
|
|
|
|
// Live resources to replace serialised IDs
|
|
void AddLiveResource(ResourceId origid, WrappedResourceType livePtr);
|
|
bool HasLiveResource(ResourceId origid);
|
|
WrappedResourceType GetLiveResource(ResourceId origid, bool optional = false);
|
|
void EraseLiveResource(ResourceId origid);
|
|
|
|
// when asked for a given id, return the resource for a replacement id
|
|
void ReplaceResource(ResourceId from, ResourceId to);
|
|
bool HasReplacement(ResourceId from);
|
|
void RemoveReplacement(ResourceId id);
|
|
|
|
// get the original ID for a real ID that may be a replacement. i.e. if ID 123 is ID 10000005
|
|
// live, and 10000005 live is replaced with 10000839, then calling this function with either ID
|
|
// 10000005 or ID 10000839 will return ID 123.
|
|
ResourceId GetUnreplacedOriginalID(ResourceId id);
|
|
|
|
// fetch original ID for a real ID or vice-versa.
|
|
ResourceId GetOriginalID(ResourceId id);
|
|
ResourceId GetLiveID(ResourceId id);
|
|
|
|
// Serialise in which resources need initial contents and set them up.
|
|
void CreateInitialContents(ReadSerialiser &ser);
|
|
|
|
// Free any initial contents that are prepared (for after capture is complete)
|
|
void FreeInitialContents();
|
|
|
|
// Apply the initial contents for the resources that need them, used at the start of a frame
|
|
void ApplyInitialContents();
|
|
|
|
// Resource wrapping, allows for querying and adding/removing of wrapper layers around resources
|
|
bool AddWrapper(WrappedResourceType wrap, RealResourceType real);
|
|
bool HasWrapper(RealResourceType real);
|
|
WrappedResourceType GetWrapper(RealResourceType real);
|
|
void RemoveWrapper(RealResourceType real);
|
|
|
|
void ResetLastWriteTimes();
|
|
void ResetCaptureStartTime();
|
|
|
|
bool HasPersistentAge(ResourceId id);
|
|
bool HasSkippableAge(ResourceId id);
|
|
bool IsResourcePostponed(ResourceId id);
|
|
bool IsResourceSkipped(ResourceId id);
|
|
bool ShouldPostpone(ResourceId id);
|
|
bool ShouldSkip(ResourceId id);
|
|
|
|
virtual bool IsResourceTrackedForPersistency(const WrappedResourceType &res) { return false; }
|
|
protected:
|
|
friend InitialContentData;
|
|
// 'interface' to implement by derived classes
|
|
virtual ResourceId GetID(WrappedResourceType res) = 0;
|
|
|
|
virtual bool ResourceTypeRelease(WrappedResourceType res) = 0;
|
|
|
|
virtual bool Need_InitialStateChunk(ResourceId id, const InitialContentData &initial)
|
|
{
|
|
return true;
|
|
}
|
|
virtual bool Prepare_InitialState(WrappedResourceType res) = 0;
|
|
virtual uint64_t GetSize_InitialState(ResourceId id, const InitialContentData &initial) = 0;
|
|
virtual bool Serialise_InitialState(WriteSerialiser &ser, ResourceId id, RecordType *record,
|
|
const InitialContentData *initialData) = 0;
|
|
virtual void Create_InitialState(ResourceId id, WrappedResourceType live, bool hasData) = 0;
|
|
virtual void Apply_InitialState(WrappedResourceType live, const InitialContentData &initial) = 0;
|
|
virtual rdcarray<ResourceId> InitialContentResources();
|
|
|
|
void UpdateLastWriteTime(ResourceId id, FrameRefType refType);
|
|
|
|
void Prepare_InitialStateIfPostponed(ResourceId id, bool midframe);
|
|
void SkipOrPostponeOrPrepare_InitialState(ResourceId id, FrameRefType refType);
|
|
|
|
// very coarse lock, protects EVERYTHING. This could certainly be improved and it may be a
|
|
// bottleneck for performance. Given that the main use cases are write-rarely read-often the lock
|
|
// should be optimised for that as we only want to make sure we're not modifying the objects
|
|
// together, by far the most common operation is looking up data.
|
|
Threading::CriticalSection m_Lock;
|
|
|
|
// we only need to lock during capturing, on replay we have single threaded access.
|
|
bool m_Capturing;
|
|
|
|
// easy optimisation win - don't use maps everywhere. It's convenient but not optimal, and
|
|
// profiling will likely prove that some or all of these could be a problem
|
|
|
|
// used during capture - map from real resource to its wrapper (other way can be done just with an
|
|
// Unwrap)
|
|
std::map<RealResourceType, WrappedResourceType> m_WrapperMap;
|
|
|
|
// used during capture - holds resources referenced in current frame (and how they're referenced)
|
|
std::map<ResourceId, FrameRefType> m_FrameReferencedResources;
|
|
|
|
// used during capture - holds resources marked as dirty, needing initial contents
|
|
std::set<ResourceId> m_DirtyResources;
|
|
|
|
struct InitialContentDataOrChunk
|
|
{
|
|
Chunk *chunk = NULL;
|
|
InitialContentData data;
|
|
|
|
void Free(ResourceManager *mgr)
|
|
{
|
|
if(chunk)
|
|
{
|
|
chunk->Delete();
|
|
chunk = NULL;
|
|
}
|
|
|
|
data.Free(mgr);
|
|
}
|
|
};
|
|
|
|
// used during capture or replay - holds initial contents
|
|
std::map<ResourceId, InitialContentDataOrChunk> m_InitialContents;
|
|
|
|
// used during capture or replay - map of resources currently alive with their real IDs, used in
|
|
// capture and replay.
