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mirror of https://github.com/baldurk/renderdoc.git synced 2026-08-29 09:56:39 +00:00
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02abe02fe8dc7e735f8fbed5f7a328b1ef628aed
renderdoc/qrenderdoc/Windows/PipelineState
T
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baldurk 6bc6ca9557 Drop legacy ShaderRegister struct, store byte offset per constant
* For D3D11 byte offsets are always uint32 aligned, but for other APIs that's
  not guaranteed. Storing a byte offset is strictly more expressive and a lot
  simpler to reason about.
2019-02-07 15:23:06 +00:00
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D3D11PipelineStateViewer.cpp
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D3D11PipelineStateViewer.h
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D3D11PipelineStateViewer.ui
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D3D12PipelineStateViewer.cpp
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D3D12PipelineStateViewer.h
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D3D12PipelineStateViewer.ui
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GLPipelineStateViewer.cpp
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GLPipelineStateViewer.h
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GLPipelineStateViewer.ui
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PipelineStateViewer.cpp
Drop legacy ShaderRegister struct, store byte offset per constant
2019-02-07 15:23:06 +00:00
PipelineStateViewer.h
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PipelineStateViewer.ui
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VulkanPipelineStateViewer.cpp
Add support for VK_EXT_discard_rectangles
2019-02-05 18:40:31 +00:00
VulkanPipelineStateViewer.h
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VulkanPipelineStateViewer.ui
Add support for VK_EXT_discard_rectangles
2019-02-05 18:40:31 +00:00
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