Files
renderdoc/qrenderdoc/Code/ReplayManager.cpp
T
baldurk 01e2e00b5f Add error checking and handling while loading captures
* Previously once we started loading a capture we'd blindly continue
  until we loaded it (and then it's assumed to be successful), or we
  crash.
* Now errors can be reported during serialisation and bubbled up to
  abort the file load process. The next steps are to add error checking
  in each function serialise before doing any replay calls to the API
  with potentially corrupt data, and on top of that catching API-only
  errors when the serialisation is (seemingly) fine, and propagating
  those in a reasonable way.
* We also harden the serialisation a bit so that if it reads an
  obviously invalid byte length for a buffer or array count, it won't
  continue. It's still not perfect as the sizes could still be large and
  invalid but within range, but it should catch the worst cases.
2017-11-24 18:14:21 +00:00

500 lines
11 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "ReplayManager.h"
#include <QApplication>
#include <QMutexLocker>
#include <QProgressDialog>
#include "CaptureContext.h"
#include "QRDUtils.h"
ReplayManager::ReplayManager()
{
m_Running = false;
m_Thread = NULL;
}
ReplayManager::~ReplayManager()
{
}
void ReplayManager::OpenCapture(const QString &capturefile, float *progress)
{
if(m_Running)
return;
// TODO maybe we could expose this choice to the user?
int proxyRenderer = -1;
*progress = 0.0f;
m_Thread = new LambdaThread([this, proxyRenderer, capturefile, progress]() {
run(proxyRenderer, capturefile, progress);
});
m_Thread->start(QThread::HighestPriority);
while(m_Thread->isRunning() && !m_Running)
{
}
}
void ReplayManager::DeleteCapture(const QString &capture, bool local)
{
if(IsRunning())
{
AsyncInvoke([this, capture, local](IReplayController *) { DeleteCapture(capture, local); });
return;
}
if(local)
{
QFile::remove(capture);
}
else
{
// this will be cleaned up automatically when the remote connection
// is closed.
if(m_Remote)
{
QMutexLocker autolock(&m_RemoteLock);
m_Remote->TakeOwnershipCapture(capture.toUtf8().data());
}
}
}
QStringList ReplayManager::GetRemoteSupport()
{
QStringList ret;
if(m_Remote && !IsRunning())
{
QMutexLocker autolock(&m_RemoteLock);
rdcarray<rdcstr> supported = m_Remote->RemoteSupportedReplays();
for(rdcstr &s : supported)
ret << s;
}
return ret;
}
void ReplayManager::GetHomeFolder(bool synchronous, DirectoryBrowseCallback cb)
{
if(!m_Remote)
return;
if(IsRunning() && m_Thread->isCurrentThread())
{
auto lambda = [cb, this](IReplayController *r) {
cb(m_Remote->GetHomeFolder().c_str(), rdcarray<PathEntry>());
};
if(synchronous)
BlockInvoke(lambda);
else
AsyncInvoke(lambda);
return;
}
rdcstr home;
{
QMutexLocker autolock(&m_RemoteLock);
home = m_Remote->GetHomeFolder();
}
cb(home.c_str(), rdcarray<PathEntry>());
}
void ReplayManager::ListFolder(QString path, bool synchronous, DirectoryBrowseCallback cb)
{
if(!m_Remote)
return;
QByteArray pathUTF8 = path.toUtf8();
if(IsRunning() && m_Thread->isCurrentThread())
{
auto lambda = [cb, pathUTF8, this](IReplayController *r) {
cb(pathUTF8.data(), m_Remote->ListFolder(pathUTF8.data()));
};
if(synchronous)
BlockInvoke(lambda);
else
AsyncInvoke(lambda);
return;
}
rdcarray<PathEntry> contents;
// prevent pings while fetching remote FS data
{
QMutexLocker autolock(&m_RemoteLock);
contents = m_Remote->ListFolder(pathUTF8.data());
}
cb(pathUTF8.data(), contents);
return;
}
QString ReplayManager::CopyCaptureToRemote(const QString &localpath, QWidget *window)
{
if(!m_Remote)
return QString();
QString remotepath;
bool copied = false;
float progress = 0.0f;
auto lambda = [this, localpath, &remotepath, &progress, &copied](IReplayController *r) {
QMutexLocker autolock(&m_RemoteLock);
remotepath = m_Remote->CopyCaptureToRemote(localpath.toUtf8().data(), &progress);
copied = true;
};
// we should never have the thread running at this point, but let's be safe.