|
|
std::unordered_map<ResourceId, WrappedResourceType> m_CurrentResourceMap;
|
|
|
|
// used during replay - maps back and forth from original id to live id and vice-versa
|
|
std::unordered_map<ResourceId, ResourceId> m_OriginalIDs, m_LiveIDs;
|
|
|
|
// used during replay - holds resources allocated and the original id that they represent
|
|
std::unordered_map<ResourceId, WrappedResourceType> m_LiveResourceMap;
|
|
|
|
// used during capture - holds resource records by id.
|
|
std::unordered_map<ResourceId, RecordType *> m_ResourceRecords;
|
|
Threading::RWLock m_ResourceRecordLock;
|
|
|
|
// used during replay - holds current resource replacements
|
|
// replaced -> replacement
|
|
std::unordered_map<ResourceId, ResourceId> m_Replacements;
|
|
// replacement -> replaced (for looking up original IDs)
|
|
std::unordered_map<ResourceId, ResourceId> m_Replaced;
|
|
|
|
// During initial resources preparation, persistent resources are
|
|
// postponed until serializing to RDC file.
|
|
std::unordered_set<ResourceId> m_PostponedResourceIDs;
|
|
// During initial resources preparation, resources that are completely written
|
|
// over are skipped
|
|
std::unordered_set<ResourceId> m_SkippedResourceIDs;
|
|
|
|
struct ResourceRefTimes
|
|
{
|
|
ResourceId id;
|
|
|
|
// On marking resource write-referenced in frame, its last write time is reset. The time is used
|
|
// to determine persistent resources, and is checked against the `PERSISTENT_RESOURCE_AGE`.
|
|
double writeTime;
|
|
|
|
// firstSkipTime is referring to the first time we saw a resource get marked as skippable.
|
|
// Any write will reset this time to 0.0 (not skippable), so if the firstSkipTime is longer than
|
|
// `SKIP_RESOURCE_AGE` ago then we know the resource has only ever been skipped (or not written)
|
|
// for that long. If the time is 0.0 then it's been written in a more visible way recently or
|
|
// has never been marked skippable.
|
|
double firstSkipTime;
|
|
|
|
bool operator<(const ResourceId &o) const { return id < o; }
|
|
};
|
|
|
|
// all resources that are written in some way end up in this list. We then check the last time
|
|
// they were written, and the last time they were ever partially used (not completely overwritten
|
|
// in one atomic chunk).
|
|
rdcarray<ResourceRefTimes> m_ResourceRefTimes;
|
|
|
|
// Timestamp at the beginning of the frame capture. Used to determine which
|
|
// resources to refresh for their last write or partial use time (see `ResourceRefTimes`).
|
|
double m_captureStartTime;
|
|
|
|
PerformanceTimer m_ResourcesUpdateTimer;
|
|
|
|
// The capture state is propagated by a specific driver.
|
|
CaptureState &m_State;
|
|
};
|
|
|
|
template <typename Configuration>
|
|
ResourceManager<Configuration>::ResourceManager(CaptureState &state) : m_State(state)
|
|
{
|
|
m_Capturing = IsCaptureMode(state);
|
|
RenderDoc::Inst().RegisterMemoryRegion(this, sizeof(ResourceManager));
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::Shutdown()
|
|
{
|
|
FreeInitialContents();
|
|
|
|
while(!m_LiveResourceMap.empty())
|
|
{
|
|
auto it = m_LiveResourceMap.begin();
|
|
ResourceId id = it->first;
|
|
ResourceTypeRelease(it->second);
|
|
|
|
auto removeit = m_LiveResourceMap.find(id);
|
|
if(removeit != m_LiveResourceMap.end())
|
|
m_LiveResourceMap.erase(removeit);
|
|
}
|
|
|
|
RDCASSERT(m_ResourceRecords.empty());
|
|
}
|
|
|
|
template <typename Configuration>
|
|
ResourceManager<Configuration>::~ResourceManager()
|
|
{
|
|
RDCASSERT(m_LiveResourceMap.empty());
|
|
RDCASSERT(m_InitialContents.empty());
|
|
RDCASSERT(m_ResourceRecords.empty());
|
|
|
|
RenderDoc::Inst().UnregisterMemoryRegion(this);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::MarkBackgroundFrameReferenced(
|
|
const rdcflatmap<ResourceId, FrameRefType> &refs)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
if(IsBackgroundCapturing(m_State))
|
|
{
|
|
if(refs.size() <= m_ResourceRefTimes.size())
|
|
{
|
|
for(auto it = refs.begin(); it != refs.end(); ++it)
|
|
UpdateLastWriteTime(it->first, it->second);
|
|
}
|
|
else
|
|
{
|
|
for(const ResourceRefTimes &res : m_ResourceRefTimes)
|
|
{
|
|
auto it = refs.find(res.id);
|
|
|
|
if(it != refs.end())
|
|
UpdateLastWriteTime(it->first, it->second);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::CleanBackgroundFrameReferences()
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
if(IsBackgroundCapturing(m_State))
|
|
{
|
|
double now = m_ResourcesUpdateTimer.GetMilliseconds();
|
|
|
|
// retire any old entries, if they were written once they shouldn't be tracked forever. This
|
|
// means the list only keeps track of recently written resources, not all resources that have
|
|
// ever been written.
|
|
//
|
|
// walk the array. If we find an item we want to remove we increment src otherwise we copy src
|
|
// to dst (if they are different). Thus next time dst will point at the item we want to skip, at
|
|
// each stage copying src to dst (if they are different). If we find an item we want to remove
|
|
// we increment src and continue (thus it will get copied ove
|
|
size_t dst = 0, src = 0;
|
|
for(dst = 0, src = 0; src < m_ResourceRefTimes.size();)
|
|
{
|
|
ResourceRefTimes &check = m_ResourceRefTimes[src];
|
|
|
|
// if this isn't skippable, and the write time was a long time ago then we can delete it.
|
|
// Resources not in the list are treated as if they were written an infinite time ago and so
|
|
// are postponable.
|
|
if(now - check.writeTime > PERSISTENT_RESOURCE_AGE && check.firstSkipTime == 0.0)
|
|
{
|
|
// skip src, check the next one
|
|
src++;
|
|
continue;
|
|
}
|
|
|
|
// we want to keep src. If dst == src we can just continue on to the next iteration, if not
|
|
// then we need to copy src into dst (where dst is the leftovers from previously remove
|
|
// entries)
|
|
if(dst != src)
|
|
m_ResourceRefTimes[dst] = m_ResourceRefTimes[src];
|
|
|
|
dst++;
|
|
src++;
|
|
}
|
|
|
|
m_ResourceRefTimes.resize(dst);
|
|
}
|
|
}
|
|
|
|
template <typename Configuration>
|
|
template <typename Compose>
|
|
void ResourceManager<Configuration>::MarkResourceFrameReferenced(ResourceId id,
|
|
FrameRefType refType, Compose comp)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
if(id == ResourceId())
|
|
return;
|
|
|
|
if(IsActiveCapturing(m_State))
|
|
{
|
|
SkipOrPostponeOrPrepare_InitialState(id, refType);
|
|
|
|
if(IsDirtyFrameRef(refType))
|
|
{
|
|
Prepare_InitialStateIfPostponed(id, true);
|
|
}
|
|
}
|
|
|
|
UpdateLastWriteTime(id, refType);
|
|
|
|
if(IsBackgroundCapturing(m_State))
|
|
return;
|
|
|
|
bool newRef = MarkReferenced(m_FrameReferencedResources, id, refType, comp);
|
|
|
|
if(newRef)
|
|
{
|
|
RecordType *record = GetResourceRecord(id);
|
|
|
|
if(record)
|
|
record->AddRef();
|
|
}
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::MarkResourceFrameReferenced(ResourceId id, FrameRefType refType)
|
|
{
|
|
return MarkResourceFrameReferenced(id, refType, ComposeFrameRefs);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::MarkDirtyResource(ResourceId res)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
if(res == ResourceId())
|
|
return;
|
|
|
|
m_DirtyResources.insert(res);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
bool ResourceManager<Configuration>::IsResourceDirty(ResourceId res)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
if(res == ResourceId())
|
|
return false;
|
|
|
|
return m_DirtyResources.find(res) != m_DirtyResources.end();
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::SetInitialContents(ResourceId id, InitialContentData contents)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
RDCASSERT(id != ResourceId());
|
|
|
|
auto it = m_InitialContents.find(id);
|
|
|
|
if(it != m_InitialContents.end())
|
|
it->second.Free(this);
|
|
|
|
m_InitialContents[id].data = contents;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::SetInitialChunk(ResourceId id, Chunk *chunk)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
RDCASSERT(id != ResourceId());
|
|
RDCASSERT(chunk->GetChunkType<SystemChunk>() == SystemChunk::InitialContents);
|
|
|
|
InitialContentDataOrChunk &data = m_InitialContents[id];
|
|
|
|
if(data.chunk)
|
|
data.chunk->Delete();
|
|
|
|
data.chunk = chunk;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
typename Configuration::InitialContentData ResourceManager<Configuration>::GetInitialContents(
|
|
ResourceId id)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
if(id == ResourceId())
|
|
return InitialContentData();
|
|
|
|
if(m_InitialContents.find(id) != m_InitialContents.end())
|
|
return m_InitialContents[id].data;
|
|
|
|
return InitialContentData();
|
|
}
|
|
|
|
// use a namespace so this doesn't pollute the global namesapce
|
|
namespace ResourceManagerInternal
|
|
{
|
|
struct WrittenRecord
|
|
{
|
|
ResourceId id;
|
|
bool written;
|
|
};
|
|
};
|
|
|
|
DECLARE_REFLECTION_STRUCT(ResourceManagerInternal::WrittenRecord);
|
|
|
|
template <class SerialiserType>
|
|
void DoSerialise(SerialiserType &ser, ResourceManagerInternal::WrittenRecord &el)
|
|
{
|
|
SERIALISE_MEMBER(id);
|
|
SERIALISE_MEMBER(written);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::Serialise_InitialContentsNeeded(WriteSerialiser &ser)
|
|
{
|
|
using namespace ResourceManagerInternal;
|
|
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
// which resources need initial contents? either those which we didn't have proper initialisation
|
|
// for (because they were dirty one way or another) or resources that are written mid-frame and so
|
|
// need to be reset.