if(IsRunning())
{
AsyncInvoke(lambda);
}
else
{
LambdaThread *thread = new LambdaThread([&lambda]() { lambda(NULL); });
thread->selfDelete(true);
thread->start();
}
ShowProgressDialog(window, tr("Transferring..."), [&copied]() { return copied; },
[&progress]() { return progress; });
return remotepath;
}
void ReplayManager::CopyCaptureFromRemote(const QString &remotepath, const QString &localpath,
QWidget *window)
{
if(!m_Remote)
return;
bool copied = false;
float progress = 0.0f;
auto lambda = [this, localpath, remotepath, &progress, &copied](IReplayController *r) {
QMutexLocker autolock(&m_RemoteLock);
m_Remote->CopyCaptureFromRemote(remotepath.toUtf8().data(), localpath.toUtf8().data(), &progress);
copied = true;
};
// we should never have the thread running at this point, but let's be safe.
if(IsRunning())
{
AsyncInvoke(lambda);
}
else
{
LambdaThread *thread = new LambdaThread([&lambda]() { lambda(NULL); });
thread->selfDelete(true);
thread->start();
}
ShowProgressDialog(window, tr("Transferring..."), [&copied]() { return copied; },
[&progress]() { return progress; });
}
bool ReplayManager::IsRunning()
{
return m_Thread && m_Thread->isRunning() && m_Running;
}
void ReplayManager::AsyncInvoke(const QString &tag, ReplayManager::InvokeCallback m)
{
{
QMutexLocker autolock(&m_RenderLock);
for(int i = 0; i < m_RenderQueue.count();)
{
if(m_RenderQueue[i]->tag == tag)
{
InvokeHandle *cmd = m_RenderQueue.takeAt(i);
if(cmd->selfdelete)
delete cmd;
}
else
{
i++;
}
}
}
InvokeHandle *cmd = new InvokeHandle(m, tag);
cmd->selfdelete = true;
PushInvoke(cmd);
}
void ReplayManager::AsyncInvoke(ReplayManager::InvokeCallback m)
{
InvokeHandle *cmd = new InvokeHandle(m);
cmd->selfdelete = true;
PushInvoke(cmd);
}
void ReplayManager::BlockInvoke(ReplayManager::InvokeCallback m)
{
InvokeHandle *cmd = new InvokeHandle(m);
PushInvoke(cmd);
cmd->processed.acquire();
delete cmd;
}
void ReplayManager::CancelReplayLoop()
{
m_Renderer->CancelReplayLoop();
}
void ReplayManager::CloseThread()
{
m_Running = false;
m_RenderCondition.wakeAll();
if(m_Thread == NULL)
return;
// wait for the thread to close and clean up
while(m_Thread->isRunning())
{
}
m_Thread->deleteLater();
m_Thread = NULL;
}
ReplayStatus ReplayManager::ConnectToRemoteServer(RemoteHost *host)
{
ReplayStatus status =
RENDERDOC_CreateRemoteServerConnection(host->Hostname.toUtf8().data(), 0, &m_Remote);
m_RemoteHost = host;
if(status == ReplayStatus::Succeeded)
{
m_RemoteHost->Connected = true;
return status;
}
return status;
}
void ReplayManager::DisconnectFromRemoteServer()
{
if(m_RemoteHost)
m_RemoteHost->Connected = false;
if(m_Remote)
{
QMutexLocker autolock(&m_RemoteLock);
m_Remote->ShutdownConnection();
}
m_RemoteHost = NULL;
m_Remote = NULL;
}
void ReplayManager::ShutdownServer()
{
if(m_Remote)
{
QMutexLocker autolock(&m_RemoteLock);
m_Remote->ShutdownServerAndConnection();
}
m_Remote = NULL;
}
void ReplayManager::PingRemote()
{
if(!m_Remote)
return;