|
|
rdcarray<WrittenRecord> NeededInitials;
|
|
|
|
// reasonable estimate, and these records are small
|
|
NeededInitials.reserve(m_FrameReferencedResources.size() + m_InitialContents.size());
|
|
|
|
// all resources that were recorded as being modified should be included in the list of those
|
|
// needing initial contents
|
|
for(auto it = m_FrameReferencedResources.begin(); it != m_FrameReferencedResources.end(); ++it)
|
|
{
|
|
RecordType *record = GetResourceRecord(it->first);
|
|
if(IsDirtyFrameRef(it->second))
|
|
{
|
|
WrittenRecord wr = {it->first, record ? record->DataInSerialiser : true};
|
|
|
|
NeededInitials.push_back(wr);
|
|
}
|
|
}
|
|
|
|
// any resources that had initial contents generated should also be included, even if they're only
|
|
// referenced read-only, as anything not in this list will have its initial contents freed on
|
|
// replay (see CreateInitialContents). However we only need to keep resources that are referenced
|
|
// (unless we have ref all resources on)
|
|
for(auto it = m_InitialContents.begin(); it != m_InitialContents.end(); ++it)
|
|
{
|
|
bool include = RenderDoc::Inst().GetCaptureOptions().refAllResources;
|
|
|
|
ResourceId id = it->first;
|
|
if(m_FrameReferencedResources.find(id) != m_FrameReferencedResources.end())
|
|
include = true;
|
|
|
|
if(include)
|
|
{
|
|
WrittenRecord wr = {id, true};
|
|
|
|
NeededInitials.push_back(wr);
|
|
}
|
|
}
|
|
|
|
uint64_t chunkSize = uint64_t(NeededInitials.size() * sizeof(WrittenRecord) + 16);
|
|
|
|
SCOPED_SERIALISE_CHUNK(SystemChunk::InitialContentsList, chunkSize);
|
|
SERIALISE_ELEMENT(NeededInitials);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::FreeInitialContents()
|
|
{
|
|
while(!m_InitialContents.empty())
|
|
{
|
|
auto it = m_InitialContents.begin();
|
|
it->second.Free(this);
|
|
if(!m_InitialContents.empty())
|
|
m_InitialContents.erase(m_InitialContents.begin());
|
|
}
|
|
m_PostponedResourceIDs.clear();
|
|
m_SkippedResourceIDs.clear();
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::Prepare_InitialStateIfPostponed(ResourceId id, bool midframe)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
if(!IsResourcePostponed(id))
|
|
return;
|
|
|
|
if(midframe)
|
|
RDCLOG("Preparing resource %s after it has been postponed.", ToStr(id).c_str());
|
|
|
|
WrappedResourceType res = GetCurrentResource(id);
|
|
Prepare_InitialState(res);
|
|
|
|
m_PostponedResourceIDs.erase(id);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::SkipOrPostponeOrPrepare_InitialState(ResourceId id,
|
|
FrameRefType refType)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
if(!IsResourceSkipped(id))
|
|
return;
|
|
|
|
// the first time we encounter a skipped resource, we can choose to
|
|
// skip this resource forever, convert it to be postponed, or prepare
|
|
// it immediately. We can't retrieve its initial state once it has
|
|
// been written over.
|
|
m_SkippedResourceIDs.erase(id);
|
|
|
|
// skip this forever if the first encounter is a complete write
|
|
if(IsCompleteWriteFrameRef(refType))
|
|
{
|
|
RDCDEBUG("Resource %s skipped forever on refType of %s", ToStr(id).c_str(),
|
|
ToStr(refType).c_str());
|
|
return;
|
|
}
|
|
|
|
// If this resource is only being read, we might as well try to
|
|
// postpone it to conserve memory consumption.
|
|
if(!IsDirtyFrameRef(refType) && IsResourceTrackedForPersistency(GetCurrentResource(id)))
|
|
{
|
|
m_PostponedResourceIDs.insert(id);
|
|
RDCDEBUG("Resource %s converted from skipped to postponed on refType of %s", ToStr(id).c_str(),
|
|
ToStr(refType).c_str());
|
|
SetInitialContents(id, InitialContentData());
|
|
}
|
|
else
|
|
{
|
|
WrappedResourceType res = GetCurrentResource(id);
|
|
RDCDEBUG("Preparing resource %s after it has been skipped on refType of %s", ToStr(id).c_str(),
|
|
ToStr(refType).c_str());
|
|
Prepare_InitialState(res);
|
|
}
|
|
}
|
|
|
|
template <typename Configuration>
|
|
inline void ResourceManager<Configuration>::ResetCaptureStartTime()
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
// This time is used to analyze which resources to refresh
|
|
// for their last write time.
|
|
m_captureStartTime = m_ResourcesUpdateTimer.GetMilliseconds();
|
|
}
|
|
|
|
template <typename Configuration>
|
|
inline void ResourceManager<Configuration>::ResetLastWriteTimes()
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
for(auto it = m_ResourceRefTimes.begin(); it != m_ResourceRefTimes.end(); ++it)
|
|
{
|
|
// Reset only those resources which were below the threshold on
|
|
// capture start. Other resource are already above the threshold.
|
|
if(m_captureStartTime - it->writeTime <= PERSISTENT_RESOURCE_AGE)
|
|
it->writeTime = m_ResourcesUpdateTimer.GetMilliseconds();
|
|
}
|
|
}
|
|
|
|
template <typename Configuration>
|
|
inline void ResourceManager<Configuration>::UpdateLastWriteTime(ResourceId id, FrameRefType refType)
|
|
{
|
|
// parent must hold m_Lock for us
|
|
|
|
// only care about write refs. A read ref would invalidate skippable state, however a skippable
|
|
// resource is left in an undefined state where reads are not valid so we don't. We need to see
|
|
// another write first before a read could be a problem, so we just pay attention for that write.
|
|
if(!IsDirtyFrameRef(refType))
|
|
return;
|
|
|
|
ResourceRefTimes *it = std::lower_bound(m_ResourceRefTimes.begin(), m_ResourceRefTimes.end(), id);
|
|
|
|
if(it == m_ResourceRefTimes.end() || it->id != id)
|
|
{
|
|
// if it's not pointing to the end, figure out where we need to insert it there
|
|
size_t idx = it - m_ResourceRefTimes.begin();
|
|
m_ResourceRefTimes.insert(idx, {id, 0.0, 0.0});
|
|
it = m_ResourceRefTimes.begin() + idx;
|
|
}
|
|
|
|
double now = m_ResourcesUpdateTimer.GetMilliseconds();
|
|
|
|
it->writeTime = now;
|
|
|
|
if(refType == eFrameRef_CompleteWriteAndDiscard)
|
|
{
|
|
// don't continually update it. We want to know that this resource *was* completely written and
|
|
// discarded, and hasn't been written in any other way since then.