if(m_RemoteLock.tryLock(0))
{
if(!IsRunning() || m_Thread->isCurrentThread())
{
if(!m_Remote->Ping())
m_RemoteHost->ServerRunning = false;
}
m_RemoteLock.unlock();
}
}
void ReplayManager::ReopenCaptureFile(const QString &path)
{
if(!m_CaptureFile)
m_CaptureFile = RENDERDOC_OpenCaptureFile();
m_CaptureFile->OpenFile(path.toUtf8().data(), "rdc");
}
uint32_t ReplayManager::ExecuteAndInject(const QString &exe, const QString &workingDir,
const QString &cmdLine,
const QList<EnvironmentModification> &env,
const QString &capturefile, CaptureOptions opts)
{
rdcarray<EnvironmentModification> envList = env.toVector().toStdVector();
uint32_t ret = 0;
if(m_Remote)
{
QMutexLocker autolock(&m_RemoteLock);
ret = m_Remote->ExecuteAndInject(exe.toUtf8().data(), workingDir.toUtf8().data(),
cmdLine.toUtf8().data(), envList, opts);
}
else
{
ret = RENDERDOC_ExecuteAndInject(exe.toUtf8().data(), workingDir.toUtf8().data(),
cmdLine.toUtf8().data(), envList, capturefile.toUtf8().data(),
opts, false);
}
return ret;
}
void ReplayManager::PushInvoke(ReplayManager::InvokeHandle *cmd)
{
if(m_Thread == NULL || !m_Thread->isRunning() || !m_Running)
{
if(cmd->selfdelete)
delete cmd;
else
cmd->processed.release();
return;
}
QMutexLocker autolock(&m_RenderLock);
m_RenderQueue.enqueue(cmd);
m_RenderCondition.wakeAll();
}
void ReplayManager::run(int proxyRenderer, const QString &capturefile, float *progress)
{
m_Renderer = NULL;
if(m_Remote)
{
std::tie(m_CreateStatus, m_Renderer) =
m_Remote->OpenCapture(proxyRenderer, capturefile.toUtf8().data(), progress);
}
else
{
m_CaptureFile = RENDERDOC_OpenCaptureFile();
m_CreateStatus = m_CaptureFile->OpenFile(capturefile.toUtf8().data(), "rdc");
if(m_CreateStatus == ReplayStatus::Succeeded)
std::tie(m_CreateStatus, m_Renderer) = m_CaptureFile->OpenCapture(progress);
}
if(m_Renderer == NULL)
{
if(m_CaptureFile)
m_CaptureFile->Shutdown();
m_CaptureFile = NULL;
return;
}
qInfo() << "QRenderDoc - renderer created for" << capturefile;
m_Running = true;
// main render command loop
while(m_Running)
{
InvokeHandle *cmd = NULL;
// wait for the condition to be woken, grab top of current queue,
// unlock again.
{
QMutexLocker autolock(&m_RenderLock);
if(m_RenderQueue.isEmpty())
m_RenderCondition.wait(&m_RenderLock, 10);
if(!m_RenderQueue.isEmpty())
cmd = m_RenderQueue.dequeue();
}
if(cmd == NULL)
continue;
if(cmd->method != NULL)
cmd->method(m_Renderer);
// if it's a throwaway command, delete it
if(cmd->selfdelete)
delete cmd;
else
cmd->processed.release();
}
// clean up anything left in the queue
{
QQueue<InvokeHandle *> queue;
{
QMutexLocker autolock(&m_RenderLock);
m_RenderQueue.swap(queue);
}
for(InvokeHandle *cmd : queue)
{
if(cmd == NULL)
continue;
if(cmd->selfdelete)
delete cmd;
else
cmd->processed.release();
}
}
// close the core renderer
if(m_Remote)
m_Remote->CloseCapture(m_Renderer);
else
m_Renderer->Shutdown();
m_Renderer = NULL;
if(m_CaptureFile)
m_CaptureFile->Shutdown();
m_CaptureFile = NULL;
}