|
|
if(it->firstSkipTime == 0.0)
|
|
it->firstSkipTime = now;
|
|
}
|
|
else
|
|
{
|
|
it->firstSkipTime = 0.0;
|
|
}
|
|
}
|
|
|
|
template <typename Configuration>
|
|
inline bool ResourceManager<Configuration>::HasPersistentAge(ResourceId id)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
ResourceRefTimes *it = std::lower_bound(m_ResourceRefTimes.begin(), m_ResourceRefTimes.end(), id);
|
|
|
|
if(it == m_ResourceRefTimes.end() || it->id != id)
|
|
return true;
|
|
|
|
return m_ResourcesUpdateTimer.GetMilliseconds() - it->writeTime >= PERSISTENT_RESOURCE_AGE;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
inline bool ResourceManager<Configuration>::HasSkippableAge(ResourceId id)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
ResourceRefTimes *it = std::lower_bound(m_ResourceRefTimes.begin(), m_ResourceRefTimes.end(), id);
|
|
|
|
// if it doesn't have a write time, it can't be skippable
|
|
if(it == m_ResourceRefTimes.end() || it->id != id)
|
|
return false;
|
|
|
|
// if it's never been skipped or it was reset, it's also not skippable
|
|
if(it->firstSkipTime == 0.0)
|
|
return false;
|
|
|
|
return m_ResourcesUpdateTimer.GetMilliseconds() - it->firstSkipTime >= SKIP_RESOURCE_AGE;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
inline bool ResourceManager<Configuration>::IsResourcePostponed(ResourceId id)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
return m_PostponedResourceIDs.find(id) != m_PostponedResourceIDs.end();
|
|
}
|
|
|
|
template <typename Configuration>
|
|
inline bool ResourceManager<Configuration>::IsResourceSkipped(ResourceId id)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
return m_SkippedResourceIDs.find(id) != m_SkippedResourceIDs.end();
|
|
}
|
|
|
|
template <typename Configuration>
|
|
inline bool ResourceManager<Configuration>::ShouldPostpone(ResourceId id)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
WrappedResourceType res = GetCurrentResource(id);
|
|
|
|
if(!IsResourceTrackedForPersistency(res))
|
|
return false;
|
|
|
|
return HasPersistentAge(id);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
inline bool ResourceManager<Configuration>::ShouldSkip(ResourceId id)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
WrappedResourceType res = GetCurrentResource(id);
|
|
|
|
if(!IsResourceTrackedForPersistency(res))
|
|
return false;
|
|
|
|
return HasSkippableAge(id);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::CreateInitialContents(ReadSerialiser &ser)
|
|
{
|
|
using namespace ResourceManagerInternal;
|
|
|
|
std::set<ResourceId> ids;
|
|
|
|
rdcarray<WrittenRecord> NeededInitials;
|
|
SERIALISE_ELEMENT(NeededInitials);
|
|
|
|
for(const WrittenRecord &wr : NeededInitials)
|
|
{
|
|
ResourceId id = wr.id;
|
|
|
|
ids.insert(id);
|
|
|
|
// if this resource exists and we don't have initial contents for it serialised, create some for
|
|
// reset purposes.
|
|
if(HasLiveResource(id) && m_InitialContents.find(id) == m_InitialContents.end())
|
|
Create_InitialState(id, GetLiveResource(id), wr.written);
|
|
}
|
|
|
|
// any initial contents that we ended up with which we don't need can be freed now
|
|
for(auto it = m_InitialContents.begin(); it != m_InitialContents.end();)
|
|
{
|
|
ResourceId id = it->first;
|
|
|
|
if(ids.find(id) == ids.end())
|
|
{
|
|
it->second.Free(this);
|
|
++it;
|
|
m_InitialContents.erase(id);
|
|
}
|
|
else
|
|
{
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::ApplyInitialContents()
|
|
{
|
|
RDCDEBUG("Applying initial contents");
|
|
rdcarray<ResourceId> resources = InitialContentResources();
|
|
for(auto it = resources.begin(); it != resources.end(); ++it)
|
|
{
|
|
ResourceId id = *it;
|
|
const InitialContentDataOrChunk &data = m_InitialContents[id];
|
|
WrappedResourceType live = GetLiveResource(id);
|
|
Apply_InitialState(live, data.data);
|
|
}
|
|
RDCDEBUG("Applied %d", (uint32_t)resources.size());
|
|
}
|
|
|
|
template <typename Configuration>
|
|
rdcarray<ResourceId> ResourceManager<Configuration>::InitialContentResources()
|
|
{
|
|
rdcarray<ResourceId> resources;
|
|
for(auto it = m_InitialContents.begin(); it != m_InitialContents.end(); ++it)
|
|
{
|
|
ResourceId id = it->first;
|
|
|
|
if(HasLiveResource(id))
|
|
{
|
|
resources.push_back(id);
|
|
}
|
|
}
|
|
return resources;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::MarkUnwrittenResources()
|
|
{
|
|
SCOPED_READLOCK(m_ResourceRecordLock);
|
|
|
|
for(auto it = m_ResourceRecords.begin(); it != m_ResourceRecords.end(); ++it)
|
|
it->second->MarkDataUnwritten();
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::InsertReferencedChunks(WriteSerialiser &ser)
|
|
{
|
|
std::map<int64_t, Chunk *> sortedChunks;
|
|
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
RDCDEBUG("%u frame resource records", (uint32_t)m_FrameReferencedResources.size());
|
|
|
|
if(RenderDoc::Inst().GetCaptureOptions().refAllResources)
|
|
{
|
|
SCOPED_READLOCK(m_ResourceRecordLock);
|
|
|
|
float num = float(m_ResourceRecords.size());
|
|
float idx = 0.0f;
|
|
|
|
for(auto it = m_ResourceRecords.begin(); it != m_ResourceRecords.end(); ++it)
|
|
{
|
|
RenderDoc::Inst().SetProgress(CaptureProgress::AddReferencedResources, idx / num);
|
|
idx += 1.0f;
|
|
|
|
if(m_FrameReferencedResources.find(it->first) == m_FrameReferencedResources.end() &&
|
|
it->second->InternalResource)
|
|
continue;
|
|
|
|
it->second->Insert(sortedChunks);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float num = float(m_FrameReferencedResources.size());
|
|
float idx = 0.0f;
|
|
|
|
for(auto it = m_FrameReferencedResources.begin(); it != m_FrameReferencedResources.end(); ++it)
|
|
{
|
|
RenderDoc::Inst().SetProgress(CaptureProgress::AddReferencedResources, idx / num);
|
|
idx += 1.0f;
|
|
|
|
RecordType *record = GetResourceRecord(it->first);
|
|
if(record)
|
|
record->Insert(sortedChunks);
|
|
}
|
|
}
|
|
|
|
RDCDEBUG("%u frame resource chunks", (uint32_t)sortedChunks.size());
|
|
|
|
for(auto it = sortedChunks.begin(); it != sortedChunks.end(); it++)
|
|
it->second->Write(ser);
|
|
|
|
RDCDEBUG("inserted to serialiser");
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::PrepareInitialContents()
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
RDCDEBUG("Preparing up to %u potentially dirty resources", (uint32_t)m_DirtyResources.size());
|
|
uint32_t prepared = 0;
|
|
uint32_t postponed = 0;
|
|
uint32_t skipped = 0;
|
|
|
|
float num = float(m_DirtyResources.size());
|
|
float idx = 0.0f;
|
|
|
|
for(auto it = m_DirtyResources.begin(); it != m_DirtyResources.end(); ++it)
|
|
{
|
|
ResourceId id = *it;
|
|
|
|
RenderDoc::Inst().SetProgress(CaptureProgress::PrepareInitialStates, idx / num);
|
|
idx += 1.0f;
|
|
|
|
// if somehow this resource has been deleted but is still dirty, we can't prepare it. Resources
|
|
// deleted prior to beginning the frame capture cannot linger and be needed - we only need to
|
|
// care about resources deleted after this point (mid-capture)
|
|
if(!HasCurrentResource(id))
|
|
continue;
|
|
|
|
RecordType *record = GetResourceRecord(id);
|
|
WrappedResourceType res = GetCurrentResource(id);
|
|
|
|
// don't prepare internal resources, or those without a record
|
|
if(record == NULL || record->InternalResource)
|
|
continue;
|
|
|
|
if(ShouldSkip(id))
|
|
{
|
|
m_SkippedResourceIDs.insert(id);
|
|
skipped++;
|
|
continue;
|
|
}
|
|
|
|
if(ShouldPostpone(id))
|
|
{
|
|
m_PostponedResourceIDs.insert(id);
|
|
// Set empty contents here, it'll be prepared on serialization.
|
|
SetInitialContents(id, InitialContentData());
|
|
postponed++;
|
|
continue;
|
|
}
|
|
|
|
prepared++;
|
|
|
|
#if ENABLED(VERBOSE_DIRTY_RESOURCES)
|
|
RDCDEBUG("Prepare Resource %s", ToStr(id).c_str());
|
|
#endif
|
|
|
|
Prepare_InitialState(res);
|
|
}
|
|
|
|
RDCDEBUG("Prepared %u dirty resources, postponed %u, skipped %u", prepared, postponed, skipped);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::InsertInitialContentsChunks(WriteSerialiser &ser)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
uint32_t dirty = 0;
|
|
uint32_t skipped = 0;
|
|
|
|
RDCDEBUG("Checking %u resources with initial contents", (uint32_t)m_InitialContents.size());
|
|
|
|
float num = float(m_InitialContents.size());
|
|
float idx = 0.0f;
|
|
|
|
for(auto it = m_InitialContents.begin(); it != m_InitialContents.end(); ++it)
|
|
{
|
|
ResourceId id = it->first;
|
|
|
|
RenderDoc::Inst().SetProgress(CaptureProgress::SerialiseInitialStates, idx / num);
|
|
idx += 1.0f;
|
|
|
|
if(m_FrameReferencedResources.find(id) == m_FrameReferencedResources.end() &&
|
|
!RenderDoc::Inst().GetCaptureOptions().refAllResources)
|
|
{
|
|
#if ENABLED(VERBOSE_DIRTY_RESOURCES)
|
|
RDCDEBUG("Dirty resource %s is GPU dirty but not referenced - skipping", ToStr(id).c_str());
|
|
#endif
|
|
skipped++;
|
|
continue;
|
|
}
|
|
|
|
RecordType *record = GetResourceRecord(id);
|
|
|
|
if(record == NULL)
|
|
{
|
|
#if ENABLED(VERBOSE_DIRTY_RESOURCES)
|
|
RDCDEBUG("Resource %s has no resource record - skipping", ToStr(id).c_str());
|
|
#endif
|
|
continue;
|
|
}
|
|
|
|
if(record->InternalResource)
|
|
{
|
|
#if ENABLED(VERBOSE_DIRTY_RESOURCES)
|
|
RDCDEBUG("Resource %s is special - skipping", ToStr(id).c_str());
|
|
#endif
|
|
continue;
|
|
}
|
|
|
|
#if ENABLED(VERBOSE_DIRTY_RESOURCES)
|
|
RDCDEBUG("Serialising dirty Resource %s", ToStr(id).c_str());
|
|
#endif
|
|
|
|
// Load postponed resource if needed.
|
|
Prepare_InitialStateIfPostponed(id, false);
|
|
|
|
dirty++;
|
|
|
|
if(!Need_InitialStateChunk(id, it->second.data))
|
|
{
|
|
// this was handled in ApplyInitialContentsNonChunks(), do nothing as there's no point copying
|
|
// the data again (it's already been serialised).
|
|
continue;
|
|
}
|
|
|
|
if(it->second.chunk)
|
|
{
|
|
it->second.chunk->Write(ser);
|
|
}
|
|
else
|
|
{
|
|
uint64_t size = GetSize_InitialState(id, it->second.data);
|
|
|
|
SCOPED_SERIALISE_CHUNK(SystemChunk::InitialContents, size);
|
|
|
|
Serialise_InitialState(ser, id, record, &it->second.data);
|
|
}
|
|
|
|
// Reset back to empty contents, unloading the actual resource.
|
|
SetInitialContents(id, InitialContentData());
|
|
}
|
|
|
|
RDCDEBUG("Serialised %u resources, skipped %u unreferenced", dirty, skipped);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::ApplyInitialContentsNonChunks(WriteSerialiser &ser)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
for(auto it = m_InitialContents.begin(); it != m_InitialContents.end(); ++it)
|
|
{
|
|
ResourceId id = it->first;
|
|
|
|
if(m_FrameReferencedResources.find(id) == m_FrameReferencedResources.end() &&
|
|
!RenderDoc::Inst().GetCaptureOptions().refAllResources)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
RecordType *record = GetResourceRecord(id);
|
|
|
|
if(!record || record->InternalResource)
|
|
continue;
|
|
|
|
if(!Need_InitialStateChunk(id, it->second.data))
|
|
Serialise_InitialState(ser, id, record, &it->second.data);
|
|
}
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::ClearReferencedResources()
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
for(auto it = m_FrameReferencedResources.begin(); it != m_FrameReferencedResources.end(); ++it)
|
|
{
|
|
RecordType *record = GetResourceRecord(it->first);
|
|
|
|
if(record)
|
|
{
|
|
if(IncludesWrite(it->second))
|
|
MarkDirtyResource(it->first);
|
|
record->Delete(this);
|
|
}
|
|
}
|
|
|
|
m_FrameReferencedResources.clear();
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::ReplaceResource(ResourceId from, ResourceId to)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
if(HasLiveResource(to))
|
|
{
|
|
m_Replacements[from] = to;
|
|
m_Replaced[to] = from;
|
|
}
|
|
}
|
|
|
|
template <typename Configuration>
|
|
bool ResourceManager<Configuration>::HasReplacement(ResourceId from)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
return m_Replacements.find(from) != m_Replacements.end();
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::RemoveReplacement(ResourceId id)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
auto it = m_Replacements.find(id);
|
|
|
|
if(it == m_Replacements.end())
|
|
return;
|
|
|
|
m_Replaced.erase(it->second);
|
|
m_Replacements.erase(it);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
typename Configuration::RecordType *ResourceManager<Configuration>::GetResourceRecord(ResourceId id)
|
|
{
|
|
SCOPED_READLOCK(m_ResourceRecordLock);
|
|
|
|
auto it = m_ResourceRecords.find(id);
|
|
|
|
if(it == m_ResourceRecords.end())
|
|
return NULL;
|
|
|
|
return it->second;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
bool ResourceManager<Configuration>::HasResourceRecord(ResourceId id)
|
|
{
|
|
SCOPED_READLOCK(m_ResourceRecordLock);
|
|
|
|
auto it = m_ResourceRecords.find(id);
|
|
|
|
if(it == m_ResourceRecords.end())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
typename Configuration::RecordType *ResourceManager<Configuration>::AddResourceRecord(ResourceId id)
|
|
{
|
|
SCOPED_WRITELOCK(m_ResourceRecordLock);
|
|
|
|
RDCASSERT(m_ResourceRecords.find(id) == m_ResourceRecords.end(), id);
|
|
|
|
return (m_ResourceRecords[id] = new RecordType(id));
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::RemoveResourceRecord(ResourceId id)
|
|
{
|
|
SCOPED_WRITELOCK(m_ResourceRecordLock);
|
|
|
|
RDCASSERT(m_ResourceRecords.find(id) != m_ResourceRecords.end(), id);
|
|
|
|
m_ResourceRecords.erase(id);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::DestroyResourceRecord(ResourceRecord *record)
|
|
{
|
|
delete(RecordType *)record;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
bool ResourceManager<Configuration>::AddWrapper(WrappedResourceType wrap, RealResourceType real)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
bool ret = true;
|
|
|
|
if(wrap == (WrappedResourceType)RecordType::NullResource ||
|
|
real == (RealResourceType)RecordType::NullResource)
|
|
{
|
|
RDCERR("Invalid state creating resource wrapper - wrapped or real resource is NULL");
|
|
ret = false;
|
|
}
|
|
|
|
if(m_WrapperMap[real] != (WrappedResourceType)RecordType::NullResource)
|
|
{
|
|
RDCERR("Overriding wrapper for resource");
|
|
ret = false;
|
|
}
|
|
|
|
m_WrapperMap[real] = wrap;
|
|
|
|
return ret;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::RemoveWrapper(RealResourceType real)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
if(real == (RealResourceType)RecordType::NullResource || !HasWrapper(real))
|
|
{
|
|
RDCERR(
|
|
"Invalid state removing resource wrapper - real resource is NULL or doesn't have wrapper");
|
|
return;
|
|
}
|
|
|
|
m_WrapperMap.erase(m_WrapperMap.find(real));
|
|
}
|
|
|
|
template <typename Configuration>
|
|
bool ResourceManager<Configuration>::HasWrapper(RealResourceType real)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
if(real == (RealResourceType)RecordType::NullResource)
|
|
return false;
|
|
|
|
return (m_WrapperMap.find(real) != m_WrapperMap.end());
|
|
}
|
|
|
|
template <typename Configuration>
|
|
typename Configuration::WrappedResourceType ResourceManager<Configuration>::GetWrapper(
|
|
RealResourceType real)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
if(real == (RealResourceType)RecordType::NullResource)
|
|
return (WrappedResourceType)RecordType::NullResource;
|
|
|
|
if(real != (RealResourceType)RecordType::NullResource && !HasWrapper(real))
|
|
{
|
|
RDCERR(
|
|
"Invalid state removing resource wrapper - real resource isn't NULL and doesn't have "
|
|
"wrapper");
|
|
}
|
|
|
|
return m_WrapperMap[real];
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::AddLiveResource(ResourceId origid, WrappedResourceType livePtr)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
if(origid == ResourceId() || livePtr == (WrappedResourceType)RecordType::NullResource)
|
|
{
|
|
RDCERR("Invalid state adding resource mapping - id is invalid or live pointer is NULL");
|
|
}
|
|
|
|
m_OriginalIDs[GetID(livePtr)] = origid;
|
|
m_LiveIDs[origid] = GetID(livePtr);
|
|
|
|
if(m_LiveResourceMap.find(origid) != m_LiveResourceMap.end())
|
|
{
|
|
RDCERR("Releasing live resource for duplicate creation: %s", ToStr(origid).c_str());
|
|
ResourceTypeRelease(m_LiveResourceMap[origid]);
|
|
m_LiveResourceMap.erase(origid);
|
|
}
|
|
|
|
m_LiveResourceMap[origid] = livePtr;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
bool ResourceManager<Configuration>::HasLiveResource(ResourceId origid)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
if(origid == ResourceId())
|
|
return false;
|
|
|
|
return (m_Replacements.find(origid) != m_Replacements.end() ||
|
|
m_LiveResourceMap.find(origid) != m_LiveResourceMap.end());
|
|
}
|
|
|
|
template <typename Configuration>
|
|
typename Configuration::WrappedResourceType ResourceManager<Configuration>::GetLiveResource(
|
|
ResourceId origid, bool optional)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
if(origid == ResourceId())
|
|
return (WrappedResourceType)RecordType::NullResource;
|
|
|
|
#if DISABLED(RDOC_RELEASE)
|
|
if(!optional)
|
|
{
|
|
RDCASSERT(HasLiveResource(origid), origid);
|
|
}
|
|
#endif
|
|
|
|
{
|
|
auto it = m_Replacements.find(origid);
|
|
if(it != m_Replacements.end())
|
|
return GetLiveResource(it->second);
|
|
}
|
|
|
|
{
|
|
auto it = m_LiveResourceMap.find(origid);
|
|
if(it != m_LiveResourceMap.end())
|
|
return it->second;
|
|
}
|
|
|
|
return (WrappedResourceType)RecordType::NullResource;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::EraseLiveResource(ResourceId origid)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
RDCASSERT(HasLiveResource(origid), origid);
|
|
|
|
m_LiveResourceMap.erase(origid);
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::AddCurrentResource(ResourceId id, WrappedResourceType res)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
m_CurrentResourceMap[id] = res;
|
|
}
|
|
|
|
template <typename Configuration>
|
|
bool ResourceManager<Configuration>::HasCurrentResource(ResourceId id)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
return m_CurrentResourceMap.find(id) != m_CurrentResourceMap.end();
|
|
}
|
|
|
|
template <typename Configuration>
|
|
typename Configuration::WrappedResourceType ResourceManager<Configuration>::GetCurrentResource(
|
|
ResourceId id)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
if(id == ResourceId())
|
|
return (WrappedResourceType)RecordType::NullResource;
|
|
|
|
if(m_Replacements.find(id) != m_Replacements.end())
|
|
return GetCurrentResource(m_Replacements[id]);
|
|
|
|
return m_CurrentResourceMap[id];
|
|
}
|
|
|
|
template <typename Configuration>
|
|
void ResourceManager<Configuration>::ReleaseCurrentResource(ResourceId id)
|
|
{
|
|
SCOPED_LOCK_OPTIONAL(m_Lock, m_Capturing);
|
|
|
|
// We potentially need to prepare this resource on Active Capture,
|
|
// if it was postponed, but is about to go away.
|
|
if(IsActiveCapturing(m_State))
|
|
{
|
|
Prepare_InitialStateIfPostponed(id, true);
|
|
}
|
|
|
|
m_CurrentResourceMap.erase(id);
|
|
m_DirtyResources.erase(id);
|
|
|
|
auto it = std::lower_bound(m_ResourceRefTimes.begin(), m_ResourceRefTimes.end(), id);
|
|
if(it != m_ResourceRefTimes.end())
|
|
m_ResourceRefTimes.erase(it - m_ResourceRefTimes.begin());
|
|
}
|
|
|
|
template <typename Configuration>
|
|
ResourceId ResourceManager<Configuration>::GetOriginalID(ResourceId id)
|
|
{
|
|
if(id == ResourceId())
|
|
return id;
|
|
|
|
RDCASSERT(m_OriginalIDs.find(id) != m_OriginalIDs.end(), id);
|
|
return m_OriginalIDs[id];
|
|
}
|
|
|
|
template <typename Configuration>
|
|
ResourceId ResourceManager<Configuration>::GetUnreplacedOriginalID(ResourceId id)
|
|
{
|
|
if(id == ResourceId())
|
|
return id;
|
|
|
|
if(m_Replaced.find(id) != m_Replaced.end())
|
|
return m_Replaced[id];
|
|
|
|
RDCASSERT(m_OriginalIDs.find(id) != m_OriginalIDs.end(), id);
|
|
return m_OriginalIDs[id];
|
|
}
|
|
|
|
template <typename Configuration>
|
|
ResourceId ResourceManager<Configuration>::GetLiveID(ResourceId id)
|
|
{
|
|
if(id == ResourceId())
|
|
return id;
|
|
|
|
auto it = m_Replacements.find(id);
|
|
if(it != m_Replacements.end())
|
|
return it->second;
|
|
|
|
RDCASSERT(m_LiveIDs.find(id) != m_LiveIDs.end(), id);
|
|
return m_LiveIDs[id];
|
|
}
